Brawler's Guild: Dungeon Master Vishas (Rank 1) (WoW MoP 5.3)
Dungeon Master Vishas is the fourth Brawler's Guild Rank 1 opponent. The fight against him is all about rooting him for a few seconds to prevent him from hitting you with a very damaging ability. Before we delve further into the explanations, we advise you to first watch this very short video, which shows how the fight with Vishas goes.
1. Abilities and Strategy↑top
Dungeon Master Vishas has two abilities.
Naughty Secrets deals a bit of Shadow Damage and leaves a debuff
on you that increases the Shadow damage you take by 150%. This debuff stacks,
but Naughty Secrets is not cast often enough for this debuff to really matter.
Heated Pokers causes Vishas' melee attacks to deal a lot of additional
Fire damage for a few seconds. A few strikes of these buffed melee attacks
are enough to kill you.
Your only concern in this fight is to make sure that Vishas' melee attacks
do not hit you while he is buffed with
Heated Pokers. To prevent this
from happening, you can interrupt the cast of
Heated Pokers. You can
also root, fear, incapacitate, or snare Vishash and get away from him.
2. Generic Advice↑top
- Do not panic. It does not matter if you mess up your rotation, but you need to stick to the strategy.
- If you are in for a long Brawler's Guild session, you may want to use a flask.
- Prepot! Use a
Potion of Brawler's Might, a
Potion of Brawler's Cunning, or a
Potion of Brawler's Deftness right before Dungeon Master Vishas appears, depending on
what your main statistic is. - When the 60-second cooldown on your potion is over, you can use the same
potion again or you can use a
Brawler's Healing Potion if you need healing. - Group up with other players so that you benefit from each other's buffs.
3. This Article is a Collaborative Work!↑top
Most of the class-specific tips come from comments on our forums. So, please, if you have something to share or correct, make sure that you post in this thread (no need to register, guest posting is allowed)! The entire Icy Veins community will be grateful to you.
4. Death Knight↑top
Some of our readers shared their experience of the fight, as a Death Knight, in our forums, and we decided to reproduce their contribution(s) here.
Orladel
said: Killed as a DK. You can absorb the fire damage with your
Anti-Magic Shell, generating more and more Runic Power. In case you're not
sure, simply slow / root (depends if you have
Chilblains from your
talents) during his buff. Oh, and it's not dispellable with glyphed
Icy Touch
(it is NOT a magic buff). Hope it may help.
NightShade
said: As Unholy Death Knight, get diseases on and kite around, cast
Icy Touch to build Runic Power and then hit with
Death Coil.
Drop
Death and Decay whenever available. I do have the
Chilblains
talent so Vishas was slowed a bit. Use
Outbreak to refresh diseases when
they drop and use
Dark Transformation when available. I did this at about
450 ilvl and, though it was close, it was actually easier than with my warrior as
I did not have to stay close.
5. Druid↑top
Some of our readers shared their experience of the fight, as a Druid, in our forums, and we decided to reproduce their contribution(s) here.
Pawfullycute
said: As Feral its really easy to kill him. Once he uses
Heated Pokers
you have to make sure you have enough combo points to
Maim him. If you don't,
either use
Bear Hug or simply run from him until that buff is gone. I opened up
by pouncing on him and popping all my cooldowns.
Auyssaelre
said: Vishas was pretty easy if you ask me as a feral. As soon as he
cast
Heated Pokers I put
Faerie Swarm and ran around the room using
Savage Roar until the skill expired. For me I don't think roots would've
been necessary for Ferals because the
Faerie Swarm is a slow mechanic.
Besides that, hes basically a pew pew pew fest.
6. Hunter↑top
Some of our readers shared their experience of the fight, as a Hunter, in our forums, and we decided to reproduce their contribution(s) here.
Dullenge
said: I play hunter. I have finished all the rank one fights. They were
easy enough, however I did notice that my pet never drew enough aggro from
any of the opponents. The nicest part of patch 5.1 is that
Steady Shot now
can be used when moving to regain focus. Don't be afraid to move out of the way
of special abilities even if you are regaining focus.
7. Mage↑top
To deal with Dungeon Master Vishas, we advise you to make use of the following Mage-specific abilities/talents/glyphs.
- If you play Fire, you may want to use
Scorch as your Tier 1 talent.
You will be able to use it while moving and it can proc
Heating Up
or transform it into
Pyroblast!. - Use
Ice Barrier as your Tier 2 talents and always keep it up. Remember
that Ice Barrier has a 1-minute duration, but only a 25-second cooldown. So,
try to cast it before being teleported into the arena. This way, the cooldown
will be over by the time Ice Barrier drops from the damage you take, and you
will be able to recast it immediately. - Use
Frostjaw as your Tier 3 talent. You will be able to use it,
in conjunction with
Frost Nova (and
Freeze from your Water
Elemental, if you play Frost), to keep Dungeon Master Vishas rooted, allowing you
to get away and heal yourself with
Evocation. - Use
Cauterize as your Tier 4 talent. This will save your
life on many occasions. As soon as it procs, use
Ice Block to
remove the DoT effect it leaves on you. If you are using
Glyph of Ice Block, removing Ice Block will cast an instant
free
Frost Nova and render you immune to spells for 3
seconds, which can be extremely useful. - For your Tier 5 talent, prefer
Nether Tempest or
Living Bomb.
Given that you have to move a lot, their instant cast time will be very
beneficial. Since you do not need to keep Dungeon Master Vishas away from you, the
movement-reducing effect of
Frost Bomb is not really needed. - Use
Invocation as your Tier 6 talent, in conjunction with
Glyph of Evocation. This will enable you to heal yourself for
40% of your life, on a 10-second cooldown. - In addition to
Glyph of Evocation, which is nigh-mandatory,
and
Glyph of Ice Block, which we have already mentioned,
you may find the glyphs listed below useful.- If you play Arcane, then
Glyph of Arcane Power can be very useful
for your initial burn phase (in conjunction with your trinkets procs/uses and
your potion). - If you play Fire, then
Glyph of Combustion can be very useful
for your initial burn phase (in conjunction with your trinkets procs/uses and
your potion).
Glyph of Frost Nova reduces the cooldown of
Frost Nova, which can be
very beneficial if you often find yourself in need of healing and need to root
your opponent to cast
Evocation.- If you play Arcane, then
Glyph of Slow will cause the boss to
be almost always slowed, giving you previous seconds to cast
Evocation
or damage your opponent without getting hit. - If you play Frost, then
Glyph of Water Elemental will be very beneficial
because it will allow your Water Elemental to cast while moving.
- If you play Arcane, then
To prevent
Heated Pokers from killing you, you can interrupt
the cast or you can use
Frost Nova to root Vishas for the duration
of Heated Pokers.
8. Monk↑top
Sorry, but we currently have no Monk specific information. We will do our best to update this section in a timely manner, but if you have done this fight, we would be delighted to hear about your strategy in the thread dedicated to Dungeon Master Vishas in our forum (you can post without having to register first). Thank you!
9. Paladin↑top
Some of our readers shared their experience of the fight, as a Paladin, in our forums, and we decided to reproduce their contribution(s) here.
antbanks51
said: Someone please correct me if I'm wrong, but I do not believe
Rebuke works as an interrupt for a Pally. I tried this guy a few
times before bed real quick last night and in no case did it work for me.
Tanek
said for Retribution Paladins: I recommend a build of 211223. Most of the
talent options can be interchanged but this is my preferred method and makes
good use of the burst that Rets have available. Remember that with a 2 minute
enrage timer the T14 4 set bonus will not help, so if you have other pieces that
have better itemization, use them instead. The 2 set bonus is still beneficial
if you have it. Keep
Rebuke handy on your toolbar to interrupt
Heated Pokers
and make judicious use of
Fist of Justice. To burst I build up three HP and then
use the following macro:
- #showtooltip Avenging Wrath
- /cast Inquistion
- /cast Avenging Wrath
- /cast Guardian of Ancient Kings
- /use Potion of Brawlers Might
- /use 10
- /use 14
This macro starts your Inquisition (provided you built up 3 HP), pops your major CDs, uses the Brawlers guild potion of choice, uses your glove enhancement if you are an engineer and uses any on use trinket in the bottom trinket slot.
As is the case with most fights in the brawlers guild you will be attacking the boss from the front a majority of the time which means being hit capped and expertise capped (up to the hard cap) is the best way to improve DPS.
Agatha
said:
Rebuke isn't stopping him from casting
Heated Pokers, so I
have my
Hammer of Justice only.
10. Priest↑top
Some of our readers shared their experience of the fight, as a Priest, in our forums, and we decided to reproduce their contribution(s) here.
MoacaBogdan said:
Just killed him as Shadow priest. As soon as he aggros, pop your trinkets, prepot,
and just burn him down, since he is quite weak. As soon as he starts casting
Heated Pokers,
cast
Silence, then carry on burning him down.
At the second
Heated Pokers, I cast one
Mind Spike to clear my
DoTs, then
Psychic Scream. Just to be sure, I had specced into
Body and Soul,
and ran to the other side of the arena.
Easy kill afterwards.
11. Rogue↑top
To deal with Dungeon Master Vishas, we advise you to make use of the following Rogue-specific abilities/talents/glyphs.
- Note that using
Vanish will cause the fight to stop and you will be teleported out of the arena. - Maintaining
Slice and Dice and
Recuperate up is your priority.
Because you will be relying on Recuperate for self-healing,
Glyph of Recuperate is advised. When you do not need to refresh
these two buffs, you can spend your Combo Points on
Eviscerate/
Envenom (depending on your specialisation) or
on
Kidney Shot (if you feel the boss is killing you too fast). - Use
Combat Readiness as your Tier 2 talent and use this ability to
prevent melee attacks from reaching you. Also make extensive use of
Evasion (with
Glyph of Evasion) and
Cloak of Shadows
(with
Glyph of Cloak of Shadows).
Leeching Poison should be your Tier 3 talent and you should
use it as your Non-Lethal poison (together with
Deadly Poison
as your Lethal Poison).- Choose
Anticipation as your Tier 6 talent. You will make undoubtedly
make mistakes in your rotation, so being able to store Combo Points will come
in handy. - The three major glyphs that we have already mentioned
(
Glyph of Cloak of Shadows,
Glyph of Evasion,
Glyph of Recuperate)
should be preferred.
To prevent
Heated Pokers from killing you, you can interrupt
the cast. If you miss an interrupt, you can use
Sprint to get
away or
Cloak of Shadows to resist the Fire damage.
We do not advise to use Subtlety for the Brawler's Guild, as you will not
be able to use
Backstab, your main damaging ability.
12. Shaman↑top
To deal with Dungeon Master Vishas, we advise you to make use of the following Shaman-specific abilities/talents/glyphs.
- When using your cooldowns (abilities, trinkets, consumables, etc.), you need
to make sure that you do not use
Bloodlust/
Heroism and
Elemental Mastery at the same time. Use Elemental Mastery after
Bloodust/Heroism runs out. - Use
Astral Shift as your Tier 1 talent. It will enable you to sometimes
reduce the damage you take. Enhancement Shamans can also use
Shamanistic Rage
for the same purpose. - If you play Elemental, you should use
Frozen Power as your Tier 2
talent. This way, you will be able to more easily keep Dungeon Master Vishas at bay.
Totemic Projection, as your Tier 3 talent, will enable you to
easily relocate your totems as you move around.- Use
Elemental Mastery as your Tier 4 talent. Cast it at the beginning
of the fight to increase your initial burst damage. - Use
Ancestral Guidance as your Tier 5 talent. Cast it whenever you
are in need of healing. - Use
Primal Elementalist as your Tier 6 talent to further increase your
initial damage burst. - If you play Elemental, you may find the glyphs below to be useful.
Glyph of Frost Shock will extend the duration of
Frost Shock by 2
seconds, giving you an easier time weaving in this spell between your
casts of
Earth Shock and
Flame Shock.
- If you play Enhancement, you may find the glyphs below to be useful.
Glyph of Feral Spirit increases the healing you get from your
Feral Spirit wolves. This makes Feral Spirit a very good healing
cooldown.
Glyph of Healing Storm increases your healing for each stack of
Maelstrom Weapon that you have, which is very beneficial if
you want to spend your stacks on
Healing Surge.
Glyph of Capacitor Totem can be useful for stunning Dungeon Master Vishas
more easily with
Capacitor Totem.
Make sure that you prevent
Heated Pokers from killing you. To do so,
you need to interrupt every cast of it. If you fail to interrupt a cast,
you can slow Vishas with
Frost Shock and run away.
As an Elemental Shaman, perform your normal Elemental rotation.
To heal yourself, cast
Healing Stream Totem,
Ancestral Guidance, or
Healing Surge.
As an Enhancement Shaman, perform your Enhancement Shaman rotation.
If you want to heal yourself, cast
Healing Stream Totem or
Ancestral Guidance, spend your stacks of
Maelstrom Weapon
on
Healing Surge or call forth your
Feral Spirit wolves.
13. Warlock↑top
To deal with Dungeon Master Vishas, we advise you to make use of the following Warlock-specific abilities/talents/glyphs.
- For self-healing and survival purposes, you should use
Soul Leech as
your Tier 2 talent and
Glyph of Siphon Life. Soul Leech will
cause your main spells to give you large shields for a fraction of the damage they
deal, while Glyph of Siphon Life will cause
Corruption
(Affliction/Demonology) or
Immolate (Destruction) to heal
you for a percentage of the damage it deals. - Use
Mortal Coil as your Tier 2 talent. Every 45 seconds, you can use
it so heal yourself for 15% of your maximum health and to fear your opponent
for 3 seconds.
Dark Bargain is an extremely useful ability and your best option
for your Tier 4 talent. Always try to use it at the end of the fight,
if you need a few extra seconds to kill your opponent. Note that when
Dark Bargain runs out, you will often die from the damage that it has
prevented you from taking.- Use
Grimoire of Supremacy as your Tier 5 talent. This way, you can use
your Voidlord to make the fight trivial.
Kil'jaeden's Cunning will prove invaluable as a Tier 6 talent, as it
allows you to use all your spells while moving.- In addition to
Glyph of Siphon Life, which is mandatory,
you may find the glyphs listed below useful.
Glyph of Healthstone increases the healing from your Healthstone, but
this increased healing is done over 10 seconds. You should try to use your
improved Healthstone when you have taken about 30% of your health as damage.
This will help you make the fight last longer, giving you more time to kill your
opponent.
To easily defeat Vishas, use your Voidlord. It will tank the first
Heated Pokers for you, although it will most likely die. For the second
Heated Pokers, you can revive your pet or use
Mortal Coil. You should
normally be able to kill Vishas before the third Heated Pokers, but in any
case, you can always use
Dark Bargain.
14. Warrior↑top
Some of our readers shared their experience of the fight, as a Warrior, in our forums, and we decided to reproduce their contribution(s) here.
NightShade
said: Arms Warrior, knock him around till you see the cast for
Heated Pokers.
One hit with that and instant death will happen. I interrupted the other spell
cast as at 45% DR I would rather deal with a melee hit. When
Heated Pokers
is cast RUN!!! if you have
Bladestorm pop it and keep moving, as long as
the boss is within 8 yards it will hit so you can stay out of range of taking
damage but still deal it.
Whirlwind will work as well, but damage is less compared
to
Bladestorm. I talented Stormbolt and, even though I don't remember this boss
being stunnable, the damage is not bad and it is ranged. Use everything ranged that
you can and BTW, I could NOT interrupt the cast of
Heated Pokers but the
cast of
Naughty Secrets was interruptible.
ironaxeman
said: As a warrior, I pulled this guy into a corner straight away, as
soon as he started casting
Heated Pokers, I ran and kited until his buff
had gone. I then popped
Recklessness and
Bladestorm. Ignoring the
other spell he casts, I just dps'ed him down. By the time he cast
Heated Pokers again he was almost dead, so I stayed on him for the kill.
Jesse said: As a fury warrior, I kept the following CC abilities on my action bars for easy access:
Each time he uses
Heated Pokers, use CC to keep him away from you.
ou can also use
Heroic Leap to quickly get away from him. Finally, if you
are Worgen, using
Darkflight can allow you to outrun him if everything
else is on cooldown.
Wheeler said: This fight is quite high-threat for us warriors, as we don't have as much self healing as almost every other class, however it is also very easy at the same time, provided you know what to interrupt, when to kite, or when to stun/fear.
The main threat in this fight that you absolutely must do what you
can to counter is his
Heated Pokers ability, which causes him to deal
a LOT of extra fire damage with every melee hit he lands, however it's
un-interruptable, so is the biggest threat.
He can, however, be stunned by
Shockwave when he has the effect
on him, and
Die by the Sword can be used to counter it so you don't have
to go running away.
Just note, however, that the
Shockwave stun is not as long as the
Heated Pokers buff, so use the stun duration as an opportunity to apply
Hamstring to him, and run away until Heated Pokers expires.
The other ability he uses, which is not as high threat if your health
is above 350k and you have the
Second Wind, is
Naughty Secrets -
This can be interrupted and reflected at him so focus on doing that, but
as I said, unless the fight goes on for a while and your stacks get insanely
high (As whenever he casts it, it increases shadow damage taken), it shouldn't
be too much of a threat.
