Brawler's Guild: Goredome (Rank 1) (WoW MoP 5.4)

11 comments

Goredome is your third Brawler's Guild Rank 1 opponent. The fight against him is very similar to the fight against Bruce. The fight is extremely simple, but requires perfect execution, because the slightest mistake will cause you to die. Before we delve further into the explanations, we advise you to first watch this very short video, which shows how the fight with Goredome goes.

1. Abilities and Strategy↑top

Goredome has only one ability called Lumbering Charge Icon Lumbering Charge. It has a 1-second cast time during which your location will be clearly marked with a red circle. When the cast finishes, Goredome will charge your location. If you are still standing inside the circle when Goredome reaches it, you will die.

Goredome also has a melee attack. It is weak enough that a Cloth wearer in blue-quality gear should be able to kill Goredome before Goredome kills them.

The strategy for defeating Goredome is simple.

  • Keep attacking him.
  • When he starts casting Lumbering Charge Icon Lumbering Charge, move out of the circle.

2. Generic Advice↑top

  • Do not panic. It does not matter if you mess up your rotation, but you need to stick to the strategy.
  • If you are in for a long Brawler's Guild session, you may want to use a flask.
  • Prepot! Use a Potion of Brawler's Might Icon Potion of Brawler's Might, a Potion of Brawler's Cunning Icon Potion of Brawler's Cunning, or a Potion of Brawler's Deftness Icon Potion of Brawler's Deftness right before Goredome appears, depending on what your main statistic is.
  • When the 60-second cooldown on your potion is over, you can use the same potion again or you can use a Brawler's Healing Potion Icon Brawler's Healing Potion if you need healing.
  • Group up with other players so that you benefit from each other's buffs.

3. This Article is a Collaborative Work!↑top

Most of the class-specific tips come from comments on our forums. So, please, if you have something to share or correct, make sure that you post in this thread (no need to register, guest posting is allowed)! The entire Icy Veins community will be grateful to you.

4. Death Knight↑top

Some of our readers shared their experience of the fight, as a Death Knight, in our forums, and we decided to reproduce their contribution(s) here.

NightShade said: Stand and fight, worry more about the circle on the ground for his charge than anything else. Even if you have a little low DPS you can take this out as long as you don't get hit by the charge. When the circle is there GET OUT OF IT or you are dead.

5. Druid↑top

Sorry, but we currently have no Druid specific information. We will do our best to update this section in a timely manner, but if you have done this fight, we would be delighted to hear about your strategy in the thread dedicated to Goredome in our forum (you can post without having to register first). Thank you!

6. Hunter↑top

Sorry, but we currently have no Hunter specific information. We will do our best to update this section in a timely manner, but if you have done this fight, we would be delighted to hear about your strategy in the thread dedicated to Goredome in our forum (you can post without having to register first). Thank you!

7. Mage↑top

To deal with Goredome, we advise you to make use of the following Mage-specific abilities/talents/glyphs.

  • If you play Fire, you may want to use Scorch Icon Scorch as your Tier 1 talent. You will be able to use it while moving and it can proc Heating Up Icon Heating Up or transform it into Pyroblast! Icon Pyroblast!.
  • Use Ice Barrier Icon Ice Barrier as your Tier 2 talents and always keep it up. Remember that Ice Barrier has a 1-minute duration, but only a 25-second cooldown. So, try to cast it before being teleported into the arena. This way, the cooldown will be over by the time Ice Barrier drops from the damage you take, and you will be able to recast it immediately.
  • Use Frostjaw Icon Frostjaw as your Tier 3 talent. You will be able to use it, in conjunction with Frost Nova Icon Frost Nova (and Freeze Icon Freeze from your Water Elemental, if you play Frost), to keep Goredome rooted, allowing you to get away and heal yourself with Evocation Icon Evocation.
  • Use Cauterize Icon Cauterize as your Tier 4 talent. This will save your life on many occasions. As soon as it procs, use Ice Block Icon Ice Block to remove the DoT effect it leaves on you. If you are using Glyph of Ice Block Icon Glyph of Ice Block, removing Ice Block will cast an instant free Frost Nova Icon Frost Nova and render you immune to spells for 3 seconds, which can be extremely useful.
  • For your Tier 5 talent, prefer Nether Tempest Icon Nether Tempest or Living Bomb Icon Living Bomb. Given that you have to move a lot, their instant cast time will be very beneficial. Since you do not need to keep Goredome away from you, the movement-reducing effect of Frost Bomb Icon Frost Bomb is not really needed.
  • Use Invocation Icon Invocation as your Tier 6 talent, in conjunction with Glyph of Evocation Icon Glyph of Evocation. This will enable you to heal yourself for 40% of your life, on a 10-second cooldown.
  • In addition to Glyph of Evocation Icon Glyph of Evocation, which is nigh-mandatory, and Glyph of Ice Block Icon Glyph of Ice Block, which we have already mentioned, you may find the glyphs listed below useful.
    • If you play Arcane, then Glyph of Arcane Power Icon Glyph of Arcane Power can be very useful for your initial burn phase (in conjunction with your trinkets procs/uses and your potion).
    • If you play Fire, then Glyph of Combustion Icon Glyph of Combustion can be very useful for your initial burn phase (in conjunction with your trinkets procs/uses and your potion).
    • Glyph of Frost Nova Icon Glyph of Frost Nova reduces the cooldown of Frost Nova Icon Frost Nova, which can be very beneficial if you often find yourself in need of healing and need to root your opponent to cast Evocation Icon Evocation.
    • If you play Arcane, then Glyph of Slow Icon Glyph of Slow will cause the boss to be almost always slowed, giving you previous seconds to cast Evocation Icon Evocation or damage your opponent without getting hit.
    • If you play Frost, then Glyph of Water Elemental Icon Glyph of Water Elemental will be very beneficial because it will allow your Water Elemental to cast while moving.

To defeat Goredome, simply do your rotation. Whenever you see a red circle appear at your location, move out of it and start casting again.

If you need to heal yourself, wait for Goredome to do a Lumbering Charge Icon Lumbering Charge, then use Frost Nova Icon Frost Nova/Blink Icon Blink/Evocation Icon Evocation to root him, move away, and heal yourself.

Do not hesitate to use all your cooldowns at the pull (including Mirror Image Icon Mirror Image and Time Warp Icon Time Warp).

8. Monk↑top

Sorry, but we currently have no Monk specific information. We will do our best to update this section in a timely manner, but if you have done this fight, we would be delighted to hear about your strategy in the thread dedicated to Goredome in our forum (you can post without having to register first). Thank you!

9. Paladin↑top

Some of our readers shared their experience of the fight, as a Paladin, in our forums, and we decided to reproduce their contribution(s) here.

Tanek said for Retribution Paladins: I recommend a build of 211223. Most of the talent options can be interchanged but this is my preferred method and makes good use of the burst that Rets have available. Remember that with a 2 minute enrage timer the T14 4 set bonus will not help, so if you have other pieces that have better itemization, use them instead. The 2 set bonus is still beneficial if you have it. Long Arm of the Law Icon Long Arm of the Law is useful as a quick speed boost to move out of the red circle before Lumbering Charge Icon Lumbering Charge but is not necessary. To burst I build up three HP and then use the following macro:

  • #showtooltip Avenging Wrath
  • /cast Inquistion
  • /cast Avenging Wrath
  • /cast Guardian of Ancient Kings
  • /use Potion of Brawlers Might
  • /use 10
  • /use 14

This macro starts your Inquisition (provided you built up 3 HP), pops your major CDs, uses the Brawlers guild potion of choice, uses your glove enhancement if you are an engineer and uses any on use trinket in the bottom trinket slot.

As is the case with most fights in the brawlers guild you will be attacking the boss from the front a majority of the time which means being hit capped and expertise capped (up to the hard cap) is the best way to improve DPS.

10. Priest↑top

Sorry, but we currently have no Priest specific information. We will do our best to update this section in a timely manner, but if you have done this fight, we would be delighted to hear about your strategy in the thread dedicated to Goredome in our forum (you can post without having to register first). Thank you!

11. Rogue↑top

To deal with Goredome, we advise you to make use of the following Rogue-specific abilities/talents/glyphs.

To defeat Goredome, simply do your rotation (as Assassination or Combat) and avoid Lumbering Charge Icon Lumbering Charge. To mitigate the damage from the melee attacks, use Combat Readiness Icon Combat Readiness, Evasion Icon Evasion, and Cloak of Shadows Icon Cloak of Shadows.

We do not advise to use Subtlety for the Brawler's Guild, as you will not be able to use Backstab Icon Backstab, your main damaging ability.

12. Shaman↑top

To deal with Goredome, we advise you to make use of the following Shaman-specific abilities/talents/glyphs.

  • When using your cooldowns (abilities, trinkets, consumables, etc.), you need to make sure that you do not use Bloodlust Icon Bloodlust/Heroism Icon Heroism and Elemental Mastery Icon Elemental Mastery at the same time. Use Elemental Mastery after Bloodust/Heroism runs out.
  • Use Astral Shift Icon Astral Shift as your Tier 1 talent. It will enable you to sometimes reduce the damage you take. Enhancement Shamans can also use Shamanistic Rage Icon Shamanistic Rage for the same purpose.
  • If you play Elemental, you should use Frozen Power Icon Frozen Power as your Tier 2 talent. This way, you will be able to more easily keep Goredome at bay.
  • Totemic Projection Icon Totemic Projection, as your Tier 3 talent, will enable you to easily relocate your totems as you move around.
  • Use Elemental Mastery Icon Elemental Mastery as your Tier 4 talent. Cast it at the beginning of the fight to increase your initial burst damage.
  • Use Ancestral Guidance Icon Ancestral Guidance as your Tier 5 talent. Cast it whenever you are in need of healing.
  • Use Primal Elementalist Icon Primal Elementalist as your Tier 6 talent to further increase your initial damage burst.
  • If you play Elemental, you may find the glyphs below to be useful.
  • If you play Enhancement, you may find the glyphs below to be useful.
  • Glyph of Capacitor Totem Icon Glyph of Capacitor Totem can be useful for stunning Goredome more easily with Capacitor Totem Icon Capacitor Totem.

As an Elemental Shaman, perform your normal Elemental rotation. Keep Goredome slowed with Frost Shock Icon Frost Shock (which you can also use to prevent him from charging, thanks to Frozen Power Icon Frozen Power). To heal yourself, cast Healing Stream Totem Icon Healing Stream Totem, Ancestral Guidance Icon Ancestral Guidance, or Healing Surge Icon Healing Surge.

As an Enhancement Shaman, perform your Enhancement Shaman rotation. If you want to heal yourself, cast Healing Stream Totem Icon Healing Stream Totem or Ancestral Guidance Icon Ancestral Guidance, spend your stacks of Maelstrom Weapon Icon Maelstrom Weapon on Healing Surge Icon Healing Surge or call forth your Feral Spirit Icon Feral Spirit wolves.

13. Warlock↑top

To deal with Goredome, we advise you to make use of the following Warlock-specific abilities/talents/glyphs.

  • For self-healing and survival purposes, you should use Soul Leech Icon Soul Leech as your Tier 2 talent and Glyph of Siphon Life Icon Glyph of Siphon Life. Soul Leech will cause your main spells to give you large shields for a fraction of the damage they deal, while Glyph of Siphon Life will cause Corruption Icon Corruption (Affliction/Demonology) or Immolate Icon Immolate (Destruction) to heal you for a percentage of the damage it deals.
  • Use Mortal Coil Icon Mortal Coil as your Tier 2 talent. Every 45 seconds, you can use it so heal yourself for 15% of your maximum health and to fear your opponent for 3 seconds.
  • Dark Bargain Icon Dark Bargain is an extremely useful ability and your best option for your Tier 4 talent. Always try to use it at the end of the fight, if you need a few extra seconds to kill your opponent. Note that when Dark Bargain runs out, you will often die from the damage that it has prevented you from taking.
  • You pet will not be very useful as it will most likely die rapidly. As a result, Grimoire of Sacrifice Icon Grimoire of Sacrifice is advised as a Tier 5 talent.
  • Kil'jaeden's Cunning Icon Kil'jaeden's Cunning will prove invaluable as a Tier 6 talent, as it allows you to use all your spells while moving.
  • In addition to Glyph of Siphon Life Icon Glyph of Siphon Life, which is mandatory, you may find the glyphs listed below useful.
    • Glyph of Healthstone Icon Glyph of Healthstone increases the healing from your Healthstone, but this increased healing is done over 10 seconds. You should try to use your improved Healthstone when you have taken about 30% of your health as damage. This will help you make the fight last longer, giving you more time to kill your opponent.

To defeat Goredome, cast your Dark Soul ability and use your trinkets as the fight starts. Do your regular rotation and use Unending Resolve Icon Unending Resolve after taking a bit of damage. Then use your Healthstone and Mortal Coil Icon Mortal Coil (Healthstone's healing will tick while the boss is running around). Keep going and if you feel that Goredome is going to win the fight, pop Dark Bargain Icon Dark Bargain (this will give you 8 extra seconds to defeat him).

14. Warrior↑top

Some of our readers shared their experience of the fight, as a Warrior, in our forums, and we decided to reproduce their contribution(s) here.

NightShade said: Stand and fight, worry more about the circle on the ground for his charge than anything else. Even if you have a little low DPS you can take this out as long as you don't get hit by the charge. When the circle is there GET OUT OF IT or you are dead.

Wheeler said: As with Bruce, this fight is low-threat damage and damage requirement wise.

However, also like Bruce, it requires quick response times and awareness.

The only threat in this fight is his Lumbering Charge Icon Lumbering Charge ability, which places a red circle as a "target" on the floor, and has a 1-second cast time. When this cast is complete he will charge at the center of the red circle and upon reaching it, instantly kill all targets within the circle.

So the best idea for this fight is to make sure you have Glyph of Enraged Speed Icon Glyph of Enraged Speed and Heroic Leap Icon Heroic Leap ready as a backup. Just cast Berserker Rage Icon Berserker Rage to boost your run speed and get out of that circle as soon as you see it appear.

If you can avoid the circle, you shouldn't run even the slightest risk of death.