Brawler's Guild: Millie Watt (Rank 5) (WoW MoP 5.3)
Millie Watt is your first Brawler's Guild Rank 5 opponent. The fight is not difficult, once you know what you have to do. You can try figuring it out on your own, if you prefer to discover things by yourself. Before we delve further into the explanations, we advise you to first watch this very short video, which shows how the fight with Millie Watt goes.
1. Abilities and Strategy↑top
Millie Watt remains stationary for the entirety of the fight and she uses several abilities, none of which being interruptible.
Photoplasm Buster Ray is a channeled spell that deals approximately 7k
damage per second. This is her main spell and she always channels it when she
is not using one of her other spells.
Electric Dynamite creates a damaging electricity field at your
location.
Megafantastic Discombobumorphanator will incapacitate you for 15
seconds. The only way to regain control of your character, besides using
spells such as
Ice Block, is to take damage from Electric Dynamite.
The most important aspect of the fight is to properly handle
Megafantastic Discombobumorphanator, because otherwise you will take a lot
of damage while you are incapacitated. To prevent the loss of control of your
character, you need to step into an
Electric Dynamite field, right before
she finishes her cast of
Megafantastic Discombobumorphanator. This will
cause your character to remain incapacitated only for a very short amount
of time.
Once you manage to deal with
Megafantastic Discombobumorphanator, the
fight is easy. Step out of the electric fields as soon as they appear and
use your defensive abilities to survive the low damage of
Photoplasm Buster Ray.
2. Generic Advice↑top
- Do not panic. It does not matter if you mess up your rotation, but you need to stick to the strategy.
- If you are in for a long Brawler's Guild session, you may want to use a flask.
- Prepot! Use a
Potion of Brawler's Might, a
Potion of Brawler's Cunning, or a
Potion of Brawler's Deftness right before MILLIEWATT appears, depending on
what your main statistic is. - When the 60-second cooldown on your potion is over, you can use the same
potion again or you can use a
Brawler's Healing Potion if you need healing. - Group up with other players so that you benefit from each other's buffs.
3. Sharing your Class-specific Tips on the Forums↑top
For class-specific advice, please refer to this thread on our forums. Do not hesitate to share your own tips!
4. Classes We Did The Fight With↑top
4.1. Mage
To deal with Millie Watt, we advise you to make use of the following Mage-specific abilities/talents/glyphs.
- Use
Ice Barrier as your Tier 2 talents and always keep it up. Remember
that Ice Barrier has a 1-minute duration, but only a 25-second cooldown. So,
try to cast it before being teleported into the arena. This way, the cooldown
will be over by the time Ice Barrier drops from the damage you take, and you
will be able to recast it immediately. - Use
Cauterize as your Tier 4 talent. This will save your
life on many occasions. As soon as it procs, use
Ice Block to
remove the DoT effect it leaves on you. If you are using
Glyph of Ice Block, removing Ice Block will cast an instant
free
Frost Nova and render you immune to spells for 3
seconds, which can be extremely useful. - Use
Invocation as your Tier 6 talent, in conjunction with
Glyph of Evocation. This will enable you to heal yourself for
40% of your life, on a 10-second cooldown. - In addition to
Glyph of Evocation, which is nigh-mandatory,
and
Glyph of Ice Block, which we have already mentioned,
you may find the glyphs listed below useful.- If you play Arcane, then
Glyph of Arcane Power can be very useful
for your initial burn phase (in conjunction with your trinkets procs/uses and
your potion). - If you play Fire, then
Glyph of Combustion can be very useful
for your initial burn phase (in conjunction with your trinkets procs/uses and
your potion). - If you play Frost, then
Glyph of Water Elemental will be very beneficial
because it will allow your Water Elemental to cast while moving.
- If you play Arcane, then
As a Mage, you can use
Mirror Image to confuse Millie Watt and
cause her to cast
Megafantastic Discombobumorphanator on your images or
on your Water Elemental. This will save you the trouble of entering an electric
field to deal with the incapacitate effect. If you get incapacitated and
you are far away from an electric field, you can use
Ice Block to regain
control of your character.
To recover life, simply cast
Evocation right after Millie summons
an electric field or right after she uses
Megafantastic Discombobumorphanator.
Ice Barrier, if it has not been broken, will prevent pushback.
4.2. Rogue
To deal with Millie Watt, we advise you to make use of the following Rogue-specific abilities/talents/glyphs.
- Note that using
Vanish will cause the fight to stop and you will be teleported out of the arena. - Maintaining
Slice and Dice and
Recuperate up is your priority.
Because you will be relying on Recuperate for self-healing,
Glyph of Recuperate is advised. When you do not need to refresh
these two buffs, you can spend your Combo Points on
Eviscerate/
Envenom (depending on your specialisation).
Leeching Poison should be your Tier 3 talent and you should
use it as your Non-Lethal poison (together with
Deadly Poison
as your Lethal Poison).- Choose
Anticipation as your Tier 6 talent. You will make undoubtedly
make mistakes in your rotation, so being able to store Combo Points will come
in handy. - In addition to
Glyph of Recuperate, you should use
Glyph of Cloak of Shadows.
As a Rogue, you can make the fight much easier by using
Cloak of Shadows
when she is casting
Megafantastic Discombobumorphanator on you.
4.3. Shaman
To deal with Millie Watt, we advise you to make use of the following Shaman-specific abilities/talents/glyphs.
- Use
Astral Shift as your Tier 1 talent. It will enable you to sometimes
reduce the damage you take. Enhancement Shamans can also use
Shamanistic Rage
for the same purpose. - Use
Elemental Mastery as your Tier 4 talent. Cast it at the beginning
of the fight to increase your initial burst damage. - Use
Ancestral Guidance as your Tier 5 talent. Cast it whenever you
are in need of healing. - Use
Primal Elementalist as your Tier 6 talent to further increase your
initial damage burst. - If you play Enhancement, you may find the glyphs below to be useful.
Glyph of Feral Spirit increases the healing you get from your
Feral Spirit wolves. This makes Feral Spirit a very good healing
cooldown.
Glyph of Healing Storm increases your healing for each stack of
Maelstrom Weapon that you have, which is very beneficial if
you want to spend your stacks on
Healing Surge.
Millie Watt has a large health pool of 5.5M. This means that, unless you have
very good gear, you cannot count on your burst damage to kill her before she
does anything dangerous, like most of the other Brawler's Guild opponents.
Therefore, you will have to pay proper attention to
Megafantastic Discombobumorphanator and move into the electric fields when
Millie is about to finish the cast.
The damage is not problematic, but if you need to heal yourself,
use
Healing Stream Totem or
Healing Surge. If necessary, you
can use
Ancestral Guidance. Enhancement Shamans can also use
Feral Spirit
to heal themselves.
4.4. Warlock
To deal with Millie Watt, we advise you to make use of the following Warlock-specific abilities/talents/glyphs.
- For self-healing and survival purposes, you should use
Soul Leech as
your Tier 2 talent and
Glyph of Siphon Life. Soul Leech will
cause your main spells to give you large shields for a fraction of the damage they
deal, while Glyph of Siphon Life will cause
Corruption
(Affliction/Demonology) or
Immolate (Destruction) to heal
you for a percentage of the damage it deals.
Dark Bargain is an extremely useful ability and your best option
for your Tier 4 talent. Always try to use it at the end of the fight,
if you need a few extra seconds to kill your opponent. Note that when
Dark Bargain runs out, you will often die from the damage that it has
prevented you from taking.- Use
Grimoire of Supremacy as your Tier 5 talent. This way, you can use
your Voidlord to make the fight trivial.
Kil'jaeden's Cunning will prove invaluable as a Tier 6 talent, as it
allows you to use all your spells while moving.- In addition to
Glyph of Siphon Life, which is mandatory,
you may find the glyphs listed below useful.
Glyph of Healthstone increases the healing from your Healthstone, but
this increased healing is done over 10 seconds. You should try to use your
improved Healthstone when you have taken about 30% of your health as damage.
This will help you make the fight last longer, giving you more time to kill your
opponent.
As a Warlock, you can use your Voidlord to deal with
Megafantastic Discombobumorphanator. Always instruct your Voidlord to stand
in the electric fields, which will not deal much damage to it. This way, it will
never remain incapacitated for very long.
Thanks to your Voidlord, your main task will be to move out of the electric
fields, all the while killing Millie.
To survive the remaining damage that Millie will deal to you, you can use
Unending Resolve,
Dark Bargain, and your healthstone.
