Brawler's Guild: Sanoriak (Rank 3) (WoW MoP 5.3)
Sanoriak is the second Brawler's Guild Rank 3 opponent. The fight against him requires precise movement and good interruption skills. You often need to find an opening in a circle of fire surrounding you and interrupt the application of a very harmful debuff on you.
Before we delve further into the explanations, we advise you to first watch this very short video, which shows how the fight with Sanoriak goes.
1. Abilities and Strategy↑top
Sanoriak has several abilities.
Firewall creates a Rain of Fire effect around you. This Rain of Fire
will keep getting closer to the center (where you are standing). Getting hit by
it deals a lot of damage, but fortunately, there is always an opening that enables
you to safely leave the area.
Flame Buffet applies a debuff on you that makes you take increased damage.
When you are under the effect of that debuff, Sanoriak will try to hit you with
Heated Weapon, which deals a large amount of Fire damage.
Fireball and
Pyroblast deal Fire damage and are
often cast by Sanoriak.
The two key aspects of the fight are
Firewall and
Flame Buffet.
Firewall can be interrupted, but we advise you to keep your interrupting
spells for
Flame Buffet. Firewall can easily be dealt with, once you have a bit
of practice, so interrupting it should not be necessary. When Firewall starts, do not
panic. Simply stand still and look around to see where the opening is, then simply exit
the flames through it.
Flame Buffet should be interrupted. Alternatively, you can use class-specific
abilities that prevent the application of harmful debuffs or that remove them. If you
get debuffed by Flame Buffet and you cannot remove it, you will need to stay out of
Sanoriak's melee range until it runs out.
The damage from
Fireball and
Pyroblast will be
manageable, if you manage to properly deal with the other abilities.
2. Generic Advice↑top
- Do not panic. It does not matter if you mess up your rotation, but you need to stick to the strategy.
- If you are in for a long Brawler's Guild session, you may want to use a flask.
- Prepot! Use a
Potion of Brawler's Might, a
Potion of Brawler's Cunning, or a
Potion of Brawler's Deftness right before Sanoriak appears, depending on
what your main statistic is. - When the 60-second cooldown on your potion is over, you can use the same
potion again or you can use a
Brawler's Healing Potion if you need healing. - Group up with other players so that you benefit from each other's buffs.
3. This Article is a Collaborative Work!↑top
Most of the class-specific tips come from comments on our forums. So, please, if you have something to share or correct, make sure that you post in this thread (no need to register, guest posting is allowed)! The entire Icy Veins community will be grateful to you.
4. Death Knight↑top
Sorry, but we currently have no Death Knight specific information. We will do our best to update this section in a timely manner, but if you have done this fight, we would be delighted to hear about your strategy in the thread dedicated to Sanoriak in our forum (you can post without having to register first). Thank you!
5. Druid↑top
Some of our readers shared their experience of the fight, as a Druid, in our forums, and we decided to reproduce their contribution(s) here.
Guest
said for Balance Druids: This fight was easy, I just bursted from the very
beginning with the usual monotarget rotation and got near to him so that my
Typhoon interrupted the
Pyroblast when needed.
And to deal with the AoE attack, I just moved to a side...
6. Hunter↑top
Some of our readers shared their experience of the fight, as a Hunter, in our forums, and we decided to reproduce their contribution(s) here.
drakluap said: Hunter, easy fight, just let the pet tank him and keep out of the way when he casts fire wall.
Hiwaga
said: I just did this on my hunter and I was able to successfully kill him on first attempt.
I sent the pet in, hit
Misdirection then did my usual DPS rotation.
Hit
Silencing Shot if you see him casting
Firewall and
Flame Buffet. Keep out of the way when he focuses on you
or any of his spells go through.
7. Mage↑top
To deal with Sanoriak, we advise you to make use of the following Mage-specific abilities/talents/glyphs.
- If you play Fire, you may want to use
Scorch as your Tier 1 talent.
You will be able to use it while moving and it can proc
Heating Up
or transform it into
Pyroblast!. - Use
Ice Barrier as your Tier 2 talents and always keep it up. Remember
that Ice Barrier has a 1-minute duration, but only a 25-second cooldown. So,
try to cast it before being teleported into the arena. This way, the cooldown
will be over by the time Ice Barrier drops from the damage you take, and you
will be able to recast it immediately. - Use
Frostjaw as your Tier 3 talent. You will be able to use it,
in conjunction with
Frost Nova (and
Freeze from your Water
Elemental, if you play Frost), to keep Sanoriak rooted, allowing you
to get away and heal yourself with
Evocation. - Use
Cauterize as your Tier 4 talent. This will save your
life on many occasions. As soon as it procs, use
Ice Block to
remove the DoT effect it leaves on you. If you are using
Glyph of Ice Block, removing Ice Block will cast an instant
free
Frost Nova and render you immune to spells for 3
seconds, which can be extremely useful. - For your Tier 5 talent, prefer
Nether Tempest or
Living Bomb.
Given that you have to move a lot, their instant cast time will be very
beneficial. Since you do not need to keep Sanoriak away from you, the
movement-reducing effect of
Frost Bomb is not really needed. - Use
Invocation as your Tier 6 talent, in conjunction with
Glyph of Evocation. This will enable you to heal yourself for
40% of your life, on a 10-second cooldown. - In addition to
Glyph of Evocation, which is nigh-mandatory,
and
Glyph of Ice Block, which we have already mentioned,
you may find the glyphs listed below useful.- If you play Arcane, then
Glyph of Arcane Power can be very useful
for your initial burn phase (in conjunction with your trinkets procs/uses and
your potion). - If you play Fire, then
Glyph of Combustion can be very useful
for your initial burn phase (in conjunction with your trinkets procs/uses and
your potion).
Glyph of Frost Nova reduces the cooldown of
Frost Nova, which can be
very beneficial if you often find yourself in need of healing and need to root
your opponent to cast
Evocation.- If you play Arcane, then
Glyph of Slow will cause the boss to
be almost always slowed, giving you previous seconds to cast
Evocation
or damage your opponent without getting hit. - If you play Frost, then
Glyph of Water Elemental will be very beneficial
because it will allow your Water Elemental to cast while moving.
- If you play Arcane, then
As a Mage, the fight against Sanoriak is relatively easy. To deal
with
Firewall, you can use
Blink. Your
Counterspell
should be available for every cast of
Flame Buffet. If you still
get debuffed, you can remove the debuff with
Ice Block or you can
run away and root/slow/stun the boss to keep him away from you.
8. Monk↑top
Sorry, but we currently have no Monk specific information. We will do our best to update this section in a timely manner, but if you have done this fight, we would be delighted to hear about your strategy in the thread dedicated to Sanoriak in our forum (you can post without having to register first). Thank you!
9. Paladin↑top
Some of our readers shared their experience of the fight, as a Paladin, in our forums, and we decided to reproduce their contribution(s) here.
Tanek said for Retribution Paladins: I recommend a build of 211223. Most of the talent options can be interchanged but this is my preferred method and makes good use of the burst that Rets have available. Remember that with a 2 minute enrage timer the T14 4 set bonus will not help, so if you have other pieces that have better itemization use them instead. The 2 set bonus is still beneficial if you have it.
As is the case with most fights in the brawlers guild you will be attacking the boss from the front a majority of the time which means being hit capped and expertise capped (up to the hard cap) is the best way to improve DPS.
Keep both
Rebuke and
Fist of Justice close by to interrupt as
necessary. If you do happen to allow
Flame Buffet cast to go
through or just can't find the hole in the
Firewall don't be afraid
to
Divine Shield out of the situation. The free heal from
Glyph of Avenging Wrath is nice but not necessary as there isn't a
ton of damage you should take in this fight.
10. Priest↑top
Some of our readers shared their experience of the fight, as a Priest, in our forums, and we decided to reproduce their contribution(s) here.
Kyonyu
said: I found this fight ridiculously easy as a Shadow Priest. I cast
Shadowfiend at the start of the fight, got off my additional round
of dots, and spammed
Mind Flay using procs on cd of
Mind Blast
and
Mind Spike. I stayed out of melee range at all times, so no
need for the interrupts, ran out of the wall when cast and downed him
very quickly! Hope that helps!
11. Rogue↑top
To deal with Sanoriak, we advise you to make use of the following Rogue-specific abilities/talents/glyphs.
- Note that using
Vanish will cause the fight to stop and you will be teleported out of the arena. - Maintaining
Slice and Dice and
Recuperate up is your priority.
Because you will be relying on Recuperate for self-healing,
Glyph of Recuperate is advised. When you do not need to refresh
these two buffs, you can spend your Combo Points on
Eviscerate/
Envenom (depending on your specialisation) or
on
Kidney Shot (if you feel the boss is killing you too fast). - Use
Combat Readiness as your Tier 2 talent and use this ability to
prevent melee attacks from reaching you. Also make extensive use of
Evasion (with
Glyph of Evasion) and
Cloak of Shadows
(with
Glyph of Cloak of Shadows). - Use
Cheat Death as your Tier 3 talent. It will allow you to make one mistake
during the course of the fight. - Choose
Anticipation as your Tier 6 talent. You will make undoubtedly
make mistakes in your rotation, so being able to store Combo Points will come
in handy. - The three major glyphs that we have already mentioned
(
Glyph of Cloak of Shadows,
Glyph of Evasion,
Glyph of Recuperate)
should be preferred.
As a Rogue, the key to the fight is to use
Mind-numbing Poison as your
Non-Lethal Poison. This will cause Sanoriak's casts to be greatly slowed, allowing
you to easily interrupt both
Firewall and Flame Buffet. If
Kick
is on cooldown, you can always use
Kidney Shot with whatever amount of
Combo Points you have.
If you miss an interrupt, simply use
Cloak of Shadows to remove the
debuff.
After interrupting Sanoriak, you should be ready to use
Combat Readiness
or
Evasion, as he will melee you for a few seconds.
We do not advise to use Subtlety for the Brawler's Guild, as you will not
be able to use
Backstab, your main damaging ability.
12. Shaman↑top
To deal with Sanoriak, we advise you to make use of the following Shaman-specific abilities/talents/glyphs.
- Use
Astral Shift as your Tier 1 talent. It will enable you to sometimes
reduce the damage you take. Enhancement Shamans can also use
Shamanistic Rage
for the same purpose. - If you play Elemental, you should use
Frozen Power as your Tier 2
talent. This way, you will be able to more easily keep Sanoriak at bay.
Totemic Projection, as your Tier 3 talent, will enable you to
easily relocate your totems as you move around.- Use
Elemental Mastery as your Tier 4 talent. Cast it at the beginning
of the fight to increase your initial burst damage. - Use
Ancestral Guidance as your Tier 5 talent. Cast it whenever you
are in need of healing. - Use
Primal Elementalist as your Tier 6 talent to further increase your
initial damage burst. - If you play Elemental, you may find the glyphs below to be useful.
Glyph of Frost Shock will extend the duration of
Frost Shock by 2
seconds, giving you an easier time weaving in this spell between your
casts of
Earth Shock and
Flame Shock.
- If you play Enhancement, you may find the glyphs below to be useful.
Glyph of Feral Spirit increases the healing you get from your
Feral Spirit wolves. This makes Feral Spirit a very good healing
cooldown.
Glyph of Healing Storm increases your healing for each stack of
Maelstrom Weapon that you have, which is very beneficial if
you want to spend your stacks on
Healing Surge.
For both Elemental and Enhancement Shamans, the key aspect of the
fight is properly getting out of
Firewall.
Thanks to
Wind Shear,
you can easily interrupt every cast of
Flame Buffet. If you get debuffed,
you will need to stay away from Sanoriak until the debuff runs out (use
Ghost Wolf,
Frost Shock,
Earthbind Totem, etc.).
13. Warlock↑top
To deal with Sanoriak, we advise you to make use of the following Warlock-specific abilities/talents/glyphs.
- For self-healing and survival purposes, you should use
Soul Leech as
your Tier 2 talent and
Glyph of Siphon Life. Soul Leech will
cause your main spells to give you large shields for a fraction of the damage they
deal, while Glyph of Siphon Life will cause
Corruption
(Affliction/Demonology) or
Immolate (Destruction) to heal
you for a percentage of the damage it deals. - Use
Mortal Coil as your Tier 2 talent. Every 45 seconds, you can use
it so heal yourself for 15% of your maximum health and to fear your opponent
for 3 seconds.
Dark Bargain is an extremely useful ability and your best option
for your Tier 4 talent. Always try to use it at the end of the fight,
if you need a few extra seconds to kill your opponent. Note that when
Dark Bargain runs out, you will often die from the damage that it has
prevented you from taking.- Use
Grimoire of Supremacy as your Tier 5 talent. This way, you can use
your Voidlord to make the fight trivial.
Kil'jaeden's Cunning will prove invaluable as a Tier 6 talent, as it
allows you to use all your spells while moving.- In addition to
Glyph of Siphon Life, which is mandatory,
you may find the glyphs listed below useful.
Glyph of Healthstone increases the healing from your Healthstone, but
this increased healing is done over 10 seconds. You should try to use your
improved Healthstone when you have taken about 30% of your health as damage.
This will help you make the fight last longer, giving you more time to kill your
opponent.
To defeat Sanoriak, use your Voidlord. It will take most of the damage from
Sanoriak's abilities. Your demon will probably die to
Flame Buffet/
Heated Weapon, but you can simply revive it. You can
also use
Mortal Coil to interrupt Sanoriak's cast of
Flame Buffet.
As a result, the only difficult part is getting out of
Firewall, but
with your demon tanking the boss, you will be able to focus entirely on finding
the opening and running through it.
Also,
Curse of Enfeeblement can be very useful against Sanoriak.
14. Warrior↑top
Some of our readers shared their experience of the fight, as a Warrior, in our forums, and we decided to reproduce their contribution(s) here.
NightShade
said for Arms Warriors: Beat him down and interupt everything you can,
talents include Stormbolt and
Disrupting Shout. Along with
interrupting you can keep his casts down quite a bit by throwing
Charge when you have to move. Easy fight and a friend watching
commented that almost no casts got off.
Wheeler
said for Warriors: This is a very simple fight and low-threat for our class as
Disrupting Shout and
Pummel can be combined with
Mass Spell Reflection
to hugely cut into the damage he can deal to you.
Interruption priority is
Firewall, with
Pummel, and
Flame Buffet
with
Disrupting Shout.
Mass Spell Reflection should be used whenever he reaches about half
way through
Pyroblast casts, to up your damage output, and if it's
not available, stun him with
Shockwave (If you have it, it isn't vital but
will cause you to take slightly more damage than if you do).
Other than this it's a very simple fight and extremely difficult to die on, unless your damage output isn't high enough to kill him before the fire enrage.
