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  1. Icy Veins

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      All the latest Blizzard and Icy Veins news!

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    3. Stream Feedback

      Watch and discuss our recent streams!

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    4. Rules & Information

       All great empires have laws, so we made rules instead.

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  2. Hearthstone

    1. General Discussion

       Let’s hear your best tales of the tavern!

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    2. Constructed

      We love having control over our games.

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    3. Guide Comments

       Got some feedback for our guides?

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  3. Diablo 3

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      Got something to say, Nephalem?

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  4. Heroes of the Storm

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      Saw something interesting in the Nexus?

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  5. Overwatch

    1. General Discussion

      Join the finest heroes in discussion!

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    2. Plays of the Game

      An encyclopedia of ultimates, essentially.

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  6. World of Warcraft

    1. General Discussion

      Tell us of your adventures in Azeroth!

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    2. End Game

      Not for the faint of heart!

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    3. World of Fun

      Share your stories and find assistance!

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    4. Guild Recruitment

      Don't face the Legion alone!

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    5. Guide Comments

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  7. World of Warcraft Classes

    1. Death Knight

      A healer? You mean Death Strike, right?

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    2. Demon Hunter

      Our master made sure we were prepared.

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    3. Druid

      We are at one with nature!

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    4. Hunter

      Bow? Check. Arrows? Check. Dazed? Oh.

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    5. Mage

      Damage cannot be spelled without Mage.

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    6. Monk

      Balance. Harmony. Spinning stuff.

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    7. Paladin

      Bubble-and-hearthing since 2004!

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    8. Priest

      Holy Disc! Did you see that Shadow?

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    9. Rogue

      We do it from behind.

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    10. Shaman

      We love whipping out our totems!

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    11. Warlock

      Welcome to the dark side!

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    12. Warrior

      We excel in our execution!

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    13. Guide Comments

      Got feedback for our class guides? Leave it here!

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  8. Off-Topic

    1. The Tavern

      Grab a beverage and come take a load off!

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  9. Archive

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  • Hot Topics

  • Recent Posts

    • The DR on parry kick in pretty quickly alas.    Also, while the golden trait for critical boneshields sounds great, assuming 20% crit, thats a 1in 5 chance that a BS will absorb another 8% damage. While this would be great if it was on a big hit, if you have a dot or an add hitting you using that "superpowered" BS on so its sorta meh.  Due to the nerf to Bone Shield, an additional 8% on top of 16% is not as impactful as it could be.    I dont get our other gold artifact at all, when VB ends you get a shield equal to the amount of damage your disease ticks for. As the disease is only ticking for small damage the only place this is great is when your tanking lots of adds. Unless I'm missing something. 
    • And this is how it looks on iPhone.
    • I have this Problem too. Without using the mobile Version, but using a iPad/iPhone with Safari on it. It happend the moste time while reading a classguide. There is no "X" for closing the window. Only reload the site is helping... =/
    • I have been wondering about this alot.

      sure mastery gives good survivability through shield and leech if one has the artifact trait, but i dont understand crit doesnt have more value.

      mind you crit only gives more value in my eyes once you have the skeletal shattering artifact trait.
      Crit gives: more parry, DK's only from of avoidence, no block and low dodge. critical boneshield blocks, which also mitigates damage.
      Mastery gives: a shield for a % of the damage you healed. which is around 20-30% of max hp if timed right.
    • Any idea why the artifact talent guide says to take Fire From the Sky before Master of Disaster ? They are right beside each other you can get to the next talent through either of them. Saw this the same way on the wowhead guide. It seems that it would only be useful in AoE and I cast Incinerate more on a boss. It is a bigger DPS increase (15% RoF vs 9% Incinerate IIRC) but on a spell I use less often.
    • I'm pretty sure Shadow Priests are weaker than Mages in Mythic+. Mages have less ramp-up and better AoE.

      I think it's pretty clear that there will be more adjustments from Blizzard when it comes to Shadow priests, at least regarding S2M. They pretty much said it themselves when they published their revised changes that this is not their end goal changes but that they don't want to change too much too fast.

      Quoting a guy from Reddit who said it pretty well: A few days ago I had my doubts, but their walkback seems more in-line. Surrender to Madness (S2M) is going to get nerfed. There is no doubt, so know going in that of all the classes, specs, and talents, it is in the tier1 group for changes. It will be changed, and that change will lower its potential. How they plan on doing it, no one can really say. But what it appears from the most recent notes is that they are not completely blind to SPriest problems outside of S2M. As predicted by many S2M has caused a problem with balancing the class. In short, the rollercoaster ride is far from over. If you are a SPriest, or plan to play one; buckle-up buckaroos
    • I think especially trinkets make a big difference how much haste% a lot of shadow priests have. A lot of shadow priests are running trinkets with int/mastery/crit because they have good procs or on-use spells. I've been lucky personally and both my trinkets have almost 1000 haste on them combined with good procs! 
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