Replying to Ji-Kun
Topic Summary
Posted 19 May 2013 - 08:21 PM
the slimed debuff on heroic, when collecting the food buff can be bubbled by Death knights Anti-magic shell and will not receive the stacking debuff.
Zagam
Posted 06 May 2013 - 02:35 PM
That's one strategy I used with a different group. The one I use now involves me and a Moonkin doing nests 3, 5, and 6 only. We burn after Nest 8. The other team handles all the others. Usually a healer is only required when dealing with Quills at the same time...not sure how it lines up specifically at the moment. Tanks and healers are required on nests with Guardians which is Nest 2, 4, 8, and 12.
You'll get your own feel on the DPS required to knock over nests. As Destruction, I can ALMOST solo an upper nest. I probably could if I could time all my CDs and get lucky procs. Two bursty DPS should be able to handle these upper nests easily. The lower nests just involve some decent AoE.
You'll get your own feel on the DPS required to knock over nests. As Destruction, I can ALMOST solo an upper nest. I probably could if I could time all my CDs and get lucky procs. Two bursty DPS should be able to handle these upper nests easily. The lower nests just involve some decent AoE.
JvChequer
Posted 06 May 2013 - 01:41 PM
Quote
There are multiple ways to divide up your raid, but you must take care of ten nests. For our group, one team took care of all the guardian nests while me and a Boomkin took care of Nests 3, 5, and 6. Once you have your teams set up appropriately, execution isn't far from normal.
About how many ppl on Team A and Team B you manage ? 1 healer and 2 dps each group? Or the Team A group Have 1 Healer and 3 dps?
Zagam
Posted 06 May 2013 - 01:18 PM
Jikun
Differences from normal
-more HP, hits harder
-nest platforms are extremely important to execute properly
-nests 4, 8, 10, and 12 have Guardians that require a tank
-very high tank damage
-feather uses reduced from 4 to 3
There are multiple ways to divide up your raid, but you must take care of ten nests. For our group, one team took care of all the guardian nests while me and a Boomkin took care of Nests 3, 5, and 6. Once you have your teams set up appropriately, execution isn't far from normal.
Nest 1 - lower - Team A (acquire feather, use 1, 2 charges remain)
Nest 2 - lower - Team A + Tank (use 1, 1 charge remains, try to fly up during Feed Young to pick up Primal Nutriment)
Nest 3 - lower - Team B (acquire feather, use 1, 2 charges remain)
Nest 4 - upper - Team A + Tank (use 1, 0 charges remain)
Nest 5 - upper - Team B (use 1, 1 charge remains)
Nest 6 - upper - Team B (use 1, 0 charges remain)
Nest 7 - lower - Team A (acquire feather, use 1, 2 charges remain)
Nest 8 - lower - Team A + Tank (use 1, 1 charge remains)
Nest 9&10 - lower (Team B ) and upper (Team A + Tank)
Nest 11 - upper - Team B
Nest 12 - upper - Guardian (ignore)
Our group had sufficient DPS to stop after 8 nests, pop Bloodlust, and burn. Our DPS is quite gifted, however, so I'd recommend handling at least through Nest 11. If you ignore 9 & 10, Team B can go down on 9, nuke nests, pick up a feather, and chain Primal Nutrient for rest of fight. Team A should have 1 charge left to get Primal Nutrient. Fight is an easy DPS race at that point.
Quills hits REALLY hard in heroic mode. Line up defensive CDs and ensure that no one gets pushed off during Downdraft. Quills is on a 60 sec CD, so you can alternate 2 min and 3 min CDs as well as personals. Use Stampeding Roar and other personal movement increasing abilities during Downdraft.
DPS Concerns: Primal Nutrient is very important for Team A. Team A will be using feathers to get Primal Nutrient buff and fly to nests and wreck them. One or two of your DPS needs to focus on getting the Primal Nutriet to blow up Ji'kun. Primal Nutriet is a 100% damage buff and 40% healing buff. Other than taking care of each nest, make sure you put as much DPS into Ji'kun as possible.
Healing Concerns: Quills hurts like crazy. You're looking at some 500k damage to each player in a short window. Plan your non-stacking healing CDs appropriately, because stacking on this fight is difficult to do with Caw happening all the time. Aside from that, tanks will be getting reamed. Talon Rake is the ability to watch for.
Difficulty: not so much. Rather accessible Heroic if you can get Ji'Kun to about 25% when you are done with Nest 8.
Differences from normal
-more HP, hits harder
-nest platforms are extremely important to execute properly
-nests 4, 8, 10, and 12 have Guardians that require a tank
-very high tank damage
-feather uses reduced from 4 to 3
There are multiple ways to divide up your raid, but you must take care of ten nests. For our group, one team took care of all the guardian nests while me and a Boomkin took care of Nests 3, 5, and 6. Once you have your teams set up appropriately, execution isn't far from normal.
Nest 1 - lower - Team A (acquire feather, use 1, 2 charges remain)
Nest 2 - lower - Team A + Tank (use 1, 1 charge remains, try to fly up during Feed Young to pick up Primal Nutriment)
Nest 3 - lower - Team B (acquire feather, use 1, 2 charges remain)
Nest 4 - upper - Team A + Tank (use 1, 0 charges remain)
Nest 5 - upper - Team B (use 1, 1 charge remains)
Nest 6 - upper - Team B (use 1, 0 charges remain)
Nest 7 - lower - Team A (acquire feather, use 1, 2 charges remain)
Nest 8 - lower - Team A + Tank (use 1, 1 charge remains)
Nest 9&10 - lower (Team B ) and upper (Team A + Tank)
Nest 11 - upper - Team B
Nest 12 - upper - Guardian (ignore)
Our group had sufficient DPS to stop after 8 nests, pop Bloodlust, and burn. Our DPS is quite gifted, however, so I'd recommend handling at least through Nest 11. If you ignore 9 & 10, Team B can go down on 9, nuke nests, pick up a feather, and chain Primal Nutrient for rest of fight. Team A should have 1 charge left to get Primal Nutrient. Fight is an easy DPS race at that point.
Quills hits REALLY hard in heroic mode. Line up defensive CDs and ensure that no one gets pushed off during Downdraft. Quills is on a 60 sec CD, so you can alternate 2 min and 3 min CDs as well as personals. Use Stampeding Roar and other personal movement increasing abilities during Downdraft.
DPS Concerns: Primal Nutrient is very important for Team A. Team A will be using feathers to get Primal Nutrient buff and fly to nests and wreck them. One or two of your DPS needs to focus on getting the Primal Nutriet to blow up Ji'kun. Primal Nutriet is a 100% damage buff and 40% healing buff. Other than taking care of each nest, make sure you put as much DPS into Ji'kun as possible.
Healing Concerns: Quills hurts like crazy. You're looking at some 500k damage to each player in a short window. Plan your non-stacking healing CDs appropriately, because stacking on this fight is difficult to do with Caw happening all the time. Aside from that, tanks will be getting reamed. Talon Rake is the ability to watch for.
Difficulty: not so much. Rather accessible Heroic if you can get Ji'Kun to about 25% when you are done with Nest 8.
Vladamyr
Posted 28 March 2013 - 05:46 AM
Ahh so it's a encounter long stacking buff then. I was reading it as per Feed Young phase you needed to stack as many as possible. Thx for the clarification.
MadMonk
Posted 28 March 2013 - 02:21 AM
Vladamyr, on 27 March 2013 - 03:41 PM, said:
Could anyone catch more than 1 slime ball per Feed Young? I was getting a buff increase everytime (I may run LFR tonight just to setup a weak aura to track it) but I wasn't sure how much the damage gain was. I really felt like I intercepted 2 slime balls per Feed Young, however It appeared that I only stopped 1 void zone from forming and that I wouldn't absorb the 2nd slime ball in the air.
You can only intercept one at a time. Otherwise it would be very easy to soak them all at once. Once you get the warning you could just fly up and hover over his head and all 5 will fly through you.
Vladamyr
Posted 27 March 2013 - 03:41 PM
Could anyone catch more than 1 slime ball per Feed Young? I was getting a buff increase everytime (I may run LFR tonight just to setup a weak aura to track it) but I wasn't sure how much the damage gain was. I really felt like I intercepted 2 slime balls per Feed Young, however It appeared that I only stopped 1 void zone from forming and that I wouldn't absorb the 2nd slime ball in the air.
Zagam
Posted 27 March 2013 - 02:29 PM
The buff is 100% and increases by 10% up to 200%. I am 100% positive the buff begins at 100%, not 30%.
MadMonk
Posted 27 March 2013 - 02:16 PM
The dungeon journal says this:
Primal Nutriment – Successfully catching one of Ji-Kun's food globules mid-air increases the player's damage and healing by 30% for 30 sec. Primal Nutriment increases damage and healing by an additional 10% each time it is applied, up to a maximum of 200%.
The first time, your damage and healing will be increased by 30%. the second time you get it you do 40% more damage and healing, then 50%, 60%...
Quote
The first time, your damage and healing will be increased by 30%. the second time you get it you do 40% more damage and healing, then 50%, 60%...
Vladamyr
Posted 27 March 2013 - 02:09 PM
In the guide it says Primal Nutriment does 30% damage and stacks. Is that correct? Tooltip says 100% damage and I have found nothing about it stacking. It didn't seem like I could intercept more than 1 ball of slime (it was chaos, so I could easily be mistaken)? Just wanting some verification.
Thx,
Thx,

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