Jump to content
FORUMS
  1. Icy Veins

    1. News

      All the latest Blizzard and Icy Veins news!

      122,048
      posts
    2. Site Feedback

      Found a problem with the site?

      1,089
      posts
    3. Rules & Information

       All great empires have laws, so we made rules instead.

      58
      posts
  2. Patrons

    1. Log Reviews

      Log reviews for Epic subscribers.

      3
      posts
  3. World of Warcraft (WoW) Forums

    1. General Discussion

      Tell us of your adventures in Azeroth!

      10,306
      posts
    2. Transmog

      Show off your style!

      690
      posts
    3. UI

      1,454
      posts
    4. 15,138
      posts
    5. 20
      posts
    6. Guide Comments

      Got some feedback for our guides?

      6,591
      posts
  4. World of Warcraft Classes

    1. 84,336
      posts
    2. Guide Comments

      Got feedback for our class guides? Leave it here!

      6,236
      posts
  5. Wrath of the Lich King Classic Forums

    1. 14
      posts
    2. 604
      posts
  6. TBC Classic Forums

    1. General Discussion

      Talk about the Crusade with a Burning passion!

      15
      posts
    2. Guide Comments

      Got some feedback for our guides?

      858
      posts
  7. World of Warcraft (WoW) Classic Forums

    1. General Discussion

      Take a trip back in time!

      211
      posts
    2. Guide Comments

      Got some feedback for our guides?

      1,718
      posts
  8. Final Fantasy XIV

    1. General Discussion

      The world of Eorzea awaits!

      3
      posts
    2. 515
      posts
  9. Hearthstone Forums

    1. General Discussion

       Let’s hear your best tales of the tavern!

      7,590
      posts
    2. 20
      posts
    3. Guide Comments

       Got some feedback for our guides?

      8,179
      posts
  10. Diablo Forums

    1. 5,661
      posts
    2. 187
      posts
    3. 342
      posts
    4. 140
      posts
  11. Heroes of the Storm Forums

    1. General Discussion

      Saw something interesting in the Nexus?

      866
      posts
    2. 7
      posts
    3. Guide Comments

      Got some feedback for our guides?

      3,119
      posts
  12. Other Games

    1. 164
      posts
    2. 629
      posts
    3. 2
      posts
    4. 54
      posts
    5. New World

      Amazon Studios' New World.

      162
      posts
    6. Lost Ark

      The new (old) kid on the block.

      165
      posts
      • No posts here yet
  13. Off-Topic

    1. The Tavern

      Grab a beverage and come take a load off!

      3,523
      posts
  14. Archive

    1. 4,139
      posts
    2. Podcast

      Discuss our recent podcasts!

      68
      posts
    3. 30,247
      posts
  • Hot Topics

  • Recent Posts

    • I think if it works in 80%, then it's fine. It would tremendous amount of time to fix that other 20%. Giving the option to fly with them is more important, than the absolute perfect animation. 
    • This thread is for feedback on our raid guide for Futures Rewritten Ultimate in FFXIV.
    • As the War Within Alpha has started and Blizzard look for feedback on all the class changes, they've now details plans for Death Knight talent tree changes in future builds. The focus is on reducing resource flooding for each spec, as well as reduce the number of high DPS throughput nodes at the end of trees. Death Knight (Source) Hello Death Knights, We wanted to take a moment to let you know that we are planning some updates for the Death Knight talent trees going into The War Within. While we’re still a few builds away from deploying the changes to the War Within Alpha, we’d like to outline some our goals with the changes, to give a better idea of what to expect. ##DK Goals — Reduce the amount of resource flooding that affects each spec to varying degrees, Reduce the throughput nodes toward the end of the tree. It currently has 9 such nodes that add a lot of tension and make it hard to flex into utility you’d otherwise like to take. While we don’t plan to outright cut the DPS throughput nodes, we will rather make them easier to pick up as you naturally progress through the tree. This will allow us to focus the capstones on much more utility or defensive focused talents. ##Blood — Blood suffers from a lack of viable build options because it has to invest so heavily into the tree to feel like it functions. To some degree, all Death Knight specs suffer from this a bit more than other specs due to their unique leveling experience comparatively. We want to see where we can shift some abilities/talents learned in the spec tree that would make more sense baseline, to not only smooth out build diversity but also improve the leveling experience. ##Frost — For Frost we want to take a look at Breath of Sindragosa to get it back to the more appropriate ~30 second duration to allow us more tuning knobs. This starts with the first note of reducing the flooding of resources available, one of the big offenders being Rune of Hysteria, which will see an update. While we understand Breath is a very divisive ability it offers a very unique gameplay experience that not many of our other specs offer and while have no plans to remove that we do want to explore a potential alternative that feels fresh and exciting for players that wish to try something a bit different. Likely introduced as new capstone replacing Frostwyrm’s Fury which we plan to shift higher within the tree as a more easily accessible talent. ##Unholy — As for Unholy, we have some plans to reduce the opener complexity. It’s not nearly as intuitive as it could/should be. Unholy also suffers from the amount of things it needs to track to really function optimally and it is less than ideal and we are looking to reduce the amount of “plates that need to be spinned”. Gargoyle is one area we’d like to explore offering a new playstyle. While we don’t plan on removing it we do want to create a choice node with it that offers a less bursty option and leans a bit more into a more sustained damage alternative. We’d also like to revisit Sudden Doom and diseases to offer a little bit more gameplay experience than the two currently do for Unholy. Lastly, while we don’t have plans to remove Festering Wounds we do want find ways to make the friction of playing with them less. Vile Contagion was an ability introduced in Dragonflight that had some excitement around it but it never quite got its time. We plan to reduce its cooldown to 45 seconds and we plan to update Festermight to function similarly to Ironfur so playing around the act of bursting wounds feels less punishing and doesn’t require as nearly as much set up. ##More to come — While the above isn’t exhaustive and doesn’t encompass all of our planned changes, we want to start the conversation so that players have a general idea of what’s coming. Thank you for your continued feedback and we look forward to hearing more when we unveil the changes.
    • I'm surprised they are still making some changes to ARAM. It's good to see at least they are still working on balance in this game, although I haven't played HotS in a long time.
    • While having more body options would be nice (for every race), these big guys are not Dracthyr. They are Drakonids, so it would be rather strange to have them as an option for Dracthyr. That being said, they should work more on Dracthyr to make all armor pieces visible and not just for their visage form.
    • All according to plan! 😎 I mentioned it before on this site, but giving the same dynamic flight to non-winged and mechanical mounts is going to look weird. And they did! It looks funny when flying ships and mechs are "flapping" their non-existent wings.
  • Popular Contributors

  • Forum Statistics

    • Total Topics
      66,560
    • Total Posts
      347,185
×
×
  • Create New...