I reached rank 7, i'm usually mistweaver, but went windwalker for this.
First boss is simple for a monk, when Bruce casts "Chomp Chomp Chomp" simply roll through the boss/walk through the boss, if you position yourself fairly close to Bruce this will give you sufficient time to move through him, and continue the normal rotation. No special talents were needed, this is a simple fight if you can move out of Chomp.
Second Boss as monk is not so simple. I feel this isn't simple for any melee, You need to keep him moving to avoid the fireballs, as-well as moving to avoid them yourself. An extra roll from Celerity or the bonus movement speed from Momentum is handy. This fight is pure burst and nuke, having Xeun and popping cool-downs initially make this fight allot simpler, and purely moving from fire-line is all that's needed. I didn't interrupt anything and just focused on moving from fire, and nuking.
Third boss Goredome is again pretty much move out of the bad stuff. Keep Celerity or Momentum from killing the last boss, this will enable you to move efficiently and effectively from his Lumbering charge (A big red circle on the floor).
Fourth boss is a nasty fight for a melee, and as a monk, movement is crucial, keep the normal rotation up, except when he casts Heated Pokers, this can be stunned, interrupted or quite simple moved away from as a monk the crucial piece of information i'll give you is pressing S to move backwards, press roll at the same time, this will enable you to roll backwards, VERY helpful for several of the bosses here.
If you move away from heated pokers, then this fight again is fairly simple, move and kill.
First boss here is Dippy, a lovely little penguin, and i'll be the first to admit as a monk, my abilities and haste kept knocking the mob backwards and successfully avoiding being pecked, however this meant he was positioned against a wall, and thus couldn't be knocked back and so was able to peck me. (aka 1 shot).
FOR MELEE CLASSES, THIS PART IS VERY IMPORTANT
Once he's against a wall, run away as fast as you can, he will chase you, and once you have him far enough away from the wall continue your attacks. You MUST NOT stop hitting him at any point, as his peck is deadly!
*BACKWARDS ROLL USEFUL*
Second boss is Kirrawk,
Lightning bolt : deals ~14-15k damage.
Buffs himself with 5 stacks of Storm Cloud witch deals ~13-14k additional damage to his attacks. This buff is classified as magic so it probably can be purged/spellstollen etc.
Summons : Twister, a cyclone which follows you for about 4-5 seconds and then despawns.
If you get hit by it, you will be knocked up in the air and slowly fall down, taking no falling damage.
This is the
most dangerous attack, not only because you are not able to do anything except instant casts for about 4-5 seconds, but he also casting Lightning Flurry during this, dealing ~58k dmg every 0.5 to 1 sec and more or less killing you, if you don't use def. cds or some healing.
It seems that he can also be hit by twister. So the best tactic would be standing in melee and waiting for twister to spawn and then to position yourself so, that it will go through Kirrawk and knock him up. ( Muhnophonic
gets credit for this)
As a monk this is a tank and spank fight, however once you see the tornado spawn, position yourself between Kirrawk and the tornado and thus getting the boss knocked up into the air, and keep moving until the tornado disappears. This will give you plenty of time to heal, or re position the boss, even throw up a few ranged attacks if you can. It is helpful for a monk to interrupt lightening bolt however, not necessary.
Third boss is Fran and Riddoh. After watching a few people take this fight on you notice Riddoh (the big ugly dude) is carrying Fran on his back. Now Riddoh will cast a net to keep you in place, whilst Fran creates a dynamite bomb ring around you leaving a small entrance to escape from *Think mimiron in ulduar*.
There are two ways of sucessfully killing these two, and it will depend on how you feel necessary. Take on Riddoh to prevent being rooted, then watch for dynamite and kill fran. Or Take on fran, removing the dynamite ring and only deal with being rooted.
As a monk i found that Tiger's lust was useful here (aswell as a pvp trinket) to get myself out of the nets, and Just move to avoid the bombs. I killed Fran which meant i only had to deal with the nets from Riddoh, which weren't all that dangerous, and mean i had no accidents of being rooted ontop of the bombs. The only thing with killing Fran first is it makes Riddoh enrage, makes him hit harder, but since you're not watching for bombs now, you can counter the damage with the usual rotation and stuns.
The fourth boss of rank 2 is King Kulaka, he's a big ass T-rex and thus can't really do anything fancy, except hurt you, and alot! Stun him, paralysis, racial (if your a pandaren) etc and kill him fast. Nothing major to report except the damage is hard and you need to survive.