In order to ignore the dps requirements in the first phase, it's best to have your DPS warrior step inside the circle of light about 5 seconds before the first cackle goes out. He can not be killed as long as he has popped Die by the Sword . He will then be transported, along with 1 healer and 3 dps to the first platform. This first group NEVER engages the add. You just sit on that first platform and wait until phase 2. Now with your 3 remaining tanks, you don't have to worry about meeting the DPS requirements on platforms, as all 3 will be filled, and you will still have your 3rd tank on the main platform at all times, making the phase drastically easier.
Another good tip for Heroic 25 (probably works on 10) is at the end of the fight, when he has sub 100 mil in 25m, the add group that you're going to kite, if you have a frost Death Knight, have them go blood presence and wait for all the adds to converge on one of your orb tossers, the second he dies or a second before, start spamming howling blast on them with DnD set before the orb thrower dies. This way, all of the adds will now chase you, the DK, and you can keep them slowed with howling blast and Chilblains, leaving the rest of your DPS to focus on the boss, and your healers not having to deal with 10,000+ bolts flying everywhere. As long as no one goes near the dead body, they won't pick up the orb. I have been able to kite for around 30 seconds with this method, and makes the end of the fight an absolute joke.
Edited by CausalXXLinkXx, 24 February 2013 - 01:45 AM.