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HazelNutty

How to Beat Tarr the Terrible with Two Pets (Guide)

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How to Beat Tarr the Terrible with Two Pets
 
   Tarr the Terrible is one of the six daily pet battle masters found on Draenor. He has his own little stone hut on the North end of the Ring of Blood, in northern Nagrand. (56.2, 9.8) I'd like to share the strategy I use to take him down with two pets. This gives you a spot for your Elekk Plushie (for the An Awfully Big Adventure) or lets you powerlevel a pet. Completing Tarr's daily quest will give you four Pet Charms that you can spend at your Garrison for leveling stones, quality upgrade stones, pet biscuits and more. In the event that you don't feel like reading or would like to see the strategy in action, there's a video at the bottom of this post that lays everything out.
 
His Pets (Employees?)
   
Tarr has 3 Humanoid-type Gladiator pets. In order of appearance, they are,
Your Pets
 
   In the first pet slot, I have my carry (leveling) pet. Bring one with at least 800 health, (more for a Dragonkin, less needed for Beast/Magic) because it'll need to soak one hit of Falling Murloc. If you're after An Awfully Big Adventure, bring your Elekk Plushie but put it in your last slot and don't bother switching it into battle. If you want this daily done quicker and don't wish to level a pet, you can bring a second snail or grub pet, or a Fossilized Hatchling/Creepy Crate with BONESTORM to fill in the top slot. 
 
   In the second slot, I use a Snail pet. I bring a Rusty Snail, although you can of course use a Rapana Whelk, Scooter the SnailShimmershell Snail, or a Silkbead Snail. Pick whichever you have with the highest Attack stat. Set its moves to Absorb, Shell Shield and Dive
 
Third, I've brought along a Mr. Grubbs. Alternatives to him include the Jungle Grub, Maggot, Festering Maggot, Devouring Maggot or the Larva. Set its moves to Consume and Leap
 
   
 
The Fight
 

  Start the battle with your leveling pet, if you've brought one. Use the most useful (single turn!) move available to you and then switch out to your Snail. He will bring out Gladiator Deathy.

 

  Apply your Shell Shield to mitigate Burning, and then spam Absorb while keeping your Shell Shield up. Your Critter racial ability gives you immunity to Deathy's Clobber attack and Absorb should deal strong damage while healing you. You can use Dive to avoid Deep Breath now and then, but you'll need to anticipate it a turn in advance due to the low speed of the snail. 

 

  Once Deathy dies, he brings back Gladiator Murkalot and may switch to Murkimus. If Murkimus uses Heroic Leap, use Dive to avoid the attack.  Continue spamming Absorb until your snail dies.  

 

  Once your snail is down, send in your Grub and alternate Consume with Leap. (Be mindful not to use Consume if Murkimus is up in a Heroic Leap- missing will trigger the cooldown. Use an extra Leap instead). Alternating Consume and Leap should easily chew through Tarr's remaining team. 

 

 
  I hope this guide helps someone get one step closer to An Awfully Big Adventure and their very own Trunks. Please share what has worked for you to two-pet this trainer- not everyone has every pet so the more strategies the better!
 
Edited by HazelNutty
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      Your Pets
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