Sign in to follow this  
Followers 0

Gladiator Stance, Versatility vs Mastery

1 post in this topic

Hello everyone


As a sort of beginning Protection Warrior with an interest into Gladiator Stance I started reading the Gladiator Stance guide and ran into the God... I mean Moderator-given fact that Versatility is better than Mastery for a Gladiator Stance Warrior.


Now I thought that a tad odd, as I've felt from my other characters that Versatility tends to give, point for point, very little damage increase. So I started theorycrafting a little, starting with making sure that Mastery gives 2/3 attack power of the block chance it gives per point of Mastery, which equates to 0.00909% increase in attack power per point. Versatility, on the other hand, gives an extra 0.00769% (perhaps not the exact number) damage per point.


Now this tells us very little because of AP coefficients and whatnot, so we go further. I'll give the crafting for the four most important skills, Heroic Strike, Devastate, Shield Slam and Revenge. Playing around a little, it seemed that Heroic Strike has an Attack Power Coefficient (henceforth APC) of 0.77, Devastate that of 1.54, Shield Slam that of 3.18 and finally Revenge had an APC of 3.37. These coefficients were found by removing 123 AP worth of gear (no other stats changed) and calculating the relative change in the tooltip damage of the skills.


This meant that the percentual damage increase per point of Mastery would be for Heroic Strike 0.0070%, Devastate 0.0140%, Shield Slam 0.0289% and Revenge 0.0306%. Now if I am not totally mistaken, this already shows that only Heroic Strike gains more damage from Versatility, while all the others benefit more from Mastery, point for point.


Finally I decided to weigh this against the relative usage damage output of the skills in a fight. I did not gather data myself but instead used's simulations (available here). Now I have gathered that Noxxic ain't the best webpage for theorycrafting there is ('Cause Icy Veins is the best, obviously), but I figured that their percentages can't be totally wrong. Anyhow, take the following with a grain of salt.


With the relative weights I found Heroic Strike to gain an increase of 0.0012%, Devastate an increase of 0.0030%, Shield Slam an increase of 0.0060% and Revenge an increase of 0.0030% per point of Mastery. The relative weights per point of Versatility on the other hand are 0.0013%, 0.0017%, 0.0016% and 0.0008% respectively. It is now increasingly clear that according to my theorycraft Heroic Strike  benefits more from Versatility than Mastery but only by a minute amount while all other skills benefit more from Mastery.



Now comes the big question: What have I missed? What have I miscalculated? Where is my error? Or can it be that Icy Veins has simply misevaluated the damage increase Mastery gives a Gladiator Stance Warrior?





Share this post

Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  
Followers 0

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Kelp
      Type: Semi-hardcore
      Progression: 2/7 Mythic Emerald Nightmare
      Faction: Horde
      Server: <Lustful> - [Zul’jin]
      Raid Times: Monday, Wednesday, Friday 9pm-12am EST (Server Time)
      Apply here:
      <Lustful> is currently recruiting experienced, and perspective raiders in need of an active and progression oriented mythic guild!
      We are currently looking for most classes and roles:
      Tank: Highly experienced/Know fights/Willing to communicate/Good attitude
      Healer: Holy Paladin, HIGH DEMAND!
      Range damage: High demand.
      Melee damage: Slots competitive, apply anyway.
      Be on time
      Have Discord for voice communication
      Have installed the required add-ons
      Prepare for raids outside of raid times (repairs, food, flasks, potions etc.)
      Know your class and raid mechanics outside of raid times
      Loot Rules:
      Loot Council
      Add-on List:
      Deadly Boss Mods
      Casual players are more than welcome to join for assistance in leveling, dungeons, and other content. Something is always going on within <Lustful>! Social oriented players will never be without something to do. Our Discord is available to all guild members.
      Message me for more information:
      Kelp-Zul'jin or Ragnar#11614
    • By IzbacivacX
      Hi Lads
      IzbacivacX here again.
      We all know that pain in the *** when u suicide on Counter Strike Totem in 3s because you seen a totem 2 sec to late?!
      I found the Solution to that never happens again.
       If you like my Video be sure to leave feedback, then i will do more.
      Enjoy killing shaman teams :)
    • By Ferelas
      Hey there,
      I am wondering how i can further improve my dmg. I am doing all the things the guide recommends, but i think there is more that i can do in terms of doing DMG. I espacially want to max my dmg at single targets. I m fine with ae, but I think there is more potential. I ve tried a lot different rotation priorities and strategies, but i cant get over 257k dps with my gear. The main problem is, that there are points where my dmg drops below 100k and I think that is the main source for my misery. Can someone have a look at my log? I just did a dummy log cause i think it is the optimal way to figure out the best rotation.
    • By Keldren
      I use AMR to quickly get an idea of different gear upgrades pretty often. With the changes to mastery they have yet to really set up a new default stat weight and I didn't really like the stat weight they had before anyway. I know the priority of Vers>Haste>Mastery>Crit. This is more about the technical weights for AMR.
      Does anyone have any thoughts on what stat weighting they use for AMR or what the new weights should be?
      Thank you.