Sign in to follow this  
Followers 0
Damien

Patch 5.1 Official Notes

1 post in this topic

Blizzard Official WoW Blog

//bnetcmsus-a.akamaihd.net/cms/blog_header/HLMSAX1SXIO11353982531129.jpg

Landfall, World of Warcraft: Mists of Pandaria patch 5.1, is now available on all realms! Below you'll find the official patch notes.

The latest client patch notes can be found here.
Visit our Bug Report forum for a list of patch 5.1 known issues.

Hotfixes made after patch 5.1, including class changes, can be found here.

Table of Contents

  • General
  • Classes
  • Items
  • Pet Battles
  • Sunsong Ranch
  • Raids, Dungeons and Scenarios
  • PvP
  • Professions
  • UI
  • Bug Fixes

General

  • The Pandaren Campaign begins!
    • The conflict between the Horde and the Alliance has ignited a new series of daily quests along the shore of the Krasarang Wilds.
    • Players can visit their faction strongholds in the Vale of Eternal Blossoms to begin the quest to summon their war fleets to the continent of Pandaria.
    • Players will both valiantly defend their faction's outpost and assault the opposing faction's headquarters.
    • Two new Reputations have been added: Alliance players can earn reputation with Operation: Shieldwall, while Horde players will curry favor with the Dominance Offensive.
    • Players can follow the story of the Pandaren Campaign through a series of special quests tied to their reputation with the landing forces. Heroes assisting with the war effort will join key characters and faction leaders as the growing conflagration spreads across Pandaria... as well as other locations around Azeroth.
    • Players can slay rival NPCs and opposing faction players along the shore to earn commissions that can be spent to upgrade their faction's base.
    • Look for strategic objectives to capture, including graveyards and towers. Commissions can be spent to recruit guards that will help protect this captured territory!
    • Players who are truly dedicated to their faction can spend their commissions on an item that will give their fellows an extra reputation group quest for the day. Horde players can speak with Ongrom Black Tooth, while Alliance players can contact Proveditor Grantley for details.
  • Item Level Upgrades
    • Players can now use PvE and PvP currencies to directly upgrade equipment by visiting Ethereal merchants in their respective Pandaria faction capitals.
    • Weapons and armor of item level 458 or higher can be improved by up to 8 item levels each.
    • Rare quality PvE gear costs 1500 Justice Points to upgrade once for 8 item levels, while Epic quality PvE gear costs 750 Valor Points for 4 item levels and can be upgraded twice.
    • Rare quality PvP gear costs 1500 Honor Points to upgrade once for 8 item levels, while Epic quality PvP gear costs 750 Conquest Points for 4 item levels and can be upgraded twice.
    • Be aware that items that have received item level enhancements cannot be placed into Void Storage.
  • Legendary Quest
    • Wrathion has taken a keen interest in the events along the coast of the Krasarang Wilds. Those that have aided the Black Prince in the past will now have new quests to complete as they advance Wrathion’s agenda for Pandaria and their own progress toward Legendary power.
  • Brawler's Guild
    • Underground fighting rings have sprung up in Stormwind and Orgrimmar that will give brawlers who have their mitts on an invitation a chance to earn bragging rights by testing their solo PvE mettle against some of the toughest creatures found in World of Warcraft.
    • Players will prove their skill, and increase their rank with the Brawler's Guild, as they win matches against some of the most difficult solo encounters in World of Warcraft.
    • Entry into the brawler’s guild is by invitation only.  Invitations can be found on the black market auction house, by invitation from somebody within the guild, and occasionally as drops from certain Horde and Alliance NPCs.
    • As their Brawler's Guild rank increases, players will unlock additional rewards and activities within the Brawler’s Guild.
    • Brawlers on a realm will gather together into the blood spattered ring to watch as their peers face down their own opponents. They can watch the battles in progress to learn from hardened Brawler's Guild veterans as they wait for their own turn to fight.
    • If this is your first night at Brawler's Guild, you have to fight.
  • Lesser Charms of Good Fortune no longer take up bag space, and are now recorded in the currency tab of the Character Sheet.
  • Grand Commendations are now available for purchase from all Mists of Pandaria faction vendors at Revered reputation. Using a Grand Commendation will permanently increase the amount of reputation gained with that faction across all characters on a Battle.net account.
     

Classes

  • The durations of all disarm effects have been reduced to 8 seconds.
  • The Weakened Blows effect has a new icon.
  • Death Knight
    • Damage received from players (or player-controlled sources) no longer counts towards increasing the healing done by Death Strike.
  • Druid
    • A new passive ability has been added: Tooth and Claw. This ability causes autoattacks to have a chance to empower the Druid's next Maul. Empowered Mauls reduce the damage dealt by the target's next autoattack. Guardian Druids obtain this ability at level 32.
    • Omen of Clarity now has a different visual effect for Feral Druids.
    • Symbiosis:
      • Mass Dispel's mana cost has been increased to match the Priest version, and its cooldown has been increased to 60 seconds.
      • The cast time of Symbiosis has been reduced to 2 seconds.
      • Survival Instincts is once again granted to Brewmaster Monks and now costs 2 Chi to use.
      • Might of Ursoc is once again granted to Blood Death Knights, and now costs 30 Runic Power.
      • Savage Defense is once again granted to Protection Warriors, but now only provides a 30% increase to dodge.
      • Barkskin is once again granted to Protection Paladins, and now costs 1 Holy Power.
      • The cooldown of Stampeding Shout provided by Symbiosis has been reduced to 5 minutes.
      • The duration of Solar Beam provided by Symbiosis now displays correctly as 4 seconds.
    • Glyphs
      • The Glyph of Solar Beam has been changed, and now increases the radius of Solar Beam to 10 yards (was 5 yards).
      • The duration of Solar Beam has been reduced to 8 seconds.
  • Hunter
    • Careful Aim now increases the critical strike chance of Steady Shot and Aimed Shot by 75% on targets who are above 80% health, down from 90%.
    • The duration of Steady Focus has been increased to 20 seconds, up from 10 seconds.
    • Aspect of the Fox has been removed.
    • Steady Shot, Cobra Shot, and Barrage can now always be cast on the move.
    • Lynx Rush has been changed. Lynx Rush is now a bleed effect that causes damage every 3 seconds over a period of 15 seconds, and stacks up to 9 times.
    • Bestial Wrath no longer grants Hunter pets immunity to crowd control effects, and instead now breaks existing crowd control effects when activated.
    • Glyphs
    • The Glyph of Icy Solace has been renamed to Glyph of Solace, and now causes both Scattershot and Freezing Trap to remove all damage over time effects from the target.
    • Glyph of Scattering has been removed.
    • A new Major Glyph has been added: Glyph of Aimed Shot. This glyph allows Aimed Shot to be used while moving.
  • Mage
    • The damage buff from Arcane Charge has been increased from 22% to 25%, and Arcane Blast's mana cost increase when affected by Arcane Charge is now +75% (was +125%).
    • Rune of Power's duration now shows in the UI, and no longer has a cooldown (was 6 seconds).
    • Ring of Frost now has a 45 second cooldown, up from 30 seconds, and can no longer affect more than 10 targets.
    • The duration of Deep Freeze has been reduced to 4 seconds.
    • Frost Bomb will now detonate after 6 seconds (up from 5 seconds). Detonation speed is still affected by haste.
    • Mage Armor now reduces the duration of harmful Magic effects by 25% (down from 35%).
    • The damage absorbed by Ice Barrier has been reduced by 25%.
    • Combustion's periodic damage is now based only on the current Ignite, instead of both Ignite and Pyroblast. Damage has been increased to bring it up to approximately the same level as before.
    • Blazing Speed may now be triggered after recieving damage in any amount.
    • The mana cost of Spellsteal has been increased to 21% of base mana for Fire and Frost mages, up from 7%.
  • Monk
    • Spear Hand Strike now costs 10 energy (was 30).
    • All healing spells which cost mana have had their mana cost increased by 10%.
    • The energy costs of Legacy of the Emperor, and Legacy of the White Tiger have been reduced to 20, down from 50.
    • The energy cost of Healing Sphere has been reduced to 40, down from 60.
    • The Tiger Power provided by Tiger Palm now reduces target armor by 30% with a single application and no longer stacks.
    • Stance of the Fierce Tiger now increases the Monk's movement speed by 10% in addition to its other effects. This movement speed increase stacks with other effects.
    • The healing provided by Enveloping Mists has been reduced by 32%.
    • The healing provided by the Healing Sphere base spell has been increased by 20%.
    • The healing provided by Chi Burst and Chi Wave has been reduced by 25%.
    • The healing provided when detonating Zen Sphere has been reduced by 25%.
    • The chance to generate 1 Chi while channeling Soothing Mist and Crackling Jade Lightning has increased to 35%, up from 25%.
    • The Power Strikes talent now grants the Power Strikes effect every 20 seconds, which causes the Monk's next attack to generate 1 additional Chi.
    • The Healing Elixirs talent now grants the Healing Elixirs effect every 18 seconds, which causes the next Brew or Tea consumed to heal the Monk for 10% of maximum health.
    • Mistweaver
    • Enveloping Mist is now available at level 16, down from level 34.
    • You now have a chance equal to your crit chance to generate double the amount of Mana Tea charges.
    • Renewing Mists now travels to 2 additional targets (was 3 targets).
    • The mana cost of Soothing Mists has been reduced by 33%.
    • Haste for Mistweavers is now 50% more effective through Stance of the Wise Serpent.
  • Paladin
    • Turn Evil is now effective against Aberrations.
    • Hand of Salvation has been changed. This ability now removes all of a target's threat for 10 seconds.
    • Holy Paladin: The 4 piece bonus now reduces Holy Shock's cooldown by 2 seconds, up from 1 second.
    • Retribution Paladin: The 4 piece bonus now reduces Avenging Wrath’s cooldown by 65 seconds, down from 85 seconds.
  • Priest
    • Atonement's healing range has been increased to 40 yards, up from 15.
    • Chakras now persist through death and zoning.
    • Discipline Priests can once again learn Focused Will. This ability is obtained at level 30.
    • Spells affected by Inner Focus cast while Spirit Shell is active now fully apply critical effect heals to the shield provided.
    • Chakra: Chastise now increases the damage dealt by Shadow and Holy spells by 50% (was 15%), and reduces mana costs by 90% (was 75%) while the ability is in effect.
    • Chakra: Serenity now increases single target healing by 25%, up from 15%.
    • Chakra: Sanctuary now increases area healing by 25% up from 15%.
    • Psyfiend's Psychic Terror cast time has been increased to 2 seconds, up from 1.5 seconds.
    • The Psyfiend's health has been reduced to 10% of the controlling Priest's health, down from 30%.
  • Rogue
    • The energy cost of Kick has been reduced to 10 (was 15).
    • Seal Fate will now only be activated by melee combo point generating abilities.
    • Shuriken Toss now deals double damage when used against targets further than 10 yards away.
    • The cooldown of Blind has been reduced to 90 seconds, down from 3 minutes.
    • The energy cost of the Burst of Speed talent has been reduced to 50 energy, down from 60 energy.
    • Wound Poison now deals 33% more damage.
  • Shaman
    • All totems are now considered spells, and summoning totems can be prevented by silencing effects. Searing Totem, Magma Totem, and Fire Elemental totems fall into the Fire school, while all other totems fall under the Nature school.
  • Warlock
    • Aura of the Elements and Aura of Enfeeblement can now be dispelled as Magic effects.
    • Demonic Gateway must now be activated by the player wishing to teleport.
    • Kil'jaeden's Cunning now longer imposes a cast time penalty.
    • Banish is now effective against Aberrations.
    • Kil'jaeden's Cunning's snare has been increased from 10% per stack to 15% per stack.
    • Rain of Fire
      • Rain of Fire no longer causes a stun after hitting a target three times.
      • Aftermath will now grant Rain of Fire's damage over time effect a chance to generate Burning Embers.
      • Rain of Fire no longer requires Immolate to be present to generate Burning Embers.
      • Rain of Fire's damage over time will now hit every 1 second, down from 2 seconds. The damage animation for the damage over time effect will no longer always display.
    • Removed the ranged Melee attack from Demonology Warlocks in Metamorphosis form, and increased the damage of Doom by 25% to compensate.
    • Conflagrate now generates Burning Embers.
    • Demonic Gateway's duration has been increased to 20 15 minutes, and it will no longer despawn if the Warlock moves too far away. In addition, this ability can no longer be used in any capital city.
    • Glyphs
      • A new Minor Glyph has been added: Glyph of Gateway Attunement. This glyph will cause a Warlock's Demonic Gateway to transport them immediately when they step on it.
  • Warrior
    • Avatar no longer grants immunity to movement impairing effects, and instead now instantly breaks movement impairing effects. This ability also no longer generates addiitonal Rage while active. Its duration has increased to 24 seconds (was 20 seconds).
    • The cooldown of Intimidating Shout has increased to 90 seconds, up from 60 seconds.
    • The silence provided by Glyph of Gag Order is no longer effective against players.
       

Items

  • Spirit of Harmony can now be purchased for 600 Conquest Points at the Conquest Quartermaster.
  • Item Enhancements
  • The Dancing Steel, Jade Spirit, Colossus, and River’s Song enchantments now use the Real PPM system utilized by Windsong and Elemental Force.
     

Pet Battles

  • A new item has been introduced that can be used to upgrade the quality of Battle Pets: Battle-stones.
    • Battle-stones are available in two basic types, general purpose Battle-stones that can be used to upgrade the quality of any pet, and family specific Battle-stones, which can only be used to upgrade pets of a specific pet family.
    • Battle-stones are available in two qualities: Flawless Battle-stones can upgrade pets directly to Rare quality, while Polished Battle-stones will upgrade a pet to Uncommon quality.
    • Players will have a very small chance to obtain a general purpose and family specific Flawless Battle-stone after winning a match against wild pets; defeating higher level opponents increases the chances of obtaining a stone. Family specific Flawless-Battlestones will be of the same family as the pets that were defeated. These valuable items are not soulbound, and can be sold on the Auction House.
    • Family specific Flawless Battle-stones can be found in the Sack of Pet Supplies obtained from performing Pet Trainer quests, and are Bind on Pickup.
    • General purpose Polished Battle-stones can be purchased for 1000 Justice Points.
  • Pet Journal
    • The quality of each pet is now visible in its slot in the Pet Journal.
    • Pets can now be filtered by name, type, rarity and level, and filters will remain in place each time the Pet Journal is viewed.
    • It is now possible to search locations in the Pet Journal. For example, searching “Westfall” will display all the Battle Pets that can be found in Westfall.
  • Pet Battle music is now more appropriate for the type of match being fought.
  • Several new Pet Battle PvP areas have been added to the world.
  • Several classic Raid bosses now have a chance to drop new Battle Pets. The new pets can be obtained from bosses in Molten Core, Blackwing Lair, Ahn'Qiraj, and Naxxramas.
  • Abilities that have been used will now continue to cool down for pets when they are not the active pet in a battle.
  • Right clicking a pet's portrait will now offer the option to look it up in the Pet Journal.
  • Players can now keep up to 650 pets.
  • Battle Pet tooltips will now display whether a pet is owned, and how many pets of that type are owned.
  • Pet Quality is now displayed in battles, and will be visible on portraits, names and tooltips.
  • The level of battle pets in a zone can now be seen on the map, and it’s now possible to see the strength of wild pets relative to your team at a glance.
  • Backline pets now display debuffs affecting them as well as the remaining duration of these effects.
  • The experience multiplier obtained by all seven Grand Master pet trainers in Pandaria has been increased to x5 from x3.5.
  • The experience multiplier obtained by defeating Pet Trainers Julia Stevens, Old Macdonald, Zunta, and Dagra the Fierce has been reduced to x2.5 from x3.5.
  • Macros have been added that allow for summoning random pets and random favorite pets.
  • The achievement Taming the World now awards the Safari Hat, which increases pet experience gained from Pet Battles by 10%.
  • Pets previously removed from the Safari achievements have been added back to the criteria of those achievements now that they're back in the wild.
  • The I Choose You achievement has been added for defeating Zen Master Aki. The reward for this achievement is 3000 gold.
  • Players that defeat Aki the Chosen at the culmination of the Battle Pet quest lines can now follow a new line of Battle Pet quests and associated daily quests that allows players to battle against Pandaren spirits.
  • A new Master Pet Tamer offering daily quests has been added to the Darkmoon Faire. Completing quests for the new trainer will offer the chance to acquire a new pet: the Darkmoon Eye.
  • The Dragon Kite can now be used in Pet Battles.
  • The Imperial Silkworm and Imperial Moth pets can now be created by Tailors.
  • A number of pets that could previously only be found accompanying other pets into battle can now be found roaming the world.
  • A number of new capturable pets can be found in the world from pet families that were once more sparsely populated.
  • Two new Battle Pets now roam Darkmoon Island waiting to be caught.
  • Fixed an issue that would prevent some pets captured in Pet Battles from correctly saving their skin color once added to the Pet Journal.
  • Player versus Player Pet Battles now award more experience.
  • Large plants and bushes in the environment that interfered with visibility during Pet Battles while now fade out of view during the match.
  • Fixed an issue where the Gazelle would join pet battles.
     

Sunsong Ranch

  • A new Seed has been added: Portal Shards
    • A mage who fell on hard times back in Dalaran has found a new home on Pandaria. Barnaby Fletcher will occasionally visit Halfhill Market to peddle a new type of seed – and take advantage of the Tillers’ hospitality.
    • Portal Shards grow into consumable items which can be used to open a portal from Sunsong Ranch to a major faction city.
  • Seeds now stack to 50.
  • Runty crops now have a spell visual to help call attention to themselves.
  • Growing crops now display the duration until the crop is ready to harvest.
  • Characters who have earned the “Friends on the Farm” achievement will no longer find gifts while harvesting Cooking Ingredient crops – instead, they have a chance to find special seeds such as Magebulb, Enigma Seed, Songbell, and more.
     

Raids, Dungeons and Scenarios

  • Non-boss enemies in Mogu'shan Vaults, Heart of Fear, and Terrace of Endless Spring now respawn much more slowly.
  • Raid groups are no longer necessary to enter pre-Mists of Pandara raid dungeons. Enemies in these raids that previously required more than one player to defeat are now more easily dealt with by players battling alone.
  • The Statistics page now tracks and displays 10-player and 25-player raid boss kills separately.
  • Cooldown timers greater than 5 minutes will now reset between attempts on Challenge Mode dungeons.
  • Scenarios
    • New level 90 Scenarios have been added, including additional faction specific Scenarios:
      • Assault on Zan'Vess
      • Alliance
      • Lion's Landing
      • A Little Patience
    • Horde
      • Domination Point
      • Dagger in the Dark
  • Scenarios now include Dungeon Finder queue features, including leaders, backfill, vote to kick, and deserter debuffs. Roles are still not required.
     

PvP

  • The growing conflict between the Horde and the Alliance has spilled across the face of Azeroth: level 90 players can now queue for Wintergrasp and Tol Barad via the PvP tab to battle one another in these epic conflicts.
  • Arena matches now have a 25 minute time limit (was 45 minutes).
  • Rated Battlegrounds now share the same spell restrictions as Arenas.
     

Professions

  • Cooking
    • A cooking profession bag has been added, and can be purchased with Ironpaw Tokens from Nam Ironpaw.
  • Mining
    • All mineral nodes will now despawn one minute after they are mined, even if items remain in them.
       

UI

  • Justice, Valor, Honor and Conquest Point quartermasters are now signified by new minimap icons.
  • A new banner will appear when a player is subjected to an effect that causes them to lose control of their character. The effect that caused the loss of control and remaining duration will be displayed. Configuration options are available in the “Combat” section of the “Interface Options" menu.
  • A search bar has been added to the mount section of the Mount and Pet Journal.
  • The Mount and Pet Journal remembers which tab you were last using.
     

Bug Fixes

  • Swooping Plainshawks no longer use abilities from the Bird of Prey Hunter pet family.
  • Fixed an issue that could cause crops to fail to appear when players entered Sunsong Ranch while several hundred yards up in the air.
  • Players who have learned the Terrible Turnip pet can now continue to find Ominous Seeds when harvesting Cooking Ingredient crops.
  • Classes
    • The responsiveness of many abilities and effects has been improved, including: Renewing Mist, Halo, Rogue Poisons, Revealing Strike, Rime, Killing Machine, Maelstrom Weapon, Sudden Doom, Ultimatum, Scent of Blood, Crimson Scourge, and Sudden Death.
    • The following spells now display less intense visual effects for other players: Hellfire, Death and Decay, Hurricane, Astral Storm, and Explosive Trap.
    • Earthquake's sound effect is now quieter.
    • All spells that cause Forebearance can no longer be applied simultaneously.
    • Hunters
    • The snare provided by Ice Trap is now more responsive when enemies enter or leave the area of effect, and its effective area more closely matches the visual effect.
    • Lock and Load will now activate correctly when Ice Trap is triggered by an immune target, as long as a susceptible target is within the area of effect.
    • Fixed several issues involving Trap Mastery, Entrapment, Glyph of Black ice, and Glyph of Ice Trap.
    • The Growl pet ability will no longer cause diminishing returns against bosses that are immune to its effect.
    • Glyph of Black Ice now correctly benefits from the increased duration provided by Trap Mastery.
    • Glyph of Ice Trap now causes the visual effect of Ice Trap to match the increased area of effect provided by the glyph.
  • Mages
    • Fixed an issue with Glyph of Icy Veins that could prevent all three bolts from firing.
    • Fixed an issue with Glyph of Icy Veins that could prevent the affected abilities from doing the correct damage.
  • Warlocks
    • The Felguard and Wrathguard pet ability, Threatening Presence, will no longer be auto-cast by default.
    • Pandemic no longer smooths the damage when extending dots with different amounts of spellpower.
  • Warriors
    • Execute damage with high amounts of Vengeance is now capped at the Warrior's maximum health to prevent it from reaching excessive numbers.
  • Professions
    • Banquet of the Steamer and Great Banquet of the Steamer now correctly provide Intellect to damage based casting classes. Healers will continue to gain Spirit from these foods.

(source)

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now
Sign in to follow this  
Followers 0

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • WOD Alpha Patch Notes
      By Krushinator
      Yes this is a direct copy and paste from battle.net, all credit to Blizzard for the contents, blah blah blah.
       
      In our efforts to reduce cooldown stacking across the game, we chose to remove the damage increase from Tricks of the Trade. And second, we decided to loosen the weapon requirements on Assassination. It's important to note that we still intend for daggers to be the optimal choice for Assassination Rogues, but this change will help Rogues who want to try out Assassination but don't have two daggers.   - Tricks of the Trade now has no energy cost and no longer increases damage caused by the target by 15%. - Assassin’s Resolve no longer requires daggers to function. - Dispatch can now be used with fist weapons or one-handed swords, dealing 331% weapon damage (instead of 480%) when used with those weapons instead of a dagger. - Mutilate can now be used with fist weapons or one-handed swords, dealing 137% weapon damage (instead of 200%) when used with those weapons instead of a dagger. - Sinister Strike now deals 188% weapon damage when used with a dagger (instead of 130%).   Bandit's Guile is an interesting mechanic that is important to Combat gameplay, but wasn't working out quite as well as we think that it could. In particular, there's basically no way to adjust when you're going to be in Deep Insight, other than stopping your rotation (and thus wasting energy, combo points, temporary effects, cooldown time, etc.). So, we're making an adjustment to Revealing Strike and Bandit's Guile. The intention here is that you can use Revealing Strike in place of Sinister Strike when you want to delay Deep Insight (such as to line it up with a specific upcoming fight mechanic), and have little lost damage besides the overall Deep Insight uptime. We don't expect this nuanced rotation adjustment to be used by all Combat Rogues, but having a little more control over the pace of your rotation will be useful to some.   - Revealing Strike now deals 20% more damage, but no longer advances Bandit's Guile.   Among some other changes to Rogue AoE damage, we wanted to make sure that Fan of Knives benefitted from Seal Fate.   - Seal Fate now also grants a combo point for area attacks that critically strike the Rogue's primary target.   Honor Among Thieves is an extremely powerful ability, but has the downside that it adds significant disparity between character power while soloing and while in a group. We made this change to bring up the soloing Subtlety Rogue, without having a significant impact on their performance while in a group.   - Honor Among Thieves can now also be triggered by critical hits from the Rogue's melee Auto Attacks.   A couple of Rogue abilities do periodic damage, but don't have an intended alternative if that periodic is already on the target. We made these abilities roll remaining damage from their previous effect into the new effect, so that it's still ideal to use them again in these cases.   - Crimson Tempest's periodic damage now has rolling periodic behavior, meaning that remaining damage from the previous application is added into the newly-applied periodic-damage effect. - Hemorrhage's periodic damage now has rolling periodic behavior, meaning that remaining damage from the previous application is added into the newly-applied periodic-damage effect.   Subterfuge has proved too powerful, and frustrating to play against in PvP, so we decided to reduce its defensive capabilities, while preserving its offensive power. We changed the Subterfuge period to allow the use of stealth abilities without actually stealthing you, similar to Shadow Dance.   - Subterfuge now allows you to use abilities that require stealth for 3 sec after leaving Stealth, instead of actually staying stealthed for 3 sec.     Reminder : These are Alpha notes, and will most definitely change over time. Still, post your thoughts, I'll post mine in a reply.
    • BlizzCon 2013 Tournament Decks
      By Damien
      Blizzard has released the decks used by players during the Hearthstone tournament at BlizzCon 2013 and we added them to our Hearthstone menu.
      The Innkeeper’s Invitational at BlizzCon was a huge success! Many Hearthstone fans watched the action at home via Twitch.tv and BlizzCon.com, and a full venue of excited attendees viewed every carefully calculated move in the Invitational live as the action unfolded on stage. The inn-vitees dueled it out over two days of card-slinging until there was a single player left standing that was crowned Grandmaster of the Hearth!
      Today, we feature all of the Inn-vitees’ decks featured in the Invitational in detail, along with a spoiler of the winner of the Invitational at the bottom of this blog. If you’re waiting to find out the winner for yourself and to watch videos of the first matches that were not featured via Twitch.tv/wow or BlizzCon.com, we are planning on having them up and available to the public for viewing soon.
      Onto the Inn-vitees decklists!
      Husky’s Decklists
      Hunter - Beastkrieg (HearthHead - HearthPwn) Warlock - Hot Stuff (HearthHead - HearthPwn) Warrior - chARRRRRRRge (HearthHead - HearthPwn) Kripparrian’s Decklists
      Mage - Turn Eight (HearthHead - HearthPwn) Priest - Control The Drakes (HearthHead - HearthPwn) Paladin - Cixah's Miniatures (HearthHead - HearthPwn) Hafu’s Decklists
      Mage - To The Fire (HearthHead - HearthPwn) Shaman - The Insomniac's Last Resort (HearthHead - HearthPwn) Paladin - Bubble Hearth or Bust (HearthHead - HearthPwn) Artosis’ Decklists
      Paladin - I Let the Dark In (HearthHead - HearthPwn) Warrior - ek0p Warrior (HearthHead - HearthPwn) Priest - The Artosis Curse (HearthHead - HearthPwn) Noxious’ Decklists
      Mage - Refrigerator (HearthHead - HearthPwn) Paladin - Son of Athene (HearthHead - HearthPwn) Shaman - Thrallalawl (HearthHead - HearthPwn) Trump’s Decklists
      Mage - Add Fuel (HearthHead - HearthPwn) Druid - Hipster Mage (HearthHead - HearthPwn) Priest - What's Yours Is Mine (HearthHead - HearthPwn) Reckful’s Decklists
      Priest - The Indecisive Priest (HearthHead - HearthPwn) Paladin - No Tirion (HearthHead - HearthPwn) Mage - Realz the Mastermind (HearthHead - HearthPwn) Day[9]’s Decklists
      Paladin - DIVINE FEELS (HearthHead - HearthPwn) Druid - GLACIERPAW (HearthHead - HearthPwn) Shaman - POWER OVERLOADING (HearthHead - HearthPwn) Results
      SPOILERS AHEAD!
      Congratulations to our Grandmaster of the Hearth, Artosis, on winning the Innkeeper’s Invitational at BlizzCon! If you missed out on any of the action in the semi-finals and finals, those matches are available for your viewing pleasure free at Twitch.tv/wow or BlizzCon.com. 
      (source)
    • Hearthstone Guides on Icy Veins
      By Damien
      With Hearthstone's Closed Beta going strong, and Open Beta on the horizon, we have started our coverage of the game with a series of guides.

      We have written an introduction to Hearthstone, which is addressed to those who have not yet tried the game but are curious to know what it is about, and if, perhaps, it might be of interest to them.

      Delving deeper, we have written a comprehensive explanation of all the Hearthstone mechanics and interactions, which is to serve as a reference point for many of our future guides.

      We have written a Hearthstone beginner guide, the purpose of which is to give new Hearthstone players some guidance in the early stages of building their accounts.

      Because the terminology of Hearthstone (and card games in general) can be confusing to the uninitiated, we have put together a glossary of common Hearthstone terms, which we plan on expanding in the future, as the need arises.

      We have also written several gameplay guides, mostly aimed at familiarising newer players with certain important concepts of Hearthstone matches: Card advantage, Hunter secrets, Mage secrets, and Paladin secrets.

      For players heading into the Arena, we have written an Arena starter guide, which we hope will alleviate many problems new Arena participants generally face.

      Finally, we have listed a competitive deck comprised only of Basic cards for each of the 9 classes, which we hope will be especially useful for players who have yet to invest money into Hearthstone, and whose card collections are very poor as a result.

      As Hearthstone's Open Beta (and launch) draws nearer, we will be enriching our guide collection. Our hope is to have full coverage of all aspects of the game by the time it is released.

      As usual, your feedback and comments on our guides are always welcome!
    • Extra Life - All-day Gaming Charity!
      By Zagam
      Friends, Family, and Gamers!

      Our team is on a mission to save kids through video games, and we need your help.

      Each of us has chosen our local Children's Miracle Network Hospital where thousands of children are treated each year, regardless of their family's ability to pay. These kids are facing scary stuff like cancer, cystic fibrosis, and injuries from accidents to name just a few.

      On November 2nd, 2013, we'll be part of a huge international celebration of the social impact of gamers with Extra Life and it's our sincere hope that you'll find it in your heart to support us with a monthly pledge or one-time gift that will go directly to that team member's chosen hospital.

      Your donation is tax-deductible and ALL PROCEEDS go to help kids.

      Last year, Extra Life raised more than 2 million dollars to save kids, but in 2013 our goals, just like the needs of the kids we serve, are much, much higher.

      We can't do this without your help. Donating online is safe and easy! To make an online donation please click a participant's name and then click the "Support This Participant" button on this page.

      This year is the first year I am participating in the event, but I can't do it alone! Help me and Icy-Veins raise money for these kids by doing something you already love...playing video games!

      Link to website: http://www.extra-life.org/index.cfm?
      Link to my team: http://www.extra-life.org/index.cfm?fuseaction=donorDrive.team&teamID=13415
      Link to OpenRaid Events: http://openraid.us/events/view/138450
    • Patch 5.4 Hotfixes: October 16-23
      By Damien
      Here you'll find a list of hotfixes that address various issues related to the recently released World of Warcraft patch 5.4: Siege of Orgrimmar. Hotfixes are updates we make on our end without requiring you to download a new patch. Some of the hotfixes below take effect the moment they were implemented, while others may require your realm to be restarted to go into effect. Please keep in mind that some issues cannot be addressed without a client-side patch update. We will continue to update this list as additional hotfixes are applied.
      Patch Information
      Siege of Orgrimmar: Feature Overview 5.4 Patch Notes 5.4 Known Issues Technical Support & Troubleshooting   Classes
      Death Knight General Reduced Death Strike's healing by 50% for Blood Death Knights in Arenas. Druid Talents The Dream of Cenarius effect is now removed when the Druid switches talents. Mage Class Armor Resolved an issue that could cause the Tier-16 2-piece set bonus Frozen Thoughts to be consumed without effect. Tier-15 4-piece set bonus now increases the effects of Arcane Charges by 5% per stack (down from 20% per stack). Monk General Tigereye Brew and Mana Tea gains from Chi Brew now correctly benefit from Mastery: Bottled Fury and Brewing: Mana Tea. Priest Holy Mastery: Echo of Light's healing has been increased by 4%. Warlock General Damage from Soul Link should no longer incorrectly activate the Voidlord's Void Shield effect. Talents Archimonde's Darkness' effect should now be correctly removed when the Warlock switches talents or glyphs. Raids, Dungeons, and Scenarios
      The number of guild members needed to be considered a guild Group in Flexible difficulty has been reduced. Previously, the number of guild members required in Flexible difficulty didn’t account for the scaling group size. It now requires 80% of the current group size, rounded down. Siege of Orgrimmar Norushen The number of Look Within orbs spawned by Norushen in Flexible difficulty will now round up instead of down, so that the ratio of orbs to players is never worse than on Normal difficulty. Galakras Reduced the health of ranking officials and foot soldiers in Phase 1 of the encounter on 10-player Normal difficulty. The portal leading back to the Vault of Y'Shaarj can no longer be used while in combat. Kor'kron Dark Shaman Ashen Wall, Toxic Storm, Toxic Mist, Foul Stream, and Foul Geyser now deal less damage on Raid Finder difficulty. Spoils of Pandaria Reduced the health of most of the creatures during the Spoils of Pandaria encounter on Raid Finder difficulty. Having multiple players start the encounter should no longer incorrectly cause the timer to count down rapidly. Thok the Bloodthirsty Captive Cave Bats on Raid Finder difficulty will no longer incorrectly drop Normal difficulty loot. Garrosh Hellscream Garrosh Hellscream should now use his abilities more predictably when starting Stage Three: MY WORLD. Hellscream's Warsong now grants a 75% increase to Physical damage dealt and health (down from 125%) on Raid Finder difficulty. Touch of Y'Shaarj now has a 4-second cast time for players (up from 3 seconds) on Raid Finder difficulty. Reduced the health of Minions of Y'shaarj on Raid Finder difficulty. [Requires a realm restart.] Kor'kron Reapers now deal less damage on Raid Finder difficulty. [Requires a realm restart.] Minion of Y'Shaarj's Empowering Corruption now heals for 15% of health (down from 30%) and increases damage dealt by 20% (down from 50%) on Raid Finder difficulty. [Requires a realm restart.] Harbinger of Y'Shaarj's Y'Shaarj Touched now heals for 2% of health per second (down from 5%) and increases damage dealt by 20% (down from 50%) on Raid Finder difficulty.
        Mogu'shan Vaults Resolved an issue that prevented players from completing the Straight Six achievement. Battlegrounds and Arenas
      [Requires a realm restart.] Silvershard Mines: The eastern mine cart now doesn't spawn in until shortly after the gates open. Arenas [Requires a realm restart.] The Crowd Chose You has been removed and replaced with a debuff called Dampening. [Requires a realm restart.] For Arena matches that last more than 10 minutes, all players in the Arena will begin to receive Dampening. Dampening is a stacking debuff applied to all players in the Arena every 10 seconds. Each stack of Dampening reduces all healing and damage absorption by 1%. If neither team has won after 20 minutes, the Arena match will end in a draw. Necrotic Strike's healing absorption is not affected by Dampening. Players who pick up a Shadow Sight orb will be unable to stealth for the duration of the effect.   Quests
      Timeless Treasures: Weekly treasure chests on the Timeless Isle can now grant credit towards completing this quest. Professions
      Cooking Noodle cart chefs will now receive a well-fed buff while serving other players bowls of noodle soup. Items
      Nazgrim's Burnished Insignia's should no longer be incorrectly activating from actions that aren't helpful spells. Ticking Ebon Detonator's should no longer be incorrectly activating from actions that aren't attacks.   Protection Paladins are now eligible to receive the following items with via personal loot (Raid Finder and Flexible difficulty) and bonus rolls (all difficulty modes). Siege of Orgrimmar: Bubble-Burst Bracers, Corruption-Rotted Gauntlets, Darkfallen Shoulderplates, Demolisher's Reinforced Belt, Legplates of Unthinking Strife, Poisonbinder Girth, and Thranok's Shattering Helm. Ordos: Magdalena's Murderous Crown, Partik's Purified Legplates, Remnar's Ruinous Girdle, Rossi's Rosin-Soaked Shoulderplates, and Vanguard's Burly Bracers.   (source)