Jump to content
FORUMS
Sign in to follow this  
Damien

Hearthstone Warlock Mech Zoo

Recommended Posts

Guest scarso

Guys I put Jeeves for a piloted shredder, you have no idea how good it is

Share this post


Link to post
Share on other sites
Guest Shirox

any idea how to beat priest with this deck? i'm struggling against cabal / auchenai circle combo etc.

 

is there any strategy?

Share this post


Link to post
Share on other sites

Priest is just a rough matchup for Zoo, always has been. If they get a good draw, there's not much you can do about it, but that's the nature of Hearthstone, every deck has its bad matchups.

Share this post


Link to post
Share on other sites
Guest Guest

this deck is really horrible. most other decks can just out trade you

Share this post


Link to post
Share on other sites
Guest Karkayu

Guys I put Jeeves for a piloted shredder, you have no idea how good it is

 

I'm tempted of doing this but not sure if changing it for an argus

Share this post


Link to post
Share on other sites

this deck is really horrible. most other decks can just out trade you

 

This is just objectively untrue, weird statement to make about one of the best trading decks in the game. That's the entire power of Zoo, and has been since the archetype first appeared.

Share this post


Link to post
Share on other sites
Guest Lobster

I really like this deck. I removed the spider tank for dr. Boom, improved my matchups against control, who managed to stay alive till move 7.

Share this post


Link to post
Share on other sites
Guest Dori

Why my comments are not showing up ?!?!?!?!?!

Share this post


Link to post
Share on other sites

Why my comments are not showing up ?!?!?!?!?!

Guest comments have to be approved by a moderator, before they show up.

If it violated any forum rules then it didn't get approved probably. If you send me a Private Message we can look into this deeper.

Share this post


Link to post
Share on other sites

I really like this deck. I removed the spider tank for dr. Boom, improved my matchups against control, who managed to stay alive till move 7.

Seems fine.

Share this post


Link to post
Share on other sites

I put a mech yeti in place of one of the doomguards. I kept on getting both doomguards in my hand since I would wait to play them. Is there a better card to swap in besides a mech yeti?

Share this post


Link to post
Share on other sites
Guest Guest

Hi, thank you very much for this deck, I'm learning to use and like it so far. I have an enchance-o mecano, is it a good idea to replace a piloted shredder or a defender of argus by it ? which one ?

Share this post


Link to post
Share on other sites

Hi, thank you very much for this deck, I'm learning to use and like it so far. I have an enchance-o mecano, is it a good idea to replace a piloted shredder or a defender of argus by it ? which one ?

I personally don't like it, it really only helps you win games where you're already ahead, and it can very dead if you draw it late with a weak board.

Share this post


Link to post
Share on other sites
Guest Alltidseiff

im having lots of problems with this deck.
im not sure i know how to play it properly....anyone care to help? tongue.png

Share this post


Link to post
Share on other sites
Guest reed

absolutely love this deck, curious to hear suggestions of card to swap for Loatheb? I don't have access to him.

Share this post


Link to post
Share on other sites

Good deck. It helped me get to level 11. Then I started to struggle. I did the swaps suggested in the end and I got to level 9. But so many druids at level 9! So many taunts and I have no other alternative but to bash through them. So many taunts! I rarely win against them. Bad match up or is there a way to handle them?

Edited by JustPlaying

Share this post


Link to post
Share on other sites

You should be extremely favoured against Druid, it's generally considered one of the best matchups for Zoo decks. You should be able to build a significant enough board that you can punch through their taunts using your buff cards, but it's hard to say exactly what you're doing wrong to prevent that without seeing you play. Maybe you're going face too much and not picking up good trades when you can? Maybe you're using your buffs just to push extra damage when you should be saving them to make good trades? Hard to say.

Share this post


Link to post
Share on other sites

Hmmm. I traded Kezan for the 4/3 silencer. I'm going back to Kezan. I've been making good trades. I've been using my buffs appropriately I think. Maybe I haven't been building a strong board presence with them? Have I been holding back? Weary of their spells? Thank you for your quick response. I'll try again.

Share this post


Link to post
Share on other sites

Thanks for the deck.

 

Played 100 games with this over past 7 days. Managed to get to rank 14. Had fun smile.png.

 

warrior    6/11       55%

paladin    2/9         22%

warlock   7/13       54%

rogue        4/8        50%

hunter      8 /21     38%

mage        13/20     65%

priest        5/7        71%

druid         4/9         44%

shaman     1/2         50%  

 

Total   50 /100      50%

Edited by Ace42

Share this post


Link to post
Share on other sites
Guest Colecumber

Do you think Cairne Bloodhoof would work well in this deck?

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By positiv2
      This thread is for comments about our Outlaw Rogue Leveling Guide.
    • By positiv2
      This thread is for comments about our Shadow Priest Leveling Guide.
    • By positiv2
      This thread is for comments about our Vengeance Demon Hunter Leveling Guide.
    • By positiv2
      This thread is for comments about our Holy Priest Leveling Guide.
    • By HSEnthusiast
      Today, we're recapping the four Shaman cards revealed by Gamespot. We also have some dev clarifications on how they work.
      If you missed our previous Warrior recap, you will find it here.

       
      What a way to kick things off; this card looks insane! The dream is that Drakuru takes out two of your opponent’s minions, resurrects them on your side, and survives combat somehow. You’re looking at a 5-for-1 exchange on board.
      In the more likely scenario that it doesn’t survive, that’s still a complete flip of the board state. Even if it’s trading into a single big minion on the opponent’s side, that’s still a 2-for-1, with that 1 on your side being a big tough-to-kill minion. The only worry is that there will sometimes be late-game scenarios where the 6/8 stat line won’t be enough to get you any resurrections, but I’m hopeful those are few and far between.
      Still, even if the Big Shaman archetype doesn’t catch on for Shaman, I expect this card, in particular, to find a home in Renathal Control Shaman lists. This card is doing much of the same work that Sylvanas and Insatiable Devourer are without having to run through the trouble of infusing first.

      Once again, another big expensive card and a solid showy effect to go along with it. Obvious deathrattle/reborn synergy, as well as good with big minions in general. At 10 cost, it will take up your entire mana pool for the turn, though there are things you can do to play around that as a shaman.
      We’ve gotten some clarification from the devs on the mechanics of this one:
      All the copies summoned die at the end of the effect trigger after having attacked. Unfortunately, it won’t be some corruption-style aura effect that a cheeky Showstopper effect can silence off. Your copies are made from your hand from left to right until no more board spaces are available. Beware that Colossals will summon their appendages and take up potential board space from your other copies. Windfury minions will only attack. Sorry Drakuru, no double freebies for you ? Minions that enter Dormant won’t attack, but they won’t die either! The interaction of getting free dormant minion copies on board is interesting, but is there enough to build a deck around? In standard, there is Gangplank, Slimescale, and Pelican Divers, but outside of From De Other Side “synergy,” they might not be worth it. In Wild, at the very least, there is meme potential with getting Magtheridion and The Darkness out with this and getting their battlecries to awaken both copies when you play them out the turn after.
      There’s obvious synergy with the other big cards revealed here, with Prescience loading up your hand with some beefy bois, getting get off reborn, lifesteal and deathrattle value, summon a minion from Overlord Drakuru.

      That’s a lot of keywords for a single card, but they work together to become the stuff of nightmares for any board-based aggro deck. Taunt and lifesteal make this a nightmare to trade into, and even with enough removal to clear the main body and the reborn one, the deathrattle effect still will hit for 3 twice and heal you for 6. So while the 3 attack won’t be anything to write home about, plopping this down will buy you a good deal of time. There’s also the possibility to make use of the leftover reborn 3/1 body to evolve into a 9 or 10 drop.

      This card will get you 2 Mana 2/3 Ghostly Apparitions with the Undead minion type, which can matter for cards like Unliving Champion, or Invincible, for instance. Suppose you trigger the secondary ability here both times. In that case, that’s a pretty sweet deal right there, advancing a Big Shaman win con in 2 ways: The taunt on the Ghostly Apparitions advances your gameplan of stalling the game out until you can stabilize on board enough to play the 5+ Mana minions you’ve tutored out of the deck.
      We’ve theory crafted 3 potential builds that can use this package of Shaman cards.
      First, consider diving head first into the Big Shaman theme, bringing in Vanndar Stormpike and forgoing all other sub-5 cost minions to get max value out of Prescience and From De Other Side. We’re also going to run with the evolve subtheme to take advantage of any leftover bodies that we might get from Stoneborn General, Overlord Drakuru, or Blighblood Berserkers. The departure of the Knights of the Frozen Throne set will make evolving 10 drops better again now that there are no more Snowfury Giants in the Evolve pool, and we get to re-roll for the generally better bodies from the 10 costs. We’re adding in some early-game removal to compensate for the lack of early drops so we can better survive the early game.
      Deck code / link: 
      AAECAaoICunQBMORBKeNBK/ZBNnsA/rsA4qSBfuRBYfUBKrZBArG+QOs7QS12QTgtQS22QTblATGzgTj9gOGoQX4oAUA
      Next, let’s try to use the standard Renathal Control Shaman archetype that’s doing rather well in the meta as a starting point. One safe idea is to look at slotting Overlord Drakuru and potentially Brightblood Berskerker and From De Other Side into this standard XL Renathal Control Shaman as ways of fighting back on board while getting your infuse cards stacked up.
      Deck code / link: 
      AAECAaoIFKjuA6bvA4b6A6SBBMORBMeyBOm2BOnQBJjUBLjZBJfvBKTvBNWyBODtBIqSBdWyBPuRBfSgBbzwBODtBArG+QPTgASVkgTblATgtQSWtwSywQTFzgS12QS22QQA
      We could instead also try and drop all the duplicates from the list and convert it into a Reno deck, as the deck was already playing a lot of one-offs. That gives us just enough room for one of each of these bad boys, which together with Reno will up the turnaround potential of the deck at the cost of a little bit of consistency. Doing so we can end up with this list:
      Deck code / link: 
      AECAaoICunQBMORBKeNBK/ZBNnsA/rsA4qSBfuRBYfUBKrZBArG+QOs7QS12QTgtQS22QTblATGzgTj9gOGoQX4oAUA
      Why not use both and make it a Reno-thal deck? Prescience and Windchill will try to compensate for the loss of card draw from droping one copy of Gorloc Ravager and Famished fool. We are adding in Convincing Disguise to have still enough evolve effects around. The idea of including Bracing Cold and Far Sight is to hopefully discount From De Other Side or the evolve cards so we make use of any leftover bodies in the same turn. Ozumat’s in here not just to get us up to 40 cards, but because it’s a near guaranteed board clear combo with From De Other side, if you manage your hand and board space just right, that leaves you with all its appendages afterward.
      Deck code / link: 
      AAECAaoIKKjuA6bvA6SBBMORBMeyBOm2BOnQBJjUBLjZBJfvBKTvBMb5A9OABJWSBNuUBNWyBOC1BJa3BLLBBMXOBMbOBLXZBLbZBODtBLzwBIb6A6/ZBPrsA/SgBcSsBNnsA4fUBIXUBLGwBJrUBLzOBIahBfigBYqSBfuRBQAA
       
×
×
  • Create New...