Jump to content
FORUMS
Sign in to follow this  
Ebolavirus

Comparing these NecroBlight Parses

Recommended Posts

First time poster here. I have been unholy since the start of WoD. Been using necrotic plague since it was introduced and came up with my own weak auras before i even started browsing DK forums.

 

This screenshot is a comparison between a friend of mine and I for a normal flamebender kazrah kill. He is ilvl 666 and I and 670 so we are fairly close, yet my damage is about 2.5 million more by the end of the encounter, AND i died near the end.

 

From what i gather, he is prioritizing festering strike to keep necrotic plague up at all costs. I on the other hand will only festering strike when i have frost and blood runes up. In doing so, my physical and shadow scourge strikes combine to make up about 21.3% of my dmg, with necrotic plague being right behind with 21.1% of my total dmg.

 

Are there any suggestions i can give him to help his damage? I want to be helpful when i approach him and not sound arrogant or anything negative.

 

my DPS(a) is 30,761 and his DPS(a) is 24,364

 

w2q7m.jpg

Share this post


Link to post
Share on other sites

You came to the right place friend :D

 

With necrotic plague its understandable to want to boost its duration as high as possible so it doesn't fall off. This is inherently not necessary. The first big thing is to take unholy blight as your tier 1 talent. When popping this at the start of the fight you will boost quickly to 15 stacks instead of waiting a minute or so for the stacks to build naturally.

 

From here you only want to use your first set of death runes to extend the duration and as you do, focus on using scourge strike. If your duration of necrotic drops to 15-20 seconds and unholy blight won't come off CD then you should use death runes on festering, but otherwise yes prioritize scourge pre execute phase. 

 

Now this mindset should follow you into the execute (soul reaper) phase. Once the baws is below 45% health you want to prioritize soul reaper casts above all else.  You can see in your own logs soul reaper (with the ticks included) is about 11% of your dps but is below 6 for your friend. The same rules apply. Only use frost and blood runes on festering strike unless necrotic is going to fall off with unholy still on CD.

 

Now, just another thing is, if unholy blight is coming off CD soon and you have death runes, just go ahead and burn them on scourge strike. Let necrotic fall off and then pop unholy to rebuild your stacks. The best way to do this is pop unholy 1 second before necrotic falls off. This lets you keep 100% up time on the diseases.

 

Soooo tl;dr you want to do the minimum to keep up necrotic while focusing on the rest of your rotation. Just focusing on necrotic alone yields subpar dps.

  • Like 1

Share this post


Link to post
Share on other sites

What I see from the logs:

-Way to many Festering strikes, I'm guessing he is using it w/e available death rune or not instead of only using it on when a frost/blood rune combo is ready or NP is below 10-15 seconds.

-Very low SS, about 50 less then you, Related to using FeS to much 117 vs 80

-at least 20 less DC then you

Share this post


Link to post
Share on other sites

Yeah what everyone else said... but the one thing your buddy did that you didn't that would up your dps is blood boil to spread NP every time the wolves spawn.  You didn't do it at all.  Do that and it'll ratchet you up a bit.  ;-)

Edited by Immortal

Share this post


Link to post
Share on other sites

Yeah what everyone else said... but the one thing your buddy did that you didn't that would up your dps is blood boil to spread NP every time the wolves spawn.  You didn't do it at all.  Do that and it'll ratchet you up a bit.  ;-)

 

You don't need blood boil to spread necrotic, it happens automatically :D

Share this post


Link to post
Share on other sites

You don't need blood boil to spread necrotic, it happens automatically biggrin.png

 

Question for you Demon if you don't mind. If Necrotic spreads automatically to all enemies within 8 yards, but blood boil spreads to 15 yards, is it smarter to blood boil if you feel like adds are out of range of the 8? 

 

As an example, on Beastlord when the adds come out, we often have the boss separated from the adds just a bit so both tanks don't take rend and tear.  Sometimes the positioning puts this outside of 8 yards but within the 15 yards, so its better to blood boil there right? I also think it would help hit more spears, but just want to make sure that using that blood boil rune isn't actually negatively impacting dps. 

Share this post


Link to post
Share on other sites

Question for you Demon if you don't mind. If Necrotic spreads automatically to all enemies within 8 yards, but blood boil spreads to 15 yards, is it smarter to blood boil if you feel like adds are out of range of the 8? 

 

As an example, on Beastlord when the adds come out, we often have the boss separated from the adds just a bit so both tanks don't take rend and tear.  Sometimes the positioning puts this outside of 8 yards but within the 15 yards, so its better to blood boil there right? I also think it would help hit more spears, but just want to make sure that using that blood boil rune isn't actually negatively impacting dps. 

 

Its depends on the situation. We must realize in raids often proper mechanic following can be more valuable then just raw nuking boss. For your situation described one or two blood boils isn't going to kill your dps. You have many other options too. You can tranquil grasp one add to the boss and it'll return to the tank bringing diseases. You could gorefiends grasp everyone together to spread diseases and again tanks regain aggro. There is a number of ways to do it biggrin.png

 

One of the big things is don't be so focused on perfect dps you neglect raid mechanics. I was in a group with black rock gear that couldn't down normal brackenspore because they were too focused on dps and padding meters. Trying to maximize your output is great but you also need to be paying attention to the raid itself. There is a huge focus on the board about perfect simmed dps but if you aren't following mechanics you'll be kicked in a heartbeat. 

 

So, tl;dr. If you feel you need to spread diseases further in a situation, go ahead and blood boil biggrin.png However, if you have closely packed adds or trash, you can spend the rune otherwise and have a higher dps output. 

  • Like 1

Share this post


Link to post
Share on other sites

That bug is no more, already fixed.

On PTR yes, on live, no - so we will have to wait for 6.1 to be released.

Edited by VRDRF

Share this post


Link to post
Share on other sites

Can someone please explain what exactly is the BB bug? I read somewhere that when you use BB, Necrotic Plague misses a tick. Does that happen with every BB cast, or just on the first one? 

Also, is this bug happening only on NP or on the normal diseases as well?

Share this post


Link to post
Share on other sites

I believe spreading NP in Beastlord and Flamebender fights are two different stories. By default, NP spreads to one more target every time it ticks ( =deals damage).

 

On Flamebender there are only 3 relevant targets at a time at most; boss + 2 dogs, or boss + Aknor. As melee you will probably be standing close to the big dog which happens to be tanked in Flamebender's proximity. The first jump will happen more or less immediatelly. DPS on the small dog is usually not your concern, that one is a job for your ranged team. When the dogs switch, the first jump will again happen immediatelly, because there is only 1 target available.

 

On Beastlord you need to damage multiple short-lived targets at once: the pack and spears. Thanks to the number of targets spreading NP is exponential (in the ideal case), but BB will get the job done instantly. Especially since the spears tend to be spread around the room, you cannot just rely on the natural spreading. I even recommend the BB glyph for this.

  • Like 1

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Staff
      Dragonflight Season 4 is upon us and here's a handy visual gearing guide by Reddit user gandalin1306 to help you get started!
      If you're curious about the upgrade tracks for season 4 and the crests required for upgrades, look no further. Here’s a detailed visual guide created by Reddit user gandalin1306.
      Update: gandalin1306 updated the gearing guide, adding Whelpling Crest drops to Heroic dungeons. The image below has been updated.

      Source: Reddit
    • By Staff
      We've already talked about and taken a first look at the Delve-specific mount coming in the War Within, but now it's time to check out all of its customization options! 
      LeystTV has delved into the mount and shown off all the options, from the different colors to nose, wing, thruster, and top customizations, with glider, blimp, helicopter looks and more! There's even different versions of Horde and Alliance decals to choose from! 

      And these may not even be all the options present at launch, not to mention new ones Blizzard might add with later patches, making this one of the cooler mounts in the game.
    • By Starym
      We have a Crest switch fix and weekly maximum increase, as well as a quest fix in retail, the big class tuning pass for Season of Discovery, and more in today's hotfixes.
      April 23 (Source)
      Items
      Season 3 (Dreaming) crests are now correctly removed from players' currency tabs. Players have received a small amount of gold for their unused Dreaming Crests. Players can now earn up to 120 crests of each type per week in Dragonflight Season 4 (was a maximum of 90 per week in Season 3). This will allow for up to 8 upgrades per week, per crest type (was 6 in Season 3). Developers' notes: For players who don't reach their maximum crest earnings in a given week, we've implemented the increasing-seasonal-cap system from previous seasons. Please note that this increase is likely applicable to Season 4 only. We expect the weekly maximum to return to 90 for The War Within Season One. Quests
      Resolved an issue where abandoning the quest "Something Worth Celebrating" could make it unavailable. Cataclysm Classic
      The dates for Children’s Week have been adjusted so that the holiday begins and ends three days later than previously scheduled. Season of Discovery
      Players who have completed the quest "Warranty Claim" but have misplaced their Pristine G-7 C.O.R.E. Processor before handing in the quest "Salvaging the Salvagematic" may now speak with the Lost and Found vendor Rix Xizzix in Booty Bay to recover the misplaced quest item. Fixed a Sunken Temple issue where the Atal'ai Defenders encounter would not reset properly. Druid The Natural Weapons talents now increases all damage done by druids in Season of Discovery, instead of just physical damage. The Gale Winds rune now reduces the mana cost of Hurricane by 60%. Swiftmend no longer consumes a Rejuvenation or Regrowth effect on the target when used. Developers’ notes: Please note that it does still require Rejuvenation or Regrowth to be on the target to be used. Hunter Rapid Killing now reduces the cooldown of Rapid Fire by 80% (was a reduction of 2 minutes). Chimera Shot weapon damage percent increased to 135% (was 120%). Explosive Shot base damage before attack power increased by 50%. Sniper Training has an additional new effect: while Sniper Training is at 5 stacks, Aimed Shot is instant. Serpent Spread now causes Multi-shot to apply Serpent Sting to its targets for 12 seconds (was 6 seconds). Steady Shot now deals 100% weapon damage (was 75%). Developers’ notes: There are more adjustments coming for Hunters. In general, we intend to improve the ranged playstyle and diminish the melee playstyle so that the two become more equivalent. Paladin Seal of Righteousness damage can now be critical hits. Sacred Shield’s duration is extended to 60 seconds (was 30 seconds). Crusader Strike has now gained an additional effect: Crusader strike now refreshes all judgement effects active on the target to a 30 second remaining duration. Seal of Martyrdom can now “twist” with other seals, including Seal of Command. Developers’ notes: Seal twisting was an interesting emergent effect that became popular during the original Burning Crusade, that utilized the slower server messaging system used in early versions of WoW to slightly extend the duration of the paladin’s active seal for a short time whenever a second seal was cast. This effectively allowed paladins to momentarily gain the benefit of two seals at once if they timed the application of a new seal to line up perfectly just before their weapon swing. We recreated this playstyle in Burning Crusade Classic and since then it’s been a popular request in other versions of original WoW, including Season of Discovery. As the game matures and we continue to listen to player feedback however, we recognize that for some, this is part of the charm and uniqueness of playing a paladin during those early eras of WoW’s history. We consider this change to be experimental and we will watch the performance and behavior of Retribution closely after this change. Priest Shadowform now increases all shadow damage done by 25% (was 15%). Rogue Saber Slash bleed now stacks up to 5 times. Saber Slash bleed now also increases the impact damage done by Sinister Strike and Saber Slash by 15% per stack for the rogue who applied the bleed. Saber Slash bleed now deals 3% of the rogue’s Attack Power in damage per tick (was 5%). Shaman Mental Dexterity now only triggers from dealing damage with Stormstrike and Lava Lash, and it now lasts 30 seconds (was 10 seconds). Burn now increases Flame Shock Damage by 100% and flame shock DoT duration by 6 seconds, and causes Flame Shock to strike up to 5 targets (was 3 targets). Developers’ notes: We’ve received a lot of feedback about the overall usability of mental dexterity, particularly for Elemental Shamans. This ability was not intended to be used by elemental, so the adjustments we’ve made are to help ensure its usage is a bit more enhancement-centric. To compensate, we’ve increased the output and usability of the Burn rune, with a slight quality-of-life improvement in the form of a Flame Shock duration increase which allows two Lava Burst casts to be used within a single Flame Shock duration.
    • By Staff
      Blizzard announced they will be increasing the maximum number of characters per account in the Dark Heart patch! 
      Max Characters (Source)
      With the Dark Heart patch, we will increase the maximum number of characters that can be created on a WoW account from 60 to 65.
      Have fun!
    • By Staff
      Blizzard have announced that Season 4 will see an increased number of maximum Crests acquired each week, and also have the increased cap system for players that don't reach the maximum each week.
      Crests (Source)
      Players can now earn up to 120 crests of each type per week in Dragonflight Season 4. This was a maximum of 90 per week in Season 3. The increase will allow for up to 8 upgrades per week, per crest type.
      For players who don’t reach their maximum crest earnings in a given week, we’ve implemented the increasing-seasonal-cap system from previous seasons.
      Please note that this increase is likely applicable to Season 4 only. We expect the weekly maximum to return to 90 for The War Within Season One.
×
×
  • Create New...