This thread is for comments about our Brawler's Guild - Blat guide. Make sure to post if you have some class advice to share!
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Topic Details
Brawler's Guild - Blat (12 replies to this topic)
Started by Damien, Nov 30 2012 05:32 PM
comments brawlers guild
#2
Posted 08 December 2012 - 11:10 PM
The guide has been released, so I updated the first post of this thread to add the link to the guide.
#3
Posted 09 December 2012 - 11:27 AM
As a mele class you will want to get as much DPS put out in the begining as possible. After you get 3 or 4 of the "split offs" you will want to kite Blat around by walking backwards to help minimize your damage taken. On my Arms warrior I just popped sweeping strikes and Bladestorm after a few splits and then used a potion when I started to drop low.
#4
Posted 14 December 2012 - 09:52 AM
Paladin Strategy:
Use your burst early, right after you get inquisition up + 3 HP
Stun him as you do so. This will ensure minimized damage.
When the first round of copies appear, use blind. This gives you an extra few moments to ice him down. Bubble toward the end of the blind.
After this it's just about one length down the arena of kiting and using judgement/exorcism/hammer.
(Keep sacred Shield up the entire time, though as this will mitigate around half of the damage from the original blat)
-Cazgem - US Darkspear
Use your burst early, right after you get inquisition up + 3 HP
Stun him as you do so. This will ensure minimized damage.
When the first round of copies appear, use blind. This gives you an extra few moments to ice him down. Bubble toward the end of the blind.
After this it's just about one length down the arena of kiting and using judgement/exorcism/hammer.
(Keep sacred Shield up the entire time, though as this will mitigate around half of the damage from the original blat)
-Cazgem - US Darkspear
#5
Posted 16 December 2012 - 07:07 PM
Like most of the bosses up to this point space is key. I used psychic scream on cd for this fight to get space from all the blobs. Make sure you don't AOE as it is not important to damage the other blobs. Keep up your DOTS and keep moving. pretty easy fight I have glyphed so that my renew and pom don't knock me out of shadow. have fun
#6
Posted 17 December 2012 - 01:22 AM
Retribution Paladin
I recommend a build of 213223. Most of the talent options can be interchanged but this is my preferred method and makes good use of the burst that Rets have available. Remember that with a 2 minute enrage timer the T14 4 set bonus will not help, so if you have other pieces that are superior itemization use them instead. The 2 set bonus is still beneficial if you have it. As is the case with most fights in the brawlers guild you will be attacking the boss from the front a majority of the time which means being hit capped and expertise capped (up to the hard cap) is the best way to improve DPS. Use Sacred Shield before the boss spawns to get the shield rolling and also make sure to use Hammer of the Righteous to keep up the Weakened Blows effect. I like Glyph of Divine Protection and Glyph of Templar's Verdict for the damage mitigation and Glyph of Avenging Wrath for the heal. I do not pre-pot on this fight as he should be dead before a minute anyhow and it is more efficient to pot at the same time that you use Avenging Wrath and Guardian of Ancient Kings.
I recommend a build of 213223. Most of the talent options can be interchanged but this is my preferred method and makes good use of the burst that Rets have available. Remember that with a 2 minute enrage timer the T14 4 set bonus will not help, so if you have other pieces that are superior itemization use them instead. The 2 set bonus is still beneficial if you have it. As is the case with most fights in the brawlers guild you will be attacking the boss from the front a majority of the time which means being hit capped and expertise capped (up to the hard cap) is the best way to improve DPS. Use Sacred Shield before the boss spawns to get the shield rolling and also make sure to use Hammer of the Righteous to keep up the Weakened Blows effect. I like Glyph of Divine Protection and Glyph of Templar's Verdict for the damage mitigation and Glyph of Avenging Wrath for the heal. I do not pre-pot on this fight as he should be dead before a minute anyhow and it is more efficient to pot at the same time that you use Avenging Wrath and Guardian of Ancient Kings.
#7
Posted 15 January 2013 - 02:27 AM
Boomkin:
For me the key is to keep your DoTs on Blat as well as Starfall whenever available. Start strong, when the first Starfall ends I used Cellestial Allignement to restart it and it also helps you apllying your DoTs. I have to mention that I have a talent point on Typhoon which helped me to keep the other blobs away from me and while moving I applied rejuvenation to regain some health.
Uruguayan - EU Colinas Pardas
For me the key is to keep your DoTs on Blat as well as Starfall whenever available. Start strong, when the first Starfall ends I used Cellestial Allignement to restart it and it also helps you apllying your DoTs. I have to mention that I have a talent point on Typhoon which helped me to keep the other blobs away from me and while moving I applied rejuvenation to regain some health.
Uruguayan - EU Colinas Pardas
#8
Posted 25 January 2013 - 07:00 PM
Just did this fight as a frost death knight.
When it starts, immediately popped pillar and army and threw DoTs. Continued to backpedal and hit with oblit / frost strike. When he stopped, I'd spam howling blast on him until he caught up, then continue with oblit and frost strike, managed to kill him with about 30 seconds to spare.
When it starts, immediately popped pillar and army and threw DoTs. Continued to backpedal and hit with oblit / frost strike. When he stopped, I'd spam howling blast on him until he caught up, then continue with oblit and frost strike, managed to kill him with about 30 seconds to spare.
#9
Posted 30 January 2013 - 10:00 AM
Thank you guys for all your comments. I have updated the guide to include all the strategies you presented
#10
Posted 31 January 2013 - 08:00 PM
Warrior method:
General tactics (All fights):
Ideally you are wanting the Second Wind talent, along with Avatar, as it has the highest overall damage boost. (There are some fights where Bloodbath is better - But it will be stated further into this post on the "Fight-Specific Tactics" part).
You should also be making sure to, of course, have Mass Spell Reflection (As the other two Tier 5 talents can't affect you), and at least two Potion of Brawler's Might per fight.
Pre-potting with Potion of Brawler's Might is the best idea (Hence owning two per fight) and then using the next one as soon as it's ready, alongside all of your DPS cooldowns.
Most other benefits are negligible until higher up fights or your gear is lower than average (I'm working with full 463 or better gear - As that's what I had until reaching Rank 7).
Fight-Specific Tactics (Blat):
You want to avoid, at all costs, movement-speed reducing effects (Glyph of Hindering Strikes, Bloodbath, and Piercing Howl) - As they will just cause you to have to be closer to the adds the boss will spawn to remain dealing your full damage output.
When you use all of your DPS Cooldowns with the second Potion of Brawler's Might, also use Die by the Sword, so you don't have to worry about running around to stay alive - But keep an eye on when it runs out and put some distance between you and his adds when it's got around 2 seconds remaining.
Wheelér, Saurfang EU.
General tactics (All fights):
Ideally you are wanting the Second Wind talent, along with Avatar, as it has the highest overall damage boost. (There are some fights where Bloodbath is better - But it will be stated further into this post on the "Fight-Specific Tactics" part).
You should also be making sure to, of course, have Mass Spell Reflection (As the other two Tier 5 talents can't affect you), and at least two Potion of Brawler's Might per fight.
Pre-potting with Potion of Brawler's Might is the best idea (Hence owning two per fight) and then using the next one as soon as it's ready, alongside all of your DPS cooldowns.
Most other benefits are negligible until higher up fights or your gear is lower than average (I'm working with full 463 or better gear - As that's what I had until reaching Rank 7).
Fight-Specific Tactics (Blat):
You want to avoid, at all costs, movement-speed reducing effects (Glyph of Hindering Strikes, Bloodbath, and Piercing Howl) - As they will just cause you to have to be closer to the adds the boss will spawn to remain dealing your full damage output.
When you use all of your DPS Cooldowns with the second Potion of Brawler's Might, also use Die by the Sword, so you don't have to worry about running around to stay alive - But keep an eye on when it runs out and put some distance between you and his adds when it's got around 2 seconds remaining.
Wheelér, Saurfang EU.
#11
Posted 14 February 2013 - 11:00 PM
Windwalker Monk
You will want to make sure you use
Fists of Fury on cooldown in addition to your normal rotation. As the slimes slowly creep up on you they will become stunned (provided they are approaching you from the front). I brought Blat to the far edge of the arena and backpedaled along the perimeter. Biggest thing is to make sure you don't move outside of melee. My item level is 478 (with no tier gear) and I came very close to the enrage timer. Using roll in this fight is a definite no-no unless you are being swarmed, but if you slow kite him along the outside this should not happen.
You will want to make sure you use
Edited by Shimm3rADG, 14 February 2013 - 11:01 PM.
#12
Posted 21 April 2013 - 09:36 AM
For warrior easy if you focus on burst. Don't forget about Die by the sword if the alot of copies appear.
#13
Posted 21 April 2013 - 04:45 PM
Wheelér, on 31 January 2013 - 08:00 PM, said:
Warrior method:
General tactics (All fights):
Ideally you are wanting the Second Wind talent, along with Avatar, as it has the highest overall damage boost. (There are some fights where Bloodbath is better - But it will be stated further into this post on the "Fight-Specific Tactics" part).
You should also be making sure to, of course, have Mass Spell Reflection (As the other two Tier 5 talents can't affect you), and at least two Potion of Brawler's Might per fight.
Pre-potting with Potion of Brawler's Might is the best idea (Hence owning two per fight) and then using the next one as soon as it's ready, alongside all of your DPS cooldowns.
Most other benefits are negligible until higher up fights or your gear is lower than average (I'm working with full 463 or better gear - As that's what I had until reaching Rank 7).
Fight-Specific Tactics (Blat):
You want to avoid, at all costs, movement-speed reducing effects (Glyph of Hindering Strikes, Bloodbath, and Piercing Howl) - As they will just cause you to have to be closer to the adds the boss will spawn to remain dealing your full damage output.
When you use all of your DPS Cooldowns with the second Potion of Brawler's Might, also use Die by the Sword, so you don't have to worry about running around to stay alive - But keep an eye on when it runs out and put some distance between you and his adds when it's got around 2 seconds remaining.
Wheelér, Saurfang EU.
General tactics (All fights):
Ideally you are wanting the Second Wind talent, along with Avatar, as it has the highest overall damage boost. (There are some fights where Bloodbath is better - But it will be stated further into this post on the "Fight-Specific Tactics" part).
You should also be making sure to, of course, have Mass Spell Reflection (As the other two Tier 5 talents can't affect you), and at least two Potion of Brawler's Might per fight.
Pre-potting with Potion of Brawler's Might is the best idea (Hence owning two per fight) and then using the next one as soon as it's ready, alongside all of your DPS cooldowns.
Most other benefits are negligible until higher up fights or your gear is lower than average (I'm working with full 463 or better gear - As that's what I had until reaching Rank 7).
Fight-Specific Tactics (Blat):
You want to avoid, at all costs, movement-speed reducing effects (Glyph of Hindering Strikes, Bloodbath, and Piercing Howl) - As they will just cause you to have to be closer to the adds the boss will spawn to remain dealing your full damage output.
When you use all of your DPS Cooldowns with the second Potion of Brawler's Might, also use Die by the Sword, so you don't have to worry about running around to stay alive - But keep an eye on when it runs out and put some distance between you and his adds when it's got around 2 seconds remaining.
Wheelér, Saurfang EU.
Shimm3rADG, on 14 February 2013 - 11:00 PM, said:
Windwalker Monk
You will want to make sure you use
Fists of Fury on cooldown in addition to your normal rotation. As the slimes slowly creep up on you they will become stunned (provided they are approaching you from the front). I brought Blat to the far edge of the arena and backpedaled along the perimeter. Biggest thing is to make sure you don't move outside of melee. My item level is 478 (with no tier gear) and I came very close to the enrage timer. Using roll in this fight is a definite no-no unless you are being swarmed, but if you slow kite him along the outside this should not happen.
You will want to make sure you use
Thank you guys, I'm adding that into the guide
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