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Brawler's Guild - Blat17 replies to this topic
Posted 30 November 2012 - 05:32 PM
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Posted 14 February 2013 - 11:00 PM
Edited by Shimm3rADG, 14 February 2013 - 11:01 PM.
Posted 21 April 2013 - 09:36 AM
Posted 21 April 2013 - 04:45 PM
General tactics (All fights):
Ideally you are wanting the Second Wind talent, along with Avatar, as it has the highest overall damage boost. (There are some fights where Bloodbath is better - But it will be stated further into this post on the "Fight-Specific Tactics" part).
You should also be making sure to, of course, have Mass Spell Reflection (As the other two Tier 5 talents can't affect you), and at least two Potion of Brawler's Might per fight.
Pre-potting with Potion of Brawler's Might is the best idea (Hence owning two per fight) and then using the next one as soon as it's ready, alongside all of your DPS cooldowns.
Most other benefits are negligible until higher up fights or your gear is lower than average (I'm working with full 463 or better gear - As that's what I had until reaching Rank 7).
Fight-Specific Tactics (Blat):
You want to avoid, at all costs, movement-speed reducing effects (Glyph of Hindering Strikes, Bloodbath, and Piercing Howl) - As they will just cause you to have to be closer to the adds the boss will spawn to remain dealing your full damage output.
When you use all of your DPS Cooldowns with the second Potion of Brawler's Might, also use Die by the Sword, so you don't have to worry about running around to stay alive - But keep an eye on when it runs out and put some distance between you and his adds when it's got around 2 seconds remaining.
Wheelér, Saurfang EU.
You will want to make sure you use Fists of Fury on cooldown in addition to your normal rotation. As the slimes slowly creep up on you they will become stunned (provided they are approaching you from the front). I brought Blat to the far edge of the arena and backpedaled along the perimeter. Biggest thing is to make sure you don't move outside of melee. My item level is 478 (with no tier gear) and I came very close to the enrage timer. Using roll in this fight is a definite no-no unless you are being swarmed, but if you slow kite him along the outside this should not happen.
Thank you guys, I'm adding that into the guide
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Posted 03 September 2013 - 02:15 AM
Hunter: Blat as you run around in a circle around him. Blat will spawn his copies in the middle and they will stay there. Blat, being slowed, will try to chase you and won't be able to, sticking him in the middle too. Just dps Blat and you're home free as long as you keep an eye on the berserk timer
Posted 24 November 2013 - 06:31 PM
I did this on a 529 survival Hunter. I layed down my traps as soon as I entered the arena, but before Blat spawned. As soon a he spawned, I set my pet on him using the Hunters Mark, and then just burned him down while I walked backward around the arena, avoiding his melee attacks and the Blat copies. At about 30% I popped Stampede, and that was that. I didn't need to use any heals.
Posted 13 January 2014 - 09:07 AM
Posted 30 March 2014 - 08:56 PM
Posted 19 April 2014 - 03:23 AM
The enrage is scarier than the damage, and i think that a gearlevel of 510 with a strong emphasis on agi would be a must.
In personal experience i got him down to 3% before the enrage went off with a 507 average and a weapon of 522.
Save all your defensive cooldowns untill you notice that yseras gift doesnt heal enough anymore, starting off with barkskin since the 1 min cool will be up again in a later part of the fight. Spend all your rage on maul and just do your rotations as tight as possible.
(Also dont forget: a guardan does more damage as a bear than a cat, so don't bother starting off as cat)