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Patch 7.1.5 brings tweaks to secondary stats as mentioned in the post-BlizzCon Q/A. The developers shared their insight how they are fixing the issue and highlighted several goals.
Players are currently passing up +15 item levels in favor of secondary stats. This issue is fixed by increasing the amount of rating you need per percentage of a secondary stat. To improve rings and necks by only having secondary stats means that your choices of secondary stats in Legion are impactful, however, secondary stat distribution still dominates the choice of which items to equip. In 7.1.5, they increased how item level affects the amount of stats on Legion rings and necks. Significant item level jumps will be a clearer indicator of an upgrade. There are still situations where secondary stats are still a prevailing indicator to item level on Legion rings and necks. The last goal is not to lower player power. While in the latest build, player power is down a few percent compared to live. To make up for this As a compensation, a future build will increase the amount of stats granted by all items above item level 800 to account for this gap, such that the overall power of equipped items is the same if not slightly higher than it is now in 7.1. Additional tuning on a spec-by-spec basis will be done, because this will affect all classes differently. TL;DR
Item level will become a more impactful indicator related to upgrades in Patch 7.1.5. The amount of rating required per percentage of a secondary stat has been increased. These changes will impact classes differently and more tuning will come on a spec-by-spec basis. Here's a blue post by Josh Alen.
The changes to secondary stat ratings in 7.1.5 have a few goals, and certain pieces are not yet in the current build.
Goal 1: Increase the importance of item level as a guideline for upgrading items. Moreso than in the past, large item level increases are not a reliable indicator of an upgrade due to the variance in power of secondary stats on an item. Increasing the amount of rating that you need per percentage of a secondary stat tips the balance of an item’s power more heavily toward primary stat. We’re okay with very small item level upgrades being a tougher choice, but some specs are currently passing up 15+ item levels in favor of secondary stats. That shouldn’t be something players are encouraged to do – with the occasional exception on rings and necks, which brings us to our second goal.
Goal 2: Improve rings and necks. The removal of primary stats from those slots on Legion gear means that your choices of secondary stats there are impactful, which we like. However, they still suffer from the problem of secondary stat distribution dominating the choice of which item to equip. We’ve increased how heavily item level affects the amount of stats on Legion rings and necks in 7.1.5, which will make significant item level jumps a clearer indicator of an upgrade on these slots. You’ll still find situations in which secondary stat choice is more important than item level for rings and necks, which is intentional; we’re just dialing it back a bit.
Goal 3: Don’t lower player power. This is a key part of the overall strategy that isn’t yet complete. Right now, on the PTR, player power is definitely down a few percent compared to live. The next build will have changes that increase the total amount of stats given by all items above level 800 to account for this gap, such that the overall power of your equipped items should be about the same (if not slightly higher) than it is currently in 7.1.
As you might expect, these changes will affect some classes more strongly than others. More overall character power will come from your primary stats than it did before, so all of your abilities will hit harder, even if they crit less or happen less frequently. Additionally, as we continue tuning for Patch 7.1.5, we’ll make adjustments as necessary on a spec-by-spec basis.
Apologies if I'm reading this wrong. But it sounds like the plan is to make us require more of a secondary stat, then provide us a higher value of secondary stats on existing gear. Isn't this counterproductive or am I just derp?
It's a tough bit of mathematical gymnastics that's tough to explain succinctly, but the long and the short of it is that the way that the item's primary stat (or sheer amount of secondary stats, in the case of rings and necks) make the higher-ilevel piece an upgrade more often.
I think they need to look into specs that rely on extreme cases of secondary dependence and adjust those specs accordingly. This blanket nerf is going to cause more problems.
That's what I was getting at in the last paragraph.
Hey guys! Just want to share my experience as survival hunter so far! I used icy veins giude for long time, assuming that versaility is best stat choice for surv, but after some tests i tried to drop versatility to pump mastery. Well as result i'v raised my dps (874 ilvl) from 235k to 307k on boss dummy and 280k-290k in raid (tested on Odyn, and Emerald nightmare). I'm currently running 29% crit, 25% haste, 14% mastery, 1% versatility. Pumping mastery gave me a huuuuge dmg increase cause basically i always have 2-3 moongose bite on. I tried to switch back to versatility gear since i got a lucky trinket drop (885 agi-haste wq trinket), but i had too many dead times w/o focus and it was a great dps lost!
Of course in some fights i have to switch in BM or MM just to help our healers cause we have too many melee in guild XD, but i'd like to know if there are some hunters currently using surv spec in hero/mithycs raid or 8+ mithycs dungeons.
Here is my armory link just in case you wanna give it a check! http://eu.battle.net/wow/it/character/pozzo-delleternita/Khâyman/advanced
A new month is here, the last of the year, in fact, and we get our very own preview of what's coming up in the next 30ish days! Highlights include the PvP Season rollower, Winter Veil, the Darkmoon Faire and a list of all the upcoming weekly events!
December is here, and that means the end of the year! There’s much to see and do, and we have our eye on what the community's up to, too. In this December edition of This Month in WoW, we're looking forward to some of the more remarkable things going on in the World of Warcraft community.
December 4: The Great Collegiate Dungeon Race Concludes
Look out for the end of a six-week crusade—the teams in the Great Collegiate Dungeon Race are conquering Mythic Keystone dungeons and competing for a share of $20,000 in scholarship prizing! Are there adventurers on your campus who have what it takes to destroy the Burning Legion?
The Grand Finals take place on December 4. Check out the standings here.
December 13: Legion PvP Season Rollover
On December 13 at 6:00 a.m. PST, Legion PvP Season 1 will come to a close. But the battle will pick up again just two hours later at 8:00 a.m. PST, when Legion PvP Season 2 begins!
Here are some quick details:
Legion Season 1 titles and mounts will be awarded approximately two weeks after the season ends. With Legion Season 2, the maximum number of times you can Prestige will increase from 4 to 8. Weekly Rated Quest rewards will increase. The transmog look for Season 2 PvP reward gear will remain the same as Season 1, so if you haven’t gotten your full set, you still have time! WoW Podcasts
When you find yourself looking for a new show to check out over the holidays, consider a few of our favorites:
For Azeroth! (New)
Featuring Jocelyn Moffett and Garrett Weinzierl
Amovetv on YouTube
Featuring Scott Johnson, Mark “Turpster” Turpin, Patrick Beja, and Willie “Dills” Gregory
@instanceshow on Twitter
All Things Azeroth
Featuring Medros, Toasty, and Phandeth
@AllThingsAz on Twitter
Feast of Winter Veil [December 16-January 2]
The Feast of Winter Veil is one of the most anticipated events of the year! While enjoying a freshly nutmegged cup of nog, and crunching on a crumbly cookie or two, be sure to visit Greatfather Winter in Ironforge if you’re Alliance, or Great-father Winter in Orgrimmar if you’re Horde. While there, you’ll find a few treats, and surely a few tasks to take on as well.
Greatfather Winter is visiting the great cities of Ironforge and Orgrimmar—courtesy of the fine folks of Smokywood Pastures—and he's spreading cheer in celebration of the Feast of Winter Veil. But, all the cheer—spreading is making Greatfather Winter hungry, and he's looking for helpful adventurers to fetch him some milk and cookies.
Darkmoon Faire [December 4-11]
The wondrous and mystical Darkmoon Faire returns to Azeroth on December 4, and if you haven’t completed all of Silas Darkmoon’s new Darkmoon Races, now’s the time! Test your speed and agility on a variety of racing mounts as you dodge electrifying obstacles and zip all over Darkmoon Island for rewards and achievements. You may also want to take a few moments to be a kid again by going for a ride on the new Darkmoon Seesaw.
The faire continues to be one of the best ways to acquire heirloom gear, and don’t forget all of the toys, mounts, and pets that can only be gotten here. There’s even a pair of Feasels!
The Bonus Events system consists of a rotating schedule of different activities that each grant a passive bonus to players and offer a once-per-event quest with a noteworthy reward for accomplishing a related goal. Check out the Adventure Guide in-game for a direct link to active Bonus Events, allowing you to easily accept any associated quests.
Battleground Bonus Event — December 6-13
While this event is active, random Battlegrounds will award Honor at an increased rate.
Legion Dungeon Event — December 13-20
While this event is active, the final boss of each Legion dungeon awards an extra item when defeated.
Pet Battle Bonus Event – December 20-27
While this event is active, your pets will earn experience at triple the usual rate.
Timewalking Dungeon Event: The Burning Crusade — December 27-January 2
While this event is active, players level 81 or higher may access a special Timewalking Dungeon Finder queue, which scales players and their items down to revisit past dungeons from the Burning Crusade expansion. While Timewalking, bosses will yield loot appropriate for a player’s natural level.
It was during BlizzCon's opening ceremony when Blizzard announced their plans to add Fel Kitty Mischief to the in-game shop as a new Make-A-Wish pet starting December 1. In previous charity events, 50% of the pet proceeds went to the Make-A-Wish charity.
Bite Fel Immolate Forboding Curse Pounce Crouch Chaos Nova Mischief also appeared in the Battle.net launcher after the opening ceremony.
The pet should be added to the in-game shop soon! Do you plan to buy it?
Waylay is a new ability that's coming to Survival Hunters with 7.1.5, but the community isn't satisfied with the spell. According to a blue post, the bonus providing a damage increase to Explosive Trap will be removed and replaced with a bonus that focuses on utility.
Sorry for the delay in replying to this. Long story short, we agree with the concerns laid out in this thread: Waylay as a damage mechanic isn’t playing well, and the increased trap cooldown is a nerf that undermines other utility upgrades. We’ve been discussing exactly what we want to do about it, and can share some details:
For starters, the Trap cooldown is going back to a baseline of 30 seconds, just like it is in Patch 7.1. We had initially increased it to 40 based on some concerns that Hunter crowd control might end up too powerful in some situations, but after further consideration, we don’t think that’ll be necessary.
Regarding Waylay, the original intent of the passive was to reinforce Survival’s niche as trap experts (especially with other Hunter specializations getting traps again) by rewarding clever placement of traps when you’re able to anticipate your enemy’s movement. After all, the very nature of a trap is a hazard set ahead of time for an unsuspecting victim, whereas traps today often end up feeling more like lobbed explosives. However, in group gameplay, the movement of your targets is largely outside of your direct control, and any sort of rotational damage benefit of Waylay is likely to be far more frustrating than fun. We’re going to remove the damage-increasing benefit that Waylay provided to Explosive Trap and let its bonuses focus purely on utility. With the Freezing Trap and Tar Trap cooldown now unchanged, this makes Waylay simply a new utility perk over what Survival has on live, and we’re excited about some of the potential ways Hunters can make use of it in both PvE and PvP.
As an aside (and this is relevant to all classes and specs), part of our goal to keep patches coming at a steady pace in Legion means that you’re likely to see more half-completed ideas and strange experiments on PTR than even veteran testers might be used to in previous expansions. Just because a change shows up in a PTR build does not mean that it’s something the team views as a final design (or even a design we’re necessarily happy with). This has been especially true with 7.1.5, and we’ve done a poor job of communicating that thus far. We’d like to apologize for that failing, and it’s something we’re actively working to correct.