4 posts in this topic
Recently Browsing 0 members
No registered users viewing this page.
Stormrage [A] - 3/7 Mythic - 7/7 Heroic - FRI & MON - 9pm-12am EST
Imperium, a progressive and well-respected raiding guild. Seeking like-minded individuals to join our team. We provide good guild culture, consistent loot distribution, laid-back leadership, like-minded, courteous, kind, and polite people.
Our team has been playing together for 8 years. We have always maintained a strong progressive raid team in 10 and 25 mans with a very minimal raid schedule. When considering new members, we seek individuals who have excellent communication skills, a high level of maturity, and a manner of adult professionalism.
Friday & Monday 9:00pm - 12:00am EST
Emerald Nightmare - 3/7 Mythic - 7/7 Heroic
What to expect from us...
- Raids that start and end on time.
- A community of in-game support and socializing, Veteran players, 980+ Characters, 580+ Active Accounts, 650+ Level 100s.
- Opportunity to be part of our weekly raid sales group
- Fair and consistent leadership that only accepts quality players, and understands mistakes can happen.
- A friendly and competitive dps environment, with frequent 95%+ parses
- An opportunity to see all the content WoW has to offer.
- Raid Consumables, and Enchantments provided.
- Adult atmosphere, average age 25.
- We DO NOT recruit for bench positions.
What we expect from you...
- Desire to be part of a team. This includes being on Mumble and taking an interest in the guilds objectives, upholding its principles and helping to secure its longevity.
- Great verbal communication during raid.
- Good attitude and mutual respect towards fellow guild and raid team members.
- High to perfect raid attendance.
- Perseverance. Wiping is part of the game, and staying motivated and positive is a must.
- Know your class and all of its abilities. Have a viable off spec for the team.
- Be active and contribute to the guild forums.
1 Melee DPS
1 Ranged DPS
1 Healer: Holy Priest, Holy Paladin or Resto Shaman
Exceptional players are always considered.
Visit ImperiumGuild.ca to apply or to learn more about us.
Core of Insight is about the oldest raidguild on Shadowsong (Server firsts on all Vanilla raids).
We would like to raid on Tue/Wed/Thu 20.00-23.30, but at the moment we clear 7/7HC on a wednesday night, and after that we simply lack numbers to venture into Mythic content.
We are searching for:
-Healer (Paladin/Shaman) -DPS (Melee/Ranged).
You will be filling a roster aiming for mythic content progression, so we expect you to be reliable and on top of ur class. We use Teamspeak 3.
If you are interrested in killing stuff in a social but focussed environment, or want further info, feel free to contact Tizona#2484 for an ingame chat, or apply on our forum: http://coreofinsight.enjin.com/home
Alright, now that my guild is finally 14/14H, we are now going back to the beginning of the SoO instance for farming. We are a 10 man group and I am paired up with a Disc priest who is really good (Gwenymph - he is active on the priest forums).
Okay, here's my question and I hope it makes sense because it may get confusing.
This question is about bubbles (Holy Paladin Illuminating healing and other similar spells with other healing classes) and what takes priority. I will drop this down to simple numbers to hopefully give clarity.
Let's say Healer A casts a 100 HP bubble. Right afterwards Healer B casts a 100 HP bubble. At this moment, there is a 200 HP bubble. Now let's say a 50 HP damage goes out. Which bubble gets the benefit of the heal? Does Healer A because he casted first? Or does Healer B since his was the last heal? This comes down to FIFO (First in First Out) vs LIFO (Last in First out).
Okay, let's take this a step further. Let's say that Healer A gets the heal credit because he threw the bubble out first. Since his bubble never broke, he still has a 50 HP hanging around. If he casts an additional 50 HP bubble, does his stack with the existing one making it 100 HP again? If another 50 HP damage attack goes out, does Healer A continuously get the heal credit?
I'm not sure if this has ever been asked before, I'm assuming it has, but I was unable to find it since it can be an odd topic discussion. I was really hoping there was a Healer forum where all classes can collaborate, but since there isn't, I decided to stick this in my home here at the Paladin forums.
Ready.. set.. discuss!
These tips got me easy gold last night, check it out:
Talents: SoL / FoJ / EF / Clemency / HA / LH. Purity can be useful too but go with what works for you. Glyphs: Divine Plea / Hand of Sac / Protector of the innocent Stat priority: spirit > everything. Spirit flask & 300 spirit food. When raid damage gets insane, pop 1 healing CD - never more than one at a time. If that's an insufficient healing boost you failed at something else. When tank damage gets insane use HoP, HoS, LoH etc. Never try to outheal crazy tank dmg, always try to mitigate the damage altogether. HoP when available on people who get that chomp debuff. generally i found as long as things don't get out of control EF will often top people off for you. Use stuns as much as possible incl blinding light. Generally want to be with close to tank for increased healing from lights hammer and for stuns. To me the most amazing tool we have for this is hand of reckoning. This will save your ass when the conq's start destroying the tank. Pop it on the conq, and just run - maybe with a SoL. Keeping the conq running back and forth will reduce their DPS on your tank and make the whole thing really trivial. Righteous fury on yourself always. Might not be necessary, but i used it to ensure this always worked and keep the conq's away from my dps. (my ilvl was 550)