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Brawler's Guild - Ixx

24 replies to this topic Started by Damien, Nov 30 2012 05:33 PM comments brawlers guild

Posted 30 November 2012 - 05:33 PM

#1
Damien
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This thread is for comments about our Brawler's Guild - Ixx guide. Make sure to post if you have some class advice to share!

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Posted 02 December 2012 - 12:06 PM

#2
Peelyon
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Is it possible to avoid the conal attack by running away from him, or is running through him the best method. Not sure if its my latency, my FPS or the fact I suck REALLY hard on this fight, but really failing hard!

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Posted 02 December 2012 - 12:13 PM

#3
Damien
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Running through him is the best method. I've done this fight on 3 characters on the PTR, and, even for casters, this is the way to go. Remember this one, very important tip. Always position yourself right in the center of his hitbox (so right under him). This will give you enough time to move through him and avoid the ability. Once he's cast it and turns to face you again, go back to the center of his hitbox, in preparation for the next cast. Then, it's all a matter of using the proper tools to survive.

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Posted 02 December 2012 - 01:56 PM

#4
Peelyon
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Cheers Damien. I think I need to get under him a lot more. Always seem to get "through" every time but obviously not far enough! I'm not used to standing so close to bosses ;)

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Posted 02 December 2012 - 02:00 PM

#5
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Ive tried on this guy several times as a hunter. My pet wont hold agro on him so im forced to stand there and take a beating up close in order to avoid the attacks. He usually kills me with regular attacks before his cone does. There is very little that can be done to avoid his attacks as a hunter. Its more of a melee friendly fight.

Posted 02 December 2012 - 03:53 PM

#6
Peelyon
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Worked a treat. I "thought" I was as close as I could be but literally standing directly under him I actually one shit it. Cheers Damien

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Posted 02 December 2012 - 06:11 PM

#7
Vlad
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Ive tried on this guy several times as a hunter. My pet wont hold agro on him so im forced to stand there and take a beating up close in order to avoid the attacks. He usually kills me with regular attacks before his cone does. There is very little that can be done to avoid his attacks as a hunter. Its more of a melee friendly fight.


I suppose the best way to go about it is to play Marksmanship, then, with Spirit Bond as your T3 talent, and Glyph of Animal Bond. That, and the self-healing from Chimera Shot, is probably the most healing you can get at this point, if you're trying to weather the storm.

Posted 04 December 2012 - 11:48 AM

#8
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Elemental shaman here with less than ideal lag - I just ran constantly round in a very tight clockwise circle, used astral shift and healing tide to soak up some damage and spiritwalkers grace to allow more dps + the usual fire totems

Posted 04 December 2012 - 12:41 PM

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MoacaBogdan
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Saw a lot of people die while on this fight, trying to outrange or sidestep the cone attack. Preety much 1shotted the fight, staying right in the middle of his hitbox, and stepping in as soon as he starts the cast. Used the standard Shadow priest rotation for him, no tricks necessary.

Posted 04 December 2012 - 05:07 PM

#10
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As a Warrior I simply strafed around him constantly. When he paused for his big frontal attack I would be confortably out of the way. I would stop briefly when behind him, then resume strafing when he turned to face me. I found it much easier than trying to run through him. It required no timing or thought. gl

Posted 04 December 2012 - 07:25 PM

#11
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I found it much easier than trying to run through him. It required no timing or thought.


Because standing still doing your rotation and reacting once in a while (and investing one second on running 1 yd and turning back) requires a lot of timing and thought.

Posted 09 December 2012 - 12:13 PM

#12
NightShade
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I did this as an arms warrior and it took a couple times to get it right. The thing that gets you is the AOE he casts and I would stand literally in position right before he would turn around if I went any farther. When he casts I ran through and turned around to get a couple big hits from in behind. By being this close to the hitbox it gave the precious extra tenth of a second to get moving when he casts the AOE.

Posted 11 December 2012 - 11:06 PM

#13
Damien
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The guide has been published and I added the link in the first post. Vlad will start adding strategies specific to his classes next week ;)

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Posted 16 December 2012 - 10:47 PM

#14
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Main thing to add to this fight is that you actually start at 20% so sw:d is up the whole time. Also, continue running through the boss until they actually cast. So many times I stopped early and got one shot.

Posted 17 December 2012 - 01:30 AM

#15
Tanek1
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Retribution Paladin I recommend a build of 213223. Most of the talent options can be interchanged but this is my preferred method and makes good use of the burst that Rets have available. Remember that with a 2 minute enrage timer the T14 4 set bonus will not help, so if you have other pieces that are superior itemization use them instead. The 2 set bonus is still beneficial if you have it. As is the case with most fights in the brawlers guild you will be attacking the boss from the front a majority of the time which means being hit capped and expertise capped (up to the hard cap) is the best way to improve DPS. Use Sacred Shield before the boss spawns to get the shield rolling and also make sure to use Hammer of the Righteous to keep up the Weakened Blows effect. I like Glyph of Divine Protection and Glyph of Templar's Verdict for the damage mitigation and Glyph of Avenging Wrath for the heal. I do not pre-pot on this fight as he should be dead before a minute anyhow and it is more efficient to pot at the same time that you use Avenging Wrath and Guardian of Ancient Kings.

Posted 18 December 2012 - 12:39 AM

#16
Peelyon
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I actually one shit it.


Haha only noticed my faux pas ;)

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Posted 30 January 2013 - 10:02 AM

#17
Damien
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Thank you guys for all your comments. I have updated the guide to include all the strategies you presented ;)

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Posted 18 February 2013 - 08:16 PM

#18
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If you're playing as a monk, do NOT rely on Chi Torpedo or Roll to get you out of that nasty one hit move, as sometimes you die even if you're behind him on your own screen. Has happened to me multiple times, even though I appear to be behind him by quite a bit, i still get hit, and im playing at 60ms.

Posted 21 April 2013 - 06:43 PM

#19
Damien
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If you're playing as a monk, do NOT rely on Chi Torpedo or Roll to get you out of that nasty one hit move, as sometimes you die even if you're behind him on your own screen. Has happened to me multiple times, even though I appear to be behind him by quite a bit, i still get hit, and im playing at 60ms.


Thank you! I am adding that to the guide.

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Posted 28 April 2013 - 02:14 PM

#20
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The mage guide doesn't make any sense. It says to get "Invocation", in conjuction with the glyph, but invocation only heals you 10% of your HP instead of 40% like the guide says.

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