shrepto, on 06 December 2012 - 12:30 AM, said:
I've really never been into fire. I know it had great aoe potential, especially on a fight like LFR stone guard when you could clump all 3 dogs together and roll your ignite through all three.
However, I don't feel that frost really struggles behind. I've seen very few frost mages actually play at the level I do, hence why there probably is such a short following. Not saying I'm the best, but my rotation is pretty much 99% perfect.
The real kicker comes with frost's mobility. Most every fight requires you to be mobifle, and unlike arcane and fire, frost can keep mobile and maintain high dps. Fire you can stay decent on the move but your only real instant casts are going to be POM PYRO, PYROBLAST!, Inferno Blast, Living Bomb, and Combustion. Now let's be honest, that may seem like a lot, but inferno blast has a decent cooldown to it, and you're not likely to cast those back to back when moving requires more than 1 gcd. Frost on the other hand is great for moving. POM isn't really a big factor in dps, it barely saves you time casting, so I've scratched that for 2 oln the move spell casts. I have a guaranteed frostfire bolt when my bomb blows up, and I can sit on that till my next bomb is about to. Frost also allows you to stack two ice lances, which is perfect for stutter stepping on fights like garralon when you need to be under the legs. Frozen orb is a gauranteed two gcds for movement since as soon as it hits it gives ice lance (Score).
While you can't always predict frost's procs, they're more likely to be there and you aren't inclined to use them right away. The biggest lost to dps is to not be dps'ing, and with frost I don't have that issue.
Frost is great, no doubt! I think all 3 mage specs are going to be competitive with the fire tweak down, and arcane majorly on the rise. But I have to disagree about the mobility comment to some extent.
I think the biggest issue I noted with you post was the fact that you are talking about fights with predictable mobility (Garalon? Or maybe Spirit Kings?) and you are saying fire should be using POM over Scorch! Scorch can proc Heating Up! Which in turn can be used to proc Pyroblast! on the run (with Inferno Blast). Also, most fire mages stick with Living Bomb, which can obviously be recast on the move.
I would argue frost and fire are very similar in terms of mobility, and if you are only needing to stutter step it is easy to predict the movement and do this (ie, notice you are near the edge of Garalon leg's cricle as LB has 3 seconds left, refresh and move forward in GCD. OR Heating Up! procs and you notice you are getting off centre, stutter step as you cast Inferno Blast, etc.). And for longer movement (eg avoid flanking order in Spirit Kings), use 1-2 scorches to get out of the way, then resume normal rotation (NB: It is a DPS LOSS to use blink over scorch! For blink you use one GCD to get out, while doing 0 damage. With scorch, you use one GCD while running out AND get to deal damage!).
But, as I said initially, if frost is making you happy, by all means stick to it! It does offer a nice change up.