Sign in to follow this  
Followers 0
Vidana

Restoration Shammy stats

21 posts in this topic

(Once again), Hello everyone biggrin.png 

 

I saw some of posts by Stoove and Pandacho and they are superb but I guess I was too lazy to search more to answer my doubts. I am rookie as Shammy healer so I would need help with its very basic: mastery or crit? blink.png 

 

I visit "Ask mr. Robot" site and they gave two choises crit or mastery. I know that some of my guildies recommend mastery but I am curious to know something more about critical stat. 

 

Stoove and Pandacho what do you advise me to do? Use recommended settings of Ask mr. Robot for mastery or critical stat? smile.png 

 

Also, any other confused Shammy is welcome to leave a comment happy.png 

 

Thanks a lot and have fun guys smile.png 

Edited by Vidana

Share this post


Link to post
Share on other sites

To keep it short: Mastery.

Crit even not the second best, so definitely not.

 

If you want it long, with numbers and modificators of healing spells for every secondary stat, look here. Hamlet's HealerCalc spreadsheed is very good.

Share this post


Link to post
Share on other sites

To keep it short: Mastery.

Crit even not the second best, so definitely not.

 

If you want it long, with numbers and modificators of healing spells for every secondary stat, look here. Hamlet's HealerCalc spreadsheed is very good.

Wow, that was quick biggrin.png

 

That's short and precise. Thanks a lot Pandacho smile.png  And thanks for link. I will study it carefully cool.png

Share this post


Link to post
Share on other sites

Along these same lines of questioning, Is there a point where you have "enough" mastery and should start looking at other secondaries? I'm at 94% buffed but wondering if it makes sense to work on another stat that close to 100%

Share this post


Link to post
Share on other sites

Mastery does not cap at 100%, keep dumping into mastery.

Share this post


Link to post
Share on other sites

Along these same lines of questioning, Is there a point where you have "enough" mastery and should start looking at other secondaries? I'm at 94% buffed but wondering if it makes sense to work on another stat that close to 100%

Do you have this kind of numbers in resto spec?

 

Mastery does not cap at 100%, keep dumping into mastery.

I wouldn't advice to do this.

Healers are not dps, stacking only one stat is not the best strategy.

The only reason to get Mastery to 100% (and even here it's doubtful) is progressing in deep Mythic when most of your raid is constantly under 60% HP.

In any other circumstances you shouldn't get Mastery on expense of all the other stats because you will stuck with slow constantly overhealing playstyle. 

 

The values of secondaries for resto shamans are pretty close to each other. For 689 ilvl it's something like SP=1, Mastery=0.45, Haste=0.43, Crit=0.36, Multi=0.36. As you can see, Mastery is a bit better, but the difference is minor.

 

I would say that if your raid have enough healers and the raid's HP rarely drops lower than 70%, look for the other stats. Do not hesitate to use Mastery+Crit or Haste+Multi gear if you feel that while you cast one spell, the raid is already topped. Same if you constantly heavily overheal.

Share this post


Link to post
Share on other sites

So I would disagree and say it's not an end all be all for mastery over crit. The problem with those stat weights is that the mana back from resurgence isn't accounted for in the theory crafting. I can't really give you hard numbers or actual mathematical proof, but I did very well prioritizing crit > mastery in normal and heroic highmaul. When I switched to mastery > haste > crit after my guild started heroic BRF I didn't feel that my numbers changed very significantly, although at that point I was also not as worried about spirit and mana regen. Besides, the mastery argument requires a lot of assumptions about average raid health. Yes, at high ilvls on progression fights mastery is definitely going to be the best option, but I think that at early raiding levels crit is better or just as good.

Share this post


Link to post
Share on other sites

The problem with those stat weights is that the mana back from resurgence isn't accounted for in the theory crafting. I can't really give you hard numbers or actual mathematical proof, but I did very well prioritizing crit > mastery in normal and heroic highmaul.

Sorry, but it is accounted in theorycrafting and you can see and check the numbers in the spreadsheed that Hamlet wrote and maintain (I gave the link in my first post in this thread). You can enter there you stats and talents and see the influence of every stat on your performance and mana return. Spirit stat gives you 2.06 MP5, Crit - 0.17MP5. So I really can't see a reason to prioritize Crit for mana return. 

Share this post


Link to post
Share on other sites

Thanks for all the great input Pandacho. Im also relatively new to shaman healing and had a similar question. Mine pertained specifically to the tier 17 4 piece bonus. Would it be beneficial to dump a bit more into haste once 4 piece is acquired? I was thinking 1:1 ration haste:mastery at that point. Whats your take on it? 

Share this post


Link to post
Share on other sites

Thanks for all the great input Pandacho. Im also relatively new to shaman healing and had a similar question. Mine pertained specifically to the tier 17 4 piece bonus. Would it be beneficial to dump a bit more into haste once 4 piece is acquired? I was thinking 1:1 ration haste:mastery at that point. Whats your take on it? 

Well, yeah, you can do this.

Actually, what I prefer to do now, when we are not struggling with gear and mana, is to keep a couple of gear pieces with different stats and to switch between them if needed. Because on the farm fights you clearly would be better with Haste and could dump a lot of Spirit for throughput while on progress Mastery would be better.

But still, I don't think that stacking Mastery to more than 75-80% on expense of other stats is a very good idea. It's always better to have a balanced stats.

2 people like this

Share this post


Link to post
Share on other sites

So for a guy like me that is in a guild that we are stuck on Heroic Maidens and Blast Furnace and most of the time I'm resto and they do have me switch to Elem having more than 80% mastery is a waste huh . Maybe I should start enchanting my gear with haste then 

Share this post


Link to post
Share on other sites

The more I think about it we have 3 resto druids and 1 disc priest and me . SO maybe ditching some Mastery wouldnt be so bad 

Share this post


Link to post
Share on other sites

The more I think about it we have 3 resto druids and 1 disc priest and me . SO maybe ditching some Mastery wouldnt be so bad 

This is a very problematic healer comp and has to be managed carefully in order to have some benefits here.

How many people do you have in raid and do you divide your zones of responsibility (for the healers) or just heal everything?

Share this post


Link to post
Share on other sites

On average we run about 22 people in raid. Most of the time it's the Tree Druids and I raiding healing and our Disc priest is healing tanks and shielding people also when our Holy Pally can make he she tank heals. 

Three druids and a resto shaman on raid pretty much just 'eat' the heals of each other.

In this composition the Disc should not heal the tanks - disc is about preventing damage, not healing it - putting them to heal while having four throughput healers in the raid is not the best utilizing of the class abilities.

 

Now a bit of theory (how it would work in the ideal raid):

If it's possible, it would be better to let the Disc to do their shielding work and to assign you (resto shaman) to heal the tanks and for example the melee camp. Then you'd be able to benefit from the Mastery for the strong single target casts and CH as a filler and it will not interfere with druids HoTs.

When your holy pala is in raid, it's obviously their work to heal the tanks. In this case you should respec one druid to Balance because there is no place for 6 healers in 22-man raid and you shouldn't drop a healer that is only one of their class.

 

22-man is a bit problematic number - 4 healers could be not enough while 5 are too many.

 

Anyways, you shouldn't regear to Haste on purpose to compete with the druids - it's impossible in your healing comp. It would be much better if you'll be able to explain to your RL that every healer should have their assignment in order to benefit from their strong abilities instead of 'stealing' of each other's heals and HPS competition.

Share this post


Link to post
Share on other sites

Just reminding people that it takes less mastery/haste rating to get to 1% than it does for crit. That is all.

Share this post


Link to post
Share on other sites

Hello,

 

I am returning to wow after many years and I have a small question regarding mastery. My resto shaman has about 80% mastery atm. Now, lets say the target I am about to heal is at 40% his HP. So will by healing be 80x(1-(40/100)) =  80x(60/100) = 48% more on that target? Is my interpretation of mastery right?

Share this post


Link to post
Share on other sites

Hello,

 

I am returning to wow after many years and I have a small question regarding mastery. My resto shaman has about 80% mastery atm. Now, lets say the target I am about to heal is at 40% his HP. So will by healing be 80x(1-(40/100)) =  80x(60/100) = 48% more on that target? Is my interpretation of mastery right?

 

Yes. The target is missing 60% of its health, so you get 60% of your mastery bonus. 60% x 80% = 48%. At one hitpoint, you'd get the full 80%.

 

You basically never get the full mastery bonus, but since 100 mastery gets you +2.7% deep healing while 100 haste only gets you +1.1% casting speed and 100 crit only gets you +0.9% crit chance, mastery ends up being much better than every other stat anyway. Well, except intellect.

Share this post


Link to post
Share on other sites
Hello! I have some problems and I want to ask some advises.

So... My first trouble - I'm shaman, and I like it =D LoL. But, if seriously: I'm raid leader, my armory, and my raid progress is 8 bosses in BRF. There are from 13 to 16-man in my raids. So, if we go to 13-man raids, we have 3 healers, and if we go to 16-man, we have 4 healers. Default, we have Rshammy (me) and holy pala. What the third and fourth healers would be good, in order not to reduce the effectiveness of my healing?

Second trouble: I have a friend-rshammy, and he is going to int>spirit>crit>multi and do top HpS in heroic and mythic BRF. Because of this, I can not decide which is better, therefore, my shaman is lamentable spectacle (int>spirit>crit>mastery>multi) priority. What's wrong with my friend, that in crit he is top? And are you thinking, that I must change chants, sockets and equpment for mastery>haste>mastery=multi priority?
Third trouble: glyph of chaining. I am confused by three-second CD of it. Is this glyph good?
Edited by Saaram

Share this post


Link to post
Share on other sites

Hello, Saaram.

Regarding the additional healers: the third one should be a disk priest. In this case you will have all the healing types covered: Paladin for the passive tank (Beacons) and strong single target healing, Disc for the damage spikes smoothing (Shields) and a Shaman for AoE raid healing and strong raid CDs. The best 4th healer would be a resto druid - HoTs, healing on move and strong raid CDs.

Frankly, I wouldn't heal Heroic BRF on farm with 4 healers in your raid setup but you definitely can use all of them while progressing on Blast Furnace and Blackhand.

I would always keep a pala and a disc as a healers and rotate shaman and druid as healer/dps on different fights when you need only 3 healers. Druids are better than shamans in the high movement fights, shamans are better for high sustained constant damage.

 

Regarding your stats prio: you definitely should change all your gems and enchants for Mastery. You can change them partially to Haste if you are facerolling the fights and most of your healing goes to overheal but it should never be Crit.

Crit does nothing good to us - you are getting x4 more mana returning from Spirit, and while our main problem is overhealing due to our healing mechanic, Crit just makes this problem worse mostly making your overhealing even higher. As I already mentioned in this thread and a couple of others, our main secondary stats are Mastery (it's our speciality - deep strong healing during high raid damage) and Haste. 

I can't tell anything about your friend without seeing his logs because there could be a million of reasons for him to be a top HPS.

For example, other healers don't know to play / he pushes the meters with the CDs / they 2- or 3-heal 20-man / the raid has weird healer comp / he could do much better with proper stats, etc. I don't want to speculate not knowing the guy. If you want to show me his logs, I'd be able to answer properly.

 

I looked a bit into your logs too, unfortunately you do not use WCL for your guild raids so the logs I checked were from PuGs (the last one from your Iron Maidens Heroic kill). I still have a lot to say about what I saw but only if you are interested in it.

 

Glyph of Chaining: I wouldn't use it frankly. Our set bonuses are based on Chain Heal so restricting it to 3-sec CD feels a bit weird. There are some shamans who use it but it's not a big asset to our healing in BRF.

Share this post


Link to post
Share on other sites

Saaram, I moved our further discussion here because it's not about stats specifics anymore -)

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now
Sign in to follow this  
Followers 0

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Pandacho
      I'm creating this stand alone thread with my UI so it would be easier to maintain and update the strings here, rather than in two different guides (ElvUI & VuhDo) that already grew too big for easy updates.
      My UI looks like this:

       
      Disc Priest UI:
      All the frames except of the raid ones are ElvUI, raid frames are Vuhdo.
      The shaman hub in the middle is Sweetsour's Shaman Auras.
      ElvUI profile:
      Pastebin / WAGO
       
      Please read carefully before importing VuhDo profiles:
      VuhDo profiles do not contain custom bouquets so to use my bouquets you will have to import them to VuhDo before importing my profile.
      If you will not import custom bouquets, you will get an error message about them missing.
      If you don't need my bouquets but only a general layout, you can choose other options instead of them in VuhDo configuration in game.
       
      Custom bouquets:
      Paladin Beacon:  Pastebin / WAGO
      Personal CDs: Pastebin / WAGO
      Raid Cooldowns: Pastebin / WAGO
      Single_targ_mitigation: Pastebin / WAGO
       
      VuhDo profile Resto Shaman (20-man):
      Pastebin / WAGO
      VuhDo profile Resto Shaman (5-man):
      Pastebin / WAGO
      VuhDo Resto Shaman Key Layouts:
      Pastebin / WAGO
       
      VuhDo profile Resto Druid (20-man):
      Pastebin
      VuhDo profile Resto Druid (5-man):
      Pastebin
      VuhDo Resto Druid Key Layouts:
      Pastebin / WAGO
       
      VuhDo profile Disc Priest (20-man):
      Pastebin
      VuhDo profile Disc Priest (5-man):
      Pastebin
      VuhDo Disc Priest Key Layouts:
      Pastebin / WAGO
       
      UI video 5-man Resto Shaman:
       
      UI video raid Resto Shaman:
       
      UI video raid Resto Druid:
       
    • By Pandacho
      The guide and Profiles to import were updated for Legion.
      Patch 7.1.5 update:
      1. A new sorting order was added for healers like me who always drives a RL nuts sorting the groups as Tanks>Melee>Ranged>Healers. Now we have it build-in, enjoy! (in-deep explanation in 'Panels' part)
      2. A new Spell Trace tracking was added. Now you can see who exactly received healing from Chain Heal, HW: Sanctify, PW: Radiance, Trail of Light, etc. (in-deep explanation in 'General' part)
       
      Patch 7.1 update: 
      Retrieval of unit facing and position in instances was disabled by Blizzard. That breaks AOE Advice, Clusters and out-of-range direction arrow - do not try to use them.
      Default custom debuffs will now always be added by spell ID - please consider a complete reset of your custom debuff settings.  This can be done under 'VuhDo Options > Tools > Reset > Buffs/HoTs > Custom Debuffs' but beware you will loose all previous custom debuff settings!
       
      VUHDO CONFIGURATION
      VuhDo is raid frame replacement that is specifically built for high level raid healing. All your healing spells or any other actions can be asserted to mouse clicks or mouseovers on those bars (Click-Heal).
      VuhDo is great for displaying all the raid information you need as a healer - Health Bars, Mana Bars, Debuffs, Range, Incoming Heals, Aggro, HoTs, Absorb Shields, Status Effects, Player Tags (afk, disconnected, dead).
      In addition:
      You can heal, decurse, target, assist or focus raid members with just one click. You can bind any usable item, command or macro to mouse clicks. You can assign up to 40 mouse click combinations to cast on raid members. You can assign any keys to cast when mouse over. You can automatically fire your trinkets and instant casts whenever cooldown is over. You can automatically resurrect players out of combat. You can easily keep track of all of your and raid buffs / debuffs. You can rebuff automatically chosing the most suitable spell and target. You can smart buff your raid automatically selecting missing buffs. Okay, let’s talk about configuration now.
      This is the mess that you get when you first install the addon. Many people just delete the addon straight away when seeing this, ignoring how amazing it is.

       
      STARTING OUT:
      If you are configuring the addon for the first time, it’s better to delete all the default frames that you've got on start:

      Click on addon icon near the minimap. Click on ‘Move!’ Click on every red X you’ll see until the only remained frame would be ‘VuhDo - BuffWatch’. The easiest and fastest way to start is to go to the ‘TOOLS’--> ‘Panel Wizard’ and to tick there the panels you want to have in your VuhDo configuration.
      It would be nice to have ‘Groups’ and ‘Main Tanks’ panels from the beginning.

      Click on ‘Tools’ Click on ‘Panel Wizard’ Tick ‘Groups’ and ‘Main Tanks’ Click ‘Apply’ After clicking ‘Okay’ in the popup menu you will see ‘Groups’ and ‘Main Tanks’ panels appearing. And then we’ll add an additional panel ‘Target’:

      Click on ‘Move!’
       
      MOVE!

      Click on ‘+’ in ‘Add New Panel.’ Click on ‘+’ on the new transparent panel that appears. You’ll now get a new panel as seen in Figure 3 in the above screenshot. Click on ‘Choose.’ Now you’ll get two downdrop menus: ‘Type’ and ‘Value.’ You can choose the ‘Type’ of panel you want - in our case it’s ‘Special’ for Targets (players and NPCs). In the ‘Value’ downdrop menu choose the ‘Target’ Many nice things to play with -  you can add a menu for Pets, Vehicles, Focus, different raid roles, etc..! There is a nice update to Special panels: NPCs panel.
      Very helpful in raids where you have to focus heal or dps specific NPCs units. No more tabbing, clicking or looking around ^^
      To add NPC panel go to Move!->Add new Panel->Type: Special->Value:NPCs

       
      Here's how it looks in the raid:

      You can build Raid frames manually too if you don’t want to use the Panel Wizard: just choose in the ‘Type’ of panel ‘Group’ type. Click the ‘+’ button on the first panel that you created to add an additional 5 man groups to it. Voila, Panel 1 becomes your 10-40 man raid frames (every ‘+’ will add a 5 man group to the frame). You have to use the same Panel for the Raid Groups so they will move together as one object.

      Now check “20” and hold the button “Test”. You will see some virtual raid and even real target, if you’ll click on somebody. It is a very useful feature for checking the results of your frames tuning.

       
      GENERAL

      Go to the ‘General’ tab. Tick ‘Main Tanks’ and ‘5 man MTs’, so VuhDo will automatically move Tanks to the ‘Tank’ panel. *You don’t have to do this or add the ‘Main Tanks’ panel if you don’t want to see the tanks in a separate panel from the raid
      Adjust everything else according to personal taste.
       
      INDICATORS (more nice options for tracking):
      You can play with a loads of possibilities here. I personally use 3 of them - Inner frame for the Paladin Beacons, Special DoT for the Role Icon and Treat Marks to track the current aggro target (very useful if you need to know when the tanks are swapping).
      Clicking on ‘More...’ button near every tracker allows you to change size and color of the icon.

       
      SPELL TRACE 
      Spell trace tracks which units are hit when a particular spell is cast. Very useful for tracking healing from 'smart' like Prayer of Healing, PW: Radiance, Chain Heal, Trail of Light, etc. You can use a build-in Spell Trace bouquet or create your personal one.
      Enable the ability here:

      and choose where to show tracked spells in HoT icons tab:

       
      SPELLS
      Here you can bind you spells, actions or macros to any button of your mouse and keyboard.

      Go to Spells→ Mouse→ Modifier Key → None Open up your spellbook and drag your primary healing spells to the ‘Mouse Key’ Left and Right Buttons and to the ‘Mouse Wheel’ Up and Down sections. Note that the Mouse Wheel section will only work when it’s mouseovering your VuhDo frames. If you scroll outside of the frames, you will zoom in and out of the screen. You can assign more spells / commands / macros to Modifier Key → Shift, Modifier Key → Ctrl and so on. All your mouseover macros will work perfectly with VuhDo frames  
      PANELS
      On the ‘Panels’ tab, make sure that General→ Ordering → Alignment → Horizontal is ticked. It’s much easier to move your mouse in the left-right directions rather than up and down. Chose ‘Grouped’ and ‘Hide Empty’ in Ordering, if you prefer to always see your actual groups in the raid. a) Leave ‘Sort by...’ with ‘Unit ID’ if your choice is to see raid as actual groups.
       
      3b) There is another option for sorting: Tank => MDPS => RDPS => Healer. It's great if you like to always know which part of the raid takes damage. If you choose this option, you have to change the ordering to Loose. It technically works for Grouped ordering too: the difference is that when you are 'Grouped', the sort method is applied for each group, not across all groups.

      Do not forget to press ‘Apply All’ to apply your changes to all the groups (and not just to the current one)
       
      On the ‘Panels’ tab, click on the ‘Sizing’ option on the right hand side. For Bar Height, choose something like 37-40 to make the bars taller. Spacing and gaps as you like.
       
      BARS
      On the ‘Panels’ tab, select the ‘Bars’ option on the right hand side. Decrease the Mana bar height to 3 - you really don’t need it any bigger than this. You can play around with the rest of the options here.

       
      HEADERS
      On the ‘Panels’ tab, click on the ‘Headers’ option on the right hand side. Tick ‘Show’ on Headers if you want to see panels names (Group 1, Group 2, target, etc.). Untick ‘Class Color’ on Header Text if it was ticked by default. TEXT
      On the ‘Panels’ tab, click on the ‘Text’ option on the right hand side. Tick ‘Class Col.’ on Bar Text so you will see player’s nickname in his class color. Hitpoints → Show → Percent. Show Text → Name & Flags (untick ‘class’ and ‘pet owner’ if it was ticked by default. You can play around with the rest of the options (text size, color, position) here.
      HOT ICONS
      On the ‘Panels’ tab, click on the ‘HoT Icons’ option on the right hand side. In the ‘Own HoTs’ section, choose one of 2 masters that shows where your HoTs will appear and use the buttons below to view your HoTs as ‘Icons’ and ‘Text.’ In the ‘HoT Order’ section, you can assign any of your or other players HoTs, Absorbs, Shields, Procs, personal and Raid CDs to any of the 6 spots shown in the ‘Own HoTs’ diagram. You should always leave Slot 7 (the middle slot) for the ‘AoE Advice’ icon. Or not...
      Another nice option here - to change the HoT icons size.
      Click on the button “More” from the right side of HoTs positioning masters and adjust.

       
      BOUQUETS
      You maybe noticed some options in the HoT Order section that are shown on my screenshot but couldn’t be find in your options. They are the Bouquets: custom groups of Buffs / Debuffs / HoTs / CDs that could be created by a player himself.
      Let’s create a custom bouquet for example for tracking of Tank personal CDs in your raid where the tanks are Warrior and Paladin.

      Go to General→ Bouquets. Type a name for a new Bouquet and press ‘New’ Press ‘Add’ button it the Bouquet Details part Type a spell name in the ‘...or enter Buff / Debuff / HoT name’ line In ‘Select default icon’ dropdown menu always chose ‘None / Default’, otherwise you wouldn't see the appropriate icon. Add all the spells you would like to track in your ‘My tanks’ bouquet. There will be situations when you’ll have multiple CDs or HoTs that were popped simultaneously to track. Because all the spell icons from one bouquet are shown in the same place, you should use the Priority Arrows to assign the importance of every one of them (e.g. the highest priority will be shown first).
      Another possibility to work with bouquets is just to edit the defaults.
      For example, we can chose a default ‘Raid Cooldowns’ bouquet and remove, add or change priority of CDs based on our raid composition.

      After creating or editing a bouquet you can use it in the HoT icons assignments.

       
      BUFFS
      As you've may have noticed, VuhDo has a separate Buff frame as part of the package. Personally, I don’t believe there is any need for VuhDo to show your buffs. I use WeakAuras to trace my mandatory buffs (on myself and others) and you should have something similar. So, I advise that you go to the ‘Buffs’ tab → General → Uncheck ‘Enable.’ If you want to play with it later - feel free to do so.
       
      DEBUFFS
      Extremely useful in raids. You can see most of the debuffs by default in your healing frames, but sometimes the addon is not updated yet for a new raid zone or the authors wouldn’t add some debuff that you want to trace. In this section you can add or remove any debuff / buff / proc that is applicable to a player.

      Go to Debuffs→ Custom Type buff / debuff  Spell ID in the line (you can find Spell ID on Wowhead in the address line. For example: “http://www.wowhead.com/spell=642/divine-shield”- Spell ID for the Divine Shield is 642). Now it will appear in the (de)Buff list. Tick the appropriate positions if you want to see stacks or timers for the debuff. Tick 'Bar Color' if you want to see a specific debuff in some different from the default color and pick the color from palette. Click ‘Save’ Do not click ‘Apply all’ or you’ll rewrite the defaults of all the debuffs.
      If you want to remove some buff / debuff / proc from the list, choose it from the dropdown menu and click ‘Delete’.
      There is an option for a complete reset of your custom debuff settings.  This can be done under 'VuhDo Options > Tools > Reset > Buffs/HoTs > Custom Debuffs' but beware you will loose all the debuff settings you customized.
       
      PROFILES
      If you ever wanted to save your VuhDo configuration for more than one toon / spec / raid size / encounter type or to share what you have with other VuhDo users, this is the place for you.
      Saving profiles for different specs / toons:
      Go to VuhDo Options->Tools Tab->Profiles.

      On the left side in 'Profiles' part you will see a line '...or enter profile name' with some name already typed in. Change it to a name that will make you remember what exactly you are saving here. I normally use a toon name with encounter type or a toon name with a group size, but if you are going to store profiles for different specs, it may be a good idea to mention a spec too.
      I stopped on profile naming in such a details because the default name is a bit weird - it's just made of a chain of nicknames for every toon you ever saved this profile for, so after having 2-4 toons in the chain it almost impossible to understand what exactly is stored there.
       
      Type a new name for your profile and press 'Save' Button. Do not confuse 'Save' with 'Apply' or you will cancel all the changes you made.
      After saving a profile, you can choose in the central part of the Tab the activation type: by group size and / or by spec. You will be able to choose it only after profile is saved, so don't be surprised if you are not able to check anything there.
      If you want to make this profile a default for all the new characters on the account, check 'Default Profile' button.
      Loading and deleting a profile:
      If you don't want VuhDo to activate profiles for you automatically or you want to load some specific profile for a new toon, go to the 'Select a profile' dropdown menu, choose whatever you need from there and hit 'Apply'.
      To delete a profile, choose it from the same dropdown menu and hit 'Delete'.
      Settings:
      Two useful buttons: 'Quiet mode' allows you to get rid of Confirmation Dialog spam, 'Lock' prevents an accidental overwriting of a profile.
      Key Layouts:
      An important note: Spell assignments are not saved in Profiles. To save, load or delete Spell and HoTs assignments you should go to Tools->Key Layouts:

      Export and share profiles:
      You can export selected features, share or receive profiles from other VuhDo users.
      To be able to receive a profile you have to go to 'Tools->Share->Receive Data' and tick 'Enable'.
      To share a profile you should click on a button 'Share' in the 'Send Profile' area. A new window will pop up: a dropdown menu with a line where you can type specific player's name and server. The dropdown menu will show your online guildies and people you are in group / raid with (disregarding of them having or not having VuhDo).

       
      Here's an example of my VuhDo profiles:
      I made a UI screenshot with opened talent tree and VuhDo HoT assignments.
      Key Layouts (how I assign spells to mouse): remember they are configured separately from the main setup and you have to import them separately too in Tools->Key Layouts->Import

      In 5-man HoT icons I track only my HoTs because obviously there are no other healers. Threat and personal CDs people may use are being tracked through Indicators (General->Advanced->Indicators). In this bouquet everyone should add his group specifics if you are aiming for Mythic+: I found a bit redundant to keep there damage mitigation abilities for all the classes.
      Regarding the Hot Keys you see on the screen - it may be a bit confusing because I don't really use all of them but:
      1,2,3 - dps abilities
      = - Tranq
      F1 - Barkskin
      F2 - Dash
      F4 - Inner
      F - Efflorescence
      G - shapeshift
      Q - Artifact spell
      D - Ironbark mouseover macro
      J - Cenarion Ward mouseover macro
      E,H - interrupts
      T - Flourish
       
      The raid setup:
      I'm raiding Mythic so my healing frames are tuned for 20-man.

      As you can see, HoT icon section changed - now I track what other healers are doing too so we wouldn't overlap with the healing and I'm be sure that assigned damage mitigation spells are used.
      The actual strings to import are in this separate thread because it's technically problematic to update them here in guide.
       
      I have to say that there are loads of options that I didn’t speak about here. But I tried to keep it short and basic.
      I always can answer any of your questions about VuhDo or you can continue to dig it by yourselves.
    • By Katuesha
      Hello everyone!

      I am searching for a WA that shows the icon of the trinket Mote of Sancification and a timer with the cooldown. I am using this trinket lately and I would like to know if it's on cooldown or not during fights.
      I looked online for a lot of them but couldn't find any that were up to date and actually works.
    • By Vandara
      Hi experts,
      I started with healing again in raids and mythics(+) and I followed the advice here to go for Int/haste first. it would be very nice if someone would tale the time to look at my equipment:
      http://eu.battle.net/wow/en/character/Area-52/Vandara/advanced
      and let me know if you have any hints for me if I should change my stats priority/enchantments etc. I think I could need a bigger Mana pool also.
      I just joined a hc raid group as a heal and I was not doing too bad, however I'd like to get better :-) Thank you so much for your help, it is really appreciated.
      Vandara