Long time visitor, first time poster. I found this very interesting and was putting a lot of thought in it today (more than I probably should have because not a lot of work got done). Based on the information posted though I wanted to try and put together a clarified opening rotation and priority queue. Please see below and let me know your thoughts/suggestions:
1. Rune of Power
2. Potion of the Jade Serpent
On Pull Priority
a. Nether Tempest/Living Bomb
b. Arcane Missiles x 1 if proc stacks = 2 and Arcane Charge stacks <= 4
c. Arcane Blast
Arcane Charge Stacks = 6 Rotation
1. Arcane Power + On-Use Trinkets + Mirror Images
2. Refresh Nether Tempest/Living Bomb
3. Alter Time
4. Arcane Missiles x 2
5. Arcane Blast
6. Arcane Barrage
[Alter Time Lapses]
7. Arcane Missiles
8. Refresh Nether Tempest/Living Bomb
a. Rune of Power with <= 1 sec remaining
b. Nether Tempest/Living Bomb with < 3 sec remaining
c. Arcane Missiles x 1 if proc stacks = 2
d. Arcane Blast if mana > 90%
e. Arcane Missiles if proc is up and mana < 90%
f. Mana Gem if glyphed and mana <= 90%
g. Arcane Blast if mana > 85%
h. Mana Gem if mana < 85%
i. Scorch x 1-3 to regen mana without letting Arcane Charge Stacks fall off
The reason I have the pre-pot versus what BERSERKS had originally posted is because it allows you to buff that initial stack building exercise and will allow you to pot again at the 3 minute mark when all your on-use CDs are lined up again. Additionally, the pre-build should proc any on-chance trinkets by the time you pop Arcane Power et. al. Based on the timing of the stack build and your haste, you should have ample time left on the pre-pot to get a full additional 6 seconds on Alter Time.
I also agree with Dannemarr that you shouldn't be glyphing Arcane Power in earlier tiers because mana regen will be low until higher levels of haste become available and it would be harder to sustain the >90% mana pool for the sustained additional 15 seconds; however, I think it would be worth testing. I would think that if you had a good proc rate on Missiles you'd likely be able to better sustain your mana pool through the increased duration.
Finally, these assume you are taking Scorch, ignoring Frost Bomb, and Rune of Power as Talents. The line about Mana Gem is more a playstyle preference versus an actual DPS increase but I think you'd run the risk of potentially averaging a slightly lower benefit from Mana Adept by being mana neutral with the tick of Brilliant Mana Gem versus the burst right back to 100% of your mana pool.
Again, thoughts, critiques, suggestions, etc. are welcome.
Edited for spelling/grammar/etc.
Edited by DubbaCV, 19 December 2012 - 09:01 PM.