Sign in to follow this  
Followers 0

d3 Diablo Season 3 Preview

1 post in this topic



In preparation for Season 3, launching April 10th, 2015, Blizzard has released a preview of what will be included in the new season for players to work towards. Information on the new legendary items, conquests, achievements, and cosmetic rewards follows...


Here is the preview in full:


As Season 2 comes to an end and we prepare to launch Patch 2.2.0, we’re seeing lots of anticipation among players for Season 3. In addition to the 10 new or revamped sets that will be available in the patch, Seasonal players will have all-new Season-exclusive rewards to enjoy. 


As with past Seasons, nephalem who test their mettle in Season 3 will have first crack at getting shiny new or revamped Legendary items, gain access to the final parts of the Conqueror’s transmogrification set, and have new Conquests to complete. Without further ado, let’s get rolling!





New Legendary Items


One of the most exciting draws of Season 3 will be the new Legendary items that will remain Season exclusives until the end of the Season. You can see a few of these pictured below, like the Legendary Gems Iceblink and Mutilation Guard, as well as the revamped Obsidian Ring of the Zodiac, and a new recovery-themed Legendary potion coming to the game: Bottomless Potion of Amplification.




In addition, here are the other new or reworked items that will be available first to those playing in Season 3, along with their respective Legendary affixes:

  • Dead Man's Legacy
    • Multishot hits enemies who are below 50-60% health twice
  • Dread Iron
    • Ground Stomp causes an Avalanche
  • Nagelring
    • Summons a Fallen Lunatic to your side every 12 seconds
  • Obsidian Ring of the Zodiac
    • Your first hit with each cast of a resource-spending attack reduces the remaining cooldown of one of your skills by 1 second
  • Blessed of Haull
    • Justice spawns a Blessed Hammer when it hits an enemy
  • Ranslor's Folly
    • Energy Twister periodically pulls in enemies within 30 yards
  • Little Man's Finger
    • Gargantuan instead summons three smaller Gargantuans, each more powerful than the original
  • Spirit Guards
    • Your Spirit generators reduce your damage taken by 30-40% for 3 seconds





New Conquests and Achievements


Conquests are also returning for Season 3. While favorites like Sprinter / Speed Racer and Avarice / Avaritia will be returning, we’ve also added a few new ones. For instance, On a Good Day requires you to level six Legendary Gems to level 40, while completing Curses! requires you to kill 300 or more monsters in a Cursed Chest event at level 70 on Torment VI. As with Conquests in past Seasons, you’ll be able to see how well you completed these epic feats compared with other players on the Leaderboards.


And that’s not all! We’ve also completely re-worked previous Seasonal Achievements to focus more on the challenging accomplishments you can achieve during a Season. There are 100 new Seasonal Achievements altogether in normal and Hardcore, giving you plenty of new challenges to take on this Season.




s always, our philosophy when creating Achievements is that they should require time and effort to obtain. The Conquests and Season-exclusive Achievements available in Season 3 reflect this idea. While some may be achieved through normal play, you’ll find that some require creativity and dedication if you want to complete them!



New Cosmetic Rewards


If you diligently rack up new Achievements in Season 3, you’ll soon be rewarded with a Season-exclusive Pennant (unlocked after earning 100 Seasonal Achievement points) and a new Season-exclusive portrait frame (unlocked after earning 400 Seasonal Achievement points). These rewards are in addition to the final pieces of the Conqueror’s  transmogrification set appearance which are only available to Seasonal players who level at least one Seasonal hero to level 70 in Season 3.





Frequently Asked Questions


Q: When does Season 3 start?
A: Season 3 begins April 10 at 6 p.m. PDT in North America, 6 p.m. CEST in Europe and 6 p.m. KST in Asia.


Q: How long will Season 3 last?
A:  While we don’t have a specific time frame to share for Season 3, we are continuing to collect feedback from players on Season length, which we’ll be taking into consideration going forward.


Q: When are the Leaderboards being wiped for Season 2?
A: Leaderboards will be cleared once the Season comes to a close. While the leaderboards will be cleared, they will be preserved both in-game and here on our website if you wish to review your Season 2 accomplishments.


Q: When are the non-Seasonal Leaderboards being wiped?
A: Non-Seasonal Leaderboards are tied to what we call “Eras.” We currently anticipate the next wipe to coincide with the transition to Season 3, although this may not be the case for future Seasons.


Q: Will Seasons be coming to console?
A: Some features on console are best designed for that platform, and the same is true for the PC version of the game. A large part of the fun of Seasons is the entire community rerolling heroes together at the same time. The offline and disconnected nature of console does not support this style of play. As a result, we do not currently have plans to implement Seasons on console.



Get Ready To Hit The Ground Running!


We hope you enjoyed this preview of what to expect for Season 3, and we’re looking forward to seeing you bolt out of the gate with the rest of us once the Season begins.


While we're on the subject, nephalem, what class will you be leveling when the Season begins, and which of the new or revamped sets coming in Patch 2.2.0 will you use? Are you eager to tackle the new Conquests and Season-only Achievements, or are you simply looking forward to joining your friends and exploring the game from a fresh perspective once more? We’re eager to hear your thoughts below!


Are you excited to play in the new Diablo season coming next month? What class will you be starting with?

Share this post

Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  
Followers 0

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Stan
      Season 8 starts tomorrow. Be ahead of the curve with our leveling guides!
      Exact start times:
      Friday, October 21 at 5:00 p.m. PDT in North America, Friday, October 21 at 5:00 p.m. CEST in Europe, Friday, October 21 at 5:00 p.m. KST in Asia. Click here for timezone assistance.
      For details covering rewards, Seasonal Journey and more, check out our Season 8 preview.
      Leveling / Fresh 70 Guides
      Deadset has been busy lately updating our guides for the latest Season. The guides are intended for leveling & fresh 70s. Links below for quick access.
      Barbarian Crusader Demon Hunter Monk Witch Doctor Wizard If this is your first Season, don't worry we have a Beginner's Guide to Seasons. Don't forget to check our entire Diablo III guide section for builds and advice during the various stages of your progress!
    • By Stan
      After Eras, here we have a developer chronicle about engaging monsters.
      Joe talks about engaging monsters:
      An engaging monster has to affect your behavior. If you see a Succubus in your Zombie Rift, it's unpredictable and qualifies as engaging, as you probably don't want to get hit by her Blood Star (slowly moving projectile) on higher difficulties. You may also predict the cast and stun the mob. Mob selection for Greater Rifts is like a monster soup and too much Lacuni throws off the flavor. There are failsafe mechanisms in place, so you won't see Exorcists, Succubi, Moon Clan Shamans and Lacuni Huntresses in a single pack together, when progressing through rifts. Blizzard Entertainment
      Hello, Joe Shely here.
      I’m one of the designers on the Diablo III team working on gameplay systems and content like Greater Rifts. One of my responsibilities is to make sure the monsters you fight are fun and engaging. Today, I’ll be answering a question about rift monsters.
      Lacuni in my Zombie Rift?!
      Progressing though a rift is about dealing with the unexpected. Zombies are slow and predictable, so fighting one group of zombies will feel about the same as fighting another group. We add engaging monsters like the Lacuni or the Succubus to change the fight dynamics.
      What Qualifies as “Engaging?”

      An engaging monster has the capacity to affect your behavior. Let’s look at the Succubus for a moment. Her primary attack, Blood Star, is a fairly slow-moving, seeking projectile. When pushing Greater Rifts, you’d probably prefer not to get hit by that projectile. You might take an action to avoid it, like moving out of the way just before it reaches you or stunning the Succubus when you see her cast.

      We like engaging monsters. They make the game more interesting by providing opportunities for your character’s abilities and legendary powers to shine. It’s satisfying to use Cyclone Strike to pull several Succubi close and then Blinding Flash them all before they can cast Blood Star.
      Of course, when you’re playing on a difficulty level that’s easy for your character, you might not worry about the Succubus at all. That’s okay, too.
      Too Much of a Good Thing
      Imagine visiting an area and finding it packed with Moon Clan Shaman, Exorcists, Lacuni Huntresses, Blood Clan Sorcerers, Succubi, and Exorcists. Bit of a mess, right? Although we do throw monsters from different areas together in Greater Rifts, we carefully choose which monsters you see together. A good mix of monsters has a couple of things to avoid, a healthy chunk of basic attackers, and a little spice in the form of a big bruiser or a monster with unusual movement.
      It’s like monster soup. Too much Lacuni in your soup throws off the flavor.

      Mm, delicious.
      In addition, while a monster’s signature ability can make it engaging to battle against, sometimes it can cross the line and become frustrating. When Reaper of Souls launched, the Primordial Scavenger’s armor wouldn’t break until you’d taken off a significant chunk of its health, but only certain types of attacks were able to bypass the armor to deal damage. This mechanic wasn’t communicated clearly, and some classes had trouble delivering the right kind of damage to break its armor. It didn’t make the monster engaging because it wasn’t obvious what you were supposed to do or how to do it. So in patch 2.3.0, we changed the armor to break after it takes five hits. Since it breaks more consistently, you can now focus on putting the hurt on the Scavenger after it breaks.
      We’re always on the lookout for cases where we can make a monster more fun and satisfying to kill while keeping the game engaging, and it’s something we consider when designing new monsters.
    • By Arkpit
      Being a big fan of the Jade Harvester build of Witch Doctors I'm still conflicted in my choice sometimes because I'm a hardcore player and the issue I seem to run into going past GR70 is surviving certain bosses.
      If there is any question here it would be: How, if even at all, do you deal with charge bosses like the Pitlord/Ravager on hardcore as Jade Harvester?
      My last Jade died around GR70 to this because I was determined that I should kill it but after waiting out some cooldowns I didn't even get to move when walking back in because the charge is instant and oneshots you because of the lack of Soul Harvest stacks and Horrify.
      I love the build but dealing with bosses with it is by far one of the most tricky things I've done in Diablo 3... All other builds I've tried up there in 70+ all have their ways of killing just about any boss but Jade sometimes feel like I have to end the GR if the wrong boss spawns making it a slightly more annoying "fishing" than seeinga  monster and nope out of it right away.
    • By Arkpit
      Seems the page for a Witch Doctor is broken since it only loads half of it basically. 
      I've tried Firefox, Chrome and Internet Explorer. They all stop at the "Hands" section for stat-priority list.
    • By Stan
      Empyriangaming managed to clear a Season 7 Greater Rift 114 with his 4-player group , which immediately got them Rank #1 in the European Seasonal 4-Player Leaderboards.
      The group is comprised of a Monk, Witch Doctor, Crusader & Barbarian. They got the Bone Warlock Rift Guardian and finished the rift in 13 minutes 12.8 seconds. Here's a full video of the clear.
      What's the highest rift you were able to complete this Season?