Sign in to follow this  
Followers 0
Odinn

hearthstone Blackrock Mountain: Molten Core Now Open

2 posts in this topic

11808-blackrock-mountain-molten-core-now

 

Blackrock Mountain's second wing, the Molten Core, is now available for play. Players must contest with Garr, Baron Geddon, and then Ragnaros himself, plus the Warrior and Shaman class challenges.

 

The official announcement is up over on the Hearthstone site, and explains a little bit about each encounter. The two available wings are:

 

Molten Core *NEW*

Blackrock Depths

 

This week's card rewards include Druid, Shaman, Warlock, and Warrior cards, plus two neutral minions:

 

SD1VPKVYJU8W1428361486502.jpg

 

If you haven't already completed the first wing, you can find our guides here:

 

The Grim Guzzler

Dark Iron Arena

Emperor Thaurissan

 

Let us know what decks end up working for you on this week's Normal and Heroic bosses!

Share this post


Link to post
Share on other sites

I beat Garr on heroic with Priest pretty easily in my second try with this deck:

 

http://www.hearthpwn.com/deckbuilder/priest#38:2;39:1;117:2;192:2;207:2;232:2;249:2;431:2;457:2;544:2;547:2;554:2;624:2;7750:2;12174:2;14454:1;

 

Basic strategy for both is to silence his minions to prevent death rattle and heal them with circle of healing to prevent him from clearing his board and playing other minions.

 

I used hogger because it generates a taunt every turn in case Garr buffs minions and starts trading with yours, you should always try to have attacking minions on the board in order to end the game around turn 8 or so.

Edited by MrMusica

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now
Sign in to follow this  
Followers 0

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Damien
      This thread is for comments about our Budget Aggro Shaman Gadgetzan Standard Deck.
    • By Damien
      This thread is for comments about our Aggro Shaman Gadgetzan Standard Deck.
    • By Damien
      This thread is for comments about our Reno Dragon Priest Gadgetzan Standard Deck.
    • By positiv2
      We decided to use Paracel's suggestion and make it into a weekly round-up thread. 
      Druid
      Jade Druid Gadgetzan Standard Deck Jade Druid No Giants Gadgetzan Standard Deck (fixed) Budget Jade Druid Gadgetzan Standard Deck Hunter
      Midrange Beast Hunter Gadgetzan Standard Deck Mage
      Nothing yet :( Paladin
      Aggro Paladin Gadgetzan Standard Deck Murloc Aggro Paladin Gadgetzan Standard Deck (actually contains murlocs this time :P ) Budget Murloc Aggro Paladin Gadgetzan Standard Deck Budget Aggro Paladin Gadgetzan Standard Deck Priest
      Dragon Priest Gadgetzan Standard Deck Reno Priest Gadgetzan Standard Deck Dragon Priest No Cleric Gadgetzan Standard Deck Budget Dragon Priest Gadgetzan Standard Deck Rogue
      Questing Miracle Rogue Gadgetzan Standard Deck Aggro Rogue Gadgetzan Standard Deck Shaman
      N'Zoth Control Shaman Gadgetzan Standard Deck Kobold Midrange Shaman Gadgetzan Standard Deck Warlock
      Reno Combo Warlock Gadgetzan Standard Deck Reno Warlock Gadgetzan Standard Deck Warrior
      Pirate Aggro Warrior Gadgetzan Standard Deck N'Zoth Control Warrior Gadgetzan Standard Deck Dragon Warrior Gadgetzan Standard Deck If you have any suggestions or questions, feel free to leave them in the comments.
    • By L0rinda
      The new meta is still forming, but even at this early stage it seems that Kazakus will be a large part of it. This article shows all of the available potions, and explains how the ordering of the spells when cast is likely to change.
      The first trick to remembering all of the options is to realise that  in the potion creation stage, nearly all of the choices are fundamentally the same no matter whether the spell costs 1, 5, or 10 mana. The cost of the spell simply powers up the effect. There are ten different effects to choose from, which are outlined below. The spells are remembered more easily when you group the effects by numbers.
      1, 2, 3 effects:
      Icecap: Freezes 1, 2, or 3 enemy minions.
      Ichor of Undeath: Summons 1, 2, or 3 friendly minions that died this game.
      Kingsblood: Draws 1, 2, or 3 cards.
      Shadow Oil: Adds 1, 2, or 3 random Demons to your hand.

      Other effects in number order:
      Felbloom: Deals 2, 4, or 6 damage to all minions. 
      Goldthorn: Gives your minions 2, 4, or 6 extra health. 
      Netherbloom: Summons a 2/2, 5/5, or 8/8 demon.
      Heart of Fire: Deals 3, 5, or 8 damage.
      Stonescale Oil: Gives 4, 7, or 10 Armor.
      Mystic Wool: This card is unique in that it has no effect for 1 mana. It either turns a random enemy minion into a 1/1 Sheep, or all enemy minions into 1/1 Sheep.

      At the moment, many of the pairings work according to the game engine, rather than in the best order, which means that Kazakus is not working as intended. An example of this would be minions that are getting killed by damage are then getting frozen before leaving play. This is correct in terms of how the game works, as deaths are always processed last, but the spells are going to be made to work outside of the regular game engine. This will make them more powerful and intuitive.
      Mike Donais
      We are already working on this. Feel free to post stuff like this on our bug forums. (source) This reply on Reddit confirms that the idea of the custom Spell is that it will resolve in an order beneficial to the caster, and that it will likely be changed very soon.