Sign in to follow this  
Followers 0
Riesen

[Restoration] Tank healing?

9 posts in this topic

Been using my Shaman a lot lately (both as a Healer and DPS).

Recently changed guild and they use a different "healing method" than i'm used to.

 

[Overview]

I usually top the HPS, a restoration shaman with 4 pieces are insane.

However, it feels like the RL are putting me as a "Tank Healer" because I have better gear. In most encounters I wouldn't mind being a "Tank Healer". But I'm used to the Paladins and Disc Priest mainly focusing on the tanks. 

 

The issue I faced was Blast Furnace. We had around 16-18 people with 4 healers.

Paladin, 2 shamans and a Druid. If I'd choose, the Paladin would've been with the Tank tanking the Foremans Fieldspar as prio 1. In most of my kills, we had a druid solo one side. However, he let me and the Druid heal the side with the Fieldspar..

We managed to kill him, but I had 10% mana when we entered phase 2.

 

According to most sites, Shamans are really good tank healers, but it feels like the damage is unpredicitble. During phase 1, I rarely use anything except Healing Surge.

My other heals feels so slow to cast and I wasn't able to heal the dps because the tanks damage was unpredicitible. Usually I'm able to pop Unleash life and healing wave when I heal tanks, but not now. I did run with Echo of the elements instead of Ancestral Swiftness, since I prefer the extra SLT during the other phases.

 

And during Kromog, he also wanted me to heal the tanks as a main priority.

During both Kromog and Blast Furnace, I can pull a really decent HPS. (+40-50k)

But as a tank healer I really struggle. I dont mind as long as we down the bosses.

 

[Now to the question].

I currently aim for Mastery - Haste - Multistrike - Crit.

But if you're a "Tank healer", would it be better to change my stats?

(E.g) Haste - Crit - Mastery >>> So I will be able to cast spell quicker while gaining mana.

 

Mastery is the best as a Shaman (no doubt) but since I have issues with the cast time and have to spamm Healing surge in most situations. Wouldn't Haste and Crit be better? and is it viable? (during tank healing)

I don't want to sound like a prophet, but it seems like the other healers are "bad". And since we down bosses, the RL doesn't care to change the healing setup.

 

Surely the best would be to find a "tank healer". Our 2, 4 pieces(Shaman) are based on Chain heal which I cannot cast during those encounters (I do cast it when it procs). But I personally feel that the Shamans are "wide healers" and not "tank healers".

 

Anyway,hopefully you got the point and I've talked to the RL and we will change it as soon as we got some new healers. But is it legitimate to change my main stats to another if I focus on the tanks?

I currently have 82.28 Mastery / 15.55 Haste / 12.83 Multistrike / 8.58 Crit.

 

Even though we down bosses with my current stats, I'd like to do more than just spamming healing surge. Atleast until we gain new healers.

 

[Others]

 

I'm inlove with Multistrike even though it may not "proc" all the time.

But is it a good stat to focus on as a Shaman? Mastery will always be first while wide healing in most encounters, and is it a special % you need on haste?

While "wide healing" I feel like my haste is okey..

Share this post


Link to post
Share on other sites

As Restoration, I find it best to focus on Haste and Mastery for stats. They are both good but what you emphasize depends on healer makeup and what you need personally. I run normally with a paladin and druid and I find myself needing a mix of sustained and burst to fix the gaps that the two leave behind so I balance the two stats. If I were running with a paladin and priest (discipline), I'd probably prioritize haste to supplement the burst (accepting the small drop in sustained HPS to do so). After that, multistrike and critical strike are probably equal but for pieces you can't match haste and mastery together with, I'd pick one or the other. Multistrike would probably offer a little more throughput if you had a lot of it but critical strike offers a little better mana regeneration.

 

As for tank healing, you are absolutely a better class than a druid or monk for doing it. If neither a paladin or discipline priest exists, you WILL be turned to for healing the tanks. If the other shaman is less geared than you, you will be asked to heal the tanks. The key is managing mana. Unless your tank is about to take a large gob of damage, you can probably go into the standard Riptide - Healing Wave x 2 combination. If they are taking large gobs of damage they can't avoid, then you might have to go into the Riptide - Unleashed Life (with Unleashed Fury) - Healing Surge x 2 combination. If they are taking large amounts of damage on things they CAN and SHOULD mitigate, YELL at them to have a cooldown for that... because that is putting unnecessary strain on you. Accidents do happen but if they are consistently missing the mark, that is on them to course correct and not you. 

 

In short, I wouldn't change anything in the stat department unless you'd like more burst or faster casts for the role you're in. For your mana issues tank healing, it comes down to the circumstance and whether it requires more preparation on your part or the part of the tank you're healing. You have nothing that can save them short of popping Ascendance (not guaranteed) or running to and dropping or projecting a Spirit Link totem. 

Edited by Uthedicia

Share this post


Link to post
Share on other sites

During phase 1, I rarely use anything except Healing Surge.

My other heals feels so slow to cast and I wasn't able to heal the dps because the tanks damage was unpredicitible. Usually I'm able to pop Unleash life and healing wave when I heal tanks, but not now. I did run with Echo of the elements instead of Ancestral Swiftness, since I prefer the extra SLT during the other phases.

 

Well, that might explain a large part of your problem. Never use Unleash Life unless you're moving (or on Blackhand p1 smashes, I guess). It's a HPS and HPM loss compared to just casting more Healing Waves. Unleash is a terribly inefficient spell these days. Not useless, but inefficient.

Shaman tank healing is all about Tidal Waves and Healing Wave, using Healing Surge only in emergencies. Having a good uptime on Healing Stream Totem also helps smooth out damage, and does way more healing per cast time than anything else you could do. Refreshing Earth Shield during periods of lower damage is of course vital; you really want that +20% bonus but also don't want to have to stop and recast it during heavy damage. Make sure to check your logs regularly, as actual ES uptime is always much lower than it feels like at the time.

But if you're a "Tank healer", would it be better to change my stats?

(E.g) Haste - Crit - Mastery >>> So I will be able to cast spell quicker while gaining mana.

It would be a weaker spell, though, and your ability to actually save a tank who suddenly drops low would be greatly reduced. Haste won't do that much for you, especially not if you're having problems with mana already. I wouldn't change the stat prio, though your haste is.

But is it a good stat to focus on as a Shaman?

It's okay, but it doesn't really do that much. Mastery wins by simply requiring much fewer stat points for a 1% increase, haste double-dips on spells like Riptide, Healing Stream Totem and Healing Rain (reduced casting time and increased healing done), crit gives us mana back, but multistrike just multistrikes and that's it. Not bad, but not impressive.

Share this post


Link to post
Share on other sites

Hello, guys.

First of all, a couple of words about raid healing and healer comp.

You are right, Riesen, when you have a Holy Paladin in the raid, they should be a tank healer. Beacons, shields, loads of single target damage mitigation abilities, great direct healing and pretty poor AoE - paladin is a very valuable class for the tank healing.

Assigning a resto shaman with 4-p tier bonus (which is all about AoE raid healing) on tanks in this situation, is not a best utilizing of the strongest sides of both classes.

I think that you should talk to your RL and try to explain this, if it's possible.

 

I have though another question: does your Paladin and Druid use their damage mitigation abilities on tanks without being told to do that? Or when you are assigned to tanks, other healers just completely ignore them?

2 Hands of Sacrifice (30% reduced damage for 12x2 sec) and Ironbark  (20% reduced damage for 12 sec) along with the tanks personals would make the healing so much easier.

You should not get into the situation of HS spamming if other healers and tanks help you with the damage reduction.

 

About the stats.

In theory the resto shaman specialization is to keep the raid alive in the periods of heavy damage. Due to our Mastery, the lower is raid's HP the better is our healing. So Mastery and Haste would be the best stats here: Mastery=stronger heals, Haste=faster heals.

Crit and Multistrike while being good stats too, are unreliable in their 'chance' nature. When your raid is dying, you have to be sure in your healing, you have to know that casting X spell you will provide Z healing which is right for Mastery+Haste. While with focusing on 'chance' stats, your X spell could provide Zx200% or Z-30% healing which is not what we really want in times of heavy damage.

I don't want to say that you should ignore Crit and Multi - definitely not, but you shouldn't value them above Mastery and Haste.

 

Now a bit of a math.

@Alltat: I see that in every your post you are going to the point of not casting Unleashed Life ever.

Could you please provide your calculations, logs or any other sources that you used to get to this statement?

 

I will write now a modeling of resto shaman spell efficiency (HPM vs mana usage) with and without UL for two fillers - HW or CH.

I do my calculations in HealerCalcs spreadsheed and the numbers are based on my toon's gear and stats:

Armory: 4-p T17, Mastery: 81.82%, Haste: 16.44%, Crit: 8.88%, Multi: 12.52%, Spirit: 904.

Talents: EoeE, RS, EB or UF, HT

You can download the spreadsheet here and input your own stats for the modeling. 

 

*Please notice that these calculations are for 4-p tier bonus.

*kHPCT: Total heal divided by cast time

*Gross HPM: how much healing you’re doing on average per point of mana spent.

*Marginal HPM: how much added healing you would do per point of mana, if you used that mana to cast your filler spells more often

 

FOR ELEMENTAL BLAST TALENT:

 

Healing Wave filler                        Chain Heal filler

Time to OOM: 192 sec                  Time to OOM: 146 sec

Gross HPM: 35.66                         Gross HPM: 37.17

Marginal HPM: 27.51                     Marginal HPM: 56.95

 

Chain Heal:

Total Heal: 261718  HPM: 30.1   kHPCT: 122.8  Net Cost: 8699

Chain Heal with UL

Total Heal: 360056  HPM: 33.5   kHPCT: 105.6  Net Cost: 10756

 

Healing Surge: 

Total Heal: 98253  HPM: 15.7  kHPCT: 76.8  Net Cost: 6262

Healing Surge with UL: 

Total Heal: 147551  HPM: 17.7  kHPCT: 57.7  Net Cost: 8319

 

Healing Wave: 

Total Heal: 85661  HPM: 27.5 kHPCT: 50.2  Net Cost: 3114

Healing Wave with UL: 

Total Heal: 131182  HPM: 25.4 kHPCT: 44.0  Net Cost: 5172

 

 

FOR UNLEASHED FURY TALENT:

 

Healing Wave filler                        Chain Heal filler

Time to OOM: 125 sec                  Time to OOM: 96 sec

Gross HPM: 34.03                         Gross HPM: 36.47

Marginal HPM: 26.83                     Marginal HPM: 65.08

 

 

Chain Heal

Total Heal: 256153  HPM: 29.4   kHPCT: 119.3  Net Cost: 8712

Chain Heal with UL

Total Heal: 352400  HPM: 32.7   kHPCT: 102.6  Net Cost: 10776

 

Healing Surge: 

Total Heal: 96296  HPM: 15.4  kHPCT: 74.8  Net Cost: 6268

Healing Surge with UL: 

Total Heal: 207178  HPM: 24.9  kHPCT: 80.4  Net Cost: 8332

 

Healing Wave: 

Total Heal: 83840  HPM: 26.8  kHPCT: 48.8  Net Cost: 3124

Healing Wave with UL: 

Total Heal: 182888  HPM: 35.3 kHPCT: 60.8  Net Cost: 5188

 

 

As you can see when having 4-p tier bonus, Chain Heal filler is always better than Healing Wave even than it drains your mana a bit faster.

But here I think that we should manage our comfortable amount of mana through Spirit gear and Channeling Mana Potions. Do not forget that a crafted stage 4 Alchemy trinket is equivalent to about 100 hard Spirit.

Notice that this model is based on my toon that has only one Spirit piece of gear (ring) and no Spirit enchant on the weapon. You can easily double your Spirit by using that gear in all the possible slots and / or Spirit enchant on the weapon.

 

Regarding UL usage:

As you can see in the calculations, the only spell you should NOT use UL with is Healing Wave WITH Elemental Blast talent, ONLY in this case UL+HW reduces HPM and heavily increases the Net Mana Cost (for almost 40%).

For CH and HS with EB talent, UL slightly increases HPM with a slight increase of Mana Cost. So the right usage of UL here will be casting it in times of low and moderate damage with CH (on raid damage) or HS (single target) so you'll be able to heal the damage done with one cast of this pair (UL+CH or UL+HS) only.

 

Tank healing:

If you are assigned to heal the tanks, it's definitely worth to take Unleashed Fury talent and use UL+HS and UL+HW on CD with a CH as a filler.

As you can see with UF talent, UL almost doubles your HPM output for single target spells which is actually your goal when tank healing.

Which spell to use - UL+HS or UL+HW - is up to a specific situation. UL+HS doubles your HPM but also doubles the mana cost. UL+HW provides a lesser boost but the mana cost is halved.

 

Anyways, UL is a valuable part of resto shaman healing, if you are using it in right situation.

Hope, it helped smile.png

Share this post


Link to post
Share on other sites

I'd rather tank heal as a druid than a shaman this expansion; everybody seems to think that ES makes shamans into super good tank healers, but meh.  Rdruid has easier/steadier throughput (LB/germination), an actual tank external, and more instants than shamans (especially with their two piece.)  Meanwhile shaman has ES, riptide and spamming relatively long-cast ST heals.

 

OP, your raid has a tank healer: the holy paladin. Not using them for that is dumb

Share this post


Link to post
Share on other sites

Regarding UL usage:

As you can see in the calculations, the only spell you should NOT use UL with is Healing Wave WITH Elemental Blast talent, ONLY in this case UL+HW reduces HPM and heavily increases the Net Mana Cost (for almost 40%).

For CH and HS with EB talent, UL slightly increases HPM with a slight increase of Mana Cost. So the right usage of UL here will be casting it in times of low and moderate damage with CH (on raid damage) or HS (single target) so you'll be able to heal the damage done with one cast of this pair (UL+CH or UL+HS) only.

 

Tank healing:

If you are assigned to heal the tanks, it's definitely worth to take Unleashed Fury talent and use UL+HS and UL+HW on CD with a CH as a filler.

As you can see with UF talent, UL almost doubles your HPM output for single target spells which is actually your goal when tank healing.

Which spell to use - UL+HS or UL+HW - is up to a specific situation. UL+HS doubles your HPM but also doubles the mana cost. UL+HW provides a lesser boost but the mana cost is halved.

 

Anyways, UL is a valuable part of resto shaman healing, if you are using it in right situation.

Hope, it helped smile.png

Alright, so counter theorycraft inc. I basically typed a bunch of numbers into my computer for an uncomfortable length of time but I double checked the math and redid it with several different variables to say confidently that If you don't have Unleashed Fury casting Unleash Life will be a decrease to the HPS of HW and HS and an increase in HPM.

I did these calculations using my own stats at an average ilvl of 689 (Armory) with 6300 spellpower, 9.2% crit, 15.74% multistrike, 18.68% haste, and 7002 mp5 (includes water shield, weapon and trinket procs). The only buffs I assumed were the previously stated spirit buffs and tidal waves.

I didn't take into account mastery or the buff from EB, as mastery is a flat increase to all healing and shouldn't dramatically increase the efficiency of one single target heal over another. Also, mastery requires average raid health assumptions and is generally a pain. The spirit from EB would definitely affect the relative mana efficiency of individual spells but I think the higher spirit you can generally assume the bigger the gap will be between the HPM of HS/HW combo'd with UL vs HS/HW solo. EB requires uptime assumptions which is never going to be an on cd thing every time unless you aren't actually healing. I also didn't do any calculations for chain heal but I'll get to that.

To calculate the total healing done by a spell I took the tooltip heal amount (SP * Modifier*1.4[restorative waves]) and set that value as the base heal, or B. Then I set x to my crit chance and y to my multistrike chance. C and M are both 2, where C is a 200% increase to healing on crit and M represents the 2 chances to multistrike.

x * C * B (Base Heal when crit happens)

+ (1-x) * B (Base Heal when no crit happens)

+ M * C * x * y * 0.3 * B (Heal when MS crits)

+ M * (1-x) * y * 0.3 * B (Heal when MS doesn't crit)

= Total average heal (not accounting for mastery)

Once I found the Total Average Heal I divided that number by the total cast time (including the GCD incurred by UL when applicable) to get the amount of heals per second, or HPS. Here are my results for HS/HW alone or with UL.

Remember, these were done assuming tidal waves, because if you don't have tidal waves up you probably should be thinking about casting riptide and not unleash life.

HPS of Healing Wave: 25882                                    Total Heal: 43481                     Cast Time: 1.68s

HPS of Unleash Life -> Healing wave: 22960            Total Heal: 67594                     Cast Time: 2.944s

HPS of Healing Surge: 43990                                   Total Heal: 55427                     Cast Time: 1.26s

HPS of Unleash LIfe -> Healing surge: 32933           Total Heal: 83123                     Cast Time: 2.524s

So save for gross miscalculations I'm pretty confident that unleash life results in a net healing loss for both spells, more notably for healing surge.

Now let's look at the mana comparison. These numbers include the mana back from resurgence and my mana gained per second or mp5 divided by 5. I took the net mana cost and divided it into the Total Average Healing to get an HPM value, or heals per point of mana.

HPM of Healing Wave: 45.33                                     Net Cost: 959

HPM of Unleash Life -> Healing wave: 57.96             Net Cost: 1166

HPM of Healing Surge: 11.4                                      Net Cost: 4859

HPM of Unleash LIfe -> Healing surge: 17.06            Net Cost: 4873

Now we see that UL actually makes both spells more efficient, and again we can see a more dramatic difference across healing surge and its combo.

So in conclusion UL is in reality only beneficial if you are trying to make a healing surge cast more efficient (but weaker), or you need the 30% speed boost. Healing Wave is already incredibly cheap so there isn't going to be much of a reason to make it even less expensive.

Anyways, I didn't bother running any numbers but there is no freaking way unleash life is going to be a better skill to cast than riptide when it comes to buffing chain heal, especially if you have high tide (which you should). Not only does riptide do a lot more raw healing than unleash life, but it buffs your CH for 25%, which is only 5% less than UL. Also, that riptide is going to effect subsequent chain heals, where UL will not. I suppose it would be something to look into if riptide was on cd but I typically find that taking almost 4 seconds to cast one heal is too long, as that's more than enough time for a damage pattern to completely change.

To the OP: Tank healing in this expansion (or any, really) is a lot more about damage smoothing than it is raw healing, which is why death knights make the worst tanks (off topic but they do). Paladins and Druids are great for this as they are able to provide a constant stream of healing, paladins by their raid healing duplicating to their beacons, and druids by various HoTs and lifebloom. Disc Priests have a really strong single target with clarity of will, and it can't overheal. A Shaman on the other hand has some very powerful single target spells, but they are spiky in nature, and there is not much you can do if a tank drops before you can get a cast of HS off. Because we don't have any health stabilizing tools (earth shield blows and gives like the smallest heal in the game, it's alright for the 20% buff to direct heals though), shamans have to put a lot more of their focus on the tanks than other classes would if given the same assignment. Also, really, that's dumb. We get 2 set bonuses devoted solely to chain heal, and people still seem to think we have better things to do. If you are doing well at your role, tell your guild that shaman tank healing is bullshit, you have the class knowledge, they don't.

Edited by Cakepies

Share this post


Link to post
Share on other sites

Will try my best to reply to you all individual. And also give a Thank you to everyone who bothered to reply.

 

@Utedhicia

 

I usually aim for Mastery > Haste. Always been my prio 1. In my previous guild or in pugs, I never seemed to have a mana issue.

Every healer was doing their part and it worked just fine. In most cases, haste can be a real issue for some shamans because you can cast spells faster which means you drain mana faster too. But that was never a issue for me.

 

I personally think I handle the rotation pretty well. It's just that the Tank sometimes seemed to go from 100% HP to 20% HP.

In this case I'll throw a Healing Surge ~ above 50% HP but after the first Healing surge, he's down to 20% again. I got a feeling though that he uses his CDS to early. Basically it's like he's always down to 20% HP. So besides Healing Surge, I'm only able to cast Riptide and HST. It's like I'm healing a DPS that tanks. Probably to much stacks, I dont know.< - That's on Blast Furnace.

On Kromog, I face the issue that both can go down to 20% HP. It's like the other healers doesn't bother to heal them.

Though, Kromog ain't really a Mana issue. It's mainly phase 1 on Blast Furnace as I previously mentioned.

 

I actually did pop a CD on the tank. Since it was my first run, I didn't want the reason for a wipe. I tried to explain that I could be on the side with Foreman, but rather have the Paladin with me. But the RL thinks +1 itemlevel is better than a specific class. I forgot to mention that I did try to heal the others while "tank healing". If the DPS dies, there's no reason to keep the tank up.

 

Do you think I could enchant my items to haste instead of mastery so I can cast spells faster? I have no idea how I can prepare for unpredicitble damage. Even the normal melee hits from the Forgeman deal insane damage. 

I did ask the tank and the druid to call out their CDS. We killed the boss, but if we wouldn't have entered to phase 2, I'd be oom and unable to use my Potion to regain mana.

 

Thank you!

 

 

@Alltat

 

One of the reasons why I also cast Unleash Life is to use Chain Heal when it procs. Even though I mainly "tank heal", I can use Chain Heal to top the dps and heal the tanks. I wouldn't say it's useless. But perhaps I'm wrong :/

 

As I mentioned further up, it's like always an emergency. I dont know what the Paladins use but if we look at the Disc Priest, they use their shield to mitigate the damage. So I doubt the tank would go down to 20% so fast with that. (can take 1-2 seconds)

I do cast other spells when I can. But it's like healing a dps. Even with other spells and totems, he seemed to always be down to 20% further in to the first phase. Perhaps it's a fault from the Tanks POV. 

The leader did mention today that he planned to replace him.

My Healing wave have like a 3 second cast while the Healing surge have 1. If I'd use Healing Wave in the situation he mentioned, he'd die before I cast the spell. Surely you can (as most of you mentioned) try to predict the damage. But it was impossible.

 

With Haste, wouldn't I be able to cast Healing Wave faster? My thought was that in some situation I'd be able to actually focus on Healing Wave instead of spamming Healing surge during an emergency. Even with Haste enchants, I'd still have a decent Mastery rate. I just dont see the point with having Mastery as a Tank healer if I wont be able to even cast spells except Healing Surge. Perhaps I could get him to 70% instead of 50% with a higher haste, etc.

It's just my own thoughts atm and some tips from other Shamans. Unfortunately they haven't faced a setup like this. =/

 

About Multistrike (wide healing). It's seems like most Shamans aim for the Multistrike Trinkets with Spirit to benefit their Chain Heal. That's why I asked. I managed to get the 4 piece to proc 22 times during an encounter. I've never seen anything like it.

Unfortunately there wasn't that much incoming damage but I can imagine how it would've been on (e.g) Blackhand with Mastery and Multistrike. Perhaps it's just situational, but I still had to ask. Currently have haste trinkets.

 

Thank you!

 

@Pandacho

 

Since it was my first raid with the guild. I didn't have that much to say according to their raid leader. I personally had 10/10 HC while they were still on 7/10. (Yes, that was their first Blast Furnace kill). While trying to give some solutions, the RL saw me as a cocky person instead of a helpful one. So he completly ignored me.

The Druid did a good job with his Ironbark during our attempt. And he only seemed to "dot" the tank with his spells. He won the hps (he got out from phase 1 with 75% mana). And instead of being a helpful hand, for our next attempts, he started to brag about his HPS and claiming that his healing dots is enough to keep the tank up. So my persuasion was a huge bummer.

Usually it's the tanks that call out for CDS from the healers.

 

Also, we dont have that difference in ilvl. I think it was my tryout that made them think I was able to do everything. It was on oregorger HC, players using their alts, so it wasn't that hard to throw a high HPS..

 

In theory, Mastery is probably the best for healing tanks. Since he's down to 20%, my heals will heal a lot. But since he go down to 20% from 100% in just seconds, it means he could die at any second. Here's where Haste comes in.

If 2-3 Healing Surge is enough to top him (example) He will just he drops down again really fast. I do undertand (as you mentioned) that Critical ain't that good since it's based on chance. However, as a DPS class, why do most players focus on Multistrike when Mastery is a safer choice? (most classes).

Surely Critical ain't our main stat, but some sites prefer Mastery > Critical > Haste.

I deffinetly dont want to remove Haste, but perhaps higher it? (While tank healing).

 

Would enchanting Haste be more viable if I do focus on Tanks?

 

I can mention that I didn't get a warm welcome in the guild. Some players are great but some are just douches.

So I'll most likely change guild in the near future but perhaps something like this can come up again.

 

Just noticed that the last in you post were towards me.

I do use Chain Heal as a filler. But mainly when it procs or enough players stand close (so it can benefit more players).

But it can also have a to long cast time.. I guess we can say that the main issue is the setup..

 

The issue I see, is that Mana wont be an real issue in phase 2 and 3. I have a Everburning Candle trinket I could use instead of one of my other trinkets. But then I'll lose Haste and some intellect or spirit. And it's something I dont want to lose there.

I can probably say that if we pass the first phase, everything will be okey. It's just that it felt that I could do more than just fcusing on one spell during phase 1. Basically play more mana safe while pulling a good HPS. Surely changing some stats will change the other phases too.

In all the other encounters I've done (if we ignore the attempts with this guild) I usually end with 20-30% Mana. It can depend on many things. But I personally feel like it wont be that much healing if players follow the mechanics. It will just be a lot of overhealing.

Even on Kromog, I dont face Mana issues and I can really spamm Chain Heal. If I dont tank heal. It's just that I dont really understand how Shamans can be so high rated when it comes to tank healing. It feels like most of the other healing classes have a better weapon when it comes to unpredictible damage. Mitigations and shit :/

 

Thank you!

 

@Cheze

 

I do agree. In every encounter, I do heal the tank. Basically I heal the players that need it. But I wouldn't put myself as a single healer. During my tryout (basically it was more like a pug I joined and then they asked me if I wanted to join their guild).

Already there I faced a huge issue keeping the tanks up. If it's a huge incoming damage for everyone, l'd Rather spamm Chain Heal to keep the raid up instead of just focusing to keep the Tanks alive. Our Chain Heal can be rather tricky to use. It will benefit more if you put riptide on targets, blablabla. I think mitigations are the key to heal tanks, and we got none, haha.

 

Yes, I found it really strange that they didn't use the Holy Paladin. I could've solo the other side if they wanted to or let the Druid be there. But as I mentioned, the RL saw me more as a cocky person instead of a helpful person when I tried to explain the situation. - Don't get me wrong. We're "ok" now, but he doesn't want to change things when everything seems to go alright. And he did promise a change when we get some new players. Also I have another guild that has a spot for me.

 

I mainly created this post to see if anyone else had some tip or faced the same issue.

 

Thank you!

 

@Cakepies

 

That's the view I got too but didn't know how to explain it. Back in MoP, we had the ability to increase a players HP while healing, now our spells are mainly based on just keeping players alive by healing. Surely every class has that as a priority, haha :p

If we use a bad example,(e.g) Hans and Franz~, no matter which ilvl a Shaman has, the Tanks will die by the Suplex in the end. Unless our SLT works. A mitigation is necessary. Even the bloody Warriors can cast theirs on others but we dont have a single one we can cast on others.

 

I do a solid job, and the GM seem to like me. I doubt I'll be replaced and the RL will put into account that my HPS is lower because I focus on the Tanks. The Paladin is a officer so I guess they dont want to put to much on his shoulders. They did have a Disc Priest before I joined and got a spot because I outperform their Shaman.

But with the Disc Priest and Holy Paladin failing countless of time, they thought a healer with the kill could "fix it". Surely we downed it but it feels like put myself into this position and now things are over my shoulders. We all have around the same itemlevel, but when this guild move into mythic, I doubt I can keep the Tanks alive. The RL said he would change this asap, but now, he doesn't seem intresting no matter what I write.

 

 

Thank you!.

 

 

Wow, took like 20minutes to reply to you all.. Anyway..

As I mentioned, some other guilds contacted me so it's a huge chance I'll leave this "shit" behind. However, I decided to post this because you'll never know what will happend in the future. Hopefully everyone got a life outside so it's a chance one specific healer wont be able to attend a raid. So I got curious if there was some sort of trick to heal tanks since every sites claim that we're really good tank healers.

But it seems like the sites rates us because of our mastery and "raw" healing. And completly ignores that we dont have any mitigations. Also that some of our spells take forever to cast and our set bonuses.

 

Anyway, you all answered most of my questions. Just curious though if enchanting haste would benefit anything. / Thanks.

1 person likes this

Share this post


Link to post
Share on other sites

You've already pointed out the weakness of haste. You will OOM even faster. I main tanks, and I know that if I cannot provide a certain level of survivability, there is nothing an entire team of healers could do to save my butt. The fact that you have to spam Surge shows several weaknesses. First, beacons probably ain't up. Doesn't matter the assignment, pally beacons should be on tanks. Second, not enough hots. These offer a lot of smoothing, especially if the target is always below 100%, and in that situation are also ridiculously mana efficient.

Share this post


Link to post
Share on other sites

Actually I decided to go for Haste while doing Blast Furnace. Believe it or, it was a huge improvement. Surely I had to pop some Healing Surge but I was able to do more Healing Waves and as someone else mentioned, more dips on HST and Riptide.

I had ~50% mana when we entered the next phase. Might've been that the other healers actually did their job or the tank choosing his CDS more carefully. But when I asked them, they changed nothing.

 

Anyway, we managed to get new recruits (healers) after our raid. So I'll no longer have to "tank heal".

 

I understand that some claim that with more haste, you'll drain more mana. But just because you have more haste doesn't mean you have to spamm spells all the time. Simply just give the option to cast a specific spell faster.

If you compare my gear with someone with mythic gear. I have the same spirit as most of them but they have ~+7 more Haste. I doubt they go OOM with that haste if we have the same Spirit. =/

Surely the Mythic Shamans also have a higher mastery and not "tank healing". 

 

It's like a Blood DK. If you aim for a more survival mode, Haste is a higher prio for rune regen. If you aim for a DPS oriented, Multistrike is better. Why should it be any different as a Shaman? I play more carefully when I heal players to avoid overhealing. Just because they give me haste, doesn't mean I'll blow spells unless it's necessary. I simply want to use Healing Wave instead of Healing Surge.

 

Also, some players claim that HC Blast Furnace is harder than HC Blackhand. But Blast Furnace just requires a high hps and dps. 

Blackhand is hard because it requires you to follow the mechanics properly. (surely every boss requires that). But it's more like your personal performace on BH. I doubt players will agree with aiming for Haste. I was actually looking for a approval when I first wrote this post. Basically I already made my decision to try it but wanted some support for doing it. I dont regret it and I want to thank you for the posts since it gave me an overall view that perhaps it's not mainly my "fault".

Edited by Riesen

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now
Sign in to follow this  
Followers 0

  • Recently Browsing   0 members

    No registered users viewing this page.