Sign in to follow this  
Followers 0
Damien

Wizard: Meteor/Hydra Build with Tal Rasha Set

49 posts in this topic

Great guide, thanks a lot!

 

My main question is, is it worth it to sacrifice certain damage rolls to obtain the max hydra breakpoint?

Share this post


Link to post
Share on other sites

Great guide, thanks a lot!

 

My main question is, is it worth it to sacrifice certain damage rolls to obtain the max hydra breakpoint?

 

In the ideal scenario, you shouldn't have to - but if you must pick, do not overcommit to Hydra breakpoints. A significant part of your DPS comes from the Meteors, so your Crit and Damage % rolls will be a baseline to improve upon with Attack Speed, not replace.

Share this post


Link to post
Share on other sites

I succeeded GR40 rifts having tal rasha set, using a ramaldini ancient weapon with dmg proc(3K1 dps), conclave of element and a royal grandeur, no tal rasha amulet(only getting ass rolled ones) and aughild 3 pieces(shoulders/wrist). Switching for the all resist armor instead and using black hole as arcane proc then felt stuck. Most of my gear is not ancient and I'm barely P200.

 

I feel like getting your tal 6 pieces is the most important thing first. It feels quite stronger than the actual firebird. (from my tests in ladder)

 

Ty for this guide it will help me climbing in tiered rifts!

 

Share this post


Link to post
Share on other sites

Deadset... why not include the convention of elements ring in this build as you're rotating thur the elements anyway?

Share this post


Link to post
Share on other sites

Deadset... why not include the convention of elements ring in this build as you're rotating thur the elements anyway?

 

While it is an option, Focus and Restraint outclass it in the jewelry in sheer damage potential. Though I imagine it is a decent choice in Hardcore, where dropping Unity is a scary prospect!

Share this post


Link to post
Share on other sites

is it a viable option to use arcane orb with obliteration instead of energy twister?

Share this post


Link to post
Share on other sites

Arcane Orb can indeed be used to proc your Arcane Meteor from the Tal'Rasha set, but will indirectly influence the safety of the build, as you will lose your only source of crowd control. Use it at your own discretion. :)

Share this post


Link to post
Share on other sites

Does cooldown reduction make your meteors timer shorter?

Share this post


Link to post
Share on other sites

Does cooldown reduction make your meteors timer shorter?

 

Nope! Cooldown Reduction will not affect internal timers on items.

Share this post


Link to post
Share on other sites

What about the legendary gem Enforcer? The level 25 ability seems worthless, but would the gem be viable over the other 3 suggested?

Share this post


Link to post
Share on other sites

Back when Firebird was the be-all-end-all of wizard builds, it was general consensus that attack speed was next to worthless. Even with the serpent sparkler, if you used Mammoth Hydra attack speed would only help in spreading the fire in more directions. The damage per line would remain the same, but the area of effect would increase. 

That being said, why would you use tasker and theo? If you place your hydras properly, one should be able to group the enemies in a smaller area and hit them all with a slower hydra.

Share this post


Link to post
Share on other sites

What about the legendary gem Enforcer? The level 25 ability seems worthless, but would the gem be viable over the other 3 suggested?

 

In short, Enforcer would increase your damage, but less effectively than the three suggested gems due to the (unfortunately obscure, but very impactful) way that damage buffs stack in Diablo 3. Enforcer falls into a larger pool of additive bonuses, while Bane of the Trapped and Zei are separate multipliers. Toxin on the other hand benefits all of your damage, and not the Hydras alone. smile.png

 

 

 

Back when Firebird was the be-all-end-all of wizard builds, it was general consensus that attack speed was next to worthless. Even with the serpent sparkler, if you used Mammoth Hydra attack speed would only help in spreading the fire in more directions. The damage per line would remain the same, but the area of effect would increase. 

That being said, why would you use tasker and theo? If you place your hydras properly, one should be able to group the enemies in a smaller area and hit them all with a slower hydra.

 

That has been fixed, to my knowledge. Each fire trail stacks and ticks separately from all others, whether they're from the same hydra or a different one. As such, attack speed is considered a worthy primary, and Taskers are unrivaled when it comes to buffing pet attack speed - and thus, the recommendation! smile.png

Share this post


Link to post
Share on other sites

What do you think about using Black Hole with Blazar instead of Energy Twister and Wicked Wind?

Share this post


Link to post
Share on other sites

What do you think about using Black Hole with Blazar instead of Energy Twister and Wicked Wind?

 

It can work, but you will struggle with its long cooldown (base 12 sec). The build thrives with Attack Speed as the third offensive stat, leaving few spots for Cooldown Reduction, and not having your Tal Rasha proc as soon as it comes off its 8 second cooldown is a painful dps loss. If you are set on using Black Hole however, pick an Arcane rune (Blazar is fire) - Wicked Wind is there to proc the Arcane part of the Tal Rasha set bonus. :)

Share this post


Link to post
Share on other sites

I was looking for some insight on using a hellfire amulet in the tal rasha build. With the cube we can now use the royal ring and drop the tal rasha amulet for the hellfire amulet.

What are your thoughts? Is this a better option? What 4th passive if so?

Thanks for the input!

Share this post


Link to post
Share on other sites

Nice build smile.png Unfortunately the Energy Twister - Wicked Wind doesn't seem effective on console version as it places the whirlwind at your character.

 

What would you recommend as an alternative?

Share this post


Link to post
Share on other sites

Thanks Deadset for the great guides and keep them rolling biggrin.png

 

Now that we have cube, and I see that you put Tasker and Theo in the armor slot, what is the new Bi then?

 

As I see it I guess it's Cindercoat instead of Tal torso, and then use the tal gloves. Reasoning be (and not put the Cinder in the cube) is, I see a lot more Cinders dropping, so the chances for getting that "perfect" item is just greater in that order.

 

What are your thoughts on this matter?

Share this post


Link to post
Share on other sites

I notice that you have Tasker and Theo listed as the BiS and also listed in the cube.  Do the effects stack, or is there a better option to wear (other than the Tal-Rasha gloves) or cube?

Share this post


Link to post
Share on other sites

I was looking for some insight on using a hellfire amulet in the tal rasha build. With the cube we can now use the royal ring and drop the tal rasha amulet for the hellfire amulet.

What are your thoughts? Is this a better option? What 4th passive if so?

Thanks for the input!

 

I would go for Arcane Dynamo, Glass Cannon or even Cold Blooded.

 

 

 

Thanks Deadset for the great guides and keep them rolling biggrin.png

 

Now that we have cube, and I see that you put Tasker and Theo in the armor slot, what is the new Bi then?

 

As I see it I guess it's Cindercoat instead of Tal torso, and then use the tal gloves. Reasoning be (and not put the Cinder in the cube) is, I see a lot more Cinders dropping, so the chances for getting that "perfect" item is just greater in that order.

 

What are your thoughts on this matter?

 

You guessed it, definitely Cindercoat! 20% More fire damage and some RCR for good measure - sign me up please :)

I notice that you have Tasker and Theo listed as the BiS and also listed in the cube.  Do the effects stack, or is there a better option to wear (other than the Tal-Rasha gloves) or cube?

 

As suggested above, I would definitely give Cindercoat a try.

1 person likes this

Share this post


Link to post
Share on other sites

Just start a new char in season 4... Good for someone you juste restart diablo with nothing ? Last time i play it's was withc the auction house 

 

Can we get de ranslor's folly in season 4 ? Or it was only in season 3 and now the regular game ?

Edited by Aimeryc

Share this post


Link to post
Share on other sites

Used one of your builds for my Demon Hunter and think it's great!  Thank you for describing everything and making it easy to comprehend.  I haven't played DIII since the AH was still around and now I'm back for Seasonal 4 and your builds make it easier to come back to the game.  

 

Thanks again Deadset.

Share this post


Link to post
Share on other sites

It might have already been said, but the double hydra wand is BiS, what would th BiS source be then?

Share this post


Link to post
Share on other sites

It may have already been said and I didn't notice, but what would the best source be, if the BiS weapon is a one handed wand?

Share this post


Link to post
Share on other sites

Your content will need to be approved by a moderator

Guest
You are commenting as a guest. If you have an account, please sign in.
Reply to this topic...

×   You have pasted content with formatting.   Remove formatting

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

Loading...
Sign in to follow this  
Followers 0

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Lavarose
      I play in Asia, since I got back to China, with the great firewall of China, its such a pain to still stay in US servers.
       
      please note that this is not a power build, but can perform pretty well.
       
      Anyway, lets start.
       
      The game is full of archon wizards and flashfire wizards, it will be fresh to see some new variations, after some testing, so I came up with this: the CC Blaster.
      A build can CC the entire screen and hit really hard while teleport around untouched with 5 times of your life shield on! Sound to good to be true ;)
      Read on.
       
      ----------------------
      Skills:
      Primary: Magic Missile: Conflagrate Secondary: Arcane Orb: Obliteration Button 1: Blizzard: Frozen Solid Button 2: Black Hole: Supermassive Button 3: Teleport: Calamity Button 4: Slow Time: Point of Return  
       
      Passive: 
      Galvanizing Ward;  Arcane Dynamo;  Evocation;  Unstable Anomaly;  
       
      (Teleport: Reversal is also an awesome rune, but it is really bad for travel and easily messed up when in dire situation making panic error happens a lot, if you perform well, Reversal can makes you pop out from nowhere and gone for the mobs with infinite teleports 1 second CD, seeing mobs mindless chase you back and forth, especially with Slow time to Slow/stun and making enemy missile slow motion, managing the battle field )
       
      You hit pretty hard with Obliteration rune, can 2-shot anything in TX including Rift Guardians, most will die in one hit.
       
      --------------------------
      Tal Rasha 6 set proc with the following skills:
       
      {Fire} Magic Missile: Conflagrate {Arcane} Arcane Orb: Obliteration {Cold} Blizzard: Frozen Solid {Lightning}: Black Hole: Supermassive {Option Arcane}: Teleport: Calamity  
       
      ------------------------
      Gears:
      [Tal Rasha 5 sets] with [Royal Ring] for full set bonus [Delsere 3 sets] with [Royal Ring] for up to 4 set Bonus [Bastion will Ring set] for signature spell & spenders alteration damage increase. [Unstable Scepter Wand] for Arcane Orb double trigger. [Triumvirate Source] for 600% Arcane Orb damage increase. [Ashnagarr's Blood Bracer] for 520% life of shield increase  
       
      (Note: tal belt & tal amulet must be taken, as it is a un-conflicting slot; others are by choices as long as the two sets bonus goal is achieved, tal armor also need to be taken for the IAS roll)
       
      ---------------
      In Cube:
      Mirrorball (3 conflagrate missile) The Shame of Delsere (AP Rege & Faster Speed of Magic Missile) Ring of Royal Grandeur (make wearing two sets possible)  
       
      (you may use the aether walker teleport no cd in weapon slot. but with so many spell u need to cast and rotate, its pointless to have a no-cd teleport in most situations.
      also, since you cast so many magic missiles so might as well increase its damage potential.
       
      in-geom is not needed, since spawn cc will have diminishing returns, and you can't use teleport too often with spells need to rotating.
       
      The Furnace in the other hand is a good choice if you need more elites damage.)
       
      --------------
      Gem:
      Molten Wildebeest's Gizzard (200% life shield) Simplicity's Strength (increase signature damage and reliable heal) Gogok of Swiftness (for IAS & CDR)  
       
      ------------------------------
      Basic function layout as below:
       
      Offense (with Gogok Gem IAS)
      1. Arcane Orb: Obliteration  2. Magic Missile: Conflagrate /with Mirrorball & Simplicity Gem 3. Tal set meteors 4. Arcane Dynamo Passive & Triumvirate Souce Combo 5. Bastion Will Ring Set.  
       
      Defense
      1. Tal set 4 set bonus 2. Tal set 6 set bonus 3. Del set 4 set bonus 4. Galvanizing Ward with Blood Bracer 5. Molten Wildbeest Gem with Blood Bracer  
       
      Mobility
      1. Teleport with CDR & Gogok Gem  
       
      Life Rege
      1. LoH with fast IAS 2. Life Rege with not taking damage (Molten Wildebeest Gem) 3. Magic Missle with Simplicity Gem  
       
      CC
      1. Freeze CC with {Blizzard: Frozen Solid} 2. Disable CC with {Blackhole: Supermassive} 3. Stun CC with {teleport: Calamity} 4. Slow CC with {Slow Time} 5. Stun CC with {Slow Time: Point of No Return}  
       
      With all five CC you can make the whole screen disabled!
      ------------------------
       
      Build favors Cooldown reduction & Attack Speed
       
      IAS makes your AP Rege super fast, and making magic Missile a viable AOE skill, and you can move out your location faster.
       
      CDR makes your an acceptable teleport cooldown and can span blackhole to gather for Arcane Orb Obliteration kill.
      Obliteration also is the fastest travel rune.
       
      That concludes the guide, I'm on low paragon level and can not test beyond TX Rift. If anyone interested, can test it out on high GRs for end game performance.
      So far it is a fun build to play.
       
      Just keep in mind that you are a ranged Blaster build, need CC to survive. You will be crashed if you go into Melee range. So be careful with your teleport as it still has close to 4 secs CD with CDR. 
      If you need to teleport on top of mobs to disable mob skill, followed by blizzard freeze is recommanded.
       
      Any feedback is welcome.
    • By Damien
      This thread is for comments about our Gul'dan Strategy guide.
    • By Damien
      This thread is for comments about our Wizard Manald Channeling Build.