Damien

Hearthstone Vaelastrasz the Corrupt

7 posts in this topic

Mage v. Vael

2 Arcane Missiles

2 Ice Lances

2 Mirror Images

2 Cogmasters -> 2 Leper Gnomes

2 Mana Wyrms

2 Zombie Chows

2 Frostbolts

2 Knife Jugglers

2 Kobold Geomancers

2 Sorcerer's Apprentices

2 Unstable Ghouls

2 Frost Novas

2 Goblin Sappers

2 Fireballs

2 Molten Giants

 

Use Mirror Images to soften the blow and buy time.  Save Frost Novas, Sorcerers, and dmg spells for when you're about to die (~10 life).  This way you can play the giants  cheaply.  Attack Vael directly.

 

This deck was originally mech mage and I slowly altered it to this state.  I beat Vael with a 1/2 Cogmaster who ate imps.  The Leper Gnomes would probably work better.  I don't have Clockwork Giants but they're probably very effective.

Share this post


Link to post
Share on other sites

This is the cheapest deck I beat Heroic Vaelastrasz with.

Vaelastrasz will constantly fill your hand with cards: Every turn you will draw at least 4 cards. Thus you will quickly have burned through your entire deck. That is why your cards should be as cheap as possible.
Because cheap cards are often weak, you have to use any synergy you can: buffs and even Murlocs.
Vaelastrasz himself has a strong deck to make use of his Hero Power: Twilight Drakes, Goblin Sappers and Clockwork Giants are his biggest threats and with Gang Up he is able to refill his deck with potentially very dangerous minions. Your own minions will never be able to compete with them. You simply have to empty your hand and do as much damage to Vaelastrasz as fast as you can as well as hope for weak Gang Ups (on one of your own minions preferably).
Vaelastrasz will use removal on your Taunts and buffing minions. So only play them, if you can gain immediate and substantial benefits from them.

F2P Druid (0 Dust)
Difficulty: easy (may take up to 5 tries)
Inspiration: http://www.icy-veins.com/hearthstone/cheap-vaelastrasz-the-corrupt-druid-deck-heroic-mode

2x Innervate
2x Moonfire
2x Claw
2x Elven Archer
2x Goldshire Footman
2x Grimscale Oracle
2x Murloc Raider
2x Stonetusk Boar
2x Voodoo Doctor
2x Bluegill Warrior
2x Frostwolf Grunt
2x Mark of the Wild
2x Murloc Tidehunter
2x Raid Leader
2x Savage Roar

Use your 0-mana spells Innervate and Moonfire deliberately to empty your hand.
Grimscale Oracle and Raid Leader are priority targets for the AI. Try to make good use of their effects the very same turn you are dropping them.
Only play Goldshire Footman and Frostwolf Grunt to protect Grimscale Oracle and Raid Leader.
Savage Roar is your finisher. It deals 10 damage with 4 minions, 12 with 5 etc.
 

Cheerio,

Bob

Share this post


Link to post
Share on other sites

posted rogue deck didn't work for me on normal mode; used this one with more combo effects instead. all common and rare (no epic or legendary), but not free:

2x backstab

2x cold blood

2x sinister strike

2x eviscerate

2x sap

2x defias ringleader

2x undercity valiant

2x fan of knives (forgot about the draw effect & should have left them out)

1x SI:7 agent

1x abusive sergeant

1x leper gnome

2x stonetusk boar

2x bluegill warrior

1x knife juggler

2x argent horserider

1x gnomeregan infantry

1x tauren warrior

2x wolfrider

Share this post


Link to post
Share on other sites

F2P Druid (0 Dust)

Difficulty: easy (may take up to 5 tries)

2x Innervate

2x Moonfire

2x Claw

2x Elven Archer

2x Goldshire Footman

2x Grimscale Oracle

2x Murloc Raider

2x Stonetusk Boar

2x Voodoo Doctor

2x Bluegill Warrior

2x Frostwolf Grunt

2x Mark of the Wild

2x Murloc Tidehunter

2x Raid Leader

2x Savage Roar

Use your 0-mana spells Innervate and Moonfire deliberately to empty your hand.

Grimscale Oracle and Raid Leader are priority targets for the AI. Try to make good use of their effects the very same turn you are dropping them.

Only play Goldshire Footman and Frostwolf Grunt to protect Grimscale Oracle and Raid Leader.

Savage Roar is your finisher. It deals 10 damage with 4 minions, 12 with 5 etc.

 

Normal mode -- used this deck, got him on first try in 7 rounds. Thank you Bob, once again!

1 person likes this

Share this post


Link to post
Share on other sites

Normal mode -- used this deck, got him on first try in 7 rounds. Thank you Bob, once again!

 

You're welcome! smile.png

Share this post


Link to post
Share on other sites

 

Normal mode -- used this deck, got him on first try in 7 rounds. Thank you Bob, once again!

 

You're welcome! smile.png

 

 

Honestly, I don't know how I would have gotten through 90% of the solo adventures without your deck tips. It's definitely helped me to get a feel of what I should include in decks I build on my own!

Share this post


Link to post
Share on other sites

Your content will need to be approved by a moderator

Guest
You are commenting as a guest. If you have an account, please sign in.
Reply to this topic...

×   You have pasted content with formatting.   Remove formatting

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

Loading...

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Zadina
      We have a new Tavern Brawl this week! Its name is Spellbook Duel.
      For this Brawl, you choose your class and then you pick 10 different cards to fill your deck. Instead of drawing cards each turn, you Discover a copy of a card from your deck. If you use card drawing mechanics, like Arcane Intellect, you don't actually draw from your deck. You will, in fact, get a 1-mana spell called Peruse, which again allows you to Discover a copy of a card from your deck.
      Obviously, there are a lot of possible deck combinations you can use to tackle this new Tavern Brawl. The first things that pop into mind are anything that contains Reno Jackson and Kazakus, as well as Jade Druid to extend the possibility of getting these precious Jade Idols. Once again, Mage is the clear winner of this Brawl with cards like Sorcerer's Apprentice, Arcane Intellect and Flamewaker.
      Bear in mind that some cards are not recommended, since they remove cards from your Discover pool. Examples are Fel Reaver and Tracking. Moreover, cards that put another card directly into play, like Mysterious Challenger and Mad Scientist, will also make your Discover pool smaller. Lastly, according to a Reddit user, Renounce Darkness won't deduct 1 mana from the cards you discover throughout the game.
      There are already a lot of disgusting decks for Spellbook Duel out there. We are waiting for your suggestions and any other useful info in the comments!
    • By Damien
      This thread is for comments about our Grimy Goons Dragon Paladin Gadgetzan Standard deck.
    • By Damien
      This thread is for comments about our Control Jade Shaman Gadgetzan Standard deck.