Sign in to follow this  
Followers 0
Upfp

[US-Zul'jin][H] <Undoing> 8/10H BRF Late Night Guild LFM

1 post in this topic

Hello!

 

<Undoing> is currently recruiting new members on Zul'Jin to help progress through new and upcoming raiding content. We are composed of laid back and friendly members who take their raiding seriously but doesn't mind joking around while achieving our goals.

 

We are currently 8/10 Heroic Blackrock Foundry in progression. We're looking for a dedicated few to help us in our endeavors and share our successes.

 

Our current raid times are as follows:

Thursday 12am Eastern - 3am Eastern. (Thursday Night)

Saturday 12am Eastern - 3am Eastern. (Saturday Night)

If raid needs to be extended for an additional 3rd day, it will be planned it advance and members will be given notice.

 

Please be able to pay attention to detail, know the specifics of your class, have Ventrilo client installed, and be dedicated to your raid attendance. If you are a great fit for our group, the raid typically provides flasks, pots, and food if needed. Just bring your A Game and determination.

 

We are currently recruiting the following:

Resto Shaman

Resto Druid

Mage

Hunter

Balance Druid

Warlock

Elemental Shaman

 

If you do not play the class or specification listed above please feel free to still apply and admission will be decided on a need basis or as a trial.

 

If you are interested in joining us feel free to reach out to the following BTags or comment on here, we hope to hear from you soon:

 

JMoney5032#1156

Knox#1691

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now
Sign in to follow this  
Followers 0

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Starym
      Those Suramar Bosses don't like to be alone, as Ana-Mouz joins Humongris this week!
       
      It seems those Suramarian bosses just do not play by the rules! We have two World Bosses up this week as of today, with Ana-Mouz showing up in Felsoul Hold. This has happened already with another Suramar boss, Na'zak the Fiend, and Blizzard had confirmed it was intended:
      And here's her loot, including the Vantus Rune for Tichondrius:
      Imp Mother's Loincloth Demonic Birthstone Ring Low-Cut Chestplate Skimpy Demonleather Tunic Sheer Felthreaded Robe Crop Top Chain Hauberk Imp-Eye Diamond Vantus Rune Technique: Tichondrius
    • By Nightwinds
      <Heroes and Villains>  looking to solidify our roster for mythic content in Legion. We are a chill group of players who like to have fun while still taking raiding serious.
      Currently 3/7M Emerald Nightmare, 3/3H Trials of Valor, and 8/10N Nighthold
      Our raid times are..
      Progression nights - Tues, and Wed 7:30PM - 10:30PM PST
      Optional off night - Thursday 7:30PM - 10:30PM PST
      Our current recruitment needs are...
      Looking for either a strong healer or 1 DPS
      Willing to look at accepting small groups. Also considering lower ilvl players.(DPS and healers.)
      We will still look at any exceptional players. For all raiders who are potentially interested in our core here is a link to our raid expectations, loot system, etc... http://heroesandvillains.guildlaunch.com/forums/viewtopic.php?t=11139821&gid=511904
      Contact  Nightwinds#1991(GM) or Mack#1928(Co-GM) for more info or feel free to just put in an app http://heroesandvillains.guildlaunch.com
       
       
       
       
    • By LanceFW
      http://i.imgur.com/4y6HcUV.png[/img]     Valiant Vengeance was created about 7 years ago by the same leadership that is held today. We are a progression minded semi-hardcore guild who has raided since WoTLK. Each raid tier we have gotten progressively better at our pace and we plan to be a competing guild in Legion. VV raids 3 nights a week for a total of 9 hours a week.   Progression: 7/7M EN (Realm First) 2/3M ToV 8/10H NH   Raid Times: 6-9PM Pacific Raid Days Tues, Thurs, and Sun Loot System: EPGP Voice Comm: Discord   Current Recruitment Needs:   Tank Will make considerations 1 RDPS of any class . 1 Strong healer with a dps off spec as a bonus All applications regardless of role and spec will be considered if you can make our raid times and perform to our standards.   Our guild is comprised of members who have been with us for quite awhile, over several raid tiers and and expansions. We are pretty close knit and are wishing to add to the team. Just because we are progression minded and serious about raiding does not mean we do not have fun and just be friends. VV is a strictly no drama guild and any of those who wish to start it are immediately removed. If you are seeking a friendly, fun guild to raid with and be competitive with in Legion, VV is the place for you!   For any questions please add me on Btag or apply on our Guildsite. Raid Leader and Guild Master: Pyra#1209 Co-GM: Lance#1115 Guild Site: valiantvengeance.enjin.com  
    • By anglett95
      <The Sleeping Knights> (Grizzly Hills/Lothar)is a new casual Alliance guild of experienced players who have been gaming together since 1999. We want to progress through content with mature players. We typically group up Friday and Saturday evenings and sometimes Sundays during the day and/or evening EST. We’re looking to fill raid slots to start EN for at least three dps, one back up tank, but definitely anyone is welcome. Also working toward Nighthold. We currently are progressing through mythic+7, and welcome more to join. We have experienced raid leaders and look forward to progressing through content. PVP players and alts are definitely welcome too. We use Discord for chat.
      For more info or for questions please contact realID:
      Aralana#1524
       
    • By Starym
      The class tuning previously announced has gone into effect, and we have a few fixes for Brawler's guild, Mythic EN has been enabled, and even more PvP class changes.
      There's also a previously unmentioned buff to Survival Hunter's On the Trail (the proc from Eagle's Bite),  as well as Havoc DH and Druid additions.
      Blizzard
      Brawler’s Guild
      Last season's Brawler's Guild passes have been removed from the Black Market Auction House. Players who reach rank 8 in Brawler's Guild should now reliably receive the "Brawler" title. Dungeons and Raids
      Emerald Nightmare Mythic Emerald Nightmare now allows cross-realm raid groups. The Premade Group Finder now supports forming and searching for Mythic Emerald Nightmare groups. Karazhan Druids can now ride a Rodent of Unusual Size while shapeshifted. Professions
      Inscription The crafting costs for Tome of the Tranquil Mind and Codex of the Tranquil Mind have been significantly reduced. TheGlyph of the Inquisitor's Eye will no longer disappear after the player logs out and back in. Classes
       
      Death Knight Blood Blooddrinker damage reduced by 40% (unchanged in PvP).
        Demon Hunter Havoc Annihilation, Blade Dance, Chaos Nova, Chaos Strike, Death Sweep, Demon Blades, Demon’s Bite, Eye Beam, Fel Barrage, Fel Eruption, Fel Rush, Fury of the Illidari, Metamorphosis, and Throw Glaive damage reduced by 2%. Chaos Blades now increases autoattack damage by 150% (down from 200%). Eye Beam now only extends the duration of Metamorphosis once, with the Demonic talent. Fel Mastery now grants 30 Fury (up from 25).
        Druid Fixed a bug where Lunar Beam was still partially on the global cooldown. It is now fully off the global cooldown.
        Hunter
      Beast Mastery
      Cobra Shot damage increased by 46%. Chimera Shot damage increased by 10%. Barrage damage increased by 10%. Kill Command damage increased by 10%. Marksmanship Aimed Shot, Arcane Shot, Barrage, Black Arrow, Bursting Shot, Marked Shot, Multi-shot, Murder of Crows, Piercing Shot, Sidewinders, Volley, and Windburst damage increased by 8%. Survival Carve, Flanking Strike, Explosive Trap direct damage, Flanking Strike, Mongoose Bite, Raptor Strike damage increased by 7%. Explosive Trap damage over time, Lacerate, and Serpent Sting damage increased by 12%. Caltrops damage reduced by 10%. On the Trail damage increased by 36%. Mage
      Fire Flame Patch damage reduced by 17%. Frost Ray of Frost damage increased by 12%.
        Monk
      Windwalker Rushing Jade Wind now applies Mark of the Crane to 4 targets (down from 5).
        Paladin
      Retribution Execution Sentence damage reduced by 15%.
        Priest
      Discipline Trinkets that deal single-target damage now deal 45% of normal damage (up from 40%). Trinkets that deal multi-target damage now deal 35% of normal damage (up from 25%). Shadow Mind Blast, Mind Flay, Shadow Crash, Shadow Word: Death, Shadow Word: Void, Shadowy Apparition, Void Bolt, Void Torrent, and Void Eruption damage reduced by 4%. Shadow Word: Pain damage reduced by 11%. Vampiric Touch damage reduced by 14%.
        Rogue
      Assassination Agonizing Poison increases damage by 3.5% per stack (down from 4%).
        Shaman
      Elemental Lightning Bolt damage increased by 9%. Enhancement Crash Lightning, Flametongue, Lava Lash, Lightning Bolt, Lightning Shield, Rockbiter, Stormstrike, Windfury, and Windsong damage increased by 4%. Hailstorm damage increased by 29%. Boulderfist damage increased by 15%. Fury of Air damage reduced by 12%. Doom Vortex damage increased by 33%.
        Warlock
      Affliction Agony now has its full chance to generate a Soul Shard on Soul Effigy (up from a 55% of normal chance). Malefic Grasp now increases the damage of damage over time effects by 70% (down from 80%). Demonology Shadowbolt damage increased by 42%. Demonbolt damage increased by 42%, but its damage is now increased by 10% per active demon (down from 18%).
        Warrior
      Protection Charge, Devastate, Devastator, Heroic Throw, Ravager, Shield Slam, Victory Rush, and Deep Wounds damage reduced by 5%. Revenge and Thunder Clap damage reduced by 14%.
        Legendary Items
      Kil'jaeden's Burning Wish: Damage increased by 55%. Paladin Chain of Thrayn: Damage bonus reduced from 20% to 10%.     Priest Mother Shahraz's Seduction: Stacks of Voidform gained when entering Voidform reduced from 5 to 3. Zeks Exterminatus: Damage bonus increased from 25% to 100%. Rogue Duskwalker's Footpads: Energy needed per 1 second of CDR for Vendetta increased from 50 to 65.  
      Player versus Player
      Many of the PvP changes below are still in-testing and will be applied to the live game as soon as they are ready. Death Knight Frost Frost Death Knight PvP template Strength reduced to 75% (was 80%). Frost Death Knight PvP template Mastery reduced to 25% (was 100%), Haste has been increased to 150% (was 100%), and Critical Strike increased to 125% (was 100%) Breath of Sindragosa's damage is reduced by 40% in PvP. Chill Streak's damage and timing has changed to allow more counterplay from the enemy team: Chill Streak now deals 3% of the target's health in damage (was 8%). Chill Streak now bounces 9 times (was 5). Chill Streak will now bounce to a target within 8 yards (was 15 yards). Chill Streak now has a slightly longer delay before bouncing. Frozen Center's root now breaks on damage caused by effects other than Frost Fever and Remorseless Winter. Tundra Stalker's bonus Frost Strike damage on snared targets is now 15% (was 25%). Demon Hunter Havoc Demon Hunters’ PvP template Agility has been reduced to 80% (was 85%). Druid You can no longer stack Ferocious Wound on targets. Balance Druids’ PvP template Mastery has been reduced to 25% (was 100%), Haste increased to 125% (was 100%), Versatility increased to 125% (was 100%), and Critical Strike increased to 125% (was 100%). Feral Druids’ PvP template Agility has been reduced to 95% (was 100%). Guardian Intimidating Roar now has diminishing returns in the Disorient category (was the Incapacitate category). Overrun now has diminishing returns in the Stun category. Overrun's cooldown has been increased to 25 seconds. Sharpened Claws now increases the damage of Swipe and Thrash by 50% (was 100%). Mage Arcane Arcane Mages’ PvP template Master has been reduced to 25% (was 100%), Versatility increased to 100% (was 50%), and Critical Strike increased to 125% (was 100%). Arcane Blast now deals normal damage in PvP situations (was an additional 5%). Overpowered increases the damage of Arcane Power to 45% in PvP (was 70%). Unstable Magic deals 30% additional Arcane Blast damage in PvP (was 50%). Unchanged for Fire and Frost Mages. Fire World in Flames now reduces the cast time of Flamestrike by 1.25 seconds (was 2 seconds). World in Flames now increases the damage of Flamestrike by 20% (was 30%). Flamestrike now deals 90% damage in PvP situations (was 100%). Meteor now deals 70% damage in PvP (was 100%). Frost Damage caused by Chilled to the Bone no longer breaks crowd control effects. Chilled to the Bone's damage has been increased by 250%. Concentrated Coolness now increases the damage of Frozen Orb by 250%. Burst of Cold now increases the damage of Cone of Cold by 800%. Priest Shadow The damage of Vampiric Touch is reduced by 25% in PvP situations. Warlock Affliction Curse of Shadows increases magical damage over time effects by 20% (was 30%). Death's Embrace increases Corruption, Unstable Affliction, and Agony damage by 50% (was 100%). Endless Affliction increases the duration of Unstable Affliction by 3 seconds (was 4). Rot and Decay now only increases the duration of the Unstable Affliction with the shortest remaining duration. Destruction Chaos Bolt deals normal damage in PvP situations (was an additional 10% damage). Focused Chaos now increases Chaos Bolt damage by 75% (was 100%). Firestone now grants an additional 75% Critical Strike (was 100%). Previous hotfixes.