Jump to content
FORUMS
Sign in to follow this  
Damien

[Archived] S20 Hearthstone Malygos Warlock BrM

Recommended Posts

Guest Nixroot

So far doing great with this deck. It seems a lot of negative comments either don't understand the deck, looking for an I-WIN button, or incopitent. Keep up the good work.

 

The only change I would suggest considering would be swapping the Defender of Argus for a Sunfury Protector. Since so many of the dragon minions are so expensive, I find turns where I need to play Defender for a taunt to be a liability, since it costs so much mana it's hard to play anything else that turn. Usually, the +1/+1 buff is negligible, the taunt minions are usually killed next turn anyway. It would be better for the taunt from Protector since it only costs 2 mana, allowing you to play a good minion behind it. Just a thought.

Share this post


Link to post
Share on other sites

Argus is really important for certain minion interactions. There's a lot of examples, but one very common one is you play turn 4 Twilight Drake, opponent responds with Sludge Belcher, you use Argus to buff the Drake and push through.

Share this post


Link to post
Share on other sites
Guest cheef

thanx for the deck its rly good, unfortunately it has a learning curve. I started very poorly with the deck. I just continued pracitsing and learn how to play it properly. Now im rank 2 with it THANKS =D

Share this post


Link to post
Share on other sites
Guest leathergloves

Oh yeah, killed by Malygos Spell Mage before. Even their Arcane Missiles dealth 8 damage! Anyway, freeze (freeze bolt, ice lance x 2) and fried (fireball) to my face after that. Given Warlock's card draw to combo, it CAN KILL!

Share this post


Link to post
Share on other sites
Guest Vanfidel

For what it's worth I can't  get too far with this deck (probably because I suck) but I absolutely love it! It's soo fun.  One sub I did was to remove 1 Twilight Drake and replace it with Lord Jaraxxus for those close to death moments and when entering the "fatigue" stage.

 

In general on Mulligans I look for one of each 3:

1. Health, (Healbot, Jaraxxus or Earthen Ring Farseer (in that order of priority))

2. Hellfire (for anti-aggro)

3. A dragon (since some cards depend on having one in your hand)

 

I only play Emperor Tharussian when I have at least one of the following in my hand: Malygos, SoulFire.  This way, it is possible that you can get 18 damage in 1 turn (Malygos and both Soulfires if the other doesn't get discarded)

jak'saan I dont think those are good keeps (maybe why you suck?). This deck has tons of draw and life taps so you can easily draw heal, removal, and dragons. You should not be afraid to life tap usually you will always have 7-10 cards in your hand. Key cards to keep are imp gang boss, twilight drake, zombie chow. Everything else depends on the match up but also darkbomb and mortal coil are usually good.

Share this post


Link to post
Share on other sites

Yeah, that's a pretty poor Mulligan strategy. The correct Mulligans are outlines in the guide, so i'm not sure why you'd decide to keep that stuff instead :P

Share this post


Link to post
Share on other sites
Guest Gabe

Thanks for the post, the deck is seriously fun. I threw in Lorewalker Cho since I don't have Bloodmage Thalnos, it has made for interesting matches. smile.png

Share this post


Link to post
Share on other sites

I am sitting on the 3200 dust right now.

I am missing one card for this deck... malygos :)

 

Seeing how the malygos warlock boom is slowly finishing, do you think it is worth to craft the guy?

 

I am currently playing Midrange Hunter, Dragon mage (trying ;) ) and ramp druid.

 

any input will be welcome :)

Share this post


Link to post
Share on other sites
Guest funkymonk

Thank you for the deck! I don't usually play Warlock, but I've been thoroughly enjoying this deck. It takes a lot of thinking and planning, and generally results in long matches, but rewards smart play. I've absolutely dominated other control decks. And most importantly, this deck plays well against Face Hunter. Thanks to imp-losion, argus, and the gang boss, this deck stabilizes against Hunter faster than most other control decks I've tried.

 

Just want to reiterate how important it is to keep a dragon during mulligan to use as an activator for Corruptor. I almost always end up with one in my hand by turn 5, and it is always the best tempo play if you have it then. I will therefore generally keep an Azure or a Twilight to enable that situation. However, I generally DON'T keep Malygos, even against other slow control decks. Soulfire is an essential part of maintaining board control with this deck, and I prefer not to risk losing Malygos.

Share this post


Link to post
Share on other sites
Guest funkymonk

I am sitting on the 3200 dust right now.

I am missing one card for this deck... malygos smile.png

 

Seeing how the malygos warlock boom is slowly finishing, do you think it is worth to craft the guy?

 

As always, that depends on what legendaries you already have. If you lack Dr. Boom, Sylvanas, or Ragnaros, craft those first (in that order), they are better cards that work in pretty much every deck. Past that it's pretty much up to you, you can either craft top-tier class legendaries (Tirion, etc), or middle-tier neutral legendaries (Malygos, Cairne).

 

I don't think Malygos will ever be totally worthless, spell damage is too useful to too many combos, but it's also extremely slow in what is generally a meta that favors fast decks. Dr Boom, Sylvanas, and even Ragnaros are all significantly faster cards.

Share this post


Link to post
Share on other sites

Thanks for the post, the deck is seriously fun. I threw in Lorewalker Cho since I don't have Bloodmage Thalnos, it has made for interesting matches. smile.png

lool

Share this post


Link to post
Share on other sites
Guest Luis Guilherme

I've tried this deck for a while, and I'm stuck in 14/15. My winrate has been about 40% with this deck.

 

Since I don't have a Bloodmage Thalnos, I exchanged it first for a loot hoarder (bad idea) and then for a Kobold Geomancer. One card draw less, but it's good for reaching (I can darkbomb for 4 damage and 4 mana, or a 4 damage board clear with kobold + hellfire, or kill an annoying 2-health minion and draw a card with Kobold + Mortal Coil (3 mana, one damage, one card draw, like a "superseded shiv"). 

 

Contrary to some posters here, I could easily set up the combo if I'm alive until there.

 

But I struggle against aggro in general, and against secret mages (especially Ice Block). I've added a Lord Jaraxxus in place of Loatheb for a desperate move (up to 14 heal for 9 mana), but Jaraxxus haven't saved me yet. 

 

I miss some taunts. I'm thinking of replacing Jaraxxus for another Defender of Argus. Argus is great in this build since almost always I've got minions (even if they are imps). Argus'ing a Imp Gang Boss is always a good move. I'm also thinking of removing farseer or big game for a Kezan Mystic (would help with face hunters / secret hunters and secret mages). 

 

Someone can give more tips? Someone got high with this exact build?

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By positiv2
      This thread is for comments about our Outlaw Rogue Leveling Guide.
    • By positiv2
      This thread is for comments about our Shadow Priest Leveling Guide.
    • By positiv2
      This thread is for comments about our Vengeance Demon Hunter Leveling Guide.
    • By positiv2
      This thread is for comments about our Holy Priest Leveling Guide.
    • By HSEnthusiast
      Today, we're recapping the four Shaman cards revealed by Gamespot. We also have some dev clarifications on how they work.
      If you missed our previous Warrior recap, you will find it here.

       
      What a way to kick things off; this card looks insane! The dream is that Drakuru takes out two of your opponent’s minions, resurrects them on your side, and survives combat somehow. You’re looking at a 5-for-1 exchange on board.
      In the more likely scenario that it doesn’t survive, that’s still a complete flip of the board state. Even if it’s trading into a single big minion on the opponent’s side, that’s still a 2-for-1, with that 1 on your side being a big tough-to-kill minion. The only worry is that there will sometimes be late-game scenarios where the 6/8 stat line won’t be enough to get you any resurrections, but I’m hopeful those are few and far between.
      Still, even if the Big Shaman archetype doesn’t catch on for Shaman, I expect this card, in particular, to find a home in Renathal Control Shaman lists. This card is doing much of the same work that Sylvanas and Insatiable Devourer are without having to run through the trouble of infusing first.

      Once again, another big expensive card and a solid showy effect to go along with it. Obvious deathrattle/reborn synergy, as well as good with big minions in general. At 10 cost, it will take up your entire mana pool for the turn, though there are things you can do to play around that as a shaman.
      We’ve gotten some clarification from the devs on the mechanics of this one:
      All the copies summoned die at the end of the effect trigger after having attacked. Unfortunately, it won’t be some corruption-style aura effect that a cheeky Showstopper effect can silence off. Your copies are made from your hand from left to right until no more board spaces are available. Beware that Colossals will summon their appendages and take up potential board space from your other copies. Windfury minions will only attack. Sorry Drakuru, no double freebies for you ? Minions that enter Dormant won’t attack, but they won’t die either! The interaction of getting free dormant minion copies on board is interesting, but is there enough to build a deck around? In standard, there is Gangplank, Slimescale, and Pelican Divers, but outside of From De Other Side “synergy,” they might not be worth it. In Wild, at the very least, there is meme potential with getting Magtheridion and The Darkness out with this and getting their battlecries to awaken both copies when you play them out the turn after.
      There’s obvious synergy with the other big cards revealed here, with Prescience loading up your hand with some beefy bois, getting get off reborn, lifesteal and deathrattle value, summon a minion from Overlord Drakuru.

      That’s a lot of keywords for a single card, but they work together to become the stuff of nightmares for any board-based aggro deck. Taunt and lifesteal make this a nightmare to trade into, and even with enough removal to clear the main body and the reborn one, the deathrattle effect still will hit for 3 twice and heal you for 6. So while the 3 attack won’t be anything to write home about, plopping this down will buy you a good deal of time. There’s also the possibility to make use of the leftover reborn 3/1 body to evolve into a 9 or 10 drop.

      This card will get you 2 Mana 2/3 Ghostly Apparitions with the Undead minion type, which can matter for cards like Unliving Champion, or Invincible, for instance. Suppose you trigger the secondary ability here both times. In that case, that’s a pretty sweet deal right there, advancing a Big Shaman win con in 2 ways: The taunt on the Ghostly Apparitions advances your gameplan of stalling the game out until you can stabilize on board enough to play the 5+ Mana minions you’ve tutored out of the deck.
      We’ve theory crafted 3 potential builds that can use this package of Shaman cards.
      First, consider diving head first into the Big Shaman theme, bringing in Vanndar Stormpike and forgoing all other sub-5 cost minions to get max value out of Prescience and From De Other Side. We’re also going to run with the evolve subtheme to take advantage of any leftover bodies that we might get from Stoneborn General, Overlord Drakuru, or Blighblood Berserkers. The departure of the Knights of the Frozen Throne set will make evolving 10 drops better again now that there are no more Snowfury Giants in the Evolve pool, and we get to re-roll for the generally better bodies from the 10 costs. We’re adding in some early-game removal to compensate for the lack of early drops so we can better survive the early game.
      Deck code / link: 
      AAECAaoICunQBMORBKeNBK/ZBNnsA/rsA4qSBfuRBYfUBKrZBArG+QOs7QS12QTgtQS22QTblATGzgTj9gOGoQX4oAUA
      Next, let’s try to use the standard Renathal Control Shaman archetype that’s doing rather well in the meta as a starting point. One safe idea is to look at slotting Overlord Drakuru and potentially Brightblood Berskerker and From De Other Side into this standard XL Renathal Control Shaman as ways of fighting back on board while getting your infuse cards stacked up.
      Deck code / link: 
      AAECAaoIFKjuA6bvA4b6A6SBBMORBMeyBOm2BOnQBJjUBLjZBJfvBKTvBNWyBODtBIqSBdWyBPuRBfSgBbzwBODtBArG+QPTgASVkgTblATgtQSWtwSywQTFzgS12QS22QQA
      We could instead also try and drop all the duplicates from the list and convert it into a Reno deck, as the deck was already playing a lot of one-offs. That gives us just enough room for one of each of these bad boys, which together with Reno will up the turnaround potential of the deck at the cost of a little bit of consistency. Doing so we can end up with this list:
      Deck code / link: 
      AECAaoICunQBMORBKeNBK/ZBNnsA/rsA4qSBfuRBYfUBKrZBArG+QOs7QS12QTgtQS22QTblATGzgTj9gOGoQX4oAUA
      Why not use both and make it a Reno-thal deck? Prescience and Windchill will try to compensate for the loss of card draw from droping one copy of Gorloc Ravager and Famished fool. We are adding in Convincing Disguise to have still enough evolve effects around. The idea of including Bracing Cold and Far Sight is to hopefully discount From De Other Side or the evolve cards so we make use of any leftover bodies in the same turn. Ozumat’s in here not just to get us up to 40 cards, but because it’s a near guaranteed board clear combo with From De Other side, if you manage your hand and board space just right, that leaves you with all its appendages afterward.
      Deck code / link: 
      AAECAaoIKKjuA6bvA6SBBMORBMeyBOm2BOnQBJjUBLjZBJfvBKTvBMb5A9OABJWSBNuUBNWyBOC1BJa3BLLBBMXOBMbOBLXZBLbZBODtBLzwBIb6A6/ZBPrsA/SgBcSsBNnsA4fUBIXUBLGwBJrUBLzOBIahBfigBYqSBfuRBQAA
       
×
×
  • Create New...