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Crowfall is like RTS meets EVE Online meets Minecraft...if that made any sense? Before massive battles (hundreds of players), building structures and economy make it into the game, it currently looks rather like MOBA than MMO; Also, you can build your own kingdom by placing valleys, mountains...at will:
Another strange thing is, frequent changes of sex/class/race are likely - account and progression are tied to crow-spirit, not the body/avatar. Now, alpha access is expensive but open beta (free tests) is scheduled for "summer 2017", requiring only registration on the site. Here are some early player made videos, starting with TheLazyPeon's recent preview:
PS If my incomprehensible intro didn't make any sense, IGN Wiki maybe will.
I do know which stats enhancement should go for, but i'm finding it hard to find any clues on what the stat percentages should be? I've also heard that enhancement need to alot of mastery, but how much?
Like some classes has to so stack haste at a certain point and so on, but what are the most optimal stat percentages for enhancement?
I'm asking because i think i might lack mastery and that i have too much crit. http://eu.battle.net/wow/en/character/ragnaros/Dyppekogeren/simple
Been simming my char and im being directed massively towards vers and crit now, after hitting around 21% haste. SC is showing my haste to be worth close to zero now ive hit that point.
Im simming around 330k and outdoing this a good bit, which is ok.
Ive recently got BiS legendary in the cloak, and not sure if i trust the SC weights anymore.
Im leaning to going pure haste > crit > verse > mastery, regardless of the weights in SC.
Anyone any advice or tips around this?
http://eu.battle.net/wow/en/character/stormreaver/Antipater/advanced - My Armoury
http://eu.battle.net/wow/en/character/blackhand/Ionyxz/advanced - Highest DPS ranked ret pala. For stat comparisons.