Sign in to follow this  
Followers 0

Heroes of the Storm Arthas

8 posts in this topic

Good old Arfas, being extremely dangerous with sindragosa in a combo team, with a gazlowe and a KT its really scary to face those 3 togheter


Goodguide, keep the hard work

Share this post

Link to post
Share on other sites

Hey guys! 


In accordance with the Chromie patch, we completely overhauled Arthas' talent builds! Enjoy and let us know what you think! 


- Kendric

Share this post

Link to post
Share on other sites


I build a slightly "hybrid" Arthas which I find extremely potent as a tanky bruiser - and is not yet listed here. So, here we go :

1 - Frostmourne quest (mainly for the mana regen it provides, although the damage increase is fairly nice to burst a target down)

4 - Biting cold (frozen tempest damage) : allows for a strong teamfight presence - as sizeable as a dehaka's Dark swarm, except it's nearly permanent AoE damage and slow.

7 - Immortal Coil : makes you deceptively tanky, and is a strong single target ability. As a tank, with these talents only you have one of the strongest possible single target burst available in the game. Combine AA with biting cold, Frostmourne Hungers and Death coil and you take a huge chunk of life out of any hero (especially more fragile assassins) while restoring some of your health back.

10 - Sindragosa's Breath. I find this ult to be the best amongst the 2 available for the sheer lot of opportunities it offers to your team. First, it's a very reliable engage tool - or disengage one if you want to cover your allies' retreat, but this is situational. Then, its very long range allows for chases accross the map. Once again, you might not be the one who finishes off ennemy heroes, but the 60% base slow is huge. Also, it usually scares the ennemy team a LOT. The slow makes their positionning very hard, and since you can cast it from very far away, the ennemy team will probably be caught off guard.

13 - Trail of winter (don't remember the exact talent name, the one that allows you to root everyone on a straight line). Now this, to my mind, is the best talent available at this tier because it has soooo many uses. As Arthas, you must think of yourself as a bulky peeler who will frighten ennemy assassins and cover for yours. This talent makes you able to reliably land your howling blast thanks to the increase in range, while also making you able to root both their front and backlane. This is very important because then your assassins can easily go for those pesky backlane heroes (hello Valla/Morales !) who are the only threat to Arthas or his teammates, while your ennemy bruisers will be completely shut down. Although in some rare situations I guess the attack speed reduction might be better (if you have to peel vs an Illidan for example), I definitely think this talent is the best one.

16 - Remorseless winter. This allows your frozen tempest to root, meaning any target that you locked with your howling blast will quite possibly be rooted again very quickly, while any warrior/support that would come to the rescue of said target will be rooted if they stay in your vicinity. Needless to say, this can completely shut down ennemy squishies, and while they will probably use their mobility tools to escape you, that will leave the field completely open to your team. Since you have good self-sustain, you can take a good lot of punishment while pushing your way through, staying into the fray for the 3 secs it takes for remorseless winter to proc, and seeing your ennemies panic as they get rooted while you calmly walk away, casting death coil to keep you alive. Chances are, many of their team will try to slow you advance, or throw their stuns at you - leaving the way completely open for your assassins. And if they don't, well they'd better be ready to pay for it, because your damage is far from neglectible.

20 - 2 choices here, although I often favor Absolute Zero, Anti-Magic Shell is also a viable option. Both are pretty self-explanatory, and while Absolute Zero allows for exceptionnal engages (for real though. The AoE root followed by a slow on a very large area is a game-changer) Anti-Magic Shell should be taken against teams that can burst you like crazy.

Best synergy so far : Jaina. Jaina is exceptionnal with this build, as both heroes complete each other.

Share this post

Link to post
Share on other sites
18 hours ago, Guest Gumbi said:

Hey, I think Arthas is one of the best Illadin counters, not other way around.

Can you explain more why you think so? I'm not doubting you, it's just helpful to have more information.

Share this post

Link to post
Share on other sites
On September 11, 2016 at 8:32 AM, Guest Gumbi said:

Hey, I think Arthas is one of the best Illadin counters, not other way around.

I'd guess if you take the attack speed slow at level 13 and the root effect on your E, he can become a problem for Illidan. As you can tell, I don't even know talent or ability names here so don't trust me too much on this one.

Share this post

Link to post
Share on other sites

Hey everyone! 

It is my pleasure to present to you the newly converted (and updated) Arthas Guide! 

Good luck and have fun on the battlefield! 

- Kendric

Share this post

Link to post
Share on other sites

Your content will need to be approved by a moderator

You are commenting as a guest. If you have an account, please sign in.
Reply to this topic...

×   You have pasted content with formatting.   Remove formatting

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

Sign in to follow this  
Followers 0

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Stan
      Valeera's patch adds the Cursed Hollow Sandbox to the game and you can select the mode under "Custom Games". It gives you several cheats which impact the game. Some options are well-known from the game's Try Mode.
      Cheats can impact a match from the start until the very end. At any point during the game, you have access to the commands below.
      The first option is to "Share Cheats", which gives all players access to fiddle around with game settings. Toggle Minions for both teams On/Off. Reset Structures Toggle Tribute Spawning: On/Off Move Here: Teleports you wherever you want. Reset Talents: Resets all talents. Reset Cooldowns: Resets all cooldowns Set Team Level: You can separately set the Level of both teams from 1 to 30. Toggle Infinite Mana: Stops mana depleting. It can be adjusted for both teams separately. Set Damage Dealt: Set the damage you or the enemy team deals from 1 to 300%. Set Damage Taken: Set the damage your or the enemy team takes from 1 to 300%.
      What do you think about it? I'd love if we were able to set up our own custom brawls with modifiers.
    • By Damien
      This thread is for comments about our Grimy Goons Dragon Paladin Gadgetzan Standard deck.
    • By Damien
      This thread is for comments about our Control Jade Shaman Gadgetzan Standard deck.
    • By Stan
      Valeera is the latest WoW Assassin to join the Nexus crew. She will be available starting January 24. We've taken a closer look at her bundle, skin variations and talents.
      Demon Hunter Valeera Bundle
      Contains Valeera, her Demon Hunter Skin and the Felsaber mount.

      Skins Preview
      The standard skin comes in red, gray and green.

      Master Skin
      Comes in red, crimson (similar to rogue Tier 2 set in WoW) and blue (identical to rogue Tier 9 set (thanks to @Valhalenfor pointing out).

      Demon Hunter Valeera Skin
      Comes wih themed abilities in gray, green and orange.

      Level 1

      Level 4

      Level 7

      Level 10

      Level 13

      Level 16

      Level 20

    • By Stan
      Samuro, Varian, Ragnaros, Zul'jin and now Valeera. That's five assassins from the Warcraft universe that were added to the game one after another. The community wasn't very pleased with how the Warcraft heroes have been preferred lately and Game Designer Centaurik wrote a long post explaining their hero choices, admitting that they overdid it with assassins, promising more Hero diversity in 2017.
      Expect more hero diversity introduced in 2017. There will definitely be more support heroes. The team has a fixed hero release schedule that allows to bring in a new hero every three or four weeks, but at the same time there's little room for reshuffling, as the hero development process starts 9 to 12 months before release. Samuro was considered one of the first heroes to be added to the game and after two years he got released. Varian was considered to be a Gladiator archetype, which was then renamed to Multi-Class. Ragnaros was a Specialist (Core-Replacement hero) first, designed to influence the battlefield from afar, but was redesigned to what we see today. Zul'jin was added, because a Sustained Range Attacker was not added to the game for quite some time. Even though the latest hero releases are all assassins, they offer a very different experience, e.g. Valeera is very different from existing assassins and you'll need to figure out how to effectively use her combo mechanics and strike foes from the shadows. Centaurik
      We’ve seen a lot of discussions about our recent hero releases in the community lately, and we agree that we definitely overdid it a little bit with the Warcraft assassins over the past few months. I wanted to step into this thread to say thank you for sharing your feedback on this with us, and to hopefully give you a little more context into how we wound up with what’s happened.

      Something that’s important to consider is that our development process for each hero starts nine months to a full year ahead of their planned release dates. After a certain point in the pipeline it becomes very difficult to shuffle heroes around without slipping on our goal of putting a new hero into your hands every three to four weeks. By the time we took a step back and said “You know, we sure have released a lot of assassins lately…” we were well past the point where we could change things up. :-(

      First up was Samuro, whom this team has been wanting to do for over 2 years, and we were finally in a place we could ship him. Awesome! Next up we had Varian. He was what we had labeled a “Gladiator” archetype, which would later be renamed to Multi-Class (as we felt it was more true to what it meant).

      Next up was Ragnaros. Originally, we had pitched him as a Core-Replacement Hero, who would influence the battlefield from afar. Something we had penciled in as a Specialist. About 2 months into development, however, we moved away from that design to the Ragnaros you know today. We considered leaving him a Specialist, but thought his role as a Bruiser would be more accurately reflected as Assassin, a la Thrall.

      A while after we were into Rag and Varian design, we realized that Zul’jin would make an excellent addition, as we hadn’t added a Sustained Ranged Attacker to the game in quite some time. However, we realized we now had 4 Warcraft Heroes in a row. We decided to stick with it, due to what kind of flexibility we had (or really, didn’t have) in maneuvering the schedule. 

      About 3 months after we had started work on the next set of Heroes to follow Zul’jin, we had to shuffle up Valeera to follow Zul’jin first, due the needs of the team as a whole. At the time, we didn’t pause to consider the ramifications of what it would mean as a player experience, in terms of getting a diverse roster of Heroes in regards to our Archetype definitions and our Universes. 

      At the time, we were looking at the Heroes, and from a very Game Designer view, we saw this: Stealthed 3-Card-Monté assassin Multi-Class Hero: Warrior, Bruiser, Dive Assassin Bruiser with Heavy Map Implications Sustained Ranged Attacker Enemy Carry Disabler
      Now, while to us that’s 5 very different experiences (and in fact a new role in the form of a Hero that focuses on Disabling a team’s primary damage), in the current Heroes Archetype listing, that’s 5 Heroes that can be called “Assassin”. 

      We realize that unleashing so many Warcraft assassins back to back wasn’t the best decision in terms of hero diversity, and isn’t quite as exciting for those of you who don’t necessarily enjoy assassins as much as the other roles. 

      However, once you’ve had the chance to try out Valeera, we’re confident you’ll find her playstyle is pretty different from our other assassins. Internally, we’ve had a blast striking from the shadows and figuring out all of the various ways to use her combo mechanics effectively, and we hope that you’ll find her just as fun to play as we do. 

      We know there are also some of you who have concerns about another stealth hero joining the Nexus so soon after Samuro’s release. Valeera has undergone many rounds of playtesting and iteration, and one of our primary focuses was on not only how much fun it is to play as her, but how it feels to play against her as well. We think we’ve reached a nice middle ground, and we’d love to hear your thoughts after you’ve played a few games with and against the rogue.

      Now that Valeera is out in the wild, we think you’re going to be pretty happy with the rest of the heroes we have planned for 2017. The feedback you, the community, has provided us has greatly influenced our planning. You can definitely expect more diversity in terms of both role and universe compared to 2016. I would hope that in January of 2018, we’ll be able to look back and see a much wider offering of Heroes (including, yes, Supports!). 

      We can’t wait to show you what we have in store! Thank you so much for continuing to provide feedback! We’ll see you in the Nexus!