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Lockybalboa

Hellfire Citadel Warlock Style - Normal, Heroic, and Mythic!

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If you're struggling with ember generation, remember it is not a sin to shadowburn the constructs or other adds for embers. Also, mention to your raid leader that warlock is far from ideal for this job.

 

I would not suggest stacking them in one group. It only leads to necessary confusion.

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So lets pretend that I play affliction for every encounter. I realize that is not ideal but I raid lead and find that my play suffers less with affliction when I am trying to direct the rest of the team.

 

I need help with trinket selection for a lot of the bosses.

 

I have a HWF DSI so I am assuming that is standard. My second trinket options are the following:

 

N Fragment

N UGoS

H IRP

N CSP + Socket

M GSR

Heirloom Trinket

 

I know Fragment for HHC and I am guessing Heirloom for Fel Lord, Mannoroth, and maybe Tyrant? But not sure on the others.

 

Assault:

Reaver:

Korm:

HHC: Fragment

Kilrogg:

Gorefiend:

Fel Lord: Heirloom

Xhul:

Iskar:

Soc:

Tyrant: Heirloom?

Mannoroth: Heirloom

Archimonde:

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To be honest, I run DSI/FoDS for every fight. IRP and the heirloom trinket leave much to be desired from shard regeneration. DUT is okay, but class trinket honestly beats it out.

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Mythic Gorefiend went down pretty easily last night. Thanks for all of the advice. Using our unholy dk on the corrupted souls was the way to go! Thanks all!

Edited by Scathbais

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Once again, on Mythic, Iskar has some changes that will force you to play differently. When he launches off to do the air phase he will spawn a "Phantasmal Resonance". This needs to be nuked IMMEDIATELY. You cannot AoE willy-nilly like you do on heroic, instead FnB Conflags/Incinerates to gain embers, then single target Chaos Bolt the Phantasm. When this is add is dead you may resume your FnB insanity. This is my 4th week having this boss on farm and I still stick with that.

.

 

This post is old, but just wanted to mention that if you are using the ring on the add waves, which most do... You can do just as much if not more dmg to the Phantom add by full on AoE than single targeting it.  

 

Just go AoE ham and let the ring proc do the rest.  

 

I make sure I have 4 embers and both conflag charges.  Immo, CB, Conflag, CB, Conflag, CB, Incin, CB, Conflag, CB, etc

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Just go AoE ham and let the ring proc do the rest.  

 

 

I do that now that the boss is on super farm, but during progression it wasn't very viable. However, since it is a few months later and everyone has fully upgraded rings, I suspect it does not matter. If you are getting chains in progression though, you may want to look at your phantasm damage and make sure you are not underperforming.

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Allow me to fill in since it looks like this thread was neglected.

 

HELLFIRE ASSAULT

- Go Destruction (GoSac + CR)

- Shadowburn a LOT

- use Dark Soul on vehicles

- Havoc should be applied to Felcasters or Hulking Terrors and then SB Engineers and Dragoons

 

IRON REAVER

- Go Affliction (GoSac + SB:H) or Destruction once Fragment of the Dark Star is acquired

- Spec into Harvest Life and glyph Drain Life.  If you ever catch yourself low on HP during her AoE, use Drain Life.  It's wicked OP at keeping you alive through sustained damage.  

- Fill up on Soul Shards on bombs during air phase

 

KROMROK

- Go Destruction or Demonology (Cataclysm if your group sucks at AoE, CR/DB otherwise)

- if Destruction, Fire and Brimstone as hands are coming up, Conflag -> Chaos Bolt -> Incinerate and then start using Shadowburn prioritizing targets closer to the pool of death.  

- if Demonology, Cataclysm or just use 3 charges of Chaos Wave with Immolation Aura and Felstorm

- Burning Rush is helpful for getting to Explosive Runes and dodging Fel Waves

 

HIGH COUNCIL

- go Affliction (GoSupr with Imp + SB:H) 

- prioritize Agony > UA > Corruption on all 3 targets; use Drain Soul sparingly

- save one charge of Dark Soul + Terrorguard for Dia Darkwhisper burn.  As soon as she is the only target left around 60%, use your Terrorguard for full effect.

- use Teleport to get out quickly if you have Mark of the Necromancer as Reap is coming

 

KILROGG DEADEYE

- go Destruction (GoSac + CR)

- Havoc + Chaos Bolt every single Globule.  Shadowburn to replenish on Embers.

- Shadowburn all the things.  Focus on Bloodthirsters

- bank your Conflag charges for Death Throes so you can do damage while moving.  KJC isn't a terrible option, but not necessary with proper planning

- if you go inside realm, get paired up with a heavy cleave class such as Frost DK or Arms Warrior and snipe SBs on everything they wittle down.  Highest Chaos Bolt I've seen doing this is 850k.  Someone will hit 1M soon.

 

GOREFIEND

- go Destruction (GoSac + CR)

- Havoc the shit out of adds and Shadowburn the shit out of them

- high focus on Essences (most deadly)

- glyphed Conflag is useful for snaring adds

- set Teleport to get out of group for Mark of Doom

- bank all Dark Soul charges outside of opening burst for Feast of Souls.  Save Doomguard for 2nd/3rd Feast of Souls to benefit from 20% bonus

 

ISKAR

- any spec is fine

- Teleport set up for Fel Chakram/Winds

- do proper AoE with DPS focus on priority add during each phase (1 - Priest, 2 - Construct, 3 - Fel Raven)

- use Burning Rush to combat Winds debuff and to get out of group with Fel Chakram

 

SOCRETHAR

- go Destruction (GoSac + CR)

- standard single target rotation during Phase 1

- team up with an Elemental Shaman and nuke down the soul adds (10-20 players).  May need a 3rd DPS (Warlock, Spriest, Ele, Hunter) if you raid with 21-30.  Open up on adds with FnB Conflag (glyphed) to slow them.  Continue AoE using Shadowfury if needed.  

- set Soul of Socrethar as focus and use focus macro to apply Havoc to Soul every time souls get to 20%.  Cleave 3 Shadowburns onto Socrethar every time UNLESS there is a dominator up.  

 

FEL LORD ZAKUUN

- go Affliction (GoSac + SB:H)

- ST boss - go nasty

- use Teleport to escape with Seed of Corruption or to dodge shadow waves

- if your tanks die close to a kill, Soulshatter and keep those DoTs rolling

 

XHUL'HORAC

- go Destruction (GoSac + CR)

- Havoc one Imp, Chaos Bolt the other - EVERY TIME.  Shadowfury if the imps are close to casting

- Shadowburn, Shadowburn, Shadowburn.  

- save Doomguard for final phase burn

 

VELHARI

- any spec is fine

- perform two target rotation during phase 1 and phase 2 with an add up.  Phase 3 necessitates full damage on add.

- use Teleport to move during P1 with minimal movement penalty

 

MANNOROTH

- go Destruction (GoSac + CR)

- Havoc + Shadowburn abuse.  Imps will melt - put higher focus on Infernals

- someone mentioned Unbound Will might remove Gaze - need confirmation

- set Teleport in the center to return to position after his 3 series of knockbacks

 

ARCHIMONDE

- go Destruction (GoSac + CR)

- Havoc + CB Doomfire Spirits, Felhounds, and Infernals

- save Doomguard for final burn

- glyphed Conflag for Infernals and phase 3 creatures is good for snares - use Shadowfury, too

- don't bother with Teleport for knockup attack

 

Unbound DOES work on Gaze [at least on normal] but it hurts a lot so I'd advise Sac Voidwalker for the 30% extra health

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hi my nick ingame is darkbreeze i am atm with 690 ilvl the max i can do as DPS on a normal raid is about 25-27k DPS i would like to put a image of my own character here but i just dont know how to do it and i really need some help.

I use the addon spellflash my specialization is Destro and i follow the basic rotation gived here on icyveins so i dont know what to do to improve my DPS help needed tks

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