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maxlor22

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For DPS or tanking?

 

For DPS it is complete garbage. For tanking it has a little bit of theoretical use, but in practice isn't any good since Tank death is usually the result of getting global'd (1 shot), not being reduced to low health and then finished off. The maximum amount of DR you gain from the trinket is only 15%, which really isn't high to begin with, and again requires you to be injured to utilize, which just isn't practical as tanks are generally overhealed anyways.

 

I wouldn't be surprised if someone found an interesting way to trick it in conjunction with Second Wind on solo encounters, but for standard raiding, it isn't anything to write home about.

Edited by Archimtiros

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For DPS or tanking?

 

For DPS it is complete garbage. For tanking it has a little bit of theoretical use, but in practice isn't any good since Tank death is usually the result of getting global'd (1 shot), not being reduced to low health and then finished off. The maximum amount of DR you gain from the trinket is only 15%, which really isn't high to begin with, and again requires you to be injured to utilize, which just isn't practical as tanks are generally overhealed anyways.

 

I wouldn't be surprised if someone found an interesting way to trick it in conjunction with Second Wind on solo encounters, but for standard raiding, it isn't anything to write home about.

 

All of this, but adding that we simply have three better options and it would be better for us if we benefitted more from haste.

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