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Damien

Heroes of the Storm Thrall

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Cos of in the actual meta is usual to see 2xtank compositions i think "giant killer" is the best talent choice in both builds... agree with the rest.
Anyway i prefer to play chains build... its more solid than the other in almost all maps. ^^

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Agree. Which is why Giant Killer is rated "situational". If the situation occurs that the enemy team consists of two or even three Warriors, Giant Killer is the best solution. 

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I wish you wouldnt dismiss Earthquake, very often I secure way more kills with it than I do with sundering, heroes like li-mei, kael, jaina, li-li and others get completely annihilated by it.  With its lower cooldown compared to sundering now, I find myself picking it at least 40% of the time with amazing results.

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Hey Steve,

 

I agree, Earthquake is a hidden gem sometimes, however, it is not as good as to make a recommended or even a situational talent just yet. I haven't seen a single pro player use it in important games and overall I think people would get tempted to misunderstand and misuse Earthquake. This would ultimately harm themselves and their teammates. 

 

But I appreciate your feedback! Let's hope that Earthquake will make it into the broad meta one day, as I'm loving the ability itself. :) 

 

- Ken

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Hi!

I'm curious how the Grace of Air and Tempest Fury synergy works. You state that they (with Wind Shear) makes Wind Fury a " high-damage ability that also causes him to gain 10 stacks of Frostwolf Resilience Icon Frostwolf Resilience all by itself. ". One stack per Wind Fury attack gives 3, with Grace of Air that is 6, I suppose Tempest Fury is a separate damage source, which also gets doubled and brings it to 8 stacks. Where do the last 2 Frostwolf Resilience come from that the guide seem to count?

I admit, I have not played the Wind Fury build yet, I prefer the poke and safety provided with the Lightning Bolt build. But the guide has enticed me to try it out :)

Thanks for the guide!

Regards, legobil

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Love the guides. I usually will not pick envenom as my level 4 talent when I go for a windfury build, as I find the poking and waveclear potential nice, and the mana return is great. Is this a viable option, or am I just limiting myself by not picking envenom?

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17 hours ago, Guest HaranHaradra said:

Love the guides. I usually will not pick envenom as my level 4 talent when I go for a windfury build, as I find the poking and waveclear potential nice, and the mana return is great. Is this a viable option, or am I just limiting myself by not picking envenom?

How late into the game does the mana return remain useful for you?

The waveclear most likely isn't the worst thing in the world, it just means you're straying slightly away from the "destroy a hero" build into a more "bit of both" build. If you're looking specifically to focus single heroes down quickly, I'd stick with envenom. 

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My thought process was a hybrid AoE bruiser with equal parts of melee destroyer, and little downtime at all.  I also tend to cast Chain Lightning every time the opportunity presents itself, which is probably attributed to me trying to play Thrall like I did in WC3.  Which I probably shouldn't be doing now that I think about it....

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5 hours ago, Guest HaranHaradra said:

My thought process was a hybrid AoE bruiser with equal parts of melee destroyer, and little downtime at all.  I also tend to cast Chain Lightning every time the opportunity presents itself, which is probably attributed to me trying to play Thrall like I did in WC3.  Which I probably shouldn't be doing now that I think about it....

It can be hard to shake old habits!

The build sounds fine, I imagine you probably still perform well with it, it's just those tiny do or die moments where you might find yourself wishing for the other X talent. If it works for you, keep doing it, but I'd definitely try out Kendric's build and see how it feels in a few games.

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I disagree with the builds they have listed. Envenom should NEVER be taken. The most optimal way to play thrall are the first two chain lightning talents, Follow Through and Sundering. from there you can adjust to the game/composition variables. Spell shield should only be taken vs. double mage (or anything with a lot of ability damage, and it's very helpful vs. Nova, etc). Giant killer should only be taken vs. double warrior comps... unless you're feeling very confident in the game. Grace of Air is a good all around talent and is excellent for taking merc camps more efficiently. It's kind of a filler talent when the other conditions aren't present (double mage/nova/double warrior). Also a good talent to take vs. Illidan is Tempest Fury... because even though your Wind Fury strikes miss him when he's in Evasion... you will still get the proc damage off of Tempest Fury. And I almost always take Forked Lightning... because the chain talents taken so far turn it into one of the most efficient abilities in the game and it is an extra way to build Resilience. Plus its really great for poking and finishing off kills (I can't tell you how many kills I've gotten thanks strictly to the 2nd chain lightning as they run off into the distance thinking they survived). Nexus Blades should only be reserved for top level Thrall players that know what they are doing. Bolt of the Storm should be taken almost all the time. It's great for finishing off heroes like li ming. You can literally Sundering her, bolt next to her, root her with wolf and finish her off. She can do nothing to get out of it (even when they take all the teleport talents). 

 

Thrall on!

 

PS. I saw somebody above comment that they shouldn't dismiss Earthquake. Until they change that ability, I see it as one requiring a significant buff in order to be viable. I absolutely dismiss Earthquake. Do NOT take it. Sundering is just so much more effective in so many more situations. 

 

PPS. There seems to be some debate on here vs. Envenom or the Chain Lightning talent. I firmly believe that Envenom is a wasted talent in playing "the most optimized" Thrall. First, to answer the question about how late in the game does the mana return on chain lightning stay useful? Well... there are diminished returns.. but honestly I think the most important part of the first chain lightning talent is the range upgrade. There are plenty of times you will chain lightning heroes and not be able to hit them and get the mana. Therefor choosing who to chain lightning as a form of poke is important. The only Hero I hit with shields is Kerrigan, other than that target "squishy" heroes like mages or support heroes. And avoid heroes that have good self-sustain (like Muradin, for example, who just runs off and regains it at cost of no mana with Second Wind). You may want to save your mana against heroes when they have a healer like Brightwing who is capable of negating your damage at the cost of no mana to them. At a certain point this game becomes a lot about mana grind and hero kills are a lot less rare. 

Edited by Su6LiMe

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14 hours ago, Su6LiMe said:

Thrall on!

This one most likely will take a much more in-depth analysis than I can provide, so I'll leave it to @KendricSwissh! Hopefully he can shed some light on your comments

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