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Damien

HotA Barbarian

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Guest diablo fan

Great setup, but - at least in theory - I don't like Furious Charge with this build.

 

The mobility is amazing and yes the +30% from Strongarm needs a proc.  But Furious Charge is extremely slow - you will lose uptime on both halves of Focus/Restraint unless you're in dense areas, and you will absolutely lose it on single targets (when you need it the most).

 

Also, thanks to the changes with 2.3, it seems like most elites / bosses / etc. will be knockback immune, thus negating another benefit.

 

I would suggest instead Cleave, and either Scattering Blast (if "knock into the air" counts as knockback and knockback immunity isn't a thing) or simply Gathering Storm for the +10% damage buff for 3 seconds and light CC.  (You could also do Bash - Punish for a longer 5 second buff that only gave +4% damage.  While lower, it synergizes extremely well with the 5 second buff of Focus/Restraint, and technically you could also raise it to 12% with 3 hits).  These give simple damage boosts and otherwise don't get in the way of the need to use a generator every 5 seconds for optimal damage on your spender.

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Great setup, but - at least in theory - I don't like Furious Charge with this build.

 

The mobility is amazing and yes the +30% from Strongarm needs a proc.  But Furious Charge is extremely slow - you will lose uptime on both halves of Focus/Restraint unless you're in dense areas, and you will absolutely lose it on single targets (when you need it the most).

 

Also, thanks to the changes with 2.3, it seems like most elites / bosses / etc. will be knockback immune, thus negating another benefit.

 

I would suggest instead Cleave, and either Scattering Blast (if "knock into the air" counts as knockback and knockback immunity isn't a thing) or simply Gathering Storm for the +10% damage buff for 3 seconds and light CC.  (You could also do Bash - Punish for a longer 5 second buff that only gave +4% damage.  While lower, it synergizes extremely well with the 5 second buff of Focus/Restraint, and technically you could also raise it to 12% with 3 hits).  These give simple damage boosts and otherwise don't get in the way of the need to use a generator every 5 seconds for optimal damage on your spender.

Hello and thanks for the detailed comment! I would definitely agree that a generator makes F&R upkeep easier, but that unfortunately doesn't address one of the 'meta' realities in the D3 endgame: fishing for favorable circumstances. In the so-called ideal case scenario (which you will have to make dozens - or hundreds!- of attempts the higher you push), Furious Charge will give you the optimal balance of a movement tool + a Strongarm proc vs. large groups of enemies.

 

I would not worry about the CC reduction as much - it is definitely in effect, but to prevent spam-heavy perma-stun builds. In this case, you only try to proc your Strongarm once every 5 seconds, and you should realistically end the fight with anything that is not a guardian or a yellow elite well within the 20-30 second range.

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Guest FatalFinish

I am just curious how this build is viable when most of the items are sub lvl 70?

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Guest Eric

Very nice build, I love it! No more hand cramp from the constant whirlwinding tongue.png

 

However, I don't understand why you would need the Fury of the Ancients shoulders with this build, you're only spending fury with HotA (and battlerage). All of that is getting refunded and more.

At first, I thought maybe it procced the fury gen. bonus of F&R, but you're saying we should use furious charge to do that.

I'm probably overseeing something here, as I've seen most of the records holding barbs use it with a HotA build, so please tell me why.

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Guest ryan

eric, its because "all of that is getting refunded and more" is simply not true. If you hit more than 3 enemies then your HOTA cost is not refunded and you are spamming it constantly pretty much (aside from the charge every 4-5 seconds)

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Guest Zaitochi

Hi I'm just wondering if this build would be effective using Seismic Slam?  I currently have the Fury of the Vanished Peak as my main weapon and I got the bracers that increases the damage of SS provided you hit more than 5 enemies.  Although the skills I use are 2 fury generators with Reaper's Wraps, Warcry and Threatening Shout.

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Guest n3wtonapple

Very nice build, I love it! No more hand cramp from the constant whirlwinding tongue.png

 

However, I don't understand why you would need the Fury of the Ancients shoulders with this build, you're only spending fury with HotA (and battlerage). All of that is getting refunded and more.

At first, I thought maybe it procced the fury gen. bonus of F&R, but you're saying we should use furious charge to do that.

I'm probably overseeing something here, as I've seen most of the records holding barbs use it with a HotA build, so please tell me why.

Hi. Without the shoulders, you fury is not close to 100% to proc the Berserker's rage. Tested and confirmed.

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Guest n3wtonapple

Hey Deadset and thx a lot for another informative and accurately explained build!

 

I have one point to add which makes life a lot easier to keep your Taeguk stacks between packs. Instead of hitting HotA you can just click Battle Rage which will seve to keep you Taeguk activated. When you reach the next pack you switch to HotA spamming and so on and so forth.

 

Battle Rgae does not need th force stand action to activate which makes it so much easier to use while moving, leaving you time to focus on finding the next pack to annihilate!

 

Best regards,

 

n

Edited by Oltier
Edited upon request

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Hi I'm just wondering if this build would be effective using Seismic Slam?  I currently have the Fury of the Vanished Peak as my main weapon and I got the bracers that increases the damage of SS provided you hit more than 5 enemies.  Although the skills I use are 2 fury generators with Reaper's Wraps, Warcry and Threatening Shout.

 

Hello! Seismic Slam is regarded as a viable, but weaker build option for Immortal King. Do not let it discourage you in playing it, but keep in mind for leaderboard performance.

 

 

 

Hey Deadset and thx a lot for another informative and accurately explained build!

 

I have one point to add which makes life a lot easier to keep your Taeguk stacks between packs. Instead of hitting HotA you can just click Battle Rage which will seve to keep you Taeguk activated. When you reach the next pack you switch to HotA spamming and so on and so forth.

 

Battle Rgae does not need th force stand action to activate which makes it so much easier to use while moving, leaving you time to focus on finding the next pack to annihilate!

 

Best regards,

 

n

 

Thank you for your kind words and on-point observation! You can, indeed, keep Taeguk up with Battle Rage. :)

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Why is fury listed so low on the Paragon stat priority? HotA gains 1% crit chance for every 5 fury you have, allowing you to easily hit 100%, and allowing you to roll %HotA damage on items where you would otherwise normally roll crit (for example, helmet).

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Guest Iconik

I only came by to say that, Deadset, your guides are some of the best available for Diablo 3. They may not always be the most optimized or even current as the season wanes, but your ability to explain in excellent detail the various builds for the game we all love simply cannot be surpassed. I bloviate, I know, but I had to say something. 

 

Big fan.

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Why is fury listed so low on the Paragon stat priority? HotA gains 1% crit chance for every 5 fury you have, allowing you to easily hit 100%, and allowing you to roll %HotA damage on items where you would otherwise normally roll crit (for example, helmet).

 

Will be corrected ASAP, made a mistake when pasting the Paragon table. Thanks!

 

 

I only came by to say that, Deadset, your guides are some of the best available for Diablo 3. They may not always be the most optimized or even current as the season wanes, but your ability to explain in excellent detail the various builds for the game we all love simply cannot be surpassed. I bloviate, I know, but I had to say something. 

 

Big fan.

 

Thank you for the kind words!

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Guest Akkaso

Hey deadset
 

First awesome guide, have been useing it a lot, 

Im thinking why dont you use bane of the stricken instead of teaguk, im currtenly playing TX and bane is doing a good boost on bosses and RG 

 

Best regards 

 

Huge fan biggrin.png

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Guest Tehace

Hi guys
I have a question about the stat priorities of the items mentioned in this guide.
The list of some pieces include more affixes/ properties than the piece can have.
For example the shoulder piece in this guide has been discussed with 5 affixes, but it only can have 4 primary affixes.

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Guest Shaolin
Hey bro, first of all, gratz for this guide, very helpfull! But Im wondering here... u've tried this build with Gogok instead Taeguk?

 

I really think its better... im having some probs with maintence Taeguk procs... and Gogok gives an nice AS bonus... as well Exoteric, for toughness, ive tried and i like it, cuz my survivability wasnt good, im playing greater rifts 52-53 with some problems to survive... wht u think? A couple of diamonds will solve toughness problems? Or Esoteric/Gogok/Bane of the Trapped will be the best legendary gems set in my case?

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Hi guys

I have a question about the stat priorities of the items mentioned in this guide.

The list of some pieces include more affixes/ properties than the piece can have.

For example the shoulder piece in this guide has been discussed with 5 affixes, but it only can have 4 primary affixes.

 

OK, so on those shoulders...

 

Shoulder Stat Priority:

1. Strength

2. Vitality

3. All Resistance

4. Area Damage

5. Life %

 

 

It gives you alternate stats that, though not as good, might help you decide what to pick.  So when comparing two different shoulders, neither one of which will get you all four of the best stats, you can pick the one with Life % knowing it's still better than the one with Life Regeneration.  Similar concept when you have two or more undesirable stats and you're deciding which to re-roll, you would know to re-roll Armor and keep Life %.

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Hey bro, first of all, gratz for this guide, very helpfull! But Im wondering here... u've tried this build with Gogok instead Taeguk?
 
I really think its better... im having some probs with maintence Taeguk procs... and Gogok gives an nice AS bonus... as well Exoteric, for toughness, ive tried and i like it, cuz my survivability wasnt good, im playing greater rifts 52-53 with some problems to survive... wht u think? A couple of diamonds will solve toughness problems? Or Esoteric/Gogok/Bane of the Trapped will be the best legendary gems set in my case?

 

 

I would swap in a few Diamonds and stick to Taeguk to be honest. It's a tricky gem to keep up sometimes, but always keep in mind you can spam Battle Rage in between fights to keep it up, no need to stop and HotA in thin air.

 

P.S. Thanks for clarifying the stat priority question, Warden! That's exactly what I had in mind when listing the stats.

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Guest diablo fan

I'm seeing a lot of Veteran's Warning use on the leaderboards instead of Impunity for WC.  How do you feel about the difference between 20% elemental resistance and 30% dodge chance?

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Guest Markus

Fun version of this build is running leap instead of furious charge. If you use out boots, hammer and RoRG passives from your cube you can get full set bonuses from both IK and MotE sets.

With BoW rings (equipped) and RoRG (cube) it doesn't leave a slot open for either Unity nor CoE. So currently I'm running both Together as one and Striding Giant instead of insanity. Swords to Plowshares on Battlerange to keep me and the ancients alive.

Stacking of the 250% dmg bonus from IK set and Insanity rune?

Since I only run Hardcore I haven't tested the viability endgame but it works in T10 with a normal IK-maul. Also play D3 on ps4 atm so is slightly different what skill combos are smoother to run (diff controls)

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Guest Celiveth
I have a little doubt. In many configurations, on the weapon, it is indicated as the primary hole without ramalandi´s gift.I don´t understand the reason for this. I always, if the weapon has hole, took it off and put another stat and add the hole with the ramalandi´s gift.

 

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Guest diablo fan

I'm seeing a lot of Veteran's Warning use on the leaderboards instead of Impunity for WC.  How do you feel about the difference between 20% elemental resistance and 30% dodge chance?

Actually I found a great explanation about the difference between the two here:

http://arstechnica.com/civis/viewtopic.php?p=29736829&sid=0d291d6e71f87fe76e92bc174f11849d#p29736829

 

Most (but not all) damage is dodgeable. A few things that aren't include the molten, plagued, and poison enchanted ground effects. Ghom gas, things like that. Thunderstorm is dodgeable, arcane beams are dodgeable, electrified is dodgeable, and of course attacks are dodgeable.

There's also one-shots to consider. Dodge doesn't do anything to prevent one shots, while resists will increase your ability to withstand them, but if you're not in one-shot territory in the content you're doing, you can average out better with the dodge.

Also on the complete other end of the spectrum, where all the really scary stuff will one-shot you whether you have impunity or not, it is better to have a chance to dodge it. Impunity really only shines in the medium stuff where it can edge you from one-shot to not one-shot.

 

Adding Veteran's Warning to Wrath gives you a 44% chance to dodge.  That's not the same as DR (and not as reliable) but it's very powerful, especially since this build has to be right next to everything.  It's definitely worth considering.

 

 

Speaking of which, I finally tried this build out as well and the damage really is insane.  It's around 2.2 billion single-target, solo DPS for me with all buffs up (and that's with crappy equipment), ~2.5 B when I get knockback, and that puts the poor WW barb to shame (similar crappy equipment on that one is more like ~650 mil average).  However you REALLY feel the DR loss, and I find this build to be MUCH more fragile - especially without the constant escape and speed of WW.  And if you die with both Ancients and Wrath on cooldown... your chance of recovery is slim.  (You really need a monk for groups as well.)

 

One way I've tried to fix that is running Swords to Ploughshares, which is really nice with this crit-heavy build.  Life per fury spent is good, to the point where I wonder if Bloodthirst might make a good 4th passive, especially if you run a little attack-speed heavy.  (I happen to have two pieces with +Health Globe and that nearly doubles my HotA healing.)  Relentless seems useful, except that the first two benefits actually cancel each other out, which is weird.  So you're left with 50% DR (which translates to about +12.5% effective) under 35% health, which certainly doesn't hurt but I've found it's hardly a life-saver.  There's always Nerves of Steel, but I find myself getting trapped a lot with this build - and that won't save you from not being able to move.

 

One thing I wondered is if it might be worth dumping the Knockback Bracers, wearing Bracers of the First Men, and putting something in the cube like Ice Climbers or Illusory Boots.  The first keeps you from being frozen or jailed, and the latter allows you to move through enemies and walls.  It's a lot of damage to give up for escape, but this build really needs more escape, and the damage is fine, at least through the low-50 Grifts (and that's without Furnace).

 

 

Regarding passives, Weapons Master is another one that is really useful with this build - the extra fury "per hit" can suddenly keep your fury up ALL the time, instead of dropping fast from big groups.  It's seems good for a Hellfire addition if you can swing it, although big groups of non-elites aren't really what's stopping you.

 

It probably won't surprise anyone who has read the WW barb thread that I also like Goguk instead of Pain Enhancer.  smile.png  The DPS drop is more substantial (about 150 mil DPS for me) but the gain from the faster attack makes up for it against single targets at least, but the CDR is also nice for healing with War Cry or to keep Wrath up during long empty stretches.  PE is probably superior, though, especially since most bosses actually do spawn a few adds from time to time.

 

It's funny but you sort of want to avoid resource cost reduction, even in paragon points.  I'm not sure how IK's 4-piece interacts with HotA costing 18 fury instead of 20; I'll try to do more testing, but I'm wondering if you can halve your effective CDR on Wrath by using any RCR.

 

I think the guide isn't as clear on this, but max fury is worth maxing, at least until your crit on your equipment makes up for it.  Obviously if you have 100% crit on HotA you don't need more max fury, but until then it's worth every drop - absolutely a priority over Strength.  It's also nice to get +fury on your belt - it's definitely worth shooting for that if all your other stats are good.

 

Finally, for those like me who are still sad about not having a Furnace yet, Scourge is still a great 2nd choice.  Its bonus is particularly good with big damage 2-handers, and it adds about ~500 mil effective DPS to me (with all buffs except knockback).  Still not like Furnace, which would add about 1.2 billion to elites, but still:  it's a lot easier to come by.

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Guest diablo fan

On the topic of damage, it's feels worth pointing out that:  with non-ancient weapons, only one or two ancient armor pieces, and STILL NO FURNACE I have tried or statted out on paper the three non-Raekor builds on this site (the Raekor build feels outdated at the moment, but I have no idea how viable it is), and this build simply blows the other two away when it comes to damage.  My 2.2 billion DPS above was ignoring CotA damage, knockback, and Pain Enhancer stacks and Rampage stacks.  With ONLY FIVE Rampage stacks and at least 2 bleeding enemies in range who have recently been knocked back, including all sources of damage this build goes up to 3.3 billion DPS.  Full Rampage?  More like 4 billion.  Which I'm adding another ~700 mil with Scourge or if I had a Furnace instead, another ~1.8 billion.  (And all this is still ignoring area damage and Bloodshed.)

 

Wrath + BK?  Best I got with non-ancient, non-Furnace was about 650 mil average (using CoE), with another 100+ mil with full Rampage stacks - easily the lowest of the bunch.  The IK/WW Rend build?  Well your Rends can get up to 5 billion each, but that's spread out over 15 seconds.  With two of those stacked, plus PE and CotA damage, you are still only getting about 1.2 billion DPS.  Full Rampage gets you up to 1.5 billion, which is great - but it's still only like half of IK/HotA.

 

When it comes to survivability, the order is reversed:  Wrath/BK is amazing, thanks to higher DR and constant escape and speed from Whirlwind.  The others are both a distant 2nd, although IK/WW/Rend is probably the stronger of the two defensively since it also uses WW for escape.

 

I wanted to post some example numbers because this isn't something the guides get into, but both anecdotally and on paper, this build is the absolute strongest when it comes to pure damage, and you NEED that damage to complete the higher Grifts.  I didn't realize it was so much different until I played with a HotA barb for the first time and just watched packs melt in a group T10 rift.  The difference was palpable.  If you can support this build with a strong support Monk and drop Unity for CoE... yeah, you can spike over 10 billion DPS for 25% of the time.  (That's not including the Mantra bonuses or other Monk boosts, which can get you over 12 bil.)  That's why people like this build in groups so much, especially in two-player teams with Monks.  But it comes with a tradeoff, and that is your survivability MUST be supported or you will crumple like a paper doll.  (This is why you'll see people using full diamonds instead of rubies - you have DPS to spare, but you NEED that survivability.)

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When it comes to survivability, the order is reversed:  Wrath/BK is amazing, thanks to higher DR and constant escape and speed from Whirlwind.  The others are both a distant 2nd, although IK/WW/Rend is probably the stronger of the two defensively since it also uses WW for escape.

 

This observation matches my experience - particularly when comparing the IK variations, Rend was much easier to handle solo, while HotA devastates in groups. I average in the 12 billion range per HotA and my Barbarian still has improvements to be made.

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Guest D3 Q

I am struggling with fury (and therefore WotB uptime). You said:

 

 

 

The 2-piece bonus assists you with the cooldown reset for a reason — the chosen rune e.png Together as One is the foundation of your Toughness, while the c.png Ancients' Fury rune (acquired through gear) is the basis of Fury management

 

 

I am new and sure I have missed something, but what is the gear source of Ancients' Fury?  Thanks.

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      Haedrig’s Gift
      Finally, the Class Sets rewarded for completing certain chapters in the Season Journey courtesy of Haedrig’s Gift have rotated once more. We’ve listed the available Sets below. For those new to Seasons, here’s how it works:
      Completing Chapters 2, 3, and 4 of the Season Journey will reward you with three of Haedrig’s Gifts. Each Gift contains a few pieces from one of your Class Sets. Players can only unlock one Class Set in this manner per Season across Hardcore and Non-Hardcore, so choose wisely!
      The set you will receive depends on the class of the character you’re playing when you open each Haedrig’s Gift. To collect a full Class Set, you’ll need to open all three on the same character.
      Here are the sets granted by Haedrig’s Gift in season 30
      Barbarian: The Legacy of Raekor Crusader: Armor of Akkhan Demon Hunter: Embodiment of the Marauder Monk: Inna’s Reach Necromancer: Pestilence Master’s Shroud Witch Doctor: Zunimassa’s Haunt Wizard: Delsere’s Magnum Opus
      Return to Top
      Patch Notes
      Below you’ll find patch notes for the upcoming update to Diablo III: Patch 2.7.7. It goes live on January 9.
      Note: All changes apply to all versions of Diablo III, including PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S, Nintendo Switch, and PC unless otherwise indicated.
      New Permanent Features: Rites of Sanctuary and Visions of Enmity
      Back by popular demand, the Rites of Sanctuary and Visions of Enmity Season themes have become a permanent fixture of Diablo III. While we are extremely excited to make these features always available, to ensure your time slaying demons remains balanced, we had to make some adjustments to the bonuses provided by the Altar of Rites. When existent alongside Visions of Enmity, continual Season themes, and adjustments to Class balance, we felt the game’s balance would benefit from adjustments to Rites of Sanctuary. Here’s what has changed:
      Force Decreased damage to +100 from +200. Shadow Decreased Missile Damage Reduction to 5% from 25%. Exodus Decreased Movement Speed (Uncapped) to +10% from +25%. Command Increased damage against Elites reduced to 5% from 15%. Tenacity Increased damage reduced to 5% from 20%. Reverence Reduces damage taken from Elites by 5%, previously 25%. Numb 25% Decreased Melee Damage Reduction to 5% from 25%. Nature Highest elemental skill damage bonus increased by 5%, previously 10%. Prowess Increased damage against Elites reduced to 5% from 20%. Roar Damage done to Bosses increased to 5% from 50%. Elegance Chance to Dodge increased by 5%, previously 15%. Malice Decreased to +5% Damage from +30% Damage. Father Power pylon has been removed from random Shrine effect. Mother Triune of Love Circle now increases damage by 50%, previously 100%. Empowered shrine has been removed from the random Shrine effect of the Father Seal from Altar of Rites. Feature Changes
      Chilltara now has a 20% drop rate of Gibbering Gemstone. Whisper of Atonements can now be salvaged for 1–3 Forgotten Souls. Orek's Dream encounter rate buffed from 1 to 4%. Gelatinous Sire goblins no longer spawn from the Goblin Shrine inside Echoing Nightmares. Class Balance Changes
      Striking a middle ground between fun and balanced is our top priority when it comes to Classes. As we mentioned in our Season 29 article, going forward, a series of iconic themes from Seasons past will be reintroduced roughly every 3 months. The below Class balances changes were made to ensure each Class remains both fun and balanced as powerful Season themes return to Diablo III.
      Any changes made to the below between the PTR and now, and any new additions, have been marked in red.
      Barbarian
      Might of the Earth Increased the damage of Earthquake, Avalanche, Leap, Ground Stomp, Ancient Spear and Seismic Slam to 37,500% from 20,000%. The Legacy of Raekor Hitting enemies with Furious Charge or Weapon Throw increases the damage of your next Ancient Spear by 2,500% from 5,500% and causes it to release multiple spears from its target. This effect stacks and each spear throw consumes a maximum of 5 stacks. Crusader
      Roland's Legacy Increased the damage of Shield Bash and Sweep Attack to 40,000% from 17,500%. Aegis of Valor Increased the damage of Fist of the Heavens and Heaven's Fury to 15,000% from 20,000%. Akkhan's Manacles Blessed Shield damage is increased by 400-500% for the first enemy it hits. Additionally, this bonus continues and is reduced by 50% for each subsequent non- Shattering Throw target. Blade of Prophecy Condemned enemies also trigger Condemn's explosion and the damage of Condemn is increased by 600-800%. Faithful Memory Each enemy hit by Falling Sword increases the damage of Blessed Hammer by 60-80% for 10 seconds. Max 10 stacks. Each stack of this buff can now stack between uses instead of resetting. Denial Each enemy hit by your Sweep Attack increases the damage of your next Sweep Attack by 100–125%, stacking up to 5 times between uses. Each stack lasts up to 5 seconds. Demon Hunter
      The Shadow's Mantle Impale’s additional damage increased to 120,000% weapon damage from 75,000% to the first enemy hit, and to 40,000% from 25,000% to subsequent enemies. Embodiment of the Marauder Your primary skills, Elemental Arrow, Chakram, Impale, Multishot, Cluster Arrow, Companions, Vengeance, and Sentries now deal 9,500% increased damage, previously 12,000%, for every active Sentry. Monk
      Raiment of a Thousand Storms Your Spirit Generators increase the weapon damage of Dashing Strike to 60,000% for 6 seconds and Dashing Strike increases the damage of your Spirit Generators by 14,000%, instead of 6,000%, for 6 seconds. Uliana's Stratagem Increased the damage of your Exploding Palm from 9,000% to 12,500% and your Seven-Sided Strike detonates your Exploding Palm. Kyoshiro's Blade When the initial impact of your Wave of Light hits 5 or fewer enemies, previously 3, the damage is increased by 200-250%. Necromancer
      Pestilence Each corpse you consume grants you an Empowered Bone Spear charge that increases the damage of your next Bone Spear by 6,000% from 3,300%. In addition, Corpse Lance and Corpse Explosion damage is increased by 6,000% from 3,300%. Each enemy you hit with Bone Spear, Corpse Lance, and Corpse Explosion reduces your damage taken by 3%, up to a maximum of 75%. Lasts 15 seconds. Inarius Bone Armor also activates a swirling tornado of bone, damaging nearby enemies for 1000% weapon damage and increasing the damage they take from the Necromancer to 19,000% from 10,000%. Trag'Oul's Avatar Your Life-spending abilities deal 6,250% increased damage, previously 10,000%, and your healing from skills is increased by 100%. Masquerade of the Burning Carnival Bone Spear cast by you and your Simulacrums deals 5,500% increased damage, previously 9,000%. Simulacrums gain triple this bonus. Bloodtide Blade Death Nova deals 300-400% increased damage for every enemy within 25 yards, up to 10 enemies, previously 25 enemies. Grasps of Essence When an exploded corpse damages at least one enemy, your Corpse Explosion deals 150-200% increased damage for 6 seconds, stacking up to 4 times, previously 5 stacks. Corpsewhisper Pauldrons Corpse Lance damage is increased to 50-75% from 20-30% for 3 seconds when you consume a corpse. Max 20 stacks. Witch Doctor
      Raiment of the Jade Harvester Soul Harvest reduces damage taken by 50% for 12 seconds and consumes your damage over time effects on enemies, instantly dealing 26,000 seconds worth of remaining damage, previously 10,000. Helltooth Harness After casting Wall of Death, gain 37,500% increased damage, previously 17,500%, for 15 seconds to your primary skills, Acid Cloud, Firebats, Zombie Charger, Zombie Dogs, Gargantuan, Grasp of the Dead, Piranhas, and Wall of Death./li> Mundunugu's Regalia Spirit Barrage deals 17,500% increased damage, previously 20,000% plus an additional % equal to 5 times your Mana Regeneration/Second. Spirit of Arachyr The damage of your creature skills is increased by 11,500%, previously 25,000%. Creature skills are Corpse Spiders, Plague of Toads, Firebats, Locust Swarm, Hex, and Piranhas. Zunimassa's Haunt Enemies hit by your Mana spenders take 13,000% increased damage, previously 15,000%, from your pets for 8 seconds. Wizard
      Delsere's Magnum Opus Enemies affected by your Slow Time and for 5 seconds after exiting take 20,000% increased damage, previously 12,500%, from your Arcane Orb, Energy Twister, Magic Missile, Shock Pulse, Spectral Blade, Electrocute, and Arcane Torrent abilities. Tal Rasha's Elements Attacks increase your damage by 1,000%, previously 2,000%, for 8 seconds. Arcane, Cold, Fire, and Lightning attacks each add one stack. At 4 stacks, each different elemental attack extends the duration by 2 seconds, up to a maximum of 8 seconds. The Smoldering Core Lesser enemies are now lured to your Meteor impact areas. Meteors deal 40-50% increased damage on consecutive hits to the same target. This stacks up to 3 times, previously 10. The Twisted Sword Energy Twister damage is increased by 125-150% for each Energy Twister you have out up to a maximum of 3, previously 5. The Raging Storm rune is automatically applied to Energy Twister and allows the tornado to merge with 3 additional Energy Twisters. Return to Top
    • By Staff
      The Darkening of Tristram returns to Diablo 3 on January 3. Find out more about the event in the official blog post!
      (Source)
      Diablo’s anniversary is right around the corner, along with the Darkening of Tristram event! Whether you’re a series veteran craving nostalgia, or a newcomer hungry for your first taste of the franchise’s past, this annual loving homage to the earliest days of Diablo is for you.
      Read on for more, including a closer look at the anniversary dungeon and its unique rewards.

      Stop the Cultists
      Your journey begins on the trail of a group of mysterious cultists causing trouble in Sanctuary. As you hunt them down in Adventure Mode, you’ll uncover clues leading to a portal into Tristram’s past, and the terrifying darkness that took hold of the town so many years ago. . . .

      Explore the Cathedral
      Follow the clues and you’ll soon find yourself in a realm of glorious RetroVision™, where an all-too-familiar cathedral looms. Explore the depths and you’ll discover familiar enemies and iconic items, all brought to life in the Diablo III engine. Meanwhile, deep beneath the catacombs, the Dark Lord himself awaits any intrepid adventurer who dares to challenge him. . . .

      Discover Precious Loot
      What is a Diablo game without shiny new loot to call your own? Completing activities in the anniversary event yields unique transmogrification effects, achievements, portraits, pets, and more.
      While some rewards are easy to find, others may have you scouring every nook or unlocking every achievement before you can get your hands on them. Can you earn them all? There’s only one way to find out!

      Your Journey Begins…
      Exclusive rewards and challenging enemies await you, but they won’t last forever! The cultists will appear on December 31 at 4 p.m. PST, and the portal opens January 3 at the same hour. Both parts of the event end January 31 at 4 p.m. PST.
      Enter the dungeon, reap your rewards, and survive the evils within—or die in the process, never to be heard from again. . . .
    • By Staff
      The Diablo 3 patch PTR is up and we have all the details on it! From the new permanent Rites of Sanctuary and Visions of Enmity features to class balance and more, let's take a look at what's coming.
      Patch 2.7.7 PTR (Source)
      Hail, Nephalem! We welcome you to the Diablo III Patch 2.7.7 PTR. From December 5–12, we’ll need your help in testing balance changes for all Classes and 2 returning Season themes that are being permanently added to the game for all modes—Rites of Sanctuary and Visions of Enmity.
      Seasonal Journey
      PTR Focus and Details
      PTR Testing Tips
      New Permanent Features: Rites of Sanctuary and Visions of Enmity
      Class Balance Changes
      How to Participate in the PTR
      PTR Character Copy
      Please note that this is a preview for PTR content, which is subject to change. As this is a test server, please anticipate uneven game performance, and note that restarts and downtime may occur without warning. Thank you, and we look forward to your feedback!

      PTR Focus and Details
      The Patch 2.7.7 PTR will soon be under way. During this time, there may be periodic maintenances, outages, hotfixes, or minor patches. We urge you to focus your playthrough on the following:
      Rites of Sanctuary and Visions of Enmity: Based on positive community feedback, we saw these Season themes were such a hit that we’ve decided to make them permanent. Players can harness the might from the Altar of Rites and Diabolical Fissures to dream up unique Class builds and achieve new levels of power. Class Balance: To ensure that the most significant class changes receive an ample amount of attention, we'd love for you to focus testing and providing feedback on the balance changes for all Classes. PTR-unique buffs will be active to help you on your journey: increased experience gains, and double Blood Shard drops. You can also buy new gear for testing from the special PTR vendor, Djank Mi'em, who will exchange Blood Shards for class-specific bags full of Legendary Items that we'd love for you to test! So that we can efficiently review your posts, please provide feedback in the PTR Feedback forum and bug reports in the PTR Bug Report forum.
      Back to Top

      PTR Testing Tips
      As with our previous PTRs, this testing period is short, so it's best to hit the ground running. Whether you’re a PTR veteran or newcomer, we thought we’d pass along a few tips to get you started.
      Because of the limited duration of this PTR, we ask that participants pick a particular portion of this update to focus on testing. For example, if you’re primarily a Witch Doctor player, consider what changes impact the Witch Doctor specifically. What you like best, what you think may still need adjustment, and what you’d want to see in the future (even if that may be beyond the scope of this patch) are all good questions to ask yourself before submitting feedback. Try to break things! Just tell us when you do so we can make sure that the patch’s launch is as smooth as possible. When providing feedback, focus less on a solution and more on your experience. How did the changes make you feel? Did something seem incorrect or insufficient? Suggestions are always welcome but identifying the issues themselves is most important. Back to Top

      New Permanent Features: Rites of Sanctuary and Visions of Enmity
      Back by popular demand, the Rites of Sanctuary and Visions of Enmity Season themes have become a permanent fixture of Diablo III. While we are extremely excited to make these features always available, to ensure your time slaying demons remains balanced, we had to make some adjustments to the bonuses provided by the Altar of Rites. When existent alongside Visions of Enmity, continual Season themes, and adjustments to Class balance, we felt the game’s balance would benefit from adjustments to Rites of Sanctuary. Here’s what has changed:
      Force Decreased damage to +100 from +200. Shadow Decreased Missile Damage Reduction to 5% from 25%. Exodus Decreased Movement Speed (Uncapped) to +10% from +25%. Command Increased damage against Elites reduced to 5% from 15%. Tenacity Increased damage reduced to 5% from 20%. Reverence Reduces damage taken from Elites by 5%, previously 25%. Numb 25% Decreased Melee Damage Reduction to 5% from 25%. Nature Highest elemental skill damage bonus increased by 5%, previously 10%. Prowess Increased damage against Elites reduced to 5% from 20%. Roar Damage done to Bosses increased to 5% from 50%. Elegance Chance to Dodge increased by 5%, previously 15%. Malice Decreased to +5% Damage from +30% Damage. Father Power pylon has been removed from random Shrine effect. Mother Triune of Love Circle now increases damage by 50%, previously 100%. Back to Top

      Class Balance Changes
      Striking a middle ground between fun and balanced is our top priority when it comes to Classes. As we mentioned in our Season 29 article, going forward, a series of iconic themes from Seasons past will be reintroduced roughly every 3 months. The below Class balances changes were made to ensure each Class remains both fun and balanced as powerful Season themes return to Diablo III.
      Barbarian
      Might of the Earth Increased the damage of Earthquake, Avalanche, Leap, Ground Stomp, Ancient Spear and Seismic Slam to 37,500% from 20,000%. The Legacy of Raekor Hitting enemies with Furious Charge or Weapon Throw increases the damage of your next Ancient Spear by 2,500% from 5,500% and causes it to release multiple spears from its target. This effect stacks and each spear throw consumes a maximum of 5 stacks. Crusader
      Roland's Legacy Increased the damage of Shield Bash and Sweep Attack to 40,000% from 17,500%. Aegis of Valor Increased the damage of Fist of the Heavens and Heaven's Fury to 15,000% from 20,000%. Akkhan's Manacles Blessed Shield damage is increased by 400-500% for the first enemy it hits. Additionally, this bonus continues and is reduced by 50% for each subsequent non Shattering Throw target. Blade of Prophecy Condemned enemies also trigger Condemn's explosion and the damage of Condemn is increased by 600-800%. Faithful Memory Each enemy hit by Falling Sword increases the damage of Blessed Hammer by 60-80% for 10 seconds. Max 10 stacks. Each stack of this buff can now stack between uses instead of resetting. Demon Hunter
      The Shadow's Mantle Impale’s additional damage increased to 120,000% weapon damage from 75,000% to the first enemy hit, and to 40,000% from 25,000% to subsequent enemies. Embodiment of the Marauder Your primary skills, Elemental Arrow, Chakram, Impale, Multishot, Cluster Arrow, Companions, Vengeance, and Sentries now deal 6,500% increased damage, previously 12,000%, for every active Sentry. Monk
      Raiment of a Thousand Storms Your Spirit Generators increase the weapon damage of Dashing Strike to 60,000% for 6 seconds and Dashing Strike increases the damage of your Spirit Generators by 14,000%, instead of 6,000%, for 6 seconds. Uliana's Stratagem Increased the damage of your Exploding Palm from 9,000% to 12,500% and your Seven-Sided Strike detonates your Exploding Palm. Kyoshiro's Blade When the initial impact of your Wave of Light hits 5 or fewer enemies, previously 3, the damage is increased by 200-250%. Necromancer
      Pestilence Each corpse you consume grants you an Empowered Bone Spear charge that increases the damage of your next Bone Spear by 6,000% from 3,300%. In addition, Corpse Lance and Corpse Explosion damage is increased by 6,000% from 3,300%. Inarius Bone Armor also activates a swirling tornado of bone, damaging nearby enemies for 1000% weapon damage and increasing the damage they take from the Necromancer to 19,000% from 10,000%. Trag'Oul's Avatar Your Life-spending abilities deal 6,250% increased damage, previously 10,000%, and your healing from skills is increased by 100%. Masquerade of the Burning Carnival Bone Spear cast by you and your Simulacrums deals 5,500% increased damage, previously 9,000%. Simulacrums gain triple this bonus. Bloodtide Blade Death Nova deals 300-400% increased damage for every enemy within 25 yards, up to 10 enemies, previously 25 enemies. Grasps of Essence When an exploded corpse damages at least one enemy, your Corpse Explosion deals 150-200% increased damage for 6 seconds, stacking up to 4 times, previously 5 stacks. Corpsewhisper Pauldrons Corpse Lance damage is increased to 50-75% from 20-30% for 3 seconds when you consume a corpse. Max 20 stacks. Witch Doctor
      Raiment of the Jade Harvester Soul Harvest reduces damage taken by 50% for 12 seconds and consumes your damage over time effects on enemies, instantly dealing 26,000 seconds worth of remaining damage, previously 10,000. Helltooth Harness After casting Wall of Death, gain 37,500% increased damage, previously 17,500%, for 15 seconds to your primary skills, Acid Cloud, Firebats, Zombie Charger, Zombie Dogs, Gargantuan, Grasp of the Dead, Piranhas, and Wall of Death. Mundunugu's Regalia Spirit Barrage deals 15,000% increased damage, previously 20,000% plus an additional % equal to 5 times your Mana Regeneration/Second. Spirit of Arachyr The damage of your creature skills is increased by 11,500%, previously 25,000%. Creature skills are Corpse Spiders, Plague of Toads, Firebats, Locust Swarm, Hex, and Piranhas. Zunimassa's Haunt Enemies hit by your Mana spenders take 13,000% increased damage, previously 15,000%, from your pets for 8 seconds. Wizard
      Delsere's Magnum Opus Enemies affected by your Slow Time and for 5 seconds after exiting take 20,000% increased damage, previously 12,500%, from your Arcane Orb, Energy Twister, Magic Missile, Shock Pulse, Spectral Blade, Electrocute, and Arcane Torrent abilities. Tal Rasha's Elements Attacks increase your damage by 1,000%, previously 2,000%, for 8 seconds. Arcane, Cold, Fire, and Lightning attacks each add one stack. At 4 stacks, each different elemental attack extends the duration by 2 seconds, up to a maximum of 8 seconds. The Smoldering Core Lesser enemies are now lured to your Meteor impact areas. Meteors deal 40-50% increased damage on consecutive hits to the same target. This stacks up to 3 times, previously 10. The Twisted Sword Energy Twister damage is increased by 125-150% for each Energy Twister you have out up to a maximum of 3, previously 5. The Raging Storm rune is automatically applied to Energy Twister and allows the tornado to merge with 3 additional Energy Twisters. Back to Top

      How to Participate in the PTR
      To participate in the public test, you must have a Diablo III game license attached to a Battle.net account in good standing (i.e. one that hasn't been suspended or banned). In addition, you will also need to download and install the Blizzard Battle.net desktop app if you have not already done so.
      Step 1: Restart the Battle.net desktop app.
      Step 2: Navigate to the Diablo III tab on the left-hand menu.
      Step 3: On the Diablo III screen, there is a drop-down menu right above the "Play" button (note that this may say "Install" if you do not have Diablo III currently installed). Select "PTR: Diablo III" from this drop-down menu before proceeding.
      Step 4: Click Install to begin the installation process.
      Your PTR account will be created automatically if you do not already have one. The PTR is available in all supported languages, and accounts from all regions are eligible to participate. For additional assistance with installing and launching the PTR, click here.
      Back to Top

      PTR Character Copy
      The option to copy your existing Diablo III characters from your live account to the PTR will be available and can be done directly through the PTR client. However, only one region per account can be copied at a time. So, if you choose to copy characters from your account in a different region, any previously copied PTR characters will be lost.
      Step 1: Log into the live game and then log out.
      Step 2: Log into PTR client and create a level 1 character. After you're done, return to the main character screen.
      Step 3: Click on the "PTR Copy" button located in the upper right-hand corner. (The PTR Copy button will not appear in-game until you have created a new level 1 character.)
      Step 4: Select your region.
      Step 5: Click "Copy." This will copy all characters on your account from the selected region.
      Step 6: You will be disconnected from the PTR client.
      Step 7: Log back in. Your copied characters will be available for play.
      Please note that you can only copy characters from one gameplay region at a time. If you choose to copy characters from a different region, any previously copied PTR characters will be lost. In addition, you can only copy characters over to your PTR account once every 24 hours. Attempting to copy characters before this cooldown is up will result in an error.
      We hope you enjoy the PTR!
      -The Diablo III Development Team
      Back to Top
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    • By Staff
      Patch 2.7.7 is hitting the PTR starting December 5 and Blizzard needs your help to test balance changes for all classes and 2 returning Season themes that are being permanently added to the game for all modes: Rites of Sanctuary and Visions of Enmity.
      (Source)
      Hail, Nephalem!
      We welcome you to the Diablo III Patch 2.7.7 PTR. From December 5–12, we’ll need your help in testing balance changes for all Classes and 2 returning Season themes that are being permanently added to the game for all modes—Rites of Sanctuary and Visions of Enmity.
      Seasonal Journey
      PTR Focus and Details
      PTR Testing Tips
      New Permanent Features: Rites of Sanctuary and Visions of Enmity
      Class Balance Changes
      How to Participate in the PTR
      PTR Character Copy
      Please note that this is a preview for PTR content, which is subject to change. As this is a test server, please anticipate uneven game performance, and note that restarts and downtime may occur without warning. Thank you, and we look forward to your feedback!

      PTR Focus and Details
      The Patch 2.7.7 PTR will soon be under way. During this time, there may be periodic maintenances, outages, hotfixes, or minor patches. We urge you to focus your playthrough on the following:
      Rites of Sanctuary and Visions of Enmity: Based on positive community feedback, we saw these Season themes were such a hit that we’ve decided to make them permanent. Players can harness the might from the Altar of Rites and Diabolical Fissures to dream up unique Class builds and achieve new levels of power. Class Balance: To ensure that the most significant class changes receive an ample amount of attention, we'd love for you to focus testing and providing feedback on the balance changes for all Classes. PTR-unique buffs will be active to help you on your journey: increased experience gains, and double Blood Shard drops. You can also buy new gear for testing from the special PTR vendor, Djank Mi'em, who will exchange Blood Shards for class-specific bags full of Legendary Items that we'd love for you to test! So that we can efficiently review your posts, please provide feedback in the PTR Feedback forum and bug reports in the PTR Bug Report forum.
      Back to Top

      PTR Testing Tips
      As with our previous PTRs, this testing period is short, so it's best to hit the ground running. Whether you’re a PTR veteran or newcomer, we thought we’d pass along a few tips to get you started.
      Because of the limited duration of this PTR, we ask that participants pick a particular portion of this update to focus on testing. For example, if you’re primarily a Witch Doctor player, consider what changes impact the Witch Doctor specifically. What you like best, what you think may still need adjustment, and what you’d want to see in the future (even if that may be beyond the scope of this patch) are all good questions to ask yourself before submitting feedback. Try to break things! Just tell us when you do so we can make sure that the patch’s launch is as smooth as possible. When providing feedback, focus less on a solution and more on your experience. How did the changes make you feel? Did something seem incorrect or insufficient? Suggestions are always welcome but identifying the issues themselves is most important. Back to Top

      New Permanent Features: Rites of Sanctuary and Visions of Enmity
      Back by popular demand, the Rites of Sanctuary and Visions of Enmity Season themes have become a permanent fixture of Diablo III. While we are extremely excited to make these features always available, to ensure your time slaying demons remains balanced, we had to make some adjustments to the bonuses provided by the Altar of Rites. When existent alongside Visions of Enmity, continual Season themes, and adjustments to Class balance, we felt the game’s balance would benefit from adjustments to Rites of Sanctuary. Here’s what has changed:
      Force Decreased damage to +100 from +200. Shadow Decreased Missile Damage Reduction to 5% from 25%. Exodus Decreased Movement Speed (Uncapped) to +10% from +25%. Command Increased damage against Elites reduced to 5% from 15%. Tenacity Increased damage reduced to 5% from 20%. Reverence Reduces damage taken from Elites by 5%, previously 25%. Numb 25% Decreased Melee Damage Reduction to 5% from 25%. Nature Highest elemental skill damage bonus increased by 5%, previously 10%. Prowess Increased damage against Elites reduced to 5% from 20%. Roar Damage done to Bosses increased to 5% from 50%. Elegance Chance to Dodge increased by 5%, previously 15%. Malice Decreased to +5% Damage from +30% Damage. Father Power pylon has been removed from random Shrine effect. Mother Triune of Love Circle now increases damage by 50%, previously 100%. Back to Top

      Class Balance Changes
      Striking a middle ground between fun and balanced is our top priority when it comes to Classes. As we mentioned in our Season 29 article, going forward, a series of iconic themes from Seasons past will be reintroduced roughly every 3 months. The below Class balances changes were made to ensure each Class remains both fun and balanced as powerful Season themes return to Diablo III.
      Barbarian
      Might of the Earth Increased the damage of Earthquake, Avalanche, Leap, Ground Stomp, Ancient Spear and Seismic Slam to 37,500% from 20,000%. The Legacy of Raekor Hitting enemies with Furious Charge or Weapon Throw increases the damage of your next Ancient Spear by 2,500% from 5,500% and causes it to release multiple spears from its target. This effect stacks and each spear throw consumes a maximum of 5 stacks. Crusader
      Roland's Legacy Increased the damage of Shield Bash and Sweep Attack to 40,000% from 17,500%. Aegis of Valor Increased the damage of Fist of the Heavens and Heaven's Fury to 15,000% from 20,000%. Akkhan's Manacles Blessed Shield damage is increased by 400-500% for the first enemy it hits. Additionally, this bonus continues and is reduced by 50% for each subsequent non Shattering Throw target. Blade of Prophecy Condemned enemies also trigger Condemn's explosion and the damage of Condemn is increased by 600-800%. Faithful Memory Each enemy hit by Falling Sword increases the damage of Blessed Hammer by 60-80% for 10 seconds. Max 10 stacks. Each stack of this buff can now stack between uses instead of resetting. Demon Hunter
      The Shadow's Mantle Impale’s additional damage increased to 120,000% weapon damage from 75,000% to the first enemy hit, and to 40,000% from 25,000% to subsequent enemies. Embodiment of the Marauder Your primary skills, Elemental Arrow, Chakram, Impale, Multishot, Cluster Arrow, Companions, Vengeance, and Sentries now deal 6,500% increased damage, previously 12,000%, for every active Sentry. Monk
      Raiment of a Thousand Storms Your Spirit Generators increase the weapon damage of Dashing Strike to 60,000% for 6 seconds and Dashing Strike increases the damage of your Spirit Generators by 14,000%, instead of 6,000%, for 6 seconds. Uliana's Stratagem Increased the damage of your Exploding Palm from 9,000% to 12,500% and your Seven-Sided Strike detonates your Exploding Palm. Kyoshiro's Blade When the initial impact of your Wave of Light hits 5 or fewer enemies, previously 3, the damage is increased by 200-250%. Necromancer
      Pestilence Each corpse you consume grants you an Empowered Bone Spear charge that increases the damage of your next Bone Spear by 6,000% from 3,300%. In addition, Corpse Lance and Corpse Explosion damage is increased by 6,000% from 3,300%. Inarius Bone Armor also activates a swirling tornado of bone, damaging nearby enemies for 1000% weapon damage and increasing the damage they take from the Necromancer to 19,000% from 10,000%. Trag'Oul's Avatar Your Life-spending abilities deal 6,250% increased damage, previously 10,000%, and your healing from skills is increased by 100%. Masquerade of the Burning Carnival Bone Spear cast by you and your Simulacrums deals 5,500% increased damage, previously 9,000%. Simulacrums gain triple this bonus. Bloodtide Blade Death Nova deals 300-400% increased damage for every enemy within 25 yards, up to 10 enemies, previously 25 enemies. Grasps of Essence When an exploded corpse damages at least one enemy, your Corpse Explosion deals 150-200% increased damage for 6 seconds, stacking up to 4 times, previously 5 stacks. Corpsewhisper Pauldrons Corpse Lance damage is increased to 50-75% from 20-30% for 3 seconds when you consume a corpse. Max 20 stacks. Witch Doctor
      Raiment of the Jade Harvester Soul Harvest reduces damage taken by 50% for 12 seconds and consumes your damage over time effects on enemies, instantly dealing 26,000 seconds worth of remaining damage, previously 10,000. Helltooth Harness After casting Wall of Death, gain 37,500% increased damage, previously 17,500%, for 15 seconds to your primary skills, Acid Cloud, Firebats, Zombie Charger, Zombie Dogs, Gargantuan, Grasp of the Dead, Piranhas, and Wall of Death. Mundunugu's Regalia Spirit Barrage deals 15,000% increased damage, previously 20,000% plus an additional % equal to 5 times your Mana Regeneration/Second. Spirit of Arachyr The damage of your creature skills is increased by 11,500%, previously 25,000%. Creature skills are Corpse Spiders, Plague of Toads, Firebats, Locust Swarm, Hex, and Piranhas. Zunimassa's Haunt Enemies hit by your Mana spenders take 13,000% increased damage, previously 15,000%, from your pets for 8 seconds. Wizard
      Delsere's Magnum Opus Enemies affected by your Slow Time and for 5 seconds after exiting take 20,000% increased damage, previously 12,500%, from your Arcane Orb, Energy Twister, Magic Missile, Shock Pulse, Spectral Blade, Electrocute, and Arcane Torrent abilities. Tal Rasha's Elements Attacks increase your damage by 1,000%, previously 2,000%, for 8 seconds. Arcane, Cold, Fire, and Lightning attacks each add one stack. At 4 stacks, each different elemental attack extends the duration by 2 seconds, up to a maximum of 8 seconds. The Smoldering Core Lesser enemies are now lured to your Meteor impact areas. Meteors deal 40-50% increased damage on consecutive hits to the same target. This stacks up to 3 times, previously 10. The Twisted Sword Energy Twister damage is increased by 125-150% for each Energy Twister you have out up to a maximum of 3, previously 5. The Raging Storm rune is automatically applied to Energy Twister and allows the tornado to merge with 3 additional Energy Twisters. Back to Top

      How to Participate in the PTR
      To participate in the public test, you must have a Diablo III game license attached to a Battle.net account in good standing (i.e. one that hasn't been suspended or banned). In addition, you will also need to download and install the Blizzard Battle.net desktop app if you have not already done so.
      Step 1: Restart the Battle.net desktop app.
      Step 2: Navigate to the Diablo III tab on the left-hand menu.
      Step 3: On the Diablo III screen, there is a drop-down menu right above the "Play" button (note that this may say "Install" if you do not have Diablo III currently installed). Select "PTR: Diablo III" from this drop-down menu before proceeding.
      Step 4: Click Install to begin the installation process.
      Your PTR account will be created automatically if you do not already have one. The PTR is available in all supported languages, and accounts from all regions are eligible to participate. For additional assistance with installing and launching the PTR, click here.
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      PTR Character Copy
      The option to copy your existing Diablo III characters from your live account to the PTR will be available and can be done directly through the PTR client. However, only one region per account can be copied at a time. So, if you choose to copy characters from your account in a different region, any previously copied PTR characters will be lost.
      Step 1: Log into the live game and then log out.
      Step 2: Log into PTR client and create a level 1 character. After you're done, return to the main character screen.
      Step 3: Click on the "PTR Copy" button located in the upper right-hand corner. (The PTR Copy button will not appear in-game until you have created a new level 1 character.)
      Step 4: Select your region.
      Step 5: Click "Copy." This will copy all characters on your account from the selected region.
      Step 6: You will be disconnected from the PTR client.
      Step 7: Log back in. Your copied characters will be available for play.
      Please note that you can only copy characters from one gameplay region at a time. If you choose to copy characters from a different region, any previously copied PTR characters will be lost. In addition, you can only copy characters over to your PTR account once every 24 hours. Attempting to copy characters before this cooldown is up will result in an error.
      We hope you enjoy the PTR!
      -The Diablo III Development Team
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    • By Staff
      The final new season of Diablo 3 has started and we have all our class guides for you to check out! The solo self found, Fissure dungeon Season of Enmity is bringing a lot to the table and there's been plenty of class changes as well. You can check out the full season preview with the notes here. 

      Barbarian:
      Leveling and Fresh 70 Guide
      Boulder Toss Build with the Raekor Set (Top) Support GR Build with Raekor and HotNS Sets (Top) Rend Build with Wrath of the Wastes Set (High) Frenzy Build with the Horde of the Ninety Savages Set (High) Hammer of the Ancients GR Build With LoD (High) Seismic Slam Build with Might of the Earth Set (Mid) Leap/Earthquake Build with Might of the Earth Set(Mid) Furious Charge Build with Immortal King and Raekor Sets Hammer of the Ancients Build with the Immortal King Set
       
      Crusader:
      Leveling and Fresh 70 Guide
      Fist of the Heavens Build with Aegis of Valor Set (Top) Condemn Build with Akkhan Set (Top) Heaven's Fury Build with Aegis of Valor Set (High) Thorns Build with Invoker Set (High) Bombardment Build with Legacy of Dreams Set (High) Blessed Hammer (Hammerdin) Build with Seeker of the Light Set (Mid) Sweep Attack Build with Roland's Set (Mid) Blessed Shield Build with Legacy of Dreams (Mid) Thorns Bombardment Build with Akkhan, Crimson and Aughild Sets (Mid) Shield Bash Build with Roland's Set Condemn Build with Legacy of Dreams
       
      Demon Hunter:
      Leveling and Fresh 70 Guide
      Support Build with Gears of Dreadlands/Marauder (Top) Spike Traps Build with Natalya (Top) Multishot Build with Marauder Set (High) Cluster Arrow Build with Marauder Set (High) Multishot Build with Unhallowed Essence Set (High) Hungering Arrow Build with Gears of Dreadlands (Mid) Impale Build with Shadow's Mantle (Mid) Rapid Fire Build with Legacy of Dreams (Mid) Chakram Build with Unhallowed Essence Set Grenade Build with Unhallowed Essence Sets
       
      Monk:
      Leveling and Fresh 70 Guide
      Mystic Ally Build with Inna's Mantra Set (Top) Wave of Light Build with Legacy of Dreams (Top) Support Build with Inna's Mantra Set (Top) Wave of Light Build with Sunwuko Set (High) Tempest Rush Build with Sunwuko Set (High) Tempest Rush Build with the Patterns of Justice Set (High) Lashing Tail Kick Build with Sunwuko Set (Mid) Crippling Wave Build with Raiment and Shenlong Sets (Mid) Crippling Wave Build with Raiment and Shenlong Sets Lashing Tail Kick Build with Legacy of Dreams Seven-Sided Strike Build with Uliana's Stratagem Set
       
      Necromancer:
      Leveling and Fresh 70 Guide
      Blood Nova Build with Legacy of Dreams (Top) Death Nova Build with Trag'Oul  (Top) Necromancer Support Build With Pestilence Set (Top) Army of the Dead Build with Rathma Set (High) Corpse Explosion Build with Legacy of Dreams (High) Bone Spear Build with the Masquerade set (High) Generator Build with Grace of Inarius Set (Mid) Corpse Explosion Build with Inarius Set (Mid) Poison Scythe Build with Legacy of Dreams (Mid) Corpse Lance Build with Legacy of Dreams Set (Mid) Thorns Skeletons Build with Legacy of Dreams Corpse Explosion Build With Trag'Oul and Jesseth Sets Corpse Lance Build with Pestilence or Trag'Oul Set Skeletal Mage Singularity "Rat" Build with Legacy of Dreams
       
      Witch Doctor:
      Leveling and Fresh 70 Guide
      Carnevil Poison Dart Build with Zunimassa Set (Top) Angry Chicken Build with Spirit of Arachyr Set (Top) Carnevil Dagger of Darts Build with Legacy of Dreams (High) Corpse Spiders Build with Spirit of Arachyr Set (High) Spirit Barrage Build with the Mundunugu's Regalia Set (High) Firebats Build with Spirit of Arachyr Set (Mid) Soul Harvest Build with Jade Harvester Set (Mid) Zombie Bears Build with Helltooth Set (Mid) Spirit Barrage Build with Legacy of Dreams (Mid) Gargantuan Build with Helltooth Set Gargantuan Build with Zunimassa Set Grasp of the Dead Build with Helltooth Set (Low)
       
      Wizard:
      Leveling and Fresh 70 Guide
      Meteor Build with Tal Rasha (Top) Meteor Build with Legacy of Dreams (Top) Mammoth Hydra Build with Legacy of Dreams (High) Energy Twister Build with Legacy of Dreams (High) Explosive Blast Build with Firebird Set (High) Flame Blades Build with Firebird Set (High) Frost Hydra Build with Typhon's Veil (Mid) Archon Build with Vyr and Chantodo Sets (Mid) Energy Twister Build with DMO Set (Mid) Frozen Orb Build with Legacy of Dreams (Mid) Frozen Orb Build with DMO Set (Mid) Frozen Orb Build with Tal Rasha Arcane Orbit Build with DMO Set Explosive Blast Farming Build with Tal Rasha Set
        You can get a great overview of the new season with the Season 29 compendium here! You can also check out our build rankings for:
      Solo Push Solo Speed GR Solo Speed T16 Rankings Group Meta Group RGK Rankings Group TK Rankings Group XP Farming
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