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Damien

Unhallowed Essence Multishot Demon Hunter

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Guest MrLoque

Using Convention Of Elements seems as a passive damage boost isn't that easy... if you miss the fire cycle (no mobs in range, fleeing, moving, ...) which is one among 6 available to the DH class... you waste a lot of DPS. And if you decide to use the awesome Taeguk you already have one time/cycle to keep up.

 

Isn't any other decent dps upgrade to be used in the cube? I currently cubed a Grandeur ring so I can wear 5/6 UE pieces + 1 Magefist (which sports a decent +20% flat fire damage).

 

I've got Calamity + Cindercoat already. Any better idea for the 3d cube slot? 

 

 

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Guest paul

one alternative that i have been using for the jewelry kannais slot is the obsidian ring of the zodiac, with the single skill, being companion, on cooldown, every proc will be towards that one skill, and allows 100% uptime

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Guest beav

Can someone explain to me why you would want the set bonus from Focus/Restraint and not a couple of well rolled rings with max disc? Rings can roll with a max of +10 discipline (I think), so with 2 that would be another 300% damage to multishot, right?

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Can someone explain to me why you would want the set bonus from Focus/Restraint and not a couple of well rolled rings with max disc? Rings can roll with a max of +10 discipline (I think), so with 2 that would be another 300% damage to multishot, right?

 

That's a great question that comes up every now and then :) The nature of stacking buffs in Diablo heavily favors multiplicative sources of damage like Focus and Restraint. Discipline is additive in nature, much like Elemental damage; in reality, Disc rolls on all possible pieces (weapon, cloak, quiver) will result in about 80 disc, and disc rings would come out as a damage increase of only about 11%. In comparison, Focus and Restraint multiply your damage by 125% - crazy good :)

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Guest Valeya

This build just got me to rank 225 on the non season leaderboard in europe (rift 60 @ 12:32).

Thanks alot smile.png

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Guest diablo fan

I'm curious as to why Ballistics was chosen over Steady Aim.  It seems like +20% to all damage would be better than doubling just the 3 rockets (especially if you are serious about Hunter's Wrath making Evasive Fire a damage dealer).  Is that just to make this build more effective vs. single targets?  Also, do we know if the rockets are affected by +multishot%?

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Guest diablo fan

I'm curious as to why Ballistics was chosen over Steady Aim.  It seems like +20% to all damage would be better than doubling just the 3 rockets (especially if you are serious about Hunter's Wrath making Evasive Fire a damage dealer).  Is that just to make this build more effective vs. single targets?  Also, do we know if the rockets are affected by +multishot%?

Just to answer my own question:  according to d3planner.com, +multishot% IS included in rocket damage.

 

However, at least according to that site's calculations, Steady Aim is a superior choice to Ballistics.  Maybe this doesn't work quite as well in a practical sense when all three rockets are targeting the same creature, or other specific situations, but at least according to that site's crunching +20% to all damage is better than doubling only the rocket damage.  Just wondering what could make Ballistics better.

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Guest Shane

Is iceblink a viable option inplace of bane of the stricken? Will iceblink solve the cc issue and proc cull the weak and bane of the trapped? I feel that option is much safer and applied more easily than caltrops.

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Just to answer my own question:  according to d3planner.com, +multishot% IS included in rocket damage.

 

However, at least according to that site's calculations, Steady Aim is a superior choice to Ballistics.  Maybe this doesn't work quite as well in a practical sense when all three rockets are targeting the same creature, or other specific situations, but at least according to that site's crunching +20% to all damage is better than doubling only the rocket damage.  Just wondering what could make Ballistics better.

 

 

Does it take into account any other sources of additive damage on gear? Steady Aim is an additive increase that falls into the same category as regular buffs, debuffs and skill bonuses (further expanded on here: http://us.battle.net/d3/en/forum/topic/14058607023). It will likely come out as a significantly smaller damage increase with proper gear rolls in mind - but still a good one, and I take it myself on my DH with a good Hellfire.

 

Is iceblink a viable option inplace of bane of the stricken? Will iceblink solve the cc issue and proc cull the weak and bane of the trapped? I feel that option is much safer and applied more easily than caltrops.

 

It will make CC easier, but it will lower your damage (especially vs Rift Guardians) significantly. Ultimately you will trade a fast RG kill for some safety, which I would advise against - a lot of the lethal situations come from charging monsters, projectiles and elite affixes that are unaffected by Iceblink.

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Guest Not Deadset

Convention of Elements

 

High Burst 25% of the time.

Can be useless at times.

Means you cannot use Prides Fall as your helm or Mage Fist as your gloves as it replaces Ring of Grandeur.

 

I believe Prides Fall + Cindercoat in cube is better (100% hatred upkeep with Mark of Death Mortal Enemy) as it  gives you more damage total over time as you do not need to generate hatred to keep firing multishot and only use it to refresh Bastion of Will set.

 

Obsidian Ring of the Zodiac

 

Allows decent CD regen of skills such as [Wolf Companion or Vengence Seethe].

 

I do not think its worth using unless you can get Vengence CD down to 45 seconds with high CDR. The problem with this is that even if you have 55% CDR and use Leorics (which means no Coat of Cinders which already hurts yourself) with a diamond in helm, you still have to mix Evasive Fire + Multishot in order to cool down Vengence enough to keep it up 100% of the time. And that means lost damage. 

 

Lost damage from Cindercoat. Lost damage from mixing attack frames to activate CDR. Gained damage from Homing Rockets/Side Guns, gained damage from more hatred. Seethe ultimately loses in damage however.

 

Focus and Restraint vs Max Hatred Rings

 

F+R multiplies your damage. The 15x20 discipline gain from rings is additive. Since you already have discipline on Weapon/Quiver/Chest, your only adding 300% more damage from rings  on top of your 1200% bonus from the other gear. Thats 1500% total. But F+R will more than double your damage. That's 1200x2 = 2400% vs 1500%.

 

Ballistics vs Steady Aim

 

Steady Aim gives you 20% that's additive. Which is why Cull the Weak is preferred (its multiplicative!). So ballistics already deals much more damge because your rockets will gain the bonuses of your multishot damage dealing MORE damage than your actual multishots thanks to the 2x bonus from the passive. With decent gear it will be critting for a billion+ just off your rockets.

 

This is also why its important to pick up Hellfire Amulet so you can get all the right passives.

 

IceBlink

 

And since Zei and Trapped work together + your pants have slow on them + your team slows things, ice blink is completely unnecessary.

 

Zei = multiplicative.

Trapped = multiplicative.

Stricken = multiplicative.

 

Also all 3 of these provide MORE damage than what Iceblink can give you unless you have problems CCing mobs. If you need CC, then consider iceblink trading off damage.

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Guest SetDead

Prides Fall + Grandeur + Witching Hour

 

vs

 

Convention of Elements + Hunters Wrath + Accursed Visage

 

At some point once you've gotten best in slot items, you'll probably be wondering which variation is better. They are very similar of course but nuances aside, it comes down to preference.

 

Resource Reduction and Infinite Multishot

 

With Prides Fall and Cindercoat, you need only to fire Evasive Shot once every 6 multishots or F+R cycle. This allows you to deal tons of sustained damage while simplfying the amount of times you need to mix your evasive shot in. In parties, you practically are firing all the time with zero downtime. You could even put in Hunter Wrath to generate maximum animation frame speed for evasive shot while firing multishot to shave off tenths of a second while making it even easier to generate faster hatred if you deplete. With Mark of Death mortal enemy, you can unleash infinite times on any major target.

 

Maximum Burst

 

If you want the maximum burst damage, you want Convention of Elements to triple your damage over those 4 seconds. This however means you cannot use Prides Fall (loss of ring slot). This also means you'll burn more hatred so Hunters Wrath is used to let Evasive fire regen your hatred quickly as a compromise. 

 

Ultimately whichever style you pick, both have their place in parties.

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Resource Reduction and Infinite Multishot

 

With Prides Fall and Cindercoat, you need only to fire Evasive Shot once every 6 multishots or F+R cycle. This allows you to deal tons of sustained damage while simplfying the amount of times you need to mix your evasive shot in. In parties, you practically are firing all the time with zero downtime. You could even put in Hunter Wrath to generate maximum animation frame speed for evasive shot while firing multishot to shave off tenths of a second while making it even easier to generate faster hatred if you deplete. With Mark of Death mortal enemy, you can unleash infinite times on any major target.

 

Thanks for sharing that, it's a variation I hadn't considered. I can see it working mostly in groups, as Pride's Fall is much harder to maintain solo, but it's a really cool twist. Props!

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Guest CaptchaSoCruel

Some more data on Prides Fall Infinite vs Standard COE

 

While soloing, Prides Fall deals about 25% less average DPS over the entire run. So for example, say you average 2bn damage per second with Prides Fall, with CoE, you'll deal 2.5bn, a 25% increase. 

 

In groups at higher rifts, this gap is smaller as the need to sustain damage on large packs over time is greater. Typically I am seeing the gap close to 10%.

 

TLDR: Prides Fall is an alternative build style for solo and group though it still deals less damage output overall per second. Its pros are easy hatred control and its superior in solo rift farming where maintaining hatred while destroying trash and packs quickly is a huge problem when using the standard Accursed/CoE/Hunters Wrath combo. So get both!

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Guest qwert

using this build now, amazing dmg but hard to survive when my hp is low since there is lil to none regen or life on hit. hard to avoid those winged assasins when u cant see them tho

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Guest Kentaka

 

Can someone explain to me why you would want the set bonus from Focus/Restraint and not a couple of well rolled rings with max disc? Rings can roll with a max of +10 discipline (I think), so with 2 that would be another 300% damage to multishot, right?

 

That's a great question that comes up every now and then smile.png The nature of stacking buffs in Diablo heavily favors multiplicative sources of damage like Focus and Restraint. Discipline is additive in nature, much like Elemental damage; in reality, Disc rolls on all possible pieces (weapon, cloak, quiver) will result in about 80 disc, and disc rings would come out as a damage increase of only about 11%. In comparison, Focus and Restraint multiply your damage by 125% - crazy good smile.png

 

I'm still trying to understand where you're coming from here.

I agree with the former poster; per the set bonus - each individual point of disc is +15% in damage. So the increase, additive or not will still be greater than the focus/restraint set.

Is there a better way someone can explain the math on this?

Thanks

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Guest Guest

Why is the prioritization of RCR and AD different on hands and shoulders? It seems these should rank the same on gear that can roll both, assuming the stat is equally valuable? Or would you roll one on one and the other on the other?

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Guest Temporary

Why is the prioritization of RCR and AD different on hands and shoulders? It seems these should rank the same on gear that can roll both, assuming the stat is equally valuable? Or would you roll one on one and the other on the other?

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Guest Guest_NotDeadSet

 

 

Can someone explain to me why you would want the set bonus from Focus/Restraint and not a couple of well rolled rings with max disc? Rings can roll with a max of +10 discipline (I think), so with 2 that would be another 300% damage to multishot, right?

 

That's a great question that comes up every now and then smile.png The nature of stacking buffs in Diablo heavily favors multiplicative sources of damage like Focus and Restraint. Discipline is additive in nature, much like Elemental damage; in reality, Disc rolls on all possible pieces (weapon, cloak, quiver) will result in about 80 disc, and disc rings would come out as a damage increase of only about 11%. In comparison, Focus and Restraint multiply your damage by 125% - crazy good smile.png

 

I'm still trying to understand where you're coming from here.

I agree with the former poster; per the set bonus - each individual point of disc is +15% in damage. So the increase, additive or not will still be greater than the focus/restraint set.

Is there a better way someone can explain the math on this?

Thanks

 

So I'll give you a detailed explanation, the set bonus of Unhallow Essence gives you 15% bonus damage to your Multishot and Generator for every point of unused Discipline you have.  If you have +20 max discipline from 2 rings that would be 300% bonus damage to your multishot on top of whatever your current discipline is at.  The math ends up with your previous discipline bonus damage + 300%, if you stack discipline from rings.  However, if you stack Restraint ® and Focus (F) you multiple your damage by their damage modifiers, which is 1.5x for resource generation and 1.5x for resource spent.  When bonus the R and F modifiers are triggered they multiply up to 2.25 multiplier to your damage.  So instead of adding 300% bonus damage to your existing damage gained from discipline you multiple it by 2.25 and effectively double that damage.

 

If that still didn't make sense then read on I'll do the math for you.  The amount of discipline you can get is 15 from preparation - focus mind, 12 for chest armor, 12 for bow, and 12 for quiver.  This is 51 on top of your base 30 for a total of 81 discipline.  This 81 discipline will result in 1215% bonus damage to your primary generators and multishot.  If you add 20 discipline from rings instead of F and R you'll have 1515% bonus damage to your primary generator and multishot.  With F and R you'll get 2733.75% bonus damage when both modifiers are procced.  The net result is about 1200% more damage then if you stacked 20 more discipline.

 

TLDR; Focus and Restraint is better then getting 20 more discipline because of math.

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Guest Briel

Great build but why you use Vault:Tumble and not Vault: Trail Of Cinders?

Cubed Cindercoat, gives flat 30% reduction on every vault, and tuble gives 50% for every second vault (so it is 25% reduction). On top of that, it gives no dmg.

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Guest Sanguine

Great build but why you use Vault:Tumble and not Vault: Trail Of Cinders?

Cubed Cindercoat, gives flat 30% reduction on every vault, and tuble gives 50% for every second vault (so it is 25% reduction). On top of that, it gives no dmg.

 

Because the Discipline reduction of Tumble results in a lot more damage from the 6 piece set bonus.

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Guest VRWRX

So I love the damage from this build, but I can't push GR levels because I keep dying. Any advice for increased toughness or maybe play style recommendations? I drop caltrops as much as I can but getting into a mob is dicey so I have to stay back and it kills my time. GR47 is the highest I've completed. With the right levels I could probably get a bit further but I'd like to hit 60 and I don't see it happening with this setup. Any advice? Thanks!

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Guest FedericoUY

The explanation of this build is excelent. Would like to try out magefist and prides fall switching CoE for RoRG

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Guest bdoggg

 

Great build but why you use Vault:Tumble and not Vault: Trail Of Cinders?

Cubed Cindercoat, gives flat 30% reduction on every vault, and tuble gives 50% for every second vault (so it is 25% reduction). On top of that, it gives no dmg.

 

Because the Discipline reduction of Tumble results in a lot more damage from the 6 piece set bonus.

 

 How does that work? You have to vault 2 times to get the savings from tumble.  So it's 8 disc the first time and 4 the second for a total of 12.  Trail of cinders gets reduced to 5.6 from cindercoat, so even if you round up it's still 6 per, and your first tumble costs less this way so you deal more dmg between vault #1 and vault #2 with the 6 pc and the same after 2 vaults. And the tumble causes extra dmg on top of that.

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      Might of the Earth Increased the damage of Earthquake, Avalanche, Leap, Ground Stomp, Ancient Spear and Seismic Slam to 37,500% from 20,000%. The Legacy of Raekor Hitting enemies with Furious Charge or Weapon Throw increases the damage of your next Ancient Spear by 2,500% from 5,500% and causes it to release multiple spears from its target. This effect stacks and each spear throw consumes a maximum of 5 stacks. Crusader
      Roland's Legacy Increased the damage of Shield Bash and Sweep Attack to 40,000% from 17,500%. Aegis of Valor Increased the damage of Fist of the Heavens and Heaven's Fury to 15,000% from 20,000%. Akkhan's Manacles Blessed Shield damage is increased by 400-500% for the first enemy it hits. Additionally, this bonus continues and is reduced by 50% for each subsequent non- Shattering Throw target. Blade of Prophecy Condemned enemies also trigger Condemn's explosion and the damage of Condemn is increased by 600-800%. Faithful Memory Each enemy hit by Falling Sword increases the damage of Blessed Hammer by 60-80% for 10 seconds. Max 10 stacks. Each stack of this buff can now stack between uses instead of resetting. Denial Each enemy hit by your Sweep Attack increases the damage of your next Sweep Attack by 100–125%, stacking up to 5 times between uses. Each stack lasts up to 5 seconds. Demon Hunter
      The Shadow's Mantle Impale’s additional damage increased to 120,000% weapon damage from 75,000% to the first enemy hit, and to 40,000% from 25,000% to subsequent enemies. Embodiment of the Marauder Your primary skills, Elemental Arrow, Chakram, Impale, Multishot, Cluster Arrow, Companions, Vengeance, and Sentries now deal 9,500% increased damage, previously 12,000%, for every active Sentry. Monk
      Raiment of a Thousand Storms Your Spirit Generators increase the weapon damage of Dashing Strike to 60,000% for 6 seconds and Dashing Strike increases the damage of your Spirit Generators by 14,000%, instead of 6,000%, for 6 seconds. Uliana's Stratagem Increased the damage of your Exploding Palm from 9,000% to 12,500% and your Seven-Sided Strike detonates your Exploding Palm. Kyoshiro's Blade When the initial impact of your Wave of Light hits 5 or fewer enemies, previously 3, the damage is increased by 200-250%. Necromancer
      Pestilence Each corpse you consume grants you an Empowered Bone Spear charge that increases the damage of your next Bone Spear by 6,000% from 3,300%. In addition, Corpse Lance and Corpse Explosion damage is increased by 6,000% from 3,300%. Each enemy you hit with Bone Spear, Corpse Lance, and Corpse Explosion reduces your damage taken by 3%, up to a maximum of 75%. Lasts 15 seconds. Inarius Bone Armor also activates a swirling tornado of bone, damaging nearby enemies for 1000% weapon damage and increasing the damage they take from the Necromancer to 19,000% from 10,000%. Trag'Oul's Avatar Your Life-spending abilities deal 6,250% increased damage, previously 10,000%, and your healing from skills is increased by 100%. Masquerade of the Burning Carnival Bone Spear cast by you and your Simulacrums deals 5,500% increased damage, previously 9,000%. Simulacrums gain triple this bonus. Bloodtide Blade Death Nova deals 300-400% increased damage for every enemy within 25 yards, up to 10 enemies, previously 25 enemies. Grasps of Essence When an exploded corpse damages at least one enemy, your Corpse Explosion deals 150-200% increased damage for 6 seconds, stacking up to 4 times, previously 5 stacks. Corpsewhisper Pauldrons Corpse Lance damage is increased to 50-75% from 20-30% for 3 seconds when you consume a corpse. Max 20 stacks. Witch Doctor
      Raiment of the Jade Harvester Soul Harvest reduces damage taken by 50% for 12 seconds and consumes your damage over time effects on enemies, instantly dealing 26,000 seconds worth of remaining damage, previously 10,000. Helltooth Harness After casting Wall of Death, gain 37,500% increased damage, previously 17,500%, for 15 seconds to your primary skills, Acid Cloud, Firebats, Zombie Charger, Zombie Dogs, Gargantuan, Grasp of the Dead, Piranhas, and Wall of Death./li> Mundunugu's Regalia Spirit Barrage deals 17,500% increased damage, previously 20,000% plus an additional % equal to 5 times your Mana Regeneration/Second. Spirit of Arachyr The damage of your creature skills is increased by 11,500%, previously 25,000%. Creature skills are Corpse Spiders, Plague of Toads, Firebats, Locust Swarm, Hex, and Piranhas. Zunimassa's Haunt Enemies hit by your Mana spenders take 13,000% increased damage, previously 15,000%, from your pets for 8 seconds. Wizard
      Delsere's Magnum Opus Enemies affected by your Slow Time and for 5 seconds after exiting take 20,000% increased damage, previously 12,500%, from your Arcane Orb, Energy Twister, Magic Missile, Shock Pulse, Spectral Blade, Electrocute, and Arcane Torrent abilities. Tal Rasha's Elements Attacks increase your damage by 1,000%, previously 2,000%, for 8 seconds. Arcane, Cold, Fire, and Lightning attacks each add one stack. At 4 stacks, each different elemental attack extends the duration by 2 seconds, up to a maximum of 8 seconds. The Smoldering Core Lesser enemies are now lured to your Meteor impact areas. Meteors deal 40-50% increased damage on consecutive hits to the same target. This stacks up to 3 times, previously 10. The Twisted Sword Energy Twister damage is increased by 125-150% for each Energy Twister you have out up to a maximum of 3, previously 5. The Raging Storm rune is automatically applied to Energy Twister and allows the tornado to merge with 3 additional Energy Twisters. Return to Top
    • By Staff
      The Darkening of Tristram returns to Diablo 3 on January 3. Find out more about the event in the official blog post!
      (Source)
      Diablo’s anniversary is right around the corner, along with the Darkening of Tristram event! Whether you’re a series veteran craving nostalgia, or a newcomer hungry for your first taste of the franchise’s past, this annual loving homage to the earliest days of Diablo is for you.
      Read on for more, including a closer look at the anniversary dungeon and its unique rewards.

      Stop the Cultists
      Your journey begins on the trail of a group of mysterious cultists causing trouble in Sanctuary. As you hunt them down in Adventure Mode, you’ll uncover clues leading to a portal into Tristram’s past, and the terrifying darkness that took hold of the town so many years ago. . . .

      Explore the Cathedral
      Follow the clues and you’ll soon find yourself in a realm of glorious RetroVision™, where an all-too-familiar cathedral looms. Explore the depths and you’ll discover familiar enemies and iconic items, all brought to life in the Diablo III engine. Meanwhile, deep beneath the catacombs, the Dark Lord himself awaits any intrepid adventurer who dares to challenge him. . . .

      Discover Precious Loot
      What is a Diablo game without shiny new loot to call your own? Completing activities in the anniversary event yields unique transmogrification effects, achievements, portraits, pets, and more.
      While some rewards are easy to find, others may have you scouring every nook or unlocking every achievement before you can get your hands on them. Can you earn them all? There’s only one way to find out!

      Your Journey Begins…
      Exclusive rewards and challenging enemies await you, but they won’t last forever! The cultists will appear on December 31 at 4 p.m. PST, and the portal opens January 3 at the same hour. Both parts of the event end January 31 at 4 p.m. PST.
      Enter the dungeon, reap your rewards, and survive the evils within—or die in the process, never to be heard from again. . . .
    • By Staff
      The Diablo 3 patch PTR is up and we have all the details on it! From the new permanent Rites of Sanctuary and Visions of Enmity features to class balance and more, let's take a look at what's coming.
      Patch 2.7.7 PTR (Source)
      Hail, Nephalem! We welcome you to the Diablo III Patch 2.7.7 PTR. From December 5–12, we’ll need your help in testing balance changes for all Classes and 2 returning Season themes that are being permanently added to the game for all modes—Rites of Sanctuary and Visions of Enmity.
      Seasonal Journey
      PTR Focus and Details
      PTR Testing Tips
      New Permanent Features: Rites of Sanctuary and Visions of Enmity
      Class Balance Changes
      How to Participate in the PTR
      PTR Character Copy
      Please note that this is a preview for PTR content, which is subject to change. As this is a test server, please anticipate uneven game performance, and note that restarts and downtime may occur without warning. Thank you, and we look forward to your feedback!

      PTR Focus and Details
      The Patch 2.7.7 PTR will soon be under way. During this time, there may be periodic maintenances, outages, hotfixes, or minor patches. We urge you to focus your playthrough on the following:
      Rites of Sanctuary and Visions of Enmity: Based on positive community feedback, we saw these Season themes were such a hit that we’ve decided to make them permanent. Players can harness the might from the Altar of Rites and Diabolical Fissures to dream up unique Class builds and achieve new levels of power. Class Balance: To ensure that the most significant class changes receive an ample amount of attention, we'd love for you to focus testing and providing feedback on the balance changes for all Classes. PTR-unique buffs will be active to help you on your journey: increased experience gains, and double Blood Shard drops. You can also buy new gear for testing from the special PTR vendor, Djank Mi'em, who will exchange Blood Shards for class-specific bags full of Legendary Items that we'd love for you to test! So that we can efficiently review your posts, please provide feedback in the PTR Feedback forum and bug reports in the PTR Bug Report forum.
      Back to Top

      PTR Testing Tips
      As with our previous PTRs, this testing period is short, so it's best to hit the ground running. Whether you’re a PTR veteran or newcomer, we thought we’d pass along a few tips to get you started.
      Because of the limited duration of this PTR, we ask that participants pick a particular portion of this update to focus on testing. For example, if you’re primarily a Witch Doctor player, consider what changes impact the Witch Doctor specifically. What you like best, what you think may still need adjustment, and what you’d want to see in the future (even if that may be beyond the scope of this patch) are all good questions to ask yourself before submitting feedback. Try to break things! Just tell us when you do so we can make sure that the patch’s launch is as smooth as possible. When providing feedback, focus less on a solution and more on your experience. How did the changes make you feel? Did something seem incorrect or insufficient? Suggestions are always welcome but identifying the issues themselves is most important. Back to Top

      New Permanent Features: Rites of Sanctuary and Visions of Enmity
      Back by popular demand, the Rites of Sanctuary and Visions of Enmity Season themes have become a permanent fixture of Diablo III. While we are extremely excited to make these features always available, to ensure your time slaying demons remains balanced, we had to make some adjustments to the bonuses provided by the Altar of Rites. When existent alongside Visions of Enmity, continual Season themes, and adjustments to Class balance, we felt the game’s balance would benefit from adjustments to Rites of Sanctuary. Here’s what has changed:
      Force Decreased damage to +100 from +200. Shadow Decreased Missile Damage Reduction to 5% from 25%. Exodus Decreased Movement Speed (Uncapped) to +10% from +25%. Command Increased damage against Elites reduced to 5% from 15%. Tenacity Increased damage reduced to 5% from 20%. Reverence Reduces damage taken from Elites by 5%, previously 25%. Numb 25% Decreased Melee Damage Reduction to 5% from 25%. Nature Highest elemental skill damage bonus increased by 5%, previously 10%. Prowess Increased damage against Elites reduced to 5% from 20%. Roar Damage done to Bosses increased to 5% from 50%. Elegance Chance to Dodge increased by 5%, previously 15%. Malice Decreased to +5% Damage from +30% Damage. Father Power pylon has been removed from random Shrine effect. Mother Triune of Love Circle now increases damage by 50%, previously 100%. Back to Top

      Class Balance Changes
      Striking a middle ground between fun and balanced is our top priority when it comes to Classes. As we mentioned in our Season 29 article, going forward, a series of iconic themes from Seasons past will be reintroduced roughly every 3 months. The below Class balances changes were made to ensure each Class remains both fun and balanced as powerful Season themes return to Diablo III.
      Barbarian
      Might of the Earth Increased the damage of Earthquake, Avalanche, Leap, Ground Stomp, Ancient Spear and Seismic Slam to 37,500% from 20,000%. The Legacy of Raekor Hitting enemies with Furious Charge or Weapon Throw increases the damage of your next Ancient Spear by 2,500% from 5,500% and causes it to release multiple spears from its target. This effect stacks and each spear throw consumes a maximum of 5 stacks. Crusader
      Roland's Legacy Increased the damage of Shield Bash and Sweep Attack to 40,000% from 17,500%. Aegis of Valor Increased the damage of Fist of the Heavens and Heaven's Fury to 15,000% from 20,000%. Akkhan's Manacles Blessed Shield damage is increased by 400-500% for the first enemy it hits. Additionally, this bonus continues and is reduced by 50% for each subsequent non Shattering Throw target. Blade of Prophecy Condemned enemies also trigger Condemn's explosion and the damage of Condemn is increased by 600-800%. Faithful Memory Each enemy hit by Falling Sword increases the damage of Blessed Hammer by 60-80% for 10 seconds. Max 10 stacks. Each stack of this buff can now stack between uses instead of resetting. Demon Hunter
      The Shadow's Mantle Impale’s additional damage increased to 120,000% weapon damage from 75,000% to the first enemy hit, and to 40,000% from 25,000% to subsequent enemies. Embodiment of the Marauder Your primary skills, Elemental Arrow, Chakram, Impale, Multishot, Cluster Arrow, Companions, Vengeance, and Sentries now deal 6,500% increased damage, previously 12,000%, for every active Sentry. Monk
      Raiment of a Thousand Storms Your Spirit Generators increase the weapon damage of Dashing Strike to 60,000% for 6 seconds and Dashing Strike increases the damage of your Spirit Generators by 14,000%, instead of 6,000%, for 6 seconds. Uliana's Stratagem Increased the damage of your Exploding Palm from 9,000% to 12,500% and your Seven-Sided Strike detonates your Exploding Palm. Kyoshiro's Blade When the initial impact of your Wave of Light hits 5 or fewer enemies, previously 3, the damage is increased by 200-250%. Necromancer
      Pestilence Each corpse you consume grants you an Empowered Bone Spear charge that increases the damage of your next Bone Spear by 6,000% from 3,300%. In addition, Corpse Lance and Corpse Explosion damage is increased by 6,000% from 3,300%. Inarius Bone Armor also activates a swirling tornado of bone, damaging nearby enemies for 1000% weapon damage and increasing the damage they take from the Necromancer to 19,000% from 10,000%. Trag'Oul's Avatar Your Life-spending abilities deal 6,250% increased damage, previously 10,000%, and your healing from skills is increased by 100%. Masquerade of the Burning Carnival Bone Spear cast by you and your Simulacrums deals 5,500% increased damage, previously 9,000%. Simulacrums gain triple this bonus. Bloodtide Blade Death Nova deals 300-400% increased damage for every enemy within 25 yards, up to 10 enemies, previously 25 enemies. Grasps of Essence When an exploded corpse damages at least one enemy, your Corpse Explosion deals 150-200% increased damage for 6 seconds, stacking up to 4 times, previously 5 stacks. Corpsewhisper Pauldrons Corpse Lance damage is increased to 50-75% from 20-30% for 3 seconds when you consume a corpse. Max 20 stacks. Witch Doctor
      Raiment of the Jade Harvester Soul Harvest reduces damage taken by 50% for 12 seconds and consumes your damage over time effects on enemies, instantly dealing 26,000 seconds worth of remaining damage, previously 10,000. Helltooth Harness After casting Wall of Death, gain 37,500% increased damage, previously 17,500%, for 15 seconds to your primary skills, Acid Cloud, Firebats, Zombie Charger, Zombie Dogs, Gargantuan, Grasp of the Dead, Piranhas, and Wall of Death. Mundunugu's Regalia Spirit Barrage deals 15,000% increased damage, previously 20,000% plus an additional % equal to 5 times your Mana Regeneration/Second. Spirit of Arachyr The damage of your creature skills is increased by 11,500%, previously 25,000%. Creature skills are Corpse Spiders, Plague of Toads, Firebats, Locust Swarm, Hex, and Piranhas. Zunimassa's Haunt Enemies hit by your Mana spenders take 13,000% increased damage, previously 15,000%, from your pets for 8 seconds. Wizard
      Delsere's Magnum Opus Enemies affected by your Slow Time and for 5 seconds after exiting take 20,000% increased damage, previously 12,500%, from your Arcane Orb, Energy Twister, Magic Missile, Shock Pulse, Spectral Blade, Electrocute, and Arcane Torrent abilities. Tal Rasha's Elements Attacks increase your damage by 1,000%, previously 2,000%, for 8 seconds. Arcane, Cold, Fire, and Lightning attacks each add one stack. At 4 stacks, each different elemental attack extends the duration by 2 seconds, up to a maximum of 8 seconds. The Smoldering Core Lesser enemies are now lured to your Meteor impact areas. Meteors deal 40-50% increased damage on consecutive hits to the same target. This stacks up to 3 times, previously 10. The Twisted Sword Energy Twister damage is increased by 125-150% for each Energy Twister you have out up to a maximum of 3, previously 5. The Raging Storm rune is automatically applied to Energy Twister and allows the tornado to merge with 3 additional Energy Twisters. Back to Top

      How to Participate in the PTR
      To participate in the public test, you must have a Diablo III game license attached to a Battle.net account in good standing (i.e. one that hasn't been suspended or banned). In addition, you will also need to download and install the Blizzard Battle.net desktop app if you have not already done so.
      Step 1: Restart the Battle.net desktop app.
      Step 2: Navigate to the Diablo III tab on the left-hand menu.
      Step 3: On the Diablo III screen, there is a drop-down menu right above the "Play" button (note that this may say "Install" if you do not have Diablo III currently installed). Select "PTR: Diablo III" from this drop-down menu before proceeding.
      Step 4: Click Install to begin the installation process.
      Your PTR account will be created automatically if you do not already have one. The PTR is available in all supported languages, and accounts from all regions are eligible to participate. For additional assistance with installing and launching the PTR, click here.
      Back to Top

      PTR Character Copy
      The option to copy your existing Diablo III characters from your live account to the PTR will be available and can be done directly through the PTR client. However, only one region per account can be copied at a time. So, if you choose to copy characters from your account in a different region, any previously copied PTR characters will be lost.
      Step 1: Log into the live game and then log out.
      Step 2: Log into PTR client and create a level 1 character. After you're done, return to the main character screen.
      Step 3: Click on the "PTR Copy" button located in the upper right-hand corner. (The PTR Copy button will not appear in-game until you have created a new level 1 character.)
      Step 4: Select your region.
      Step 5: Click "Copy." This will copy all characters on your account from the selected region.
      Step 6: You will be disconnected from the PTR client.
      Step 7: Log back in. Your copied characters will be available for play.
      Please note that you can only copy characters from one gameplay region at a time. If you choose to copy characters from a different region, any previously copied PTR characters will be lost. In addition, you can only copy characters over to your PTR account once every 24 hours. Attempting to copy characters before this cooldown is up will result in an error.
      We hope you enjoy the PTR!
      -The Diablo III Development Team
      Back to Top
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    • By Staff
      Patch 2.7.7 is hitting the PTR starting December 5 and Blizzard needs your help to test balance changes for all classes and 2 returning Season themes that are being permanently added to the game for all modes: Rites of Sanctuary and Visions of Enmity.
      (Source)
      Hail, Nephalem!
      We welcome you to the Diablo III Patch 2.7.7 PTR. From December 5–12, we’ll need your help in testing balance changes for all Classes and 2 returning Season themes that are being permanently added to the game for all modes—Rites of Sanctuary and Visions of Enmity.
      Seasonal Journey
      PTR Focus and Details
      PTR Testing Tips
      New Permanent Features: Rites of Sanctuary and Visions of Enmity
      Class Balance Changes
      How to Participate in the PTR
      PTR Character Copy
      Please note that this is a preview for PTR content, which is subject to change. As this is a test server, please anticipate uneven game performance, and note that restarts and downtime may occur without warning. Thank you, and we look forward to your feedback!

      PTR Focus and Details
      The Patch 2.7.7 PTR will soon be under way. During this time, there may be periodic maintenances, outages, hotfixes, or minor patches. We urge you to focus your playthrough on the following:
      Rites of Sanctuary and Visions of Enmity: Based on positive community feedback, we saw these Season themes were such a hit that we’ve decided to make them permanent. Players can harness the might from the Altar of Rites and Diabolical Fissures to dream up unique Class builds and achieve new levels of power. Class Balance: To ensure that the most significant class changes receive an ample amount of attention, we'd love for you to focus testing and providing feedback on the balance changes for all Classes. PTR-unique buffs will be active to help you on your journey: increased experience gains, and double Blood Shard drops. You can also buy new gear for testing from the special PTR vendor, Djank Mi'em, who will exchange Blood Shards for class-specific bags full of Legendary Items that we'd love for you to test! So that we can efficiently review your posts, please provide feedback in the PTR Feedback forum and bug reports in the PTR Bug Report forum.
      Back to Top

      PTR Testing Tips
      As with our previous PTRs, this testing period is short, so it's best to hit the ground running. Whether you’re a PTR veteran or newcomer, we thought we’d pass along a few tips to get you started.
      Because of the limited duration of this PTR, we ask that participants pick a particular portion of this update to focus on testing. For example, if you’re primarily a Witch Doctor player, consider what changes impact the Witch Doctor specifically. What you like best, what you think may still need adjustment, and what you’d want to see in the future (even if that may be beyond the scope of this patch) are all good questions to ask yourself before submitting feedback. Try to break things! Just tell us when you do so we can make sure that the patch’s launch is as smooth as possible. When providing feedback, focus less on a solution and more on your experience. How did the changes make you feel? Did something seem incorrect or insufficient? Suggestions are always welcome but identifying the issues themselves is most important. Back to Top

      New Permanent Features: Rites of Sanctuary and Visions of Enmity
      Back by popular demand, the Rites of Sanctuary and Visions of Enmity Season themes have become a permanent fixture of Diablo III. While we are extremely excited to make these features always available, to ensure your time slaying demons remains balanced, we had to make some adjustments to the bonuses provided by the Altar of Rites. When existent alongside Visions of Enmity, continual Season themes, and adjustments to Class balance, we felt the game’s balance would benefit from adjustments to Rites of Sanctuary. Here’s what has changed:
      Force Decreased damage to +100 from +200. Shadow Decreased Missile Damage Reduction to 5% from 25%. Exodus Decreased Movement Speed (Uncapped) to +10% from +25%. Command Increased damage against Elites reduced to 5% from 15%. Tenacity Increased damage reduced to 5% from 20%. Reverence Reduces damage taken from Elites by 5%, previously 25%. Numb 25% Decreased Melee Damage Reduction to 5% from 25%. Nature Highest elemental skill damage bonus increased by 5%, previously 10%. Prowess Increased damage against Elites reduced to 5% from 20%. Roar Damage done to Bosses increased to 5% from 50%. Elegance Chance to Dodge increased by 5%, previously 15%. Malice Decreased to +5% Damage from +30% Damage. Father Power pylon has been removed from random Shrine effect. Mother Triune of Love Circle now increases damage by 50%, previously 100%. Back to Top

      Class Balance Changes
      Striking a middle ground between fun and balanced is our top priority when it comes to Classes. As we mentioned in our Season 29 article, going forward, a series of iconic themes from Seasons past will be reintroduced roughly every 3 months. The below Class balances changes were made to ensure each Class remains both fun and balanced as powerful Season themes return to Diablo III.
      Barbarian
      Might of the Earth Increased the damage of Earthquake, Avalanche, Leap, Ground Stomp, Ancient Spear and Seismic Slam to 37,500% from 20,000%. The Legacy of Raekor Hitting enemies with Furious Charge or Weapon Throw increases the damage of your next Ancient Spear by 2,500% from 5,500% and causes it to release multiple spears from its target. This effect stacks and each spear throw consumes a maximum of 5 stacks. Crusader
      Roland's Legacy Increased the damage of Shield Bash and Sweep Attack to 40,000% from 17,500%. Aegis of Valor Increased the damage of Fist of the Heavens and Heaven's Fury to 15,000% from 20,000%. Akkhan's Manacles Blessed Shield damage is increased by 400-500% for the first enemy it hits. Additionally, this bonus continues and is reduced by 50% for each subsequent non Shattering Throw target. Blade of Prophecy Condemned enemies also trigger Condemn's explosion and the damage of Condemn is increased by 600-800%. Faithful Memory Each enemy hit by Falling Sword increases the damage of Blessed Hammer by 60-80% for 10 seconds. Max 10 stacks. Each stack of this buff can now stack between uses instead of resetting. Demon Hunter
      The Shadow's Mantle Impale’s additional damage increased to 120,000% weapon damage from 75,000% to the first enemy hit, and to 40,000% from 25,000% to subsequent enemies. Embodiment of the Marauder Your primary skills, Elemental Arrow, Chakram, Impale, Multishot, Cluster Arrow, Companions, Vengeance, and Sentries now deal 6,500% increased damage, previously 12,000%, for every active Sentry. Monk
      Raiment of a Thousand Storms Your Spirit Generators increase the weapon damage of Dashing Strike to 60,000% for 6 seconds and Dashing Strike increases the damage of your Spirit Generators by 14,000%, instead of 6,000%, for 6 seconds. Uliana's Stratagem Increased the damage of your Exploding Palm from 9,000% to 12,500% and your Seven-Sided Strike detonates your Exploding Palm. Kyoshiro's Blade When the initial impact of your Wave of Light hits 5 or fewer enemies, previously 3, the damage is increased by 200-250%. Necromancer
      Pestilence Each corpse you consume grants you an Empowered Bone Spear charge that increases the damage of your next Bone Spear by 6,000% from 3,300%. In addition, Corpse Lance and Corpse Explosion damage is increased by 6,000% from 3,300%. Inarius Bone Armor also activates a swirling tornado of bone, damaging nearby enemies for 1000% weapon damage and increasing the damage they take from the Necromancer to 19,000% from 10,000%. Trag'Oul's Avatar Your Life-spending abilities deal 6,250% increased damage, previously 10,000%, and your healing from skills is increased by 100%. Masquerade of the Burning Carnival Bone Spear cast by you and your Simulacrums deals 5,500% increased damage, previously 9,000%. Simulacrums gain triple this bonus. Bloodtide Blade Death Nova deals 300-400% increased damage for every enemy within 25 yards, up to 10 enemies, previously 25 enemies. Grasps of Essence When an exploded corpse damages at least one enemy, your Corpse Explosion deals 150-200% increased damage for 6 seconds, stacking up to 4 times, previously 5 stacks. Corpsewhisper Pauldrons Corpse Lance damage is increased to 50-75% from 20-30% for 3 seconds when you consume a corpse. Max 20 stacks. Witch Doctor
      Raiment of the Jade Harvester Soul Harvest reduces damage taken by 50% for 12 seconds and consumes your damage over time effects on enemies, instantly dealing 26,000 seconds worth of remaining damage, previously 10,000. Helltooth Harness After casting Wall of Death, gain 37,500% increased damage, previously 17,500%, for 15 seconds to your primary skills, Acid Cloud, Firebats, Zombie Charger, Zombie Dogs, Gargantuan, Grasp of the Dead, Piranhas, and Wall of Death. Mundunugu's Regalia Spirit Barrage deals 15,000% increased damage, previously 20,000% plus an additional % equal to 5 times your Mana Regeneration/Second. Spirit of Arachyr The damage of your creature skills is increased by 11,500%, previously 25,000%. Creature skills are Corpse Spiders, Plague of Toads, Firebats, Locust Swarm, Hex, and Piranhas. Zunimassa's Haunt Enemies hit by your Mana spenders take 13,000% increased damage, previously 15,000%, from your pets for 8 seconds. Wizard
      Delsere's Magnum Opus Enemies affected by your Slow Time and for 5 seconds after exiting take 20,000% increased damage, previously 12,500%, from your Arcane Orb, Energy Twister, Magic Missile, Shock Pulse, Spectral Blade, Electrocute, and Arcane Torrent abilities. Tal Rasha's Elements Attacks increase your damage by 1,000%, previously 2,000%, for 8 seconds. Arcane, Cold, Fire, and Lightning attacks each add one stack. At 4 stacks, each different elemental attack extends the duration by 2 seconds, up to a maximum of 8 seconds. The Smoldering Core Lesser enemies are now lured to your Meteor impact areas. Meteors deal 40-50% increased damage on consecutive hits to the same target. This stacks up to 3 times, previously 10. The Twisted Sword Energy Twister damage is increased by 125-150% for each Energy Twister you have out up to a maximum of 3, previously 5. The Raging Storm rune is automatically applied to Energy Twister and allows the tornado to merge with 3 additional Energy Twisters. Back to Top

      How to Participate in the PTR
      To participate in the public test, you must have a Diablo III game license attached to a Battle.net account in good standing (i.e. one that hasn't been suspended or banned). In addition, you will also need to download and install the Blizzard Battle.net desktop app if you have not already done so.
      Step 1: Restart the Battle.net desktop app.
      Step 2: Navigate to the Diablo III tab on the left-hand menu.
      Step 3: On the Diablo III screen, there is a drop-down menu right above the "Play" button (note that this may say "Install" if you do not have Diablo III currently installed). Select "PTR: Diablo III" from this drop-down menu before proceeding.
      Step 4: Click Install to begin the installation process.
      Your PTR account will be created automatically if you do not already have one. The PTR is available in all supported languages, and accounts from all regions are eligible to participate. For additional assistance with installing and launching the PTR, click here.
      Back to Top

      PTR Character Copy
      The option to copy your existing Diablo III characters from your live account to the PTR will be available and can be done directly through the PTR client. However, only one region per account can be copied at a time. So, if you choose to copy characters from your account in a different region, any previously copied PTR characters will be lost.
      Step 1: Log into the live game and then log out.
      Step 2: Log into PTR client and create a level 1 character. After you're done, return to the main character screen.
      Step 3: Click on the "PTR Copy" button located in the upper right-hand corner. (The PTR Copy button will not appear in-game until you have created a new level 1 character.)
      Step 4: Select your region.
      Step 5: Click "Copy." This will copy all characters on your account from the selected region.
      Step 6: You will be disconnected from the PTR client.
      Step 7: Log back in. Your copied characters will be available for play.
      Please note that you can only copy characters from one gameplay region at a time. If you choose to copy characters from a different region, any previously copied PTR characters will be lost. In addition, you can only copy characters over to your PTR account once every 24 hours. Attempting to copy characters before this cooldown is up will result in an error.
      We hope you enjoy the PTR!
      -The Diablo III Development Team
      Back to Top
    • By Staff
      The final new season of Diablo 3 has started and we have all our class guides for you to check out! The solo self found, Fissure dungeon Season of Enmity is bringing a lot to the table and there's been plenty of class changes as well. You can check out the full season preview with the notes here. 

      Barbarian:
      Leveling and Fresh 70 Guide
      Boulder Toss Build with the Raekor Set (Top) Support GR Build with Raekor and HotNS Sets (Top) Rend Build with Wrath of the Wastes Set (High) Frenzy Build with the Horde of the Ninety Savages Set (High) Hammer of the Ancients GR Build With LoD (High) Seismic Slam Build with Might of the Earth Set (Mid) Leap/Earthquake Build with Might of the Earth Set(Mid) Furious Charge Build with Immortal King and Raekor Sets Hammer of the Ancients Build with the Immortal King Set
       
      Crusader:
      Leveling and Fresh 70 Guide
      Fist of the Heavens Build with Aegis of Valor Set (Top) Condemn Build with Akkhan Set (Top) Heaven's Fury Build with Aegis of Valor Set (High) Thorns Build with Invoker Set (High) Bombardment Build with Legacy of Dreams Set (High) Blessed Hammer (Hammerdin) Build with Seeker of the Light Set (Mid) Sweep Attack Build with Roland's Set (Mid) Blessed Shield Build with Legacy of Dreams (Mid) Thorns Bombardment Build with Akkhan, Crimson and Aughild Sets (Mid) Shield Bash Build with Roland's Set Condemn Build with Legacy of Dreams
       
      Demon Hunter:
      Leveling and Fresh 70 Guide
      Support Build with Gears of Dreadlands/Marauder (Top) Spike Traps Build with Natalya (Top) Multishot Build with Marauder Set (High) Cluster Arrow Build with Marauder Set (High) Multishot Build with Unhallowed Essence Set (High) Hungering Arrow Build with Gears of Dreadlands (Mid) Impale Build with Shadow's Mantle (Mid) Rapid Fire Build with Legacy of Dreams (Mid) Chakram Build with Unhallowed Essence Set Grenade Build with Unhallowed Essence Sets
       
      Monk:
      Leveling and Fresh 70 Guide
      Mystic Ally Build with Inna's Mantra Set (Top) Wave of Light Build with Legacy of Dreams (Top) Support Build with Inna's Mantra Set (Top) Wave of Light Build with Sunwuko Set (High) Tempest Rush Build with Sunwuko Set (High) Tempest Rush Build with the Patterns of Justice Set (High) Lashing Tail Kick Build with Sunwuko Set (Mid) Crippling Wave Build with Raiment and Shenlong Sets (Mid) Crippling Wave Build with Raiment and Shenlong Sets Lashing Tail Kick Build with Legacy of Dreams Seven-Sided Strike Build with Uliana's Stratagem Set
       
      Necromancer:
      Leveling and Fresh 70 Guide
      Blood Nova Build with Legacy of Dreams (Top) Death Nova Build with Trag'Oul  (Top) Necromancer Support Build With Pestilence Set (Top) Army of the Dead Build with Rathma Set (High) Corpse Explosion Build with Legacy of Dreams (High) Bone Spear Build with the Masquerade set (High) Generator Build with Grace of Inarius Set (Mid) Corpse Explosion Build with Inarius Set (Mid) Poison Scythe Build with Legacy of Dreams (Mid) Corpse Lance Build with Legacy of Dreams Set (Mid) Thorns Skeletons Build with Legacy of Dreams Corpse Explosion Build With Trag'Oul and Jesseth Sets Corpse Lance Build with Pestilence or Trag'Oul Set Skeletal Mage Singularity "Rat" Build with Legacy of Dreams
       
      Witch Doctor:
      Leveling and Fresh 70 Guide
      Carnevil Poison Dart Build with Zunimassa Set (Top) Angry Chicken Build with Spirit of Arachyr Set (Top) Carnevil Dagger of Darts Build with Legacy of Dreams (High) Corpse Spiders Build with Spirit of Arachyr Set (High) Spirit Barrage Build with the Mundunugu's Regalia Set (High) Firebats Build with Spirit of Arachyr Set (Mid) Soul Harvest Build with Jade Harvester Set (Mid) Zombie Bears Build with Helltooth Set (Mid) Spirit Barrage Build with Legacy of Dreams (Mid) Gargantuan Build with Helltooth Set Gargantuan Build with Zunimassa Set Grasp of the Dead Build with Helltooth Set (Low)
       
      Wizard:
      Leveling and Fresh 70 Guide
      Meteor Build with Tal Rasha (Top) Meteor Build with Legacy of Dreams (Top) Mammoth Hydra Build with Legacy of Dreams (High) Energy Twister Build with Legacy of Dreams (High) Explosive Blast Build with Firebird Set (High) Flame Blades Build with Firebird Set (High) Frost Hydra Build with Typhon's Veil (Mid) Archon Build with Vyr and Chantodo Sets (Mid) Energy Twister Build with DMO Set (Mid) Frozen Orb Build with Legacy of Dreams (Mid) Frozen Orb Build with DMO Set (Mid) Frozen Orb Build with Tal Rasha Arcane Orbit Build with DMO Set Explosive Blast Farming Build with Tal Rasha Set
        You can get a great overview of the new season with the Season 29 compendium here! You can also check out our build rankings for:
      Solo Push Solo Speed GR Solo Speed T16 Rankings Group Meta Group RGK Rankings Group TK Rankings Group XP Farming
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