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Zuni Carnevil Poison Dart Witch Doctor

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On 1/5/2017 at 8:28 AM, Arkpit said:

The Stricken vs. Enforcer is most probably because pets do not increase the Stricken stacks and there isn't any DoT in the build to help out either which means only your own auto-attacks will stack the % and it will take you a while to get up to the same dmg increase as the Enforcer gem.

For a boss, or, certain bosses, the Stricken gem will pull ahead sometimes if it's long enough but the Enforcer will be a constant bonus through the entire clear of the GR which makes it a better overall choice.

Stopping by to confirm. Thanks Ark!

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Did Depth Diggers bonus apply to pet damage? If not, I think it's more beneficial to just equip Zuni pants and cube COE. 

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9 hours ago, Neogeo said:

Did Depth Diggers bonus apply to pet damage? If not, I think it's more beneficial to just equip Zuni pants and cube COE. 

It does not, but DDs are still more of a damage boost than CoE, assuming normal stacking and elemental downtime.

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@Arkpit 

How'd you go in hardcore? I'm using this build now in HC as I have an awesome weapon, I am just missing the Helm of jeram but yeah it's glass cannon I proc my passive every now and then just random trash in TX.

I think the damage loss for - Belt of TranscendenceBelt of Transcendence would allow me to free up another passive which could benefit more.

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13 hours ago, VeenarM said:

@Arkpit 

How'd you go in hardcore? I'm using this build now in HC as I have an awesome weapon, I am just missing the Helm of jeram but yeah it's glass cannon I proc my passive every now and then just random trash in TX.

I think the damage loss for - Belt of TranscendenceBelt of Transcendence would allow me to free up another passive which could benefit more.

As far as progress goes I pulled GR65 after about 57hours played on the character but it sadly died due to a disconnect :( After that I was not very motivated to get all my ancients and augments back honestly but you can definitly complete the season journey of solo GR70 with this, in HC you just need a lot of well rolled gear.

Because it's HC I swapped the BBV rune to fit the extra 20% dmg reduction and passive PtV was changed into Jungle Fortitude.
After these changes the hardest thing was gems since you NEED Esotaric in high GR HC so I picked Esotaric in place of the Enforcer but kept Trapped since it is better overall than Stricken for this build.

Belt of Transcendence should not be used in this build at any time because you will get enough fetishes from the Sycophant passive which makes room for The Witching Hour which not only have Crit dmg% but also the incredibly important Attack speed as well. Never underestimate the importance of Attack speed for your darts, since if you think about how you fight, 95% of all your dmg is based on your attack speed.

This being said, the Enchantress is the go-to follower with a unity and Sultan of Sands sword for the added CC (it's crazy OP), and as teh last skill, you get an extra 3% attack speed instead of the aoe cc. The Ess of Johan amulet will provide added CC as well so no worries there. It is in fact invaluable for the build since you hit the entire group with a Grasp of the Dead, proccing both Bad Medicin and Trapped gem!

Glad others are daring the Darts build in HC, it's a rough life, but a fun challange!

EDIT:
Oh yeah, forgot to mention, to fit the Unity option you skip Endless Walk set! This way the Unity provides extra dmg for elites also you get the Pierce the Veil passive for extra dmg via the Hellfire amulet!

My reasoning behind this is that you barely even stand still because of your squishy-ness so all your Endless walk set is doing is providing the same bonus as the Unity. This all ofc from a HC perspective since I would probably stand still more in SC. Getting passive popped by everything though in GR65 was rough being in one place.

Edited by Arkpit

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Guest steve2563

It looks like Corruption has been nerfed to 1-2 yards. Does it worth over Aughild shoulders + bracers?

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11 hours ago, Guest steve2563 said:

It looks like Corruption has been nerfed to 1-2 yards. Does it worth over Aughild shoulders + bracers?

Bracers slot is too important. Even after nerf, Corruption is still the easiest way to get an ancient shoulder with perfect affixes. Skeleton pauldrons is a good replacement but stats came first. There're no good legendary affix for this build. 

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Zunimassa’s Haunt

  • (6) Set Bonus
    • Damage bonus has been increased to 2500% (from 1500%) when enemies are hit by your mana spenders for 8 seconds

Poison Dart is back for real now! :D

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On 1/26/2017 at 6:34 PM, Guest steve2563 said:

It looks like Corruption has been nerfed to 1-2 yards. Does it worth over Aughild shoulders + bracers?

The cheat death shoulders are your best bet, but as mentioned above, your easiest option for perfect shoulders is Corruption.

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On 1/27/2017 at 6:02 AM, Neogeo said:

Bracers slot is too important. Even after nerf, Corruption is still the easiest way to get an ancient shoulder with perfect affixes. Skeleton pauldrons is a good replacement but stats came first. There're no good legendary affix for this build. 

Thanks for helping to answer! :)

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On 2/8/2017 at 10:31 AM, Arkpit said:

Poison Dart is back for real now! :D

The best build! :D

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Guest Jono

I have a small variant of this build that I find superior on console play. I play primarily on console and although character movement is superior on console, spell placement for spells that do not originate from your character's position is inferior to what can be done with a mouse and keyboard setup. This makes positioning the grasp of the dead area difficult and the 4-second CD seems like an eternity when you place the spell behind the cluster you meant to target. 

For console play I substitute the zunimassa mojo for wilken's reach, with the snake to the face rune and the grasp rune that summons the dogs. I use the zunimassa legs. I lose the depth digger bonus but I can kill so much faster because I can spam the grasp of the dead and cover a much larger area to trigger the procs and I don't have to wait for the CD if I miss the grasp location. I am currently up to grift 67 with this and T13 for adventure mode. My gems are lvl 69 presently. Previously I only was able to reach grift 62 with the suggested zuni build. With the upcoming 2.5 patch, I believe I'll gain a significant buff because I'll have more grasp areas to lay down (more areas for pets to attack grasped targets) and more pets (the dogs - although this is a minimal increase).  

 

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Guest Mixi

guys, lets see who can do 80+ GRs solo with that WD build... i got on 2.5 PTR half or more agumented gear and still staying at doors!!

 

who sayd PoisonDart can beat 80+ ?

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On 2017-02-25 at 8:37 PM, Guest Mixi said:

guys, lets see who can do 80+ GRs solo with that WD build... i got on 2.5 PTR half or more agumented gear and still staying at doors!!

who sayd PoisonDart can beat 80+ ?

Poison Dart even before the buff did beat GR80 as @Deadset himself did it.

It's not a theory, it's possible but you need very good gear. I have no problem seeing that however since I was pushing GR70 on hardcore which means I was sacrificing a lot of damage to stay alive so with the latest boost of dmg? No problem at all! :)

Next season I'm going HC Poison Dart again.

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Guest Nickelfenix

I have yet to find decent shoulders and the starmetal kukri in the mean time i came across a pretty potent mod to this ... at least i think.

i'm using wilkens reach at the cube and using the first rune which removes the mana cost.

then i used jeram bracers and set wall of death to the first rune that deals poison damage to synergize with the bad medicine passive.

its a very effective combination torment 9 no sweat, torment 10 cake walk with short mans finger and gargantuans for extra defense.

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On 2017-03-05 at 2:31 AM, Guest Nickelfenix said:

its a very effective combination torment 9 no sweat, torment 10 cake walk with short mans finger and gargantuans for extra defense.

I don't want to take anything away from your modified build but, almost any combination of items can be a "cake walk" in T10 which is rarely of any resistance as long as you've got a 6set and some base items for synergy.

The problem starts showing themselves around GR60+ where things are giving the first "big" challange where a real build is almost required.

The main issue here is that you are picking Jeram Bracers to supply an effect that you already had from the "Grasp of the Dead" and you loose the much needed Lakumba to stay alive in the higher GRs which is already an issue with Carnevil builds.

Also, using the Wilkens Reach, means you are missing either Kukri or Dagger of Darts which makes the build basically useless. I always save for both these before I even start using the build.

Edited by Arkpit

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I have been trying out this build, I have all the gear except the suggested belt in the guide. First, I'd like to point out that the crafted Fleeting Strap could, and perhaps should, be listed as an alternative belt option with emphasis on The Witching Hour being better overall. Another thing, I was having durability issues so I swapped Pierce the Veil with Jungle fortitude. This was okay but the overall dps loss was horrific. I instead moved back to Pierce the Veil and swapped the Big Bad Voodoo rune from Slam Dance to Ghost Trance. This change not only saved 5% damage from being lost but also gained me 5% damage reduction with a passive heal. This is a much better compromise and deserves to at least be mentioned in the guide in the same manner as the swap out for Pierce the Veil and Jungle Fortitude was.

Edited by spellsyphon

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Can nothing but wholeheartedly agree with above, as I'm a Hardcore player I've tried all versions of dmg reduction to still push higher GRs and the BBV rune is by far the best one to swap out first in my experience as well.

In HC you will also use the Esotaric legendary gem instead of Enforcer at higher GRs and instead of Stricken up to GR65+.

Something to keep in mind with this build always go for the Enchantress as your follower due to the boost in 3% attack speed at her 4th. Also equip her with the Sands sword and you get a blind that works on bosses as well, very handy.

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Hey so it says 80+ as a guide (and all guides I have used from Deadset Rock!) so I am sure before the buff for the 6 piece bonus 80+ was viable - what do you think it can get with the buff to 2500%? :) any updates for this guide since the buff (2.5.0 patch)?

 

Edited by Zuidam

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8 hours ago, Zuidam said:

Hey so it says 80+ as a guide (and all guides I have used from Deadset Rock!) so I am sure before the buff for the 6 piece bonus 80+ was viable - what do you think it can get with the buff to 2500%? :) any updates for this guide since the buff (2.5.0 patch)?

It was very much needed, the build was incredibly difficult to reach 80+ with and Deadset himself said he had absurd gear when he did it with paragon 1000+ and perfect gear all around.

The build is nontheless very fun and challanging and I played it season 8 in hardcore and was pushing close to GR70 before I died to a DC >_<

It should be said though, even with the buff, this build will still suffer from being the one with lowest amount of damage reduction and will still not be a top-end damage dealer. It will simply make it slightly more viable for casual play and us in hardcore :)

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Guest Weasel368

Hey Guys when reading the build / gear set i noticed the build only uses 5 pieces Zuni so you miss out on the 6 piece set bonus, is this intended or am i missing something?

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I need a few set of eyes here and would love if @Deadset could help me confirm this.

Possible bug or "ninja nerf" by Blizzard on Sycophant passive.

I've played this build a lot before 2.5 and the passive Sycophant was always enough to keep stacking 15 of them through a rift but after trying it over and over in 2.5 I can barely keep it between 8-10 and it often drops down to 6 sycophants.

If I use "Belt of Transcendence" I can keep the count at 15 through a rift without any problems but losing the "Witching Hour" is ofc a huge dps loss, especially playing on HC where I have to give up things for survivability as it is. I can replace the passive with something like Gruesome Feast but that does nothing for me on the bosses and I can't fit a Stricken gem without losing Bane of the Trapped since on HC I can't run without Esotaric.

This build is already extremely squishy compared to all other builds and not being able to stack the 15 Sycophants with the passive is a big issue. It's roughly a 30% damage reduction loss compared to previous patches.

Edited by Arkpit

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On 2017-04-03 at 6:46 PM, Guest Weasel368 said:

Hey Guys when reading the build / gear set i noticed the build only uses 5 pieces Zuni so you miss out on the 6 piece set bonus, is this intended or am i missing something?

You are correct, it is only 5 pieces used since you need 2 helms for the build to work well in higher difficulties and you compensate for this through "Ring of Royal Grandeur" obtained from the Horadric caches after completing a round of bounties in any act (Used to be act 1 only).

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Guest Xephenon

Feeling extremely squishy with this build, not good for hardcore! Even with Soul Harvester (I don't have a Dagger of Darts yet) for 5 extra stacks of Languish + Lakumba's synergy, Horrify - Frightening Aspect, Swampland Attunement and an Esoteric Alteration gem, I'm taking far more damage than with alternative builds that take less defensive skills (such as using Soul to Waste rather than Languish) and have less defensive passives too.

This build has some really nice damage but the survival is lacking. I'll probably be staying away from this build for now, which is a shame, but I'm feeling more vulnerable even in lower difficulties than other sets are allowing me to reach. Maybe I'll revisit it when I get some better rolled items.

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On 4/4/2017 at 4:28 AM, Arkpit said:

I've played this build a lot before 2.5 and the passive Sycophant was always enough to keep stacking 15 of them through a rift but after trying it over and over in 2.5 I can barely keep it between 8-10 and it often drops down to 6 sycophants.

I've noticed this exact same thing and was wondering. I made an account here just to tell you that you're not crazy. I'm noticing this exact same difference.

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      Want to prepare your Conquest plan for Season 30? Here are the challenges you’ll face!
      Push your way to Greater Rift level 75 to complete Divinity/Lionhearted. On a Good Day/I Can’t Stop guides you to get your Legendary Gem grind on; level three Legendary Gems to 65 to complete this challenge! For the speedy, Speed Demon/Need for Speed requires the fastest Nephalem to complete a Nephalem Rift at level 70 on Torment X or higher in under two minutes. For Curses!/Stars Align, pick any Cursed Chest event that requires killing monsters and defeat over 350 or more at level 70 on Torment X or higher. For the fiercest demon slayers, Boss Mode/World’s Apart is a speed challenge where you’ll need to eliminate the following bosses at level 70 and Torment X in under twenty minutes:
      The Skeleton King The Butcher Zoltun Kulle Ghom Cydaea Rakanoth Diablo Adria Queen Araneae Maghda Belial Siegebreaker Assault Beast Azmodan Izual Urzael Malthael Return to Top
      Haedrig’s Gift
      Finally, the Class Sets rewarded for completing certain chapters in the Season Journey courtesy of Haedrig’s Gift have rotated once more. We’ve listed the available Sets below. For those new to Seasons, here’s how it works:
      Completing Chapters 2, 3, and 4 of the Season Journey will reward you with three of Haedrig’s Gifts. Each Gift contains a few pieces from one of your Class Sets. Players can only unlock one Class Set in this manner per Season across Hardcore and Non-Hardcore, so choose wisely!
      The set you will receive depends on the class of the character you’re playing when you open each Haedrig’s Gift. To collect a full Class Set, you’ll need to open all three on the same character.
      Here are the sets granted by Haedrig’s Gift in season 30
      Barbarian: The Legacy of Raekor Crusader: Armor of Akkhan Demon Hunter: Embodiment of the Marauder Monk: Inna’s Reach Necromancer: Pestilence Master’s Shroud Witch Doctor: Zunimassa’s Haunt Wizard: Delsere’s Magnum Opus
      Return to Top
      Patch Notes
      Below you’ll find patch notes for the upcoming update to Diablo III: Patch 2.7.7. It goes live on January 9.
      Note: All changes apply to all versions of Diablo III, including PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S, Nintendo Switch, and PC unless otherwise indicated.
      New Permanent Features: Rites of Sanctuary and Visions of Enmity
      Back by popular demand, the Rites of Sanctuary and Visions of Enmity Season themes have become a permanent fixture of Diablo III. While we are extremely excited to make these features always available, to ensure your time slaying demons remains balanced, we had to make some adjustments to the bonuses provided by the Altar of Rites. When existent alongside Visions of Enmity, continual Season themes, and adjustments to Class balance, we felt the game’s balance would benefit from adjustments to Rites of Sanctuary. Here’s what has changed:
      Force Decreased damage to +100 from +200. Shadow Decreased Missile Damage Reduction to 5% from 25%. Exodus Decreased Movement Speed (Uncapped) to +10% from +25%. Command Increased damage against Elites reduced to 5% from 15%. Tenacity Increased damage reduced to 5% from 20%. Reverence Reduces damage taken from Elites by 5%, previously 25%. Numb 25% Decreased Melee Damage Reduction to 5% from 25%. Nature Highest elemental skill damage bonus increased by 5%, previously 10%. Prowess Increased damage against Elites reduced to 5% from 20%. Roar Damage done to Bosses increased to 5% from 50%. Elegance Chance to Dodge increased by 5%, previously 15%. Malice Decreased to +5% Damage from +30% Damage. Father Power pylon has been removed from random Shrine effect. Mother Triune of Love Circle now increases damage by 50%, previously 100%. Empowered shrine has been removed from the random Shrine effect of the Father Seal from Altar of Rites. Feature Changes
      Chilltara now has a 20% drop rate of Gibbering Gemstone. Whisper of Atonements can now be salvaged for 1–3 Forgotten Souls. Orek's Dream encounter rate buffed from 1 to 4%. Gelatinous Sire goblins no longer spawn from the Goblin Shrine inside Echoing Nightmares. Class Balance Changes
      Striking a middle ground between fun and balanced is our top priority when it comes to Classes. As we mentioned in our Season 29 article, going forward, a series of iconic themes from Seasons past will be reintroduced roughly every 3 months. The below Class balances changes were made to ensure each Class remains both fun and balanced as powerful Season themes return to Diablo III.
      Any changes made to the below between the PTR and now, and any new additions, have been marked in red.
      Barbarian
      Might of the Earth Increased the damage of Earthquake, Avalanche, Leap, Ground Stomp, Ancient Spear and Seismic Slam to 37,500% from 20,000%. The Legacy of Raekor Hitting enemies with Furious Charge or Weapon Throw increases the damage of your next Ancient Spear by 2,500% from 5,500% and causes it to release multiple spears from its target. This effect stacks and each spear throw consumes a maximum of 5 stacks. Crusader
      Roland's Legacy Increased the damage of Shield Bash and Sweep Attack to 40,000% from 17,500%. Aegis of Valor Increased the damage of Fist of the Heavens and Heaven's Fury to 15,000% from 20,000%. Akkhan's Manacles Blessed Shield damage is increased by 400-500% for the first enemy it hits. Additionally, this bonus continues and is reduced by 50% for each subsequent non- Shattering Throw target. Blade of Prophecy Condemned enemies also trigger Condemn's explosion and the damage of Condemn is increased by 600-800%. Faithful Memory Each enemy hit by Falling Sword increases the damage of Blessed Hammer by 60-80% for 10 seconds. Max 10 stacks. Each stack of this buff can now stack between uses instead of resetting. Denial Each enemy hit by your Sweep Attack increases the damage of your next Sweep Attack by 100–125%, stacking up to 5 times between uses. Each stack lasts up to 5 seconds. Demon Hunter
      The Shadow's Mantle Impale’s additional damage increased to 120,000% weapon damage from 75,000% to the first enemy hit, and to 40,000% from 25,000% to subsequent enemies. Embodiment of the Marauder Your primary skills, Elemental Arrow, Chakram, Impale, Multishot, Cluster Arrow, Companions, Vengeance, and Sentries now deal 9,500% increased damage, previously 12,000%, for every active Sentry. Monk
      Raiment of a Thousand Storms Your Spirit Generators increase the weapon damage of Dashing Strike to 60,000% for 6 seconds and Dashing Strike increases the damage of your Spirit Generators by 14,000%, instead of 6,000%, for 6 seconds. Uliana's Stratagem Increased the damage of your Exploding Palm from 9,000% to 12,500% and your Seven-Sided Strike detonates your Exploding Palm. Kyoshiro's Blade When the initial impact of your Wave of Light hits 5 or fewer enemies, previously 3, the damage is increased by 200-250%. Necromancer
      Pestilence Each corpse you consume grants you an Empowered Bone Spear charge that increases the damage of your next Bone Spear by 6,000% from 3,300%. In addition, Corpse Lance and Corpse Explosion damage is increased by 6,000% from 3,300%. Each enemy you hit with Bone Spear, Corpse Lance, and Corpse Explosion reduces your damage taken by 3%, up to a maximum of 75%. Lasts 15 seconds. Inarius Bone Armor also activates a swirling tornado of bone, damaging nearby enemies for 1000% weapon damage and increasing the damage they take from the Necromancer to 19,000% from 10,000%. Trag'Oul's Avatar Your Life-spending abilities deal 6,250% increased damage, previously 10,000%, and your healing from skills is increased by 100%. Masquerade of the Burning Carnival Bone Spear cast by you and your Simulacrums deals 5,500% increased damage, previously 9,000%. Simulacrums gain triple this bonus. Bloodtide Blade Death Nova deals 300-400% increased damage for every enemy within 25 yards, up to 10 enemies, previously 25 enemies. Grasps of Essence When an exploded corpse damages at least one enemy, your Corpse Explosion deals 150-200% increased damage for 6 seconds, stacking up to 4 times, previously 5 stacks. Corpsewhisper Pauldrons Corpse Lance damage is increased to 50-75% from 20-30% for 3 seconds when you consume a corpse. Max 20 stacks. Witch Doctor
      Raiment of the Jade Harvester Soul Harvest reduces damage taken by 50% for 12 seconds and consumes your damage over time effects on enemies, instantly dealing 26,000 seconds worth of remaining damage, previously 10,000. Helltooth Harness After casting Wall of Death, gain 37,500% increased damage, previously 17,500%, for 15 seconds to your primary skills, Acid Cloud, Firebats, Zombie Charger, Zombie Dogs, Gargantuan, Grasp of the Dead, Piranhas, and Wall of Death./li> Mundunugu's Regalia Spirit Barrage deals 17,500% increased damage, previously 20,000% plus an additional % equal to 5 times your Mana Regeneration/Second. Spirit of Arachyr The damage of your creature skills is increased by 11,500%, previously 25,000%. Creature skills are Corpse Spiders, Plague of Toads, Firebats, Locust Swarm, Hex, and Piranhas. Zunimassa's Haunt Enemies hit by your Mana spenders take 13,000% increased damage, previously 15,000%, from your pets for 8 seconds. Wizard
      Delsere's Magnum Opus Enemies affected by your Slow Time and for 5 seconds after exiting take 20,000% increased damage, previously 12,500%, from your Arcane Orb, Energy Twister, Magic Missile, Shock Pulse, Spectral Blade, Electrocute, and Arcane Torrent abilities. Tal Rasha's Elements Attacks increase your damage by 1,000%, previously 2,000%, for 8 seconds. Arcane, Cold, Fire, and Lightning attacks each add one stack. At 4 stacks, each different elemental attack extends the duration by 2 seconds, up to a maximum of 8 seconds. The Smoldering Core Lesser enemies are now lured to your Meteor impact areas. Meteors deal 40-50% increased damage on consecutive hits to the same target. This stacks up to 3 times, previously 10. The Twisted Sword Energy Twister damage is increased by 125-150% for each Energy Twister you have out up to a maximum of 3, previously 5. The Raging Storm rune is automatically applied to Energy Twister and allows the tornado to merge with 3 additional Energy Twisters. Return to Top
    • By Staff
      The Darkening of Tristram returns to Diablo 3 on January 3. Find out more about the event in the official blog post!
      (Source)
      Diablo’s anniversary is right around the corner, along with the Darkening of Tristram event! Whether you’re a series veteran craving nostalgia, or a newcomer hungry for your first taste of the franchise’s past, this annual loving homage to the earliest days of Diablo is for you.
      Read on for more, including a closer look at the anniversary dungeon and its unique rewards.

      Stop the Cultists
      Your journey begins on the trail of a group of mysterious cultists causing trouble in Sanctuary. As you hunt them down in Adventure Mode, you’ll uncover clues leading to a portal into Tristram’s past, and the terrifying darkness that took hold of the town so many years ago. . . .

      Explore the Cathedral
      Follow the clues and you’ll soon find yourself in a realm of glorious RetroVision™, where an all-too-familiar cathedral looms. Explore the depths and you’ll discover familiar enemies and iconic items, all brought to life in the Diablo III engine. Meanwhile, deep beneath the catacombs, the Dark Lord himself awaits any intrepid adventurer who dares to challenge him. . . .

      Discover Precious Loot
      What is a Diablo game without shiny new loot to call your own? Completing activities in the anniversary event yields unique transmogrification effects, achievements, portraits, pets, and more.
      While some rewards are easy to find, others may have you scouring every nook or unlocking every achievement before you can get your hands on them. Can you earn them all? There’s only one way to find out!

      Your Journey Begins…
      Exclusive rewards and challenging enemies await you, but they won’t last forever! The cultists will appear on December 31 at 4 p.m. PST, and the portal opens January 3 at the same hour. Both parts of the event end January 31 at 4 p.m. PST.
      Enter the dungeon, reap your rewards, and survive the evils within—or die in the process, never to be heard from again. . . .
    • By Staff
      The Diablo 3 patch PTR is up and we have all the details on it! From the new permanent Rites of Sanctuary and Visions of Enmity features to class balance and more, let's take a look at what's coming.
      Patch 2.7.7 PTR (Source)
      Hail, Nephalem! We welcome you to the Diablo III Patch 2.7.7 PTR. From December 5–12, we’ll need your help in testing balance changes for all Classes and 2 returning Season themes that are being permanently added to the game for all modes—Rites of Sanctuary and Visions of Enmity.
      Seasonal Journey
      PTR Focus and Details
      PTR Testing Tips
      New Permanent Features: Rites of Sanctuary and Visions of Enmity
      Class Balance Changes
      How to Participate in the PTR
      PTR Character Copy
      Please note that this is a preview for PTR content, which is subject to change. As this is a test server, please anticipate uneven game performance, and note that restarts and downtime may occur without warning. Thank you, and we look forward to your feedback!

      PTR Focus and Details
      The Patch 2.7.7 PTR will soon be under way. During this time, there may be periodic maintenances, outages, hotfixes, or minor patches. We urge you to focus your playthrough on the following:
      Rites of Sanctuary and Visions of Enmity: Based on positive community feedback, we saw these Season themes were such a hit that we’ve decided to make them permanent. Players can harness the might from the Altar of Rites and Diabolical Fissures to dream up unique Class builds and achieve new levels of power. Class Balance: To ensure that the most significant class changes receive an ample amount of attention, we'd love for you to focus testing and providing feedback on the balance changes for all Classes. PTR-unique buffs will be active to help you on your journey: increased experience gains, and double Blood Shard drops. You can also buy new gear for testing from the special PTR vendor, Djank Mi'em, who will exchange Blood Shards for class-specific bags full of Legendary Items that we'd love for you to test! So that we can efficiently review your posts, please provide feedback in the PTR Feedback forum and bug reports in the PTR Bug Report forum.
      Back to Top

      PTR Testing Tips
      As with our previous PTRs, this testing period is short, so it's best to hit the ground running. Whether you’re a PTR veteran or newcomer, we thought we’d pass along a few tips to get you started.
      Because of the limited duration of this PTR, we ask that participants pick a particular portion of this update to focus on testing. For example, if you’re primarily a Witch Doctor player, consider what changes impact the Witch Doctor specifically. What you like best, what you think may still need adjustment, and what you’d want to see in the future (even if that may be beyond the scope of this patch) are all good questions to ask yourself before submitting feedback. Try to break things! Just tell us when you do so we can make sure that the patch’s launch is as smooth as possible. When providing feedback, focus less on a solution and more on your experience. How did the changes make you feel? Did something seem incorrect or insufficient? Suggestions are always welcome but identifying the issues themselves is most important. Back to Top

      New Permanent Features: Rites of Sanctuary and Visions of Enmity
      Back by popular demand, the Rites of Sanctuary and Visions of Enmity Season themes have become a permanent fixture of Diablo III. While we are extremely excited to make these features always available, to ensure your time slaying demons remains balanced, we had to make some adjustments to the bonuses provided by the Altar of Rites. When existent alongside Visions of Enmity, continual Season themes, and adjustments to Class balance, we felt the game’s balance would benefit from adjustments to Rites of Sanctuary. Here’s what has changed:
      Force Decreased damage to +100 from +200. Shadow Decreased Missile Damage Reduction to 5% from 25%. Exodus Decreased Movement Speed (Uncapped) to +10% from +25%. Command Increased damage against Elites reduced to 5% from 15%. Tenacity Increased damage reduced to 5% from 20%. Reverence Reduces damage taken from Elites by 5%, previously 25%. Numb 25% Decreased Melee Damage Reduction to 5% from 25%. Nature Highest elemental skill damage bonus increased by 5%, previously 10%. Prowess Increased damage against Elites reduced to 5% from 20%. Roar Damage done to Bosses increased to 5% from 50%. Elegance Chance to Dodge increased by 5%, previously 15%. Malice Decreased to +5% Damage from +30% Damage. Father Power pylon has been removed from random Shrine effect. Mother Triune of Love Circle now increases damage by 50%, previously 100%. Back to Top

      Class Balance Changes
      Striking a middle ground between fun and balanced is our top priority when it comes to Classes. As we mentioned in our Season 29 article, going forward, a series of iconic themes from Seasons past will be reintroduced roughly every 3 months. The below Class balances changes were made to ensure each Class remains both fun and balanced as powerful Season themes return to Diablo III.
      Barbarian
      Might of the Earth Increased the damage of Earthquake, Avalanche, Leap, Ground Stomp, Ancient Spear and Seismic Slam to 37,500% from 20,000%. The Legacy of Raekor Hitting enemies with Furious Charge or Weapon Throw increases the damage of your next Ancient Spear by 2,500% from 5,500% and causes it to release multiple spears from its target. This effect stacks and each spear throw consumes a maximum of 5 stacks. Crusader
      Roland's Legacy Increased the damage of Shield Bash and Sweep Attack to 40,000% from 17,500%. Aegis of Valor Increased the damage of Fist of the Heavens and Heaven's Fury to 15,000% from 20,000%. Akkhan's Manacles Blessed Shield damage is increased by 400-500% for the first enemy it hits. Additionally, this bonus continues and is reduced by 50% for each subsequent non Shattering Throw target. Blade of Prophecy Condemned enemies also trigger Condemn's explosion and the damage of Condemn is increased by 600-800%. Faithful Memory Each enemy hit by Falling Sword increases the damage of Blessed Hammer by 60-80% for 10 seconds. Max 10 stacks. Each stack of this buff can now stack between uses instead of resetting. Demon Hunter
      The Shadow's Mantle Impale’s additional damage increased to 120,000% weapon damage from 75,000% to the first enemy hit, and to 40,000% from 25,000% to subsequent enemies. Embodiment of the Marauder Your primary skills, Elemental Arrow, Chakram, Impale, Multishot, Cluster Arrow, Companions, Vengeance, and Sentries now deal 6,500% increased damage, previously 12,000%, for every active Sentry. Monk
      Raiment of a Thousand Storms Your Spirit Generators increase the weapon damage of Dashing Strike to 60,000% for 6 seconds and Dashing Strike increases the damage of your Spirit Generators by 14,000%, instead of 6,000%, for 6 seconds. Uliana's Stratagem Increased the damage of your Exploding Palm from 9,000% to 12,500% and your Seven-Sided Strike detonates your Exploding Palm. Kyoshiro's Blade When the initial impact of your Wave of Light hits 5 or fewer enemies, previously 3, the damage is increased by 200-250%. Necromancer
      Pestilence Each corpse you consume grants you an Empowered Bone Spear charge that increases the damage of your next Bone Spear by 6,000% from 3,300%. In addition, Corpse Lance and Corpse Explosion damage is increased by 6,000% from 3,300%. Inarius Bone Armor also activates a swirling tornado of bone, damaging nearby enemies for 1000% weapon damage and increasing the damage they take from the Necromancer to 19,000% from 10,000%. Trag'Oul's Avatar Your Life-spending abilities deal 6,250% increased damage, previously 10,000%, and your healing from skills is increased by 100%. Masquerade of the Burning Carnival Bone Spear cast by you and your Simulacrums deals 5,500% increased damage, previously 9,000%. Simulacrums gain triple this bonus. Bloodtide Blade Death Nova deals 300-400% increased damage for every enemy within 25 yards, up to 10 enemies, previously 25 enemies. Grasps of Essence When an exploded corpse damages at least one enemy, your Corpse Explosion deals 150-200% increased damage for 6 seconds, stacking up to 4 times, previously 5 stacks. Corpsewhisper Pauldrons Corpse Lance damage is increased to 50-75% from 20-30% for 3 seconds when you consume a corpse. Max 20 stacks. Witch Doctor
      Raiment of the Jade Harvester Soul Harvest reduces damage taken by 50% for 12 seconds and consumes your damage over time effects on enemies, instantly dealing 26,000 seconds worth of remaining damage, previously 10,000. Helltooth Harness After casting Wall of Death, gain 37,500% increased damage, previously 17,500%, for 15 seconds to your primary skills, Acid Cloud, Firebats, Zombie Charger, Zombie Dogs, Gargantuan, Grasp of the Dead, Piranhas, and Wall of Death. Mundunugu's Regalia Spirit Barrage deals 15,000% increased damage, previously 20,000% plus an additional % equal to 5 times your Mana Regeneration/Second. Spirit of Arachyr The damage of your creature skills is increased by 11,500%, previously 25,000%. Creature skills are Corpse Spiders, Plague of Toads, Firebats, Locust Swarm, Hex, and Piranhas. Zunimassa's Haunt Enemies hit by your Mana spenders take 13,000% increased damage, previously 15,000%, from your pets for 8 seconds. Wizard
      Delsere's Magnum Opus Enemies affected by your Slow Time and for 5 seconds after exiting take 20,000% increased damage, previously 12,500%, from your Arcane Orb, Energy Twister, Magic Missile, Shock Pulse, Spectral Blade, Electrocute, and Arcane Torrent abilities. Tal Rasha's Elements Attacks increase your damage by 1,000%, previously 2,000%, for 8 seconds. Arcane, Cold, Fire, and Lightning attacks each add one stack. At 4 stacks, each different elemental attack extends the duration by 2 seconds, up to a maximum of 8 seconds. The Smoldering Core Lesser enemies are now lured to your Meteor impact areas. Meteors deal 40-50% increased damage on consecutive hits to the same target. This stacks up to 3 times, previously 10. The Twisted Sword Energy Twister damage is increased by 125-150% for each Energy Twister you have out up to a maximum of 3, previously 5. The Raging Storm rune is automatically applied to Energy Twister and allows the tornado to merge with 3 additional Energy Twisters. Back to Top

      How to Participate in the PTR
      To participate in the public test, you must have a Diablo III game license attached to a Battle.net account in good standing (i.e. one that hasn't been suspended or banned). In addition, you will also need to download and install the Blizzard Battle.net desktop app if you have not already done so.
      Step 1: Restart the Battle.net desktop app.
      Step 2: Navigate to the Diablo III tab on the left-hand menu.
      Step 3: On the Diablo III screen, there is a drop-down menu right above the "Play" button (note that this may say "Install" if you do not have Diablo III currently installed). Select "PTR: Diablo III" from this drop-down menu before proceeding.
      Step 4: Click Install to begin the installation process.
      Your PTR account will be created automatically if you do not already have one. The PTR is available in all supported languages, and accounts from all regions are eligible to participate. For additional assistance with installing and launching the PTR, click here.
      Back to Top

      PTR Character Copy
      The option to copy your existing Diablo III characters from your live account to the PTR will be available and can be done directly through the PTR client. However, only one region per account can be copied at a time. So, if you choose to copy characters from your account in a different region, any previously copied PTR characters will be lost.
      Step 1: Log into the live game and then log out.
      Step 2: Log into PTR client and create a level 1 character. After you're done, return to the main character screen.
      Step 3: Click on the "PTR Copy" button located in the upper right-hand corner. (The PTR Copy button will not appear in-game until you have created a new level 1 character.)
      Step 4: Select your region.
      Step 5: Click "Copy." This will copy all characters on your account from the selected region.
      Step 6: You will be disconnected from the PTR client.
      Step 7: Log back in. Your copied characters will be available for play.
      Please note that you can only copy characters from one gameplay region at a time. If you choose to copy characters from a different region, any previously copied PTR characters will be lost. In addition, you can only copy characters over to your PTR account once every 24 hours. Attempting to copy characters before this cooldown is up will result in an error.
      We hope you enjoy the PTR!
      -The Diablo III Development Team
      Back to Top
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