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Valeera is the latest WoW Assassin to join the Nexus crew. She will be available starting January 24. We've taken a closer look at her bundle, skin variations and talents.
Demon Hunter Valeera Bundle
Contains Valeera, her Demon Hunter Skin and the Felsaber mount.
The standard skin comes in red, gray and green.
Comes in red, crimson (similar to rogue Tier 2 set in WoW) and blue (identical to rogue Tier 9 set (thanks to @Valhalenfor pointing out).
Demon Hunter Valeera Skin
Comes wih themed abilities in gray, green and orange.
Samuro, Varian, Ragnaros, Zul'jin and now Valeera. That's five assassins from the Warcraft universe that were added to the game one after another. The community wasn't very pleased with how the Warcraft heroes have been preferred lately and Game Designer Centaurik wrote a long post explaining their hero choices, admitting that they overdid it with assassins, promising more Hero diversity in 2017.
Expect more hero diversity introduced in 2017. There will definitely be more support heroes. The team has a fixed hero release schedule that allows to bring in a new hero every three or four weeks, but at the same time there's little room for reshuffling, as the hero development process starts 9 to 12 months before release. Samuro was considered one of the first heroes to be added to the game and after two years he got released. Varian was considered to be a Gladiator archetype, which was then renamed to Multi-Class. Ragnaros was a Specialist (Core-Replacement hero) first, designed to influence the battlefield from afar, but was redesigned to what we see today. Zul'jin was added, because a Sustained Range Attacker was not added to the game for quite some time. Even though the latest hero releases are all assassins, they offer a very different experience, e.g. Valeera is very different from existing assassins and you'll need to figure out how to effectively use her combo mechanics and strike foes from the shadows. Centaurik
We’ve seen a lot of discussions about our recent hero releases in the community lately, and we agree that we definitely overdid it a little bit with the Warcraft assassins over the past few months. I wanted to step into this thread to say thank you for sharing your feedback on this with us, and to hopefully give you a little more context into how we wound up with what’s happened.
Something that’s important to consider is that our development process for each hero starts nine months to a full year ahead of their planned release dates. After a certain point in the pipeline it becomes very difficult to shuffle heroes around without slipping on our goal of putting a new hero into your hands every three to four weeks. By the time we took a step back and said “You know, we sure have released a lot of assassins lately…” we were well past the point where we could change things up. :-(
First up was Samuro, whom this team has been wanting to do for over 2 years, and we were finally in a place we could ship him. Awesome! Next up we had Varian. He was what we had labeled a “Gladiator” archetype, which would later be renamed to Multi-Class (as we felt it was more true to what it meant).
Next up was Ragnaros. Originally, we had pitched him as a Core-Replacement Hero, who would influence the battlefield from afar. Something we had penciled in as a Specialist. About 2 months into development, however, we moved away from that design to the Ragnaros you know today. We considered leaving him a Specialist, but thought his role as a Bruiser would be more accurately reflected as Assassin, a la Thrall.
A while after we were into Rag and Varian design, we realized that Zul’jin would make an excellent addition, as we hadn’t added a Sustained Ranged Attacker to the game in quite some time. However, we realized we now had 4 Warcraft Heroes in a row. We decided to stick with it, due to what kind of flexibility we had (or really, didn’t have) in maneuvering the schedule.
About 3 months after we had started work on the next set of Heroes to follow Zul’jin, we had to shuffle up Valeera to follow Zul’jin first, due the needs of the team as a whole. At the time, we didn’t pause to consider the ramifications of what it would mean as a player experience, in terms of getting a diverse roster of Heroes in regards to our Archetype definitions and our Universes.
At the time, we were looking at the Heroes, and from a very Game Designer view, we saw this: Stealthed 3-Card-Monté assassin Multi-Class Hero: Warrior, Bruiser, Dive Assassin Bruiser with Heavy Map Implications Sustained Ranged Attacker Enemy Carry Disabler
Now, while to us that’s 5 very different experiences (and in fact a new role in the form of a Hero that focuses on Disabling a team’s primary damage), in the current Heroes Archetype listing, that’s 5 Heroes that can be called “Assassin”.
We realize that unleashing so many Warcraft assassins back to back wasn’t the best decision in terms of hero diversity, and isn’t quite as exciting for those of you who don’t necessarily enjoy assassins as much as the other roles.
However, once you’ve had the chance to try out Valeera, we’re confident you’ll find her playstyle is pretty different from our other assassins. Internally, we’ve had a blast striking from the shadows and figuring out all of the various ways to use her combo mechanics effectively, and we hope that you’ll find her just as fun to play as we do.
We know there are also some of you who have concerns about another stealth hero joining the Nexus so soon after Samuro’s release. Valeera has undergone many rounds of playtesting and iteration, and one of our primary focuses was on not only how much fun it is to play as her, but how it feels to play against her as well. We think we’ve reached a nice middle ground, and we’d love to hear your thoughts after you’ve played a few games with and against the rogue.
Now that Valeera is out in the wild, we think you’re going to be pretty happy with the rest of the heroes we have planned for 2017. The feedback you, the community, has provided us has greatly influenced our planning. You can definitely expect more diversity in terms of both role and universe compared to 2016. I would hope that in January of 2018, we’ll be able to look back and see a much wider offering of Heroes (including, yes, Supports!).
We can’t wait to show you what we have in store! Thank you so much for continuing to provide feedback! We’ll see you in the Nexus!
Lunar Festival starts next week and with it we'll be completing special event quests for various rewards. Expect new bundles, skins and mounts to hit the in-game shop.
The festival will go live with Valeera's patch next week on January 24. Most of the content has already been teased in the latest in-development video from yesterday.
Excitement awaits during this year’s Lunar Festival event! Over the next few weeks, you’ll be racing to complete new special event quests that offer handsome rewards, you’ll find a few new skins and mounts in the Shop, and you may even spot a few fireworks at the end of your matches. The revelry kicks off Tuesday, January 24, lasts until February 14, and you’re invited to join in the festivities!
Complete the Rooster Race!
Each day during this year’s Lunar Festival event, you’ll receive a new quest to complete the Rooster Race. If any players on your team have not yet finished that day’s quest, there’s a chance that the Lunar Rooster will appear near your Core before the match begins. Many festive items will also be scattered around your team’s starting area. Work together with your allies to collect the required items and return them to the Rooster to advance its position. Return four items before time runs out to help your Rooster cross the finish line!
2017 Lunar Festival Quests and Rewards:
Daily Quest: Complete the Rooster Race once. Reward: 200 Gold. Event Quest: Complete the Rooster Race 25 times during the 2017 Lunar Festival event. Rewards: Lunar Rooster Portrait and the Lunar Rooster Mount.
New Lunar Festival Items
Even a few our Heroes have donned their finest fineries in celebration of this year’s Lunar Festival. Head to the in-game Shop to check out the 2017 Lunar Festival Bundle, which contains Monkey King Samuro, Lunar Li-Ming, and the new Nimbus Cloud Mount. What’s more, we’ve also added a sparkly new Golden Rooster Mount to the in-game shop, and you can add it to your collection for just 10,000 gold!
2017 Lunar Festival Bundle
HEROES SKINS MOUNT Samuro Monkey King Samuro* Nimbus Cloud Li-Ming Lunar Li-Ming* * Item available exclusively as part of the 2017 Lunar Festival Bundle. Monkey King Samuro will become purchasable individually on January 31, and Lunar Li-Ming will follow on February 7.
2016 Lunar Festival Bundle
HEROES SKINS MOUNT Jaina Lunar Jaina Lunar Dragon Illidan Lunar Illidan
We hope your new year is off to a fantastic start, and we can’t wait to celebrate Lunar Festival with you! Good luck during your Rooster Races, and we’ll see you in the Nexus.
A new patch is now live on PTR. It brings Valeera, custom sandbox games, Lunar Festival, new bundles and heavy changes to Tassadar and Rexxar.
We'll be doing a Valeera preview shortly. In the meantime, you can read the full patch notes below.
Celebrate Lunar Festival 2017!
We’re ringing in the new year with a new Lunar Festival event, which includes new and returning skins and bundles, as well as new Special Event quests and rewards! Be sure to complete your quests and pick up a few skins before our 2017 Lunar Festival event concludes on Tuesday, February 14. Lunar Festival Quests and Rewards: Quest: Complete the Rooster Race once. Reward: 200 Gold. Quest: Complete the Rooster Race 25 times during the 2017 Lunar Festival event. Rewards: Lunar Rooster Portrait and the Lunar Rooster Mount. Lunar Festival Quest Details Each day during Lunar Festival, players will receive a new event quest to complete the Rooster Race. If any players on a team have not yet finished that day’s quest, there’s a chance that the Lunar Rooster, and many festive items, will appear in the team’s starting area. Collect the required items and return them to the Rooster to advance his position. Return 4 items before time runs out to complete the Rooster Race! PTR Note: While elements of the Lunar Festival event may appear on the Test Realm, players will not be able to make progress toward quests or rewards until the patch is released to the live version of Heroes of the Storm next week. Sandbox Custom Games Now Available
A new version of Cursed Hollow has been added to Custom Games that will allow up to 10 players at once to use a wide variety of “cheats” to test the absolute limits of their Heroes in multiplayer, sandbox-style gameplay. A cheat menu will appear along the left side of the screen in-game. By default, only Player 1 will have access to the cheat menu. However, Player 1 can check the “Share Cheats” box at the top of the menu to give access to all other players. Players may close the cheat menu by clicking the “X” in the top-right corner of the panel. The menu can be restored by clicking the “Show Controls” button. All players will receive an in-game chat notification whenever a cheat is used. The cheat menu features a wide variety of different options: Set Game Speed: Change game speed among Slower, Slow, Normal, Fast, and Faster. Toggle Minions: Enable or disable Minion spawns for each team. Reset Structures: Restore all Structures to full Health. If a Structure was destroyed, it is rebuilt. Toggle Tribute Spawning: Enable or disable Raven Lord Tribute spawns. This button is only enabled before the first Tribute event begins. Move Here: Instantly moves the player's Hero to the camera location. Reset Talents: Reset all players’ Talent selections. If “Share Cheats” is enabled, this button will only reset Talents for the player that pressed it. Reset Cooldowns: Reset all players’ Ability cooldowns. Can be used once every 5 seconds. If “Share Cheats” is enabled, this button will only reset cooldowns for the player that pressed it. Set Team Level: Adjust each team's level from 1 up to 30. This will also affect the strength of Minions and neutral Mercenary Camps. Toggle Infinite Mana: Enable or disable Ability costs for each team. Set Damage Dealt: Adjust each team’s damage output from 0 up to 300% of normal damage. Set Damage Taken: Adjust the amount of damage received by each team from 0 up to 300% of normal damage. Performance Improvements
Improved the performance of a rendering system that is used across most Hero Abilities and environment effects. This should improve framerates during team fights on many systems. New Hero: Valeera
For a time, the gladiator Valeera Sanguinar served dutifully as one of Varian Wrynn’s personal bodyguards. Now, her shadowy skills find her a natural fit within the secretive rogue order, the Uncrowned, in their fight against the Legion. Trait
Vanish (D) Valeera vanishes from sight, becoming Stealthed and increasing her Movement Speed by 10%. For the first second, she is Unrevealable and can pass through other units. Using Vanish grants Valeera an alternate set of Abilities that she can use while Stealthed. Basic Abilities
Sinister Strike (Q) Dash forward, dealing damage to all enemies in a line. If Sinister Strike hits an enemy Hero, she stops dashing immediately and the cooldown is reduced to 1 second. Awards 1 Combo Point. Blade Flurry (W) Deal damage in an area around Valeera. Awards 1 Combo Point per enemy Hero hit. Eviscerate (E) Consume all stored Combo Points to Eviscerate an enemy, dealing increased damage per Combo Point spent. Valeera can store a maximum of 3 Combo Points. Vanish Abilities
Ambush (Q) Ambush a target, instantly dealing damage to them. Awards 1 Combo Point. Cheap Shot (W) Deal a small amount of damage to an enemy and stun them for 1.5 seconds. Awards 1 Combo Point. Garrote (E) Garrote an enemy, instantly dealing a small amount of damage to the target, as well as a larger amount of bonus damage over 7 seconds, and Silencing them for 2 seconds. Awards 1 Combo Point. Heroic Abilities
Smoke Bomb (R) Create a cloud of smoke. While in the smoke, Valeera is Unrevealable, can pass through other units, and gains 25 Armor, reducing damage taken by 25%. Valeera can continue to attack and use Abilities without being revealed. Lasts 5 seconds. Using this Ability does not break Vanish. Cloak of Shadows (R) Valeera is enveloped in a Cloak of Shadows, which immediately removes all damage over time effects from her. For 1 second, she becomes Unstoppable and gains 75 Spell Armor, reducing Ability damage taken by 75%. Using this Ability does not break Vanish. Art
Heroes, Abilities, and Talents
The following Heroes have received updated icon art to coincide with their reworks: Tassadar Rexxar The following Heroes, Abilities, and Talents have received updated visual effects: Blood Elf Tyrande: Sentinel (W) Malfurion: Innervate (D) Rexxar: Misha, Focus! (D) Will now display visual effects above Misha and her target or target location when cast. Only the Rexxar player will see these effects. Tassadar: Basic Attacks in Archon (R) form will now display splash effects more prominently. Zagara: Envenomed Spines (Active Talent) Shop
PTR Note: Many of the following changes will not take place in the Shop until the Public Test Realm is brought offline and the patch is officially released to the live version of Heroes of the Storm next week. Bundles
New Bundles Demon Hunter Valeera Bundle – Available until January 31, 2017 2017 Lunar Festival Bundle – Available until February 14, 2017 Returning Bundles 2016 Lunar Festival Bundle – Available until February 14, 2017 Removed Bundles Luxorian Nights Bundle Ultimate Luxorian Nights Bundle New Hero
Valeera has been added to the in-game Shop Mounts
New Mounts Felsaber – Available by purchasing the Demon Hunter Valeera Bundle Nimbus Cloud – Available by purchasing the 2017 Lunar Festival Bundle Lunar Rooster – Awarded for completing the Rooster Race 25 times during the 2017 Lunar Festival event Golden Rooster – Available for gold purchase only Removed Mounts Nexus Charger Judgement Charger New Skins
Demon Hunter Valeera Master Valeera Monkey King Samuro – Available by purchasing the 2017 Lunar Festival Bundle. Available individually starting January 31, 2017 Lunar Li-Ming – Available by purchasing the 2017 Lunar Festival Bundle. Available individually starting February 7, 2017 User Interface
MVP and Commendations System
Hover the cursor over MVP and Commendation icons that appear next to players’ names on the end game score screen to view a brief description of each award. Observer Mode
The first level of camera zoom (Z) for Observers has been lowered slightly in Replays and Custom Games. Tutorial and Training
Gameplay tips that appear during Tutorial and Training games can now be accessed at any time while playing in those modes by clicking the new “Show Help” button added near the top-left corner of the screen. Clicking “Show Help” will display a Tutorial Tips panel that lists all of the tips the player has received so far, organized by category. Heroes
Level 16 Starwood Spear (W) Will now generate an Indicator displaying Lunara’s new attack range while active
Level 1 Overpower (W) Added functionality: Can now trigger multiple times per Parry Now also increases the damage of the next Heroic Strike by 25% Support
Level 13 Elusive Feet (Trait) Now displays a button on the hotbar showing the cooldown Level 16 Shake It Off (Passive) Now displays a button on the hotbar showing the cooldown
Basic Attack Damage reduced from 69 to 10 Attack speed increased by 400% Added Functionality: Your basic attacks are channeled and slow the target’s Movement Speed by 20% Abilities
Oracle (Trait) No longer costs Mana Cooldown reduced from 40 to 30 seconds Radius decreased by roughly 16% Plasma Shield (Q) Cooldown increased from 5 to 8 seconds Duration increased from 5 to 8 seconds Mana cost increased from 40 to 50 Shield amount increased from 342 to 510 Removed Functionality: No longer gains 50% strength on allied Heroes Added Functionality: Now grants the target 20% Life Steal on Basic Attacks (while Shielded) Psionic Storm (W) Damage decreased from 55 to 42 Added Functionality: Damage increases by 10% for each consecutive instance of damage Dimensional Shift (E) Cooldown increased from 20 to 30 seconds Duration increased from 1.5 to 2 seconds Added Functionality: Now grants 25% Movement Speed for the duration You can now cancel out of Dimensional Shift early by re-activating the hotkey (Default: E) Archon (R) Attack Damage increased from 111 to 175 Duration decreased from 12 to 10 seconds Added Functionality: Your Basic Attacks slow enemies by 40% for 1 second Added Functionality: Passively refreshes the cooldown of Dimensional Shift on activation Removed Functionality: No longer grants a generic Shield on activation Added Functionality: Now grants Tassadar a Plasma Shield on activation Force Wall (R) Range increased from 8 to 10 Added Functionality: Passively increases the slow amount of Tassadar’s Basic Attacks from 20 to 30% Talents
Level 1 Conjurer’s Pursuit (Passive) Removed Reinforce Structure (Q) Removed Overload (W) Removed Psi-Infusion (W) New functionality: Quest: Restores 1 Mana for every non-Structure enemy damaged by Psionic Storm Quest Reward: After restoring 500 Mana, increase the area of Psionic Storm by 20% Quest Reward: After restoring 1000 Mana, increase the damage of your Psionic Storm by 20% New Talent: Templar’s Will (Passive) Quest: Attacking enemy Heroes restores 4 Mana per second Quest Reward: After slowing Heroes for 30 seconds, increase your Basic Attack range by 20% Quest Reward: After slowing Heroes for 60 seconds, increase your Basic Attack range by an additional 20% New Talent: Khaydarin Resonance (Passive) Quest: Regeneration Globes grant an additional 50% Mana Quest Reward: After collecting 20 Regeneration Globes, 50% of your Plasma Shield’s value remains after expiration Quest Reward: After collecting 40 Regeneration Globes, your Plasma Shield’s no longer have a duration Level 4 Leeching Plasma (Q) Removed Healing Ward (Active) Removed Promote (Active) Removed Mental Acuity (Trait) Moved to Level 7 New functionality: Quest: Each takedown lowers the cooldown of Oracle by 3 seconds, to a max of 15 seconds Quest Reward: Upon reaching 15 seconds of cooldown reduction, increase the sight range of Oracle by 50% New Talent: Khala's Embrace (Q) Increases the Life Steal of your Plasma Shield by an additional 20% New Talent: Khala’s Light(Q) Upon the expiration or breaking of Plasma Shield, grant the target 25 Armor for 3 seconds New Talent: Khala’s Celerity (Q) Plasma Shield grants 25% Movement Speed for 5 seconds Level 7 Khala’s Embrace (Q) Removed Static Charge (W) Removed Calldown: MULE (Active) Removed Deep Shift (E) Moved to Tier 5 New functionality: Dimensional Shift’s Movement Speed and duration are increased by 50% New Talent: Psionic Projection (Q, W) Increases the range of your Plasma Shield and Psionic Storm abilities by 40% Level 13 Distortion Beam (Passive) Removed Prescience (E) Removed Scryer (Trait) Removed Shrink Ray (Active) Removed New Talent: Nullification (Active) Activate to reduce target Hero's damage by 75% for 3 seconds New Talent: Adun's Wisdom (Trait) While Oracle is active, your Basic Abilities cooldown 50% faster Level 16 Evasive Shielding (Q) Removed Dimensional Warp (E) Removed Resonation (W) Moved to Level 7 New functionality: Distortion Beam’s slow amount is increased to 40% while attacking an enemy affected by Psionic Storm Second Strike (W) Renamed to Psionic Echo The window to cast the second Psionic Storm has been reduced from 3 to 1.5 seconds New Talent: Phase Disruption (W) Enemies affected by Psionic Storm have their Physical Armor reduced by 25 New Talent: Focused Beam (Trait) While Oracle is active, your Basic Attacks deal an additional 1% of an enemy Heroes maximum Health Level 20 Storm Shield (Active) Removed Rewind (Active) Removed Twilight Archon (R) New functionality: Basic Attacks while in Archon refresh the duration of Archon Force Barrier (R) New functionality: Decreases the cooldown by 50% and increases the range by 100% New Talent: Shield Battery (Active) Activate to grant all nearby allies a base version Plasma Shield New Talent: Prismatic Link (Passive) Basic Attacks can now bounce to two nearby enemy targets for 50% damage LEVEL (TIER) TASSADAR TALENTS 1 (1) (!)Psi-Infusion (W) (!)The Templar's Will (Passive) (!)Khaydarin Resonance (Q) 4 (2) Khala's Momentum (Q) Khala's Cradle (Q) Khala's Touch (Q) 7 (3) Psionic Projection (Q, W) Resonation (Passive) (!)Mental Acuity (Trait) 10 (4) Archon Force Wall — — 13 (5) Adun's Wisdom (Trait) Deep Shift (E) Nullification (Active) 16 (6) Phase Disruption (W) Psionic Echo (W) Focused Beam (Trait) 20 (7) Twilight Archon (R) Force Barrier (R) Shield Battery (Active) Prismatic Link (Passive) (!) indicates a Questing Talent. Italic text indicates a NEW Talent. Bold text indicates a MOVED Talent.
Misha Movement Speed has been increased from 100% to 115% when Misha has been issued an order to attack targets or when she is by Rexxar’s side. Abilities
Misha, Attack! (D) / Misha, Follow! (D) Removed Misha, Focus! (1) Moved to the Trait button (Default Hotkey: D) Self-casting Misha, Focus! now calls Misha to Rexxar. Once she reaches Rexxar, she will go to her neutral state. Talents
Level 1 Survivalist Training (Passive) Removed Grizzled Bear (Passive) Moved to Level 4 Renamed to Grizzled Fortitude Added functionality: Block charge gain rate increased from 5 to 7 seconds Added functionality: Rexxar now gains the Block charges in addition to Misha Hunter-Gatherer (Passive) Moved to Level 4 Regeneration Globes required to complete the quest decreased from 30 to 20 Rexxar's Health Regeneration amount increased from 1 to 1.25 per second New Functionality: Upon Quest completion, Rexxar and Misha now gain 10 Armor Flare (Active) Cooldown increased from 20 to 30 seconds Reveal duration increased from 5 seconds to 20 seconds Bird of Prey (Q) Bonus damage reduced from 200% to 150% Now only does bonus damage to enemy Minions Level 4 Easy Prey (Passive) Moved to Level 1 Crippling Talons (Q) Slow amount increased from 40 to 50% Taking Flight (Q) Added functionality: If Spirit Swoop hits an enemy Hero, the cooldown is also reduced by 2 seconds New Talent: Animal Husbandry (Passive) Rexxar and Misha gain 2 Maximum Health every second Rexxar remains alive. These bonuses are lost on Rexxar's death. Level 7 Blood of the Rhino (E) Removed Bird of Prey (Q) Moved to Level 1 Level 13 Bear Necessities (W) Removed Barkskin (W) Removed Aspect of the Hawk (Q) Added functionality: Misha Basic Attacks now increase the duration of the Attack Speed buff by 0.5 seconds New Talent: Dire Beast (W) Rexxar and Misha's Basic Attacks increase the damage of the next Misha, Charge! by 40%, stacking up to 400% bonus. Level 16 Critical Care (E) Removed LEVEL (TIER) REXXAR TALENTS 1 (1) Easy Prey (Passive) Bird of Prey (Q) Flare (Active) 4 (2) Hungry Bear (Passive) (!) Hunter-Gatherer (Passive) Grizzled Fortitude (Passive) Animal Husbandry (Passive) 7 (3) Aspect of the Beast (W) Crippling Talons (Q) Taking Flight (Q) 10 (4) Bestial Wrath Unleash the Boars — — 13 (5) Wildfire Bear (Passive) Aspect of the Hawk (Q) Dire Beast (W) 16 (6) Thrill of the Hunt (Passive) Primal Intimidation (Active) Feign Death (Active) 20 (7) Spirit Bond (R) Kill Command (R) Frenzy of Kalimdor (Passive) Hardened Skin (Active) (!) indicates a Questing Talent. Italic text indicates a NEW Talent. Bold text indicates a MOVED Talent.
Display: Fixed an issue that prevented some laptops with Nvidia graphics cards from using Fullscreen mode. Display: Fixed an issue that could cause the game client to switch to Windowed Fullscreen on startup. Fixed a number of typos and tooltip errors across several aspects of the game. Art
Diablo: Fixed a visual issue affecting Diablo's tail during certain animations. Li-Ming: Fixed a minor animation issue affecting Li-Ming’s ball that could occur after exiting Archon form. Muradin: Fixed an issue causing Magni Muradin’s leg plates to appear to clip into his thighs. Try Mode: Grassy terrain will no longer appear inside of the allied Storm Portal. Battlegrounds
Braxis Holdout: The Archangel will no longer leave its leash range to attack a nearby Murky Egg. Haunted Mines: The Neutral Grave Golem will no longer chase an invulnerable Hero beyond its normal leash range. Structures: Fixed an issue in which the Core could continue to reveal enemy Stealth Heroes in a small radius outside its intended reveal range. Heroes, Abilities, and Talents
Fixed an issue in which certain debuffs could still be applied to Invulnerable Heroes, including: Greymane: Marked for the Kill Li-Ming: Charged Blast Thrall: Rolling Thunder Zul’jin: Grievous Throw Scouting Drone: Will now properly reveal Creep Tumors and Toxic Nests. Alarak: Telekinesis will now correctly interrupt a Hero who is channeling to launch a Nuke on Warhead Junction. Alarak: The targeting reticle for Deadly Charge will no longer persist on the terrain if Alarak is killed while channeling. Anub'arak: Burrow Charge will now correctly allow Anub'arak to escape Zarya's Graviton Surge. Arthas: Army of the Dead will no longer fail to summon Ghouls if it is cast in the same moment that Arthas is targeted by Auriel’s Crystal Aegis. Auriel: A.I. Auriel can no longer cast Resurrect on Murky after he has already revived at his Egg. Brightwing: Polymorph will now properly interrupt an enemy Hero who is channeling on the Dragon Knight. Brightwing: The Critterize Talent’s negative effects will now be correctly removed if the target is Cleansed. Brightwing: The negative effects of Critterize will no longer persist beyond Polymorph’s duration. Diablo: Shadow Charge will now be properly interrupted if it would cause him to enter E.T.C.’s Mosh Pit. Gazlowe: Gazlowe’s Nuke Ability icon on Warhead Junction will no longer be visually replaced with a lock icon after casting Rock-It! Turret while carrying a warhead. Greymane: The tooltip for the Block buff granted by the Thick Skin Talent now correctly states that it reduces the next incoming Basic Attack by 50%, rather than 75%. Kael'Thas: The Burned Flesh Talent will now correctly deal damage equal to 8% of targets’ maximum Health, rather than 5%. Kael'thas: Fixed an issue in which Sun King's Fury could deal bonus damage to targets who were already affected by Living Bomb. Kharazim: Air Ally will now properly reveal Creep Tumors and Toxic Nests. Kharazim: Fixed an issue that could prevent Kharazim from automatically acquiring a new target after activating Deadly Reach outside of his attack range. Li-Ming: Casting Disintegrate a moment before Li-Ming would be hit by Abilities like Falstad’s Gust of Wind will no longer cause a short delay before she is pushed. Medivh: The second Portal granted by the Portal Mastery Talent can no longer be self-cast. Nova: The Holo Decoy’s Pinning Shot will no longer reset Nova’s Covert Ops Talent stacks. Raynor: Killing Samuro’s Mirror Images after learning A Card To Play will no longer reduce Raynor’s Heroic Ability cooldowns. Rehgar: Fixed several issues affecting Rehgar’s pathing while attempting to attack in Ghost Wolf form. Rehgar: Becoming Rooted while attacking an enemy from maximum lunge range in Ghost Wolf form will no longer cause Rehgar to continue the lunge when the Root effect expires. Rehgar: Fixed an issue causing Rehgar to become stuck in an attack animation when attempting to attack a moving Medivac Dropship while in wolf form. Rehgar: Fixed an issue causing Rehgar to exit wolf form if he deals damage with a Ragnaros Blast Wave. Rexxar: Fixed an issue with using the Hold Position (Hotkey: H) command causing Misha to move in an unintended way. Tracer: Fixed an issue prevent Tracer from attacking a revealed stealth Hero. Tracer: Fixed an issue preventing Tracer from changing directions immediately when using Quick Cast Blink (Q) while holding Right-Click to move. Uther: Benediction can no longer reduce the cooldown of two abilities if used in rapid succession. Valla: Fixed some inconsistencies with abilities that would reveal Valla at the edges of Fog of War or from Brush. Varian: Can no longer be selected through Autoselect – Support. Zagara: Fixed an issue causing the Creep Tumor tooltip to display an incorrect value. Zarya: Fixed an issue preventing the “Drop and give me Twenty” quest indicator from disappearing after the quest was completed. Zeratul: Fixed an issue preventing Zeratul from using Wormhole after casting a Blink gained from the Rewind talent. Sound
Mounts: When ridden by a Hero in Stealth, mechanical Mounts will no longer play sound effects that are audible to nearby enemy Heroes. Quest Talents: Kharazim’s Insight will now properly play its quest completion sound effect. Tassadar: Distortion Beam will now correctly play sound effects when attacking enemy Walls, Gates, and Towers. User Interface
Profile: Fixed a visual issue that could cause Hero Kills to double after switching from an individual Hero’s stat page in the Hero Collection to the Profile’s Statistics tab, and back again. (Source)
A new in-development video previews Valeera's abilities, several new skins and three mounts!
Blizzard has released a new in-development video on the Heroes of the Storm YouTube channel. Earlier today, they teased with Thistle Tea on Twitter. Maybe Valeera will use Energy as a resource and Sinister Strike will generate combo points. Eviscerate would deal damage based on the number of combo points she has.
She seems to be a faithful copy of WoW's assassination rogue. Here are her abilities based on WoW tooltips to give you a better idea of her kit.
[D] - Vanish (Trait)
[Q] - Sinister Strike
[W] - Blade Flurry
[E] - Eviscerate
[R1] - Smoke Bomb
R2 - Cloak of Shadows
Valeera also comes with a "Demon Hunter" skin that will be part of a bundle. The skin has themed abilities.
Master Valeera Demon Hunter Valeera Lunar Li-Ming Monkey King Samuro New Mounts
Screenshots were taken from the in-development video below.