Polini, on 31 January 2013 - 12:47 PM, said:
I would say, Welcome to the crappy World of RNG.
Blizzard is to lazy to make a decent loot system for LFR/Coins.
Current: on background a random number gets generated (hence term RNG) depending on that you get something, like if its between 0 - 0.8 its gold, 0.8-1 you get an item (if its 20% chance). I know someone who got 3 items from Terrace in 1 LFR (that 3/4 and without coins, its his alt so he doesnt bother getting coins).
How they should make it. 20% chance, got nothing? then you chance goes up to 30%, still nothing? repeat process (limit at 70-80% to avoid garaunteed loot and that people could act like, didnt loot 8 bosses so next boss i will get something and go to the boss of their liking)
If you loot once your chance gets reset to 20% (RNG still in affect, the sooner it drops the sooner the next row of chance increases starts. But it will avoid unlucky streaks)
Example (Current working) with a 20% coin chance there is 1 person every 100.000 that wont recieve an item for 50 coins in a row, while the opposit can happen that 1 person every 100.000 will recieve 7 items on a row. This seems Legit? nope its BS in my eyes but unfortunatly the truth cause of the lazyness of Blizzard
The RNG limitation i explained (with limit 80%) doesnt change the luck a person can have (7 in a row). But will reduce is that only 3 people every 100.000 wont recieve anything for 10 coins, and its 6 every 1mil people that wont recieve anything for 11 coins and 1 every 1mil that has 12 wasted coins. Even better would be a logistic chance inc, meaning your chance on getting an item get multiplied by 1.2 orso to make 100% sure a person gets an item every 10-15 coins without any exception.
Only thing Blizzard needs to do is implement it (its not even that difficult, im a programmer myself) and chose carefully the number of increase or multiplication.
Blizzard has stated before, the point of LFR is not to hand you free gear very quickly. It's to give you an alternate means of gearing slowly by luck. Everyone has the same exact chance at loot. Some are just more lucky. Blizzard is not "lazy" to make a decent loot system, they just haven't found a way to implement an idea that fits their model for a players chance at gearing. They are probably spending thousands of dollars just to have people think of a new idea. When I read your suggestion, it just seems to me you want the loot all the time
Tell me, how many times have you actually gotten loot from a boss but disregarded it because it was not what you wanted or was not an upgrade at all? The LFR loot chance is all about probability.