Sign in to follow this  
Followers 0
Odinn

heroes Heroes of the Storm Test Map - October 6

1 post in this topic

13728-heroes-of-the-storm-test-map-octob

 

In addition to the upcoming changes with Lt. Morales from the PTR (see PTR notes here), Blizzard is now considering increasing early game death timers and flattening per-level stat gains in the earliest parts of each game. They are being tested for potential inclusion in a future patch, and you can experience them on the current PTR (and will remain there when the Lt. Morales launch occurs).

 

Take a look at the proposed changes:

 

Blizzard Icon Test Map: Fine Tuning Heroes

 

As we continue to evolve Heroes of the Storm and sharpen its gameplay, we’ll run into scenarios where we think adjustments might be needed to make the overall playability of Heroes a stronger experience for all. As such, we’ve identified some potential areas of the game that can be tuned to help matches feel more even, clean up potential snowballing, and make individual players feel a bit stronger with their decision making. The changes are now available on the PTR, and will continue to be available to play in the Heroes of the Storm client on October 6th, 2015 for a limited time. Let’s dive into exactly what you can expect from this updated version of Heroes of the Storm.

 

DEATH TIMERS

 

We’ve identified that there may be a difficulty in achieving objectives in the early game due to our death timers and how quickly players can get back into a fight. To help setup teams and players to make important strides in the games, while also increasing the importance of not dying in the early game, we’ve adjusted death timers for the first 10 levels. You can see the changes below:

 

DEATH TIMER CHANGES

ZQAOGOU8GDUA1443569173681.jpg

 

As you can see above, the death timers heading into the mid to late game will mostly go unchanged. We believe these changes will set up players to take advantage of secured takedowns early with possible aggressive play on objectives, towers, or minion waves. Overall, this will allow players more choices on how they handle takedowns of their opponents while being able to progress the match in a quicker manner.

 

SNOWBALL PREVENTION

 

At the same time, we have seen, in many games, that an early level lead can create a snow-ball situation that could be difficult to comeback from.  In the current version of Heroes, game levels 1-14 had a very large stat difference from one level to the next.  We identified later levels had less of a stat difference and power levels are more noticeable with talent picks instead of level gains.  In an attempt to mirror the late game, we are flattening out the earlier levels to be more in line with how Heroes operates towards the late game.  As an example, the difference between levels 17 and 19 is now very similar to the difference between level 7 and 9, when analyzing pure stats within the heroes themselves.  This change means that even if you have lost mercenaries, tributes or towns, you can still afford to try to team fight early in the game when you and your team find yourself behind.  This does not, of course, change the danger of team fighting if you are behind by a talent level, which can be considered to still be very dangerous. 

 

Alongside the overall stat changes, we’ve taken the additional stats you’d earn from leveling and directly ingrained the numbers straight into the heroes themselves. These changes will go a long way in helping heroes feel more appropriate in the roles they were designed for.  Assassins, for example, output much more damage but are easier to pick off with their low health pools.

 

HELP US TEST

 

The updates mentioned above will need to be tested thoroughly; this is where you come in. A test map will be available with the PTR immediately and in the regular Heroes client for a limited time, under the Custom Games section,  on October 6th, 2015, allowing players wishing to provide feedback to do so. Games played will also help our data analysts fine-tune any numbers we may need to make before going live with these changes in the future.

 

While there will be inevitable bugs with providing access to the upcoming Test Map in its early infancy, ultimately we are seeking feedback on how the game progression feels with the changes to death timers and Hero Scaling throughout the match. We aim to address a majority of the bugs when we approach a more defined version of the Test Map.

 

 

We’re excited to hear your thoughts on these alterations. As a reminder, The Test Map is available on PTR now, and will also be available to play on October 6th, 2015 for a limited time. Please give the new changes a whirl and let us know what you think in the coming days.

 

The respawn timer changes look excellent - hopefully we'll see data on the early game stat changes shortly. Let us know what you think!

 

UPDATE: Blizzard has confirmed these changes will not occur prior to BlizzCon:

 

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now
Sign in to follow this  
Followers 0

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Stan
      The Free-to-Play Hero rotation has been updated for the week of January 10. Don't forget that this week's sale includes new bundles for the Chromie & Kharazim skins!
      Update: Blizzard decided to change the rotation for last week and it is as follows
      Free-to-Play Hero Rotation: January 10 - 17, 2017
      Li Li E.T.C. Leoric Tychus Thrall Gazlowe Kharazim (Slot unlocked at Player Level 5) Jaina (Slot unlocked at Player Level 7) Anub'arak (Slot unlocked at Player Level 12) Abathur (Slot unlocked at Player Level 15) The rotation that was initially for the week of January 10 is instead the rotation for this week. (Edited Jan 16)
      Free-to-Play Hero Rotation: January 17 - 24, 2017
      Raynor Muradin Johanna Falstad Uther Nazeebo Tyrande (Slot unlocked at Player Level 5) Rexxar (Slot unlocked at Player Level 7) Sgt. Hammer (Slot unlocked at Player Level 12) Ragnaros (Slot unlocked at Player Level 15) (Source)
    • By Stan
      After the free Hero weekend, the standard rotation returns with 10 new Heroes that have been selected for gameplay, it's weird that it matches the rotation that Blizzard posted last week, but they decided to change last week's rotation on short notice.
      Free-to-Play Hero Rotation: January 17 - 24, 2017
      Clicking on a Hero name will take you to the corresponding build guide.
      Raynor Muradin Johanna Falstad Uther Nazeebo Tyrande (Slot unlocked at Player Level 5) Rexxar (Slot unlocked at Player Level 7) Sgt. Hammer (Slot unlocked at Player Level 12) Ragnaros (Slot unlocked at Player Level 15) (Source)
    • By Stan
      WTF Moments returns in 2017 with a brand new episode 75.
      Chen saves the day with precise timing of his Flying Kick, Gul'dan escapes a certain death by using his Demonic Circle, Ragnaros eliminates the entire enemy team with his Molten Core [D] trait. Ten minutes of WTF Moments from all around the Nexus await in the 75th episode.
       
    • By Oxygen
      We present our second Heroes of the Storm Meta Tier List for the Zul'jin patch of January 2017.
      Our second Heroes of the Storm Meta Tier List for the month of January 2017 has arrived!
      Welcome to Icy Veins's Meta Tier List for the Zul'jin patch. The goal if of this list is to try and detail game's current metagame state. The prime goal of such lists is to inform players regarding popular and trending team composition drafting strategies (i.e. the drafting metagame). Although tier listings are generally the product of balance, many factors come into play when discussing the relative perceived strengths of heroes, including player regions, maps, play style, skill level, and, of course, personal perception. As such, any tier list - including this very one - should never be interpreted as gospel, but rather, as a guide to better grasp what to expect with regards to typical drafting experiences. One useful application of such lists is to allow you know which heroes to look out for in terms of practice and counterplay, ultimately improving your knowledge of the game.
      Using the list
      As stated above, tier lists are easy to mistake for gospel. As new strategies are discovered and experimented with, so changes the perception of the relative strengths of each hero. Tier lists still prove to be useful as a snapshot of player expectations in terms of drafting. Although it is generally considered preferable to focus on high tier heroes (Prime and Core tiers), it is important to note that Heroes of the Storm's wild character and map designs make it so that any given hero's tier position is prone to fluctuate depending on the situation at hand.
      One classic example of such is that of Kerrigan on the Infernal Shrines map. Although we currently judge her to be a mid-tier hero, her drafting priority shoots up to first-pick or first-ban material on this specific map due to the nature of its objective. Certain heroes also synergise so well with each other that the sole fact of having the opportunity of drafting them together is generally enough to increase their potential. Tassadar and Tracer, for instance, are generally nightmarish to deal with for many. There are too many examples of these interactions to reasonably produce here, but we invite you to consult our guides to know exactly where and when each hero shines. The guides have been linked in the lists below for your convenience - just click any of the hero names to access them.
      If you're newer to the game, also consider visiting our glossary for a comprehensive list of discrete Heroes of the Storm terms.
      New this month!
      A heartfelt thank you to everyone who offered their support for and commented on our first December edition. In response to the solid feedback received, I deemed appropriate to expand our tier list to include an additional tier (Core Tier) to further define the Niche and Viable tiers. I'm also adding arrows next to the heroes that have moved up or down a number of tiers since the preceding month. Note that heroes that have been added to the new tier will not be attributed arrows unless they're now considered higher or lower priority than last month.
       
      Prime Tier
      Warrior Assassin Support Specialist Diablo Ragnaros Malfurion - Artanis↑↑ Thrall Rehgar↑   Prime tier heroes are considered to be extremely strong in all situations, and show no obvious weakness. They are very often banned or picked right away, as they generally dictate the pace of most matches.
       
      Core Tier
      Warrior Assassin Support Specialist Dehaka Alarak Brightwing Nazeebo E.T.C. Falstad   Sylvanas Johanna Gul'dan     Muradin Jaina     Varian (Tank) Kael'thas     Zarya↓ Li-Ming       Samuro       Tychus       Valla       Zeratul       Zul'jin (New)     Core tier heroes are strong in a wide variety of situations and have few counter-picking possibility. They should form the core of your team, and be picked after Prime Tier heroes have been distributed.
       
      Viable Tier
      Warrior Assassin Support Specialist Anub'arak Chromie Auriel - Arthas Kerrigan↓ Kharazim   Chen↓ Lunara Lt. Morales   Tyrael Raynor↓       Varian (Damage)     Viable tier heroes are generally well-rounded that have either fallen out of favour, or, inversely, are on the rise in popularity, due to the current Prime tier contenders.
       
      Niche tier
      Warrior Assassin Support Specialist Cho'gall Cho'gall Li Li Abathur Leoric Greymane Tassadar Azmodan Rexxar Illidan Tyrande Gazlowe Sonya Nova Uther Medivh Stitches The Butcher   Sgt. Hammer   Tracer   The Lost Vikings       Xul       Zagara Niche tier heroes have niche application on certain maps or for certain team compositions. They are generally picked to "round out" your team composition when your team composition is missing out on key components, such as a "jungler" (mercenary camps), a solo laner, or solid waveclear.
       
      Bottom Tier
      Murky Bottom tier Heroes are deemed to be either considerably weaker than the majority of other Heroes, or much more challenging to play properly. Although they may situationally shine, these Heroes are generally avoided by most players.
       
       
    • By Oxygen
      Welcome to Icy Veins's Meta Tier List for the Ragnaros patch. The goal if of this list is to try and detail game's current metagame state. The prime goal of such lists is to inform players regarding popular and trending team composition drafting strategies (i.e. the drafting metagame). Although tier listings are generally the product of balance, many factors come into play when discussing the relative perceived strengths of heroes, including player regions, maps, play style, skill level, and, of course, personal perception. As such, any tier list - including this very one - should never be interpreted as gospel, but rather, as a guide to better grasp what to expect with regards to typical drafting experiences. One useful application of such lists is to allow you know which heroes to look out for in terms of practice and counterplay, ultimately improving your knowledge of the game.
      Using the list
      As stated above, tier lists are easy to mistake for gospel. As new strategies are discovered and experimented with, so changes the perception of the relative strengths of each hero. Tier lists still prove to be useful as a snapshot of player expectations in terms of drafting. Although it is generally considered preferable to focus on high tier heroes (Prime and Viable tiers), it is important to note that Heroes of the Storm's wild character and map designs make it so that any given hero's tier position is prone to fluctuate depending on the situation at hand.
      One classic example of such is that of Kerrigan on the Infernal Shrines map. Although we currently judge her to be a mid-tier hero, her drafting priority shoots up to first-pick or first-ban material on this specific map due to the nature of its objective. Certain heroes also synergise so well with each other that the sole fact of having the opportunity of drafting them together is generally enough to increase their potential. Tassadar and Tracer, for instance, are generally nightmarish to deal with for many. There are too many examples of these interactions to reasonably produce here, but we invite you to consult our guides to know exactly where and when each hero shines. The guides have been linked in the lists below for your convenience - just click any of the hero names to access them.
      If you're newer to the game, also consider visiting our glossary for a comprehensive list of discrete Heroes of the Storm terms.
      Prime Tier
      Warrior Assassin Support Specialist Diablo Ragnaros Malfurion - Zarya Thrall     Prime tier heroes are considered to be extremely strong in all situations, and show no obvious weakness. They are very often banned or picked right away, as they generally dictate the pace of most matches.
      Viable Tier
      Warrior Assassin Support Specialist Chen Alarak Brightwing Nazeebo Dehaka Falstad Rehgar Sylvanas E.T.C. Gul'dan     Johanna Jaina     Muradin Kael'thas     Varian (Tank) Kerrigan       Li-Ming       Raynor       Samuro       Tychus       Valla       Zeratul     Viable tier heroes are strong in a wide variety of situations and have few counter-picking possibility. They should form the core of your team, and be picked after Prime Tier heroes have been distributed.
      Niche Tier
      Warrior Assassin Support Specialist Anub'arak Cho'gall Auriel Abathur Artanis Chromie Kharazim Azmodan Arthas Greymane Li Li Gazlowe Cho'gall Illidan Lt. Morales Medivh Leoric Lunara Tassadar Sgt. Hammer Rexxar Nova Tyrande The Lost Vikings Sonya The Butcher Uther Xul Stitches Tracer   Zagara Tyrael Varian (Damage)     Niche tier heroes have niche application on certain maps or for certain team compositions. They are generally picked to "round out" your team composition when your team composition is missing out on key components, such as a "jungler" (mercenary camps), a solo laner, or solid waveclear.
      Bottom Tier
      Murky Bottom tier Heroes are deemed to be either considerably weaker than the majority of other Heroes, or much more challenging to play properly. Although they may situationally shine, these Heroes are generally avoided by most players.