Sign in to follow this  
Followers 0
chillerfreezer

10 Things you have to know in ArcheAge: A review and guide

30 posts in this topic

Hi guys. chillerfreezer here with a gaming article for all you curious readers! I made some tips and insight for the new game, Archeage. It was released 2 weeks ago and is fairly new in South Korea. I was fortunate enough to try the open beta of the game thanks to a Korean friend for she was able to provide me with an access code that allowed me to experience this game that I believe will be a hit in the coming months. Mind you, so far the only way I could play was because of some help with the language. As a foreigner, I needed the help of a translator to give me an idea of what I had to do and what the interface meant.

Another interesting thing news about ArcheAge it would be soon available in the West thanks to Trion. Hopefully, it gets release soon so that we can all enjoy this wonderful game.

So without further ado, here are some tips for those interested with the game:

Posted Image

As a beginner in Archeage, starting out in this strange new world can be a difficult and taxing experience. So here, let me share advice on how to build a better character, increase your monetary gain, and maximize the fun you can get out of this unique experience.

1. Know what you want to do in Archeage

There are many ways to enjoy ArcheAge! You can do the usual routine of hunting monsters, the exciting path of hunting of other players, or even taking it easy by focusing on building your own house and garden. Not content with just fixing your own home? Then be a lord of a castle commanding over numerous homesteads and protect your local populace. Know what type of character you want to be and you will be able to fully enjoy the endless possibilities of this game. As of the writing of this article, I have not yet tested the PvP and house building options so I might get back to that soon!

2. Selecting your capability considering the ‘linked effect’

In order to come up with your final job, you have to pick 3 out of the 10 possible capabilities. Upon character creation, you get to choose 1 with an additional at levels 5 and 10. I suggest picking a combat based capability first such as fight, wild nature, magic, or mission. Other abilities like love, witchcraft, and will are more of accessory traits and can be picked up later.

Don’t worry if you made a mistake with the capability you picked. You can talk to an NPC in the village and pay a specific amount to have it changed. It’s better to have it changed as soon as possible since your capabilities level up too! It would be an annoyance to start again from level 1 if you already have a level 10 ability. Also, remember that your capabilities are linked and can affect each other. For instance, Mission works well with Fight or Wild nature while Magic is harmonious with Death or Witchcraft. Find your own mix and see what works for you.

3. Select equipment regardless of your job

Unlike the conventional role playing games that impose strict restrictions on armor classes, ArcheAge doesn’t follow that format. Warriors need not wear strong metal plated armor and wizards need not keep using robes. Dress yourself according to the function you wish to fulfill. For example, I use a Wizard class while wearing somewhat heavy armor to minimize the damage from the monsters I hunt. This can also go the other way with me choosing leather to increase magic resistance. This makes the game a better simulation because I believe that mages do not ALWAYS use light armor. It’s my own preference and that is something that you can apply too when you play this game!

Thanks for reading! This is only Part 1 though. Part 2 will come during the week. For the people who, like me, cannot wait for this game to be released here in the US. Let’s hope they make it happen soon!!!

I am an aspiring game reviewer and writer so please tell me what you think about both for the game and this article. Thanks! Posted Image

Edited by chillerfreezer
1 person likes this

Share this post


Link to post
Share on other sites

Any idea when this will be available in English?

Share this post


Link to post
Share on other sites

Arche Age – 10 tips part 2

Hey guys. I finally got to finishing part 2 of the 10 tips. I only tackle a few at a time since I have been busy with some requirements. Hope that these next 3 things in the list help you out.

Thanks to those who took time to read part 1. If you enjoyed it then I am thankful. To those who found it problematic, I’ll do better in my writing. I’m far from being great but we all have to start somewhere.

4. Save colored / special equipment

As with most MMO games, monsters and quests give you both valuable and junk equipment. You can distinguish such by the way their names are colored. These can be highlighted with green or other colors depending on their rarity. Be sure to save some of these items even if you don’t plan on wearing them later on. You see, you can get an archium material through a sort of disassembly process. This material is needed to make luxury equipment later on. So be sure to save them. Sell the other items you don’t need to ensure that you get some cash inflow for your character. I snagged some green level robes from a monster hunt but I don’t think I’ll be wearing them anytime soon since I’ll put it through disassembly later on. Gotta learn how to do so first.

5. Acquire resources quickly and use labor points aggressively

The game has a labor component that is used as the primary option for accumulating resources. By expending labor points, you acquire resources from trees, ores, and other places. Labor is then recovered at a rate of roughly 1 per minute, For instance, if you see an ore patch or tree while roaming the map, just collect from them. It’s similar to that in Skyrim where you get to chop logs and get ore from mines. Also, logs and ore are important minerals that can be traded and used later on.

At level 1, you have 1000 labor points. Cutting a tree down gives xp too, so fighting monsters isn’t the only way to level up. It regenerates even when you are logged out of the game, I believe. That’s even more reason why not to skimp on using it.

6. Take your pet and always train it

In this game you get pets which can be used for movement purposes (mount) and combat. Depending on your pet and how you raise it, you get to learn and assign skills as it too levels up. Be sure you always have your pets with you so that they too gain experience and level up. I’ve heard that you can use them for battle but I’m not sure if this means they aid you in monster hunting or if you get to use them Pokemon style. Take note that while you can use your mount to attack, it is significantly weaker than your battle pet. You get pets at different quests. So far, I only use a basic mount and have no battle pet. Posted Image

I'm having less time to try it out since I have other things that need to be done. Posted Image See you again next time when I get to the next part of this series. Have a great week guys!

Share this post


Link to post
Share on other sites

Got tired reading the article but the game sounds okay though.

Please give the second article a chance. Posted Image It's meant to help other gamers.

Share this post


Link to post
Share on other sites

Arche Age - 10 tips Part 3

I’ve finally come to finish the remaining part for the ten tips I was trying to accomplish since a while back. It has been an experience trying to write and express myself. I have learned from those who commented and give tips on what to improve. So here is the last part. Please comment and tell me how to improve myself. Thanks!

7. Aim to exceed quest requirements for bonuses

Quests require you to turn in some items obtained from monster drops or based on the number of monsters killed. Once you speak to an NPC, he will mark the quest as done and give you the appropriate rewards. You will then be compensated for your efforts. However, it might seem like a paltry sum compared to the amount of travelling and hunting you have done. There is a way around this though. Give around 150% of the requirements and you can enjoy higher returns on your questing. I suggest doing this since you travelled far to kill monsters anyway. Might as well get an extra feather, pelt, or two. Doing quests this way makes it faster to level up and will help in the long run.

8. Focus on quests for livelihood

In ArcheAge, the livelihood element is a big part in increasing your character’s strength. There is limit in training a character by means of combat since you would need to take part in siege warfare or PvP. You must produce weapons for either defending or attacking a castle which means that emphasis should be put into production and manufacturing. As such, resources are needed and these can be obtained either by foraging in the world map or by tending your own farm. Foraging is limited since you will be competing against other players for scarce resources. Having your own farm means that you have a steady supply of materials at hand. The only downside is that players can invade your garden to either vandalize or steal your hard work. Make sure you take care of your home as it is one of the vital parts of leveling and gaining resources.

9. Visit a priest or sister after your character dies

After level 10, a penalty is applied every time you die. You lose some of your experience points when this happens. This is extremely annoying especially after spending time trying to level your character in the first place. To solve this, make sure you visit a temple and talk to the priest or sister there. You can recover up to 90% of the lost experience by using your labor points. This will be a definite lifesaver once you reach the higher levels and get killed aggressively by any PvP players.

10. Increase move speed when you can

Once you reach level 5, you gain access to abilities that can increase your speed. This ‘speed’ ability is like sprinting which drains your stamina while in use. You can use this skill repeatedly in order to travel from village to village. This is especially important for early players who do not have access to pets or mounts yet. While traveling, you may find tonics that restore stamina and help you continue on running. Make use of this skill as early as you can in order to get a lot of things done.

So far that does it for the 10 tips I have discovered in the game. I will try to make more updates when possible. Hope you enjoyed what I was able to write down. Have a great week everyone!

Edited by chillerfreezer

Share this post


Link to post
Share on other sites

One of the highly anticipated games for 2013 right? I bet it would be release by summer time.

Share this post


Link to post
Share on other sites

I think summer might be pushing it. But I guess you are right. It all depends on how fast Trion will get to finally releasing English beta. Posted Image

Share this post


Link to post
Share on other sites

Trion World is a good company. Me and my friends like Trion for they handle games pretty well. The graphics are stunning. Seen the videos of the game.

Share this post


Link to post
Share on other sites

Try reviewing other highly anticipated games this 2013 such as black desert and blade and soul.

Share this post


Link to post
Share on other sites

The game seems interesting enough for me. I'm a fan of mmorpgs, I'll give this game a chance.

Share this post


Link to post
Share on other sites

Trion World is a good company. Me and my friends like Trion for they handle games pretty well. The graphics are stunning. Seen the videos of the game.

I heard that they are responsible for Rift but I haven't tried it personally.

Share this post


Link to post
Share on other sites

Try reviewing other highly anticipated games this 2013 such as black desert and blade and soul.

I'll try other games once I get more spare time. Looking around for new games too. Thanks for the ideas! Posted Image

Share this post


Link to post
Share on other sites

wow! sounds interesting and I also like the way you write it... Posted Image

Hi there nintendo! Glad you took a liking to my work. Are you a fan of the gameboy or the wii? Just curious because of the name haha

Share this post


Link to post
Share on other sites

Try reviewing other highly anticipated games this 2013 such as black desert and blade and soul.

I agree with you I heard a lot about blade and soul..

Share this post


Link to post
Share on other sites

The game seems interesting enough for me. I'm a fan of mmorpgs, I'll give this game a chance.

Nice to see a fellow enthusiast. Posted Image So what other MMOs have you tackled?

Share this post


Link to post
Share on other sites

Hi there nintendo! Glad you took a liking to my work. Are you a fan of the gameboy or the wii? Just curious because of the name haha

Yes you got it right! hahaha! all the usernames that I want to use is all taken so not lucky of me.. hahaha!

Share this post


Link to post
Share on other sites

Trion World is a good company. Me and my friends like Trion for they handle games pretty well. The graphics are stunning. Seen the videos of the game.

true, most of the games I played is handled by Trion World..

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now
Sign in to follow this  
Followers 0

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Pandacho
      Frequently Asked Questions:
      Q: Where are all my glyphs?
      A: Major glyphs (playstyle affecting) are gone. The remaining ones (former Minor) are purely cosmetic now and only affect the appearance of spells.
      New glyphs are consumable that are being applied directly to a spell in your spellbook.
      Q: Where are all the Elemental shields?
      A: Water shield was removed completely, Earth shield is a PvP talent now, Lightning shield is an Ench spec talent.
      Q: Where are my Elementals?
      A: They were removed from the resto spec together with the Primal Elementalist talent.
      Q: Seriously? What else has gone?
      A: Spirit has gone. Now you have a standard mana pool and a standard mana regen (44000 mp5) both in and out of combat. Some other healing classes have a talent or an artifact trait for increased mana regen, resto shamans - do not.
      You can’t see Spell Power in your Character Info or on your weapon - it was merged with the Intellect. So for math purposes, Int=SP. If you want to see detailed attributes, use an addon, for example DejaCharacterStats
      Damaging abilities: Fire Elemental, Searing totem, Elemental Blast, Frost Shock have gone.
      Our damaging abilities now are Flame Shock, Lava Burst, Lightning Bolt and Chain Lightning.
      Ghost wolf speed boost: the glyph has gone. You will have a Class Hall Champion boosting your speed in the outdoor world.
      Q: Where is the Totemic Projection, I want to move my totems around?
      A: The talent has gone. All the healing totems now spawn at your feet and remain there, all the utility totems has a targeting reticle so you can place them anywhere in range.
      Q: What professions should I choose for my shaman?
      A: Professions don’t affect directly your gameplay so choose whatever suits your playstyle.
      Better to choose a crafting/gathering pair like Leathercrafting/Skinning because the gathering profs would be a much easier source for the Blood of Sargeras (BoP item) at least on the start of the expansion. Blood of Sargeras is used in almost every high-end craft and gear upgrade.
      Anyways, profession choice shouldn’t be a concern because in Legion you can swap between professions for 1000 g, saving all the current (Legion) progress and recipes.
      Q: What is the stats priority for a resto shaman?
      A: Intellect>Mastery>Haste>Crit>Versatility
      In-depth explanations and math are done by Gardiff (Mythic resto shaman on Kil’jaeden-US) - a theorycrafter and the Resto Shaman Secondary Stat Simulator developer. The SIM and walls of text are here and here.
      Q: But why not to prioritize Crit, Resurgence is still the only regen mechanic outside of base regen?
      A: It is, but it is garbage, in-depth explanation is here:
      Q: What are the right talents for solo playing/Mythic+/raiding?
      A: You can find different talent builds below in this post.
      Q: How should I fill the Artifact for the best performance in raids?
      A: Resto shaman Artifact Calculator

      1) Right path up to the Gold Trait
      2) Left path up to the Gold Trait (yes, Tidal Pools it’s not a great gain but leaving it out doesn’t help either)
      3) Jump to the third Gold Trait through either side (right or left) - they both are not a great gain for the raids, leave Refreshing Currents for the very end.
      Q: May / should I level as a resto? I hate dps spec / afraid to lose artifact power.
      A: Resto spec is a viable spec for leveling. The main concern here is that you kill mobs slower than any dps spec but the great advantage is that you are literally unkillable in any situation.
      You can level in a dps offspec too, it is faster but with almost all the selfhealing being removed, you should be pretty cautious with pulls.
      Don’t worry about the Artifact: no matter which one you will choose on lvl 100, you will get the Artifact quests for the remaining specs on lvl 102.
      Don’t worry about losing artifact power during leveling: almost all of it is stored in consumable items so just respec to resto before using them.
      Don’t worry about upgrading your offspec Artifact during leveling: first 13 traits on every artifact are very cheap, their cost starts to jump in geometric progression only from the 14th trait.
      Upgrading a bit your offspec artifact for easier leveling wouldn’t hold back your main spec.
      Q: I’m new to resto, what are all these HPM, QA, TW abbreviations?
      A: The most frequently used abbreviations are:
       
      Talent Builds:
      Soloing content in resto spec:
      The main idea of a talent build for solo playing is to maximise your dps relying on passive/instant healing, while keeping mobs away as long as possible.
      Tier 1: Torrent (increases your instant heal)
      Tier 2: Gust of Wind or Graceful Spirit. I personally would prefer GS for the additional passive increase of movement speed in Ghost Wolf form.
      Tier 31: Earthgrab Totem to keep your enemies away
      Tier 4: Ancestral Guidance to convert your damage into healing
      Tier 5: Earthen Shield Totem: redirects a part of every attack against you and allies to itself.
      Tier 6: Echo of the Elements: double HST, Riptide and Lava Burst - extremely useful.
      Tier 7: Doesn't matter: nothing here will affect your solo experience.
       
      Mythic+:
      Tier 1: Undulation or Torrent.
      Undulation is fully utilized in 5-man environment because of constant need in tank healing.
      Torrent pretty much turns Riptide into a full power instant heal, may pair nicely with EotE.
      Tier 2: Wind Rush Totem or Graceful Spirit. Take WRT if a group speed boost is needed during the encounter, otherwise GS.
      Tier 3: Lightning Surge Totem is very useful on trash.
      Tier 4: Crashing Waves or Ancestral Guidance.
      I’d say AG if you took EotE, in this way you wouldn’t waste double TW from Crashing Waves when applying two Riptides in a row.
      Tier 51: Earthen Shield Totem or Ancestral Vigor.
      Vigor actually may be a lifesaver in high level Mythic+.
      Tier 6:: Cloudburst Totem or Echo of the Elements.
      Use CBT if you are comfortable with its playstyle and are able to plan in advance, otherwise (or if you chose Torrent) take WotE.
      Tier 7: Ascendance or High Tide. I think that Ascendance is more viable, but HT may be fine too depending on the group comp.
      Possible combos:  Stick with Undulation + Crashing Waves if you prefer HW/HS healing style. Torrent + Ancestral Guidance + Echo of the Elements for Riptide + CDs style.
       
      Raid:
      Tier 1: Torrent (increases your instant heal)
      Tier 2: Wind Rush Totem or Graceful Spirit. Take WRT if a raid speed boost is needed during the encounter, otherwise GS.
      Tier 3: Lightning Surge Totem may be useful on trash or if you need more add stuns during the encounter.
      Tier 4: Crashing Waves or Ancestral Guidance.
      Tier 5: Ancestral Protection Totem gives you an additional ress that is not counted as Battle Ress - may be great to cheese some mechanics where you rather let a person die. Better not to use if you are not sure when you’ll need it because of a very long CD. Choose Earthen Shield Totem otherwise.
      I find Ancestral Vigor a bit of an overkill in raids because we don’t really have the 1-shot mechanics demanding additional HP pool. Might be useful though for soaking or for people dealing with specific mechanics during encounters.
      Tier 6: Cloudburst Totem. Not really debatable at least for the start of the expansion (if remains unnerfed) - saves a lot of mana accumulating not only your healing but overhealing too and releasing the stored power to actually injured targets.
      Bottomless Depths are useless because 1) Resurgence returns a miserable amount of mana and 2) Proccing Resurgence is our very last concern when raid drops below 60%.
      Echo of the Elements is underperforming seriously in the raid environment. HST is dropped always on CD making the gain of double charge almost insensible (like 1 additional HST during an encounter), in addition the proc rate for the additional Riptide charge from the talent is extremely low, not justifying choosing EotE over CBT.
      Tier 7: Wellspring or High Tide.
       
      Ancestral Guidance + Cloudburst Totem + Wellspring  combo
      This combo is incredibly efficient and strong if done right (remember that both CBT and AG are semi-smart and they generally don't overheal), but if you use WS in isolation or for healing up a large number of targets, you won't get good mileage out of the ability.
      The basic idea is that you want to NOT use WS to heal up for a raid-wide ability. What makes WS good right now is that you can force all of its healing into CBT through purposeful overhealing (but still useful healing). BUT, if you use it to heal a raid that has 20 targets who have taken damage, it will split that 1800% SP over 20 targets which is incredibly weak because you get no overhealing bonus.
      The point is, if you are going to try using WS, then absolutely DO NOT use WS ever to actually heal 20 targets taking damage from a massive raid damage pulse. Instead, use it before the big raid AoE goes out and when there are only ~6 (ideally) injured people so that you can put all that extra healing into CBT.
      Cloudburst Totem  + High Tide combo
      For the encounters with constant raid wide/ticking damage / short encounters.
    • By feiz
      Hello guys,
      I have a question regarding the stat priority in the newest assassination guide(for patch 7.03).
      How is versatility stronger than crit?
      you get 0.91% CRit per 100 crit rating and 0.77% versatility per 100 versatility rating. This results in a flat 0.91% dmg increase (disregarding the benefits of more combopoints, just the flat double damage bonus) for crit and 0,77% dmg bonus for versatility without further bonuses. Am I missing something? Did my testing result in wrong Percent-per-Rating-Values?
      Thanks for any help.
    • By Archimage
      First of all, I want to say good work on the new Class Guides!
      I want to make a suggestion on the format in which the rotation priority is being displayed.
      Currently there is a checkbox in the Frost Mage's Guide indicating if you have 2 targets to freeze, checking this box will add a new item in the priority list.
      My suggestion is to have a radio buttons above the rotation to indicate which Talents are selected. If the talent is not selected, it will not show up in the list. This can clear up some of the items on the priority list where it says: "Cast [spellname] if talented, <some conditions>". Allowing a cleaner priority list.
       
    • By Derisat
      Hey, I've been using icy veins for as long as I've been playing hearth stone, about 1 week :p got to rank 20, made all the basic deck builds, bought played and beat both current adventures.the basic decks for each class need some card updates, especially for the current meta and standard rules. Naxx is gone, so why am I seeing naxx recommended cards? GvG is gone but I see those as well. Theres no LoE or WotOG cards. Please update the basic decks, those builds are fine but outdated, especially the card swaps at the end. Also adding noob linked guides to themes decks like zoo, face and mill would help. I had to google 3 different sites to find out zoo is a warlock deck and the link was from 2014. Thanks
    • By DodgeRollGames
      How's it going guys.  Just a quick word on who we are and what we do.  The group DodgeRollGames consists of, currently, 3 members.  purplegragon, Kolosalus, and BoneDisaster.  We are all passionate gamers who love what we do and just having fun in general.  Each of us (of course) has our own back stories, and we came from very different places.  One thing that knows no nationalization?  Bloodshed.  Something we all enjoy in some way or another.  May it be Heroes of the Storm or Overwatch, or whatever else is on the menu.  We can even dip into some casual games, just to ensure we have a way to play with our subscribers!   Stop by and join us sometime, we would love to share some knowledge and genuinely enjoy having a strong community with diversity and at least some measure of integrity!  Hope to see you around!
       
       
      Today in our A-Z series we fall upon the biggest and chunkiest of the Heroes lineup, Cho'Gall! We do our best to show off what makes Cho so tanky and a threat in his own right, let alone his "little friend" slinging spells from his back the entire time!  Stop by and join us for the Tankiest of All the Tanks build for Cho'Gall!