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Frequently Asked Questions:
Q: Where are all my glyphs?
A: Major glyphs (playstyle affecting) are gone. The remaining ones (former Minor) are purely cosmetic now and only affect the appearance of spells.
New glyphs are consumable that are being applied directly to a spell in your spellbook.
Q: Where are all the Elemental shields?
A: Water shield was removed completely, Earth shield is a PvP talent now, Lightning shield is an Ench spec talent.
Q: Where are my Elementals?
A: They were removed from the resto spec together with the Primal Elementalist talent.
Q: Seriously? What else has gone?
A: Spirit has gone. Now you have a standard mana pool and a standard mana regen (44000 mp5) both in and out of combat. Some other healing classes have a talent or an artifact trait for increased mana regen, resto shamans - do not.
You can’t see Spell Power in your Character Info or on your weapon - it was merged with the Intellect. So for math purposes, Int=SP. If you want to see detailed attributes, use an addon, for example DejaCharacterStats
Damaging abilities: Fire Elemental, Searing totem, Elemental Blast, Frost Shock have gone.
Our damaging abilities now are Flame Shock, Lava Burst, Lightning Bolt and Chain Lightning.
Ghost wolf speed boost: the glyph has gone. You will have a Class Hall Champion boosting your speed in the outdoor world.
Q: Where is the Totemic Projection, I want to move my totems around?
A: The talent has gone. All the healing totems now spawn at your feet and remain there, all the utility totems has a targeting reticle so you can place them anywhere in range.
Q: What professions should I choose for my shaman?
A: Professions don’t affect directly your gameplay so choose whatever suits your playstyle.
Better to choose a crafting/gathering pair like Leathercrafting/Skinning because the gathering profs would be a much easier source for the Blood of Sargeras (BoP item) at least on the start of the expansion. Blood of Sargeras is used in almost every high-end craft and gear upgrade.
Anyways, profession choice shouldn’t be a concern because in Legion you can swap between professions for 1000 g, saving all the current (Legion) progress and recipes.
Q: What is the stats priority for a resto shaman?
In-depth explanations and math are done by Gardiff (Mythic resto shaman on Kil’jaeden-US) - a theorycrafter and the Resto Shaman Secondary Stat Simulator developer. The SIM and walls of text are here and here.
Q: But why not to prioritize Crit, Resurgence is still the only regen mechanic outside of base regen?
A: It is, but it is garbage, in-depth explanation is here:
Q: What are the right talents for solo playing/Mythic+/raiding?
A: You can find different talent builds below in this post.
Q: How should I fill the Artifact for the best performance in raids?
A: Resto shaman Artifact Calculator
1) Right path up to the Gold Trait
2) Left path up to the Gold Trait (yes, Tidal Pools it’s not a great gain but leaving it out doesn’t help either)
3) Jump to the third Gold Trait through either side (right or left) - they both are not a great gain for the raids, leave Refreshing Currents for the very end.
Q: May / should I level as a resto? I hate dps spec / afraid to lose artifact power.
A: Resto spec is a viable spec for leveling. The main concern here is that you kill mobs slower than any dps spec but the great advantage is that you are literally unkillable in any situation.
You can level in a dps offspec too, it is faster but with almost all the selfhealing being removed, you should be pretty cautious with pulls.
Don’t worry about the Artifact: no matter which one you will choose on lvl 100, you will get the Artifact quests for the remaining specs on lvl 102.
Don’t worry about losing artifact power during leveling: almost all of it is stored in consumable items so just respec to resto before using them.
Don’t worry about upgrading your offspec Artifact during leveling: first 13 traits on every artifact are very cheap, their cost starts to jump in geometric progression only from the 14th trait.
Upgrading a bit your offspec artifact for easier leveling wouldn’t hold back your main spec.
Q: I’m new to resto, what are all these HPM, QA, TW abbreviations?
A: The most frequently used abbreviations are:
Soloing content in resto spec:
The main idea of a talent build for solo playing is to maximise your dps relying on passive/instant healing, while keeping mobs away as long as possible.
Tier 1: Torrent (increases your instant heal)
Tier 2: Gust of Wind or Graceful Spirit. I personally would prefer GS for the additional passive increase of movement speed in Ghost Wolf form.
Tier 31: Earthgrab Totem to keep your enemies away
Tier 4: Ancestral Guidance to convert your damage into healing
Tier 5: Earthen Shield Totem: redirects a part of every attack against you and allies to itself.
Tier 6: Echo of the Elements: double HST, Riptide and Lava Burst - extremely useful.
Tier 7: Doesn't matter: nothing here will affect your solo experience.
Tier 1: Undulation or Torrent.
Undulation is fully utilized in 5-man environment because of constant need in tank healing.
Torrent pretty much turns Riptide into a full power instant heal, may pair nicely with EotE.
Tier 2: Wind Rush Totem or Graceful Spirit. Take WRT if a group speed boost is needed during the encounter, otherwise GS.
Tier 3: Lightning Surge Totem is very useful on trash.
Tier 4: Crashing Waves or Ancestral Guidance.
I’d say AG if you took EotE, in this way you wouldn’t waste double TW from Crashing Waves when applying two Riptides in a row.
Tier 51: Earthen Shield Totem or Ancestral Vigor.
Vigor actually may be a lifesaver in high level Mythic+.
Tier 6:: Cloudburst Totem or Echo of the Elements.
Use CBT if you are comfortable with its playstyle and are able to plan in advance, otherwise (or if you chose Torrent) take WotE.
Tier 7: Ascendance or High Tide. I think that Ascendance is more viable, but HT may be fine too depending on the group comp.
Possible combos: Stick with Undulation + Crashing Waves if you prefer HW/HS healing style. Torrent + Ancestral Guidance + Echo of the Elements for Riptide + CDs style.
Tier 1: Torrent (increases your instant heal)
Tier 2: Wind Rush Totem or Graceful Spirit. Take WRT if a raid speed boost is needed during the encounter, otherwise GS.
Tier 3: Lightning Surge Totem may be useful on trash or if you need more add stuns during the encounter.
Tier 4: Crashing Waves or Ancestral Guidance.
Tier 5: Ancestral Protection Totem gives you an additional ress that is not counted as Battle Ress - may be great to cheese some mechanics where you rather let a person die. Better not to use if you are not sure when you’ll need it because of a very long CD. Choose Earthen Shield Totem otherwise.
I find Ancestral Vigor a bit of an overkill in raids because we don’t really have the 1-shot mechanics demanding additional HP pool. Might be useful though for soaking or for people dealing with specific mechanics during encounters.
Tier 6: Cloudburst Totem. Not really debatable at least for the start of the expansion (if remains unnerfed) - saves a lot of mana accumulating not only your healing but overhealing too and releasing the stored power to actually injured targets.
Bottomless Depths are useless because 1) Resurgence returns a miserable amount of mana and 2) Proccing Resurgence is our very last concern when raid drops below 60%.
Echo of the Elements is underperforming seriously in the raid environment. HST is dropped always on CD making the gain of double charge almost insensible (like 1 additional HST during an encounter), in addition the proc rate for the additional Riptide charge from the talent is extremely low, not justifying choosing EotE over CBT.
Tier 7: Wellspring or High Tide.
Ancestral Guidance + Cloudburst Totem + Wellspring combo
This combo is incredibly efficient and strong if done right (remember that both CBT and AG are semi-smart and they generally don't overheal), but if you use WS in isolation or for healing up a large number of targets, you won't get good mileage out of the ability.
The basic idea is that you want to NOT use WS to heal up for a raid-wide ability. What makes WS good right now is that you can force all of its healing into CBT through purposeful overhealing (but still useful healing). BUT, if you use it to heal a raid that has 20 targets who have taken damage, it will split that 1800% SP over 20 targets which is incredibly weak because you get no overhealing bonus.
The point is, if you are going to try using WS, then absolutely DO NOT use WS ever to actually heal 20 targets taking damage from a massive raid damage pulse. Instead, use it before the big raid AoE goes out and when there are only ~6 (ideally) injured people so that you can put all that extra healing into CBT.
Cloudburst Totem + High Tide combo
For the encounters with constant raid wide/ticking damage / short encounters.
I have a question regarding the stat priority in the newest assassination guide(for patch 7.03).
How is versatility stronger than crit?
you get 0.91% CRit per 100 crit rating and 0.77% versatility per 100 versatility rating. This results in a flat 0.91% dmg increase (disregarding the benefits of more combopoints, just the flat double damage bonus) for crit and 0,77% dmg bonus for versatility without further bonuses. Am I missing something? Did my testing result in wrong Percent-per-Rating-Values?
Thanks for any help.
First of all, I want to say good work on the new Class Guides!
I want to make a suggestion on the format in which the rotation priority is being displayed.
Currently there is a checkbox in the Frost Mage's Guide indicating if you have 2 targets to freeze, checking this box will add a new item in the priority list.
My suggestion is to have a radio buttons above the rotation to indicate which Talents are selected. If the talent is not selected, it will not show up in the list. This can clear up some of the items on the priority list where it says: "Cast [spellname] if talented, <some conditions>". Allowing a cleaner priority list.
Hey, I've been using icy veins for as long as I've been playing hearth stone, about 1 week :p got to rank 20, made all the basic deck builds, bought played and beat both current adventures.the basic decks for each class need some card updates, especially for the current meta and standard rules. Naxx is gone, so why am I seeing naxx recommended cards? GvG is gone but I see those as well. Theres no LoE or WotOG cards. Please update the basic decks, those builds are fine but outdated, especially the card swaps at the end. Also adding noob linked guides to themes decks like zoo, face and mill would help. I had to google 3 different sites to find out zoo is a warlock deck and the link was from 2014. Thanks
How's it going guys. Just a quick word on who we are and what we do. The group DodgeRollGames consists of, currently, 3 members. purplegragon, Kolosalus, and BoneDisaster. We are all passionate gamers who love what we do and just having fun in general. Each of us (of course) has our own back stories, and we came from very different places. One thing that knows no nationalization? Bloodshed. Something we all enjoy in some way or another. May it be Heroes of the Storm or Overwatch, or whatever else is on the menu. We can even dip into some casual games, just to ensure we have a way to play with our subscribers! Stop by and join us sometime, we would love to share some knowledge and genuinely enjoy having a strong community with diversity and at least some measure of integrity! Hope to see you around!
Today in our A-Z series we fall upon the biggest and chunkiest of the Heroes lineup, Cho'Gall! We do our best to show off what makes Cho so tanky and a threat in his own right, let alone his "little friend" slinging spells from his back the entire time! Stop by and join us for the Tankiest of All the Tanks build for Cho'Gall!