12 Win TGT Hunter Arena: Hyenas, Nefarian vs Malorne, Fel Reavers, bluffing Flamestrikes & Ball of Spiders (with analysis and audio commentary)

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This is my 12 Win Hunter arena run, a tremendous amount of fun.  


Video with commentary:




Points of interest and analysis:  


- Watch out for the Warlock game featuring Nefarian and a FEL REAVER (game 6). My strategy paid off. I milled him and tanked 8 damage to the face from the Fel Reaver. The use of taunts to protect the Fel Reaver was theoretically genius. Victory was in sight and then I saw Nefarian. I dropped Malorne and a Freezing Trap to win. I almost lost hope - but managed to still win.  


- Game 9 vs a Mage features a fantastic Flamestrike bluff. He even says thanks when I start filling my board. I took the risk and there was no Flamestrike. Tremendous.  


- The last game against the Rogue was filled with tension. I may have misplayed a couple of times when considering a Worgen was on board for the Rogue and may interact with the Slime that comes out of my Sludge Belcher. However, the Rogue didn't take advantage of that!  


- I was ill when playing these games - so at times, I may have said strange things on commentary (calling cards by the wrong name, etc...) - please forgive me :-)  


Other points of interest:  


- Scavenging Hyena beast synergy is insane. it wins games. It reminds me of my 12 win Hunter run from August!!  


- Glaivezooka gives you such a strong start. Linked to that, Bloodsail Raider Glaivezooka synergy is so strong.  


- Webspinner giving you Malorne is hilarious. A Hunter playing a Druid card? I call it justice (considering how often Druid beats me on ladder).  


- There are no Highmanes or Animal Companions in this deck! How did we get 12 wins?  


- Steamwheedle Sniper can pick off big minions who are low on health. Incredible value.  


- In an ideal world, Argent Horserider would have 3 attack.  


- Multi-Shot wins games when used in the correct circumstances. A 5 attack charging horse with 3 health? Sure. I'll just use Multi-Shot.  


- Sometimes, this deck feels confused - as if it were suffering an identity crisis. Do I go face? Do I trade? Do I want to draw cards or focus on flooding the board? Oh well, it all worked out in the end.


- A Mage with Forcetank and Mirror Image is hard to beat. You know that tank is going face at least twice.  


- We actually manage to pull off Mechwarper - Metaltooth Leaper synergy at least once. That's all I hoped for.  


- Using a Cultmaster do draw one card is fine. It still got value. That's fine. More than one card is preferred. But one card is still fine.  


- Ball of Spiders vs Madder Bomber. We all know how that ends. Oh and in general, Ball of Spiders did nothing for me. Nothing.  


- Why can't I win jousts?  



Stonetusk Boar  

Worgen Infiltrator   

Web Spinner   


Amani Berserker   

Bloodsail Raider   

Freezing Trap   


Scavenging Hyena x 2   

Steamwheedle Sniper   

Eaglehorn Bow   

Acolyte of Pain   

Argent Horserider   

Deadly Shot   

Dragonhawk Rider   

Kill Command   

Metaltooth Leaper   

Unleash the Hounds   

Cult Master   

Gnomish Inventor   

Evil Heckler   

Lost Tallstrider   


Silverhand Knight   

Sludge Belcher   

Spectral Knight   

Ball of Spiders   

Boulderfist Ogre   

North Sea Kraken    

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