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Hearthstone Legendary Fel Reaver Mage Mech No Naxx/BrM

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    • By L0rinda
      The Hearthstone Championship Tour enters the final phase today, October 26, with the Hearthstone World Championship.
      After a long year of qualifying events, the World Championship is finally here. The sixteen qualifiers will be playing for their share of a million dollar prize pool, with $250,000 going to first place.  There will be four groups of four players, and the top two from each group will advance to the single elimination knockout stage. Each match will be played as the best of seven Conquest. The groups and players' deck archetypes are listed below.

        Cydonia: Malygos Druid, Secret Hunter, Tempo Mage, Mid Shaman, C'Thun Warrior
        Thijs: Malygos Druid, Secret Hunter, Questing Rogue, Mid Shaman, Zoo Warlock
        Handsomeguy: Malygos Druid, Secret Hunter, Malygos Rogue, Mid Shaman, Control Warrior
        Jasonzhou: Malygos Druid, Miracle Rogue, Mid Shaman, Zoo Warlock, Nzoth Warrior

        Bbgungun: Token Druid, Secret Hunter, Tempo Mage, Mid Shaman, Zoo Warlock
        Naiman: Malygos Druid, Tempo Mage, Face Hunter, Mid Shaman, Yogg Warrior, 
        Che0nsu: Malygos Druid, Secret Hunter, Mid Shaman, Zoo Warlock, Dragon Warrior
        Hamster: Token Druid, N'Zoth Murloc Paladin, N'Zoth Preist, Mid Shaman, C'Thun Warrior

        Amnesiac: Malygos Druid, Face Hunter, Tempo Mage, Mid Shaman, Control Warrior
         DrHippi: Malygos Druid, Face Hunter, Tempo Mage, Yogg Warrior, Mid Shaman
        Yulsic: Malygos Druid, Mid Hunter, Tempo Mage, Mid Shaman, Zoo Warlock
        Breath: Malygos Druid, Face Hunter, Tempo Mage, Mid Shaman, Yogg Warrior

        HotMEOWTH: Malygos Druid, Face Hunter, Tempo Mage, Mid Shaman, C'Thun Warrior
        Pavel: Malygos Druid, Tempo Mage, Malygos Rogue, Mid Shaman, C'Thun Warrior
       DDaHyoNi: Malygos Druid, Secret Hunter, Tempo Mage, Mid Shaman, Yogg Warrior
        OmegaZero: Token Druid, Tempo Mage, Totem Shaman, Zoo Warlock, Dragon Warrior
      There will be one match from each group per day, and the first match starts at 18:00 CEST on 26 October, live on Twitch.
    • By Thraundil
      Bough of Corruption
      We've all looked at it once or twice and thought "what great potential". Some may even have looted it, and thought "WHOOP", only to be crushed by performance. Theres a reason its not on the top of best-in-slot lists, it does a measly 5-600k damage in the same space Wriggling Sinew puts out 2M. 
      No more! After todays patch, flamestrike damage got a +15% damage increase - suppose to make it compete more with living bomb. I decided to test it out in HoV regular mythic for the Kara quest, so I specced for Flame Patch. I wore bough of corruption too, just for the mastery with the ignite cleave. And suddenly I see crazy amounts of poisoned dreams (the name of the debuff given by the trinket) - it seems as if flame patch counts as a spell, causing poisoned dreams to proc each tick! (Or, according to Skada - nearly every tick. Maybe it has a (pretty short) cooldown on each target). Here is a Skada report from a pack of 4 risen lancer / risen swordsman dudes in Black Rook Hold, where poison dreams activated on my first fireball:
      Poisoned Dreams: 2,44M (19,8%)
      Flamestrike: 2,01M (16,3%)
      Phoenix Flames: 1,84M (15%)
      Flame Patch: 1,59M (12,9%)
      Now, during the pull I cast 3 flame strikes, which might be too much (I forgot if double flamestrike also causes double flame patch?). But poisoned dreams activated 50 times! It dealt more damage than my actual spells. I replicated similar numbers many times during the normal mythic runs I did just for the karazhan attunement quest line. 
      "But Thraundil - who cares about cleave in mythic dungeons?" 
      Well, lots of people. This is applicable to keystone dungeons too, where pulling big numbers on trash is equally, if not more important. Sustained cleave during bolstering in particular. Bough of corruption, compared to other "cleave" trinkets such as Figurehead of the Naglfar, is miles ahead. Figurehead cant cleave, so its fixed damage - my 855 version is just shy of 700k. 
      But here comes the interesting part - a part I hope you all would like to contribute to in the form of in-game testing, the most true test there is. Target dummy in class halls and cities are aparently too close to one another - the poisoned dreams are spreading amongst them, and I have not entered a proper raid yet since making this small discovery. But suppose this. Spec flame patch. 
      Run a regular rotation. Standard rune + combust spell useage. But save 1 rune of power charge. When poisoned dreams proc on the isolated boss, it will start with 1 stack (5425 dmg per tick), and then ramp up to 10 stacks (54250 dmg per tick) over 20 seconds. Which means that if you cast rune of power followed by a flame strike at say 6 stacks, you get the optimum effect. 
      Quick theoretical number crunch. During rune, my pyro crits around 450k + like 90k ignite damage. Sub this for a flamestrike (one testcast gives me 240k flamestrike (a crit) and 200k flame patch, call it around 400k dmg total on average including ignite), the damage loss is not huge. But the gain? Flamestrike, aftershock and 8 ticks of flame patch, all ticking poisoned dreams. Average stack 8 for the duration is 10 * 8 * 5425 * 1,5 (rune of power is the 1,5 modifier) = 627k damage. This is disregarding crits entirely. And yes, the ticks crit, so also benefitting from golden trait. So its easily a million damage. (Lining up with combustion is utopia since the proc of Bough is unpredictable). 
      Some data from Smashspite the Hateful (black rook hold mythic): 
      Pyroblast 4,52M (24,2%)
      Ignite 3,89M (20,8%)
      Fireball 2,08M (11,1%)
      Maddening Whispers 2,07M (11,1%)
      Poisoned Dreams 2,0M (10,7%)
      This is the result from Wriggling Sinew used in conjunction with combustion (Maddening Whispers), and Bough of Corruption procing twice during the encounter, both times I did what I outlined above, casting a rune then flamestrike at 6 stacks of poisoned dreams. The boss died well before the 2nd flame patch ran its full course, or the damage would be higher. The fight lasted 1 min 34 seconds. 
      Could this be a thing? I know it carries no critical strike rating, and mastery actually comes in as the 'worst' stat on singletarget dps. But could this be a thing? Can we come together and test this out on farm bosses over the next few days and see if Bough of Corruption actually has a use? Wriggling Sinew is best in slot because it combines crit with a sick proc effect, but it seems as if Bough could actually provide the same up-front damage - or maybe even more in some situations that I havent even thought of yet. 
      Lets find some use for this trinket, shall we? I am Tadtiq on EU Hellscream if anybody wants to discuss outside forums ;) 
    • By stormcaster
      Union is an alliance guild on the PVE server Uldum, we are currently 4/7 mythic and looking to add 1 mage and 1 warlock to our ranks. Union has been around since Vanilla and has had the same core of raiders for years. We pride ourselves on raiding just 10 hours per week and being able to maintain top 150 US throughout the last tiers of raiding. We raid:

      Tuesday 8-11 EST (5-8 PST)
      Thursday 8-11 EST (5-8 PST)
      Sunday 7-11 EST (4-8 PST)

      We are looking for a mage that not only parses high, but has good survival instincts and always comes prepared to each raid.

      Hit me up in game: Stormcaster#1629
    • By Friedbones
      I've been reading the changes on the new 7.1 patch from today.  I noticed that for the Arcane Mage, Arcane Charges now increase mana costs by 125% (was 100%).
      So, how is this an improvement for mana management?  I stopped playing my Arcane spec because I had trouble with mana control.  Why does increasing the cost help when the spec already is mana starved in so many ways?  I am not the best player and admit I have trouble with the mana control on this spec.  But, I don't have that trouble with either of my other mage specs (or for that matter my lock regarding mana).  
      It just doesn't make any sense to me to increase the cost when we already have a problem.  Can someone please explain this to me?
    • By Zadina
      We are all expecting the announcement of the next Hearthstone expansion at BlizzCon 2016. And we might have just gotten the very first hint about it!
      Υesterday night, the @PlayHearthstone account on Twitter posted the following image. This may be nothing at all or it may be an actual clue about the upcoming Hearthstone expansion.
      Τhe disclaimer of the image reads:
      In World of Warcraft, Gadgetzan is a Goblin city situated in the desert of Tanaris, in the southeast corner of Kalimdor. Gadgeztan used to be a mainland city, but after the Cataclysm hit Azeroth it now enjoys a beach and the sea.
      Redditor BillHicksBoiii noticed three days ago that the domain has been taken by Blizzard. It's difficult to theorise what the expansion could be, though. The obvious link is Goblins, but we've already had the Goblins vs. Gnomes expansion. Unless we are getting a revamp...
      You can also notice a pirate ship in the background of the image, so perhaps a pirate themed expansion?! Moreover, as we've already said, Gadgetzan was one of the cities affected by the Cataclysm. Basically, once Deathwing was awakened, he caused the whole world of Azeroth to change dramatically with earthquakes, tsunamis, the invasion of his forces and just his very own presence. Since Deathwing was originally corrupted by the Old Gods, the first expansion we got this year, it is possible that this expansion may be about Deathwing, his following the Twilight's Hammer or the Cataclysm.
      Of course, all of this is still in the realm of speculation. The image might mean nothing at all! What do you think?