jbhuff, on 09 February 2013 - 06:36 PM, said:
There are some things I am definitely looking forward too in the 5.2 patch but there is a lot I dread at the same time it looks as if we could take a pretty good hit possibly. Have you looked at any numbers from the PTR yet?
Not needing a glyph for the 4 shard is going to be nice and allows us another glyph spot. I am also excited to get the new version of dark intent. The changes to sacrifice worries me some because if your someone like me or one of the others that are having issues already 5% is going to be tough to swallow.
There have been 0 DPS adjustments to Warlocks as of yet aside from the 5% nerf to Grim of Sacrifice. Apparently there is some confusion amongst Warlocks on what this exactly means. This is NOT a 5% DPS loss. Grimoire of Sacrifice buffs Haunt, Malefic Grasp, Drain Soul, and Fel Fire damage by 50%. If played correctly, all of these abilities should amount to about 15-18% of your total DPS. For argument's sake, let's just assume that it totals 20% of your damage. Taking a 5% hit on 20% of your overall damage is a 1% overall DPS loss. This is the general calculation in the community at the moment.
However, there exists the worry that Blizzard has not explained their words correctly. With the Tier 15 set bonus, they said that the damage of Malefic Grasp and Drain Soul would be buffed by some % but then later iterated that would include the periodic DoTs (Agony, Corr, UA) damage that MG and DS cause. IF, and it's a big IF, the periodic DoTs (Agony, Corr, UA) that proc from MG and DS are nerfed 5%, then we're looking at a 4.5% DPS loss. That would sting a bit more, but it will hit those who are playing at a higher level harder than those at a lower level just due to the nature of percentages. If I do 125k DPS to something, a 1% DPS loss would take me down to 123.75k. A 4.5% loss would be 119.37k. We're not talking about being nerfed to the ground, even if the worse situation arises.
Nikima, on 10 February 2013 - 12:03 PM, said:
I have a feeling I was around 65k dps in MSV Normal. Like you I suffered with trinkets early on, though not the extent of you.
The first boss of Siege of Niuzao drops one. He has I believe two trash pulls before him. Rather than queue up for him, I would try and find a tank or healer in your guild and go kill him once a day. He doesn't really require a full group, just either a tank to hold him, or a healer to heal people. Takes about 5 minutes. Though you do get bored of that Agil necklace.
The 5.1 dailies also give a trinket. It's commonly thought that upgrading gear with valor is better than buying gear. The exception to this is the 5.1 valor gear which is generally worth it (if upgrading blues).
This tier features two big dps checks for your group, and you've already got Elegon down. Be aware with Garalon it is very easy to get dis-heartened by seeing yourself low on dps, especially compared to the top logs on World of Logs. It's strange to say don't worry about dps on such a tight enrage timer, but assuming you're on the body there, check for actual damage on the body, rather than dps.
On World of Logs there are two Garalons, one that deals damage and one that takes damage. Find the one that takes damage and see where you are. Top will generally be 'None' (this is the damage caused by legs being killed). Aim to be second on that list, and remeber to add in your Doomguard (who will be classed as another damage dealer). Also remember with your Doomguard that if you haven't used it by the 6 minute mark, use it then.
Affliction Warlocks should have a difficult time topping meters here if they are playing in a competent group. Melee should be bouncing to legs and doing increased damage while ranged do the best they can while also performing the fight's mechanics in kiting Pheramones. The reason Affliction won't top anything here is that your DoTs will only hit for double damage per the debuff if you remain in the circle. The best you can do is DPS a leg while having DoTs rolling on the boss. This is sub-optimal for your overall group strategy, however. Doomguard should be used on Garalon when he is sub 20% because this is a DPS race type boss. There's also currently an issue with the Doomguard to continue attacking a new target if his original target dies or becomes untargettable. For example, if you used him to DPS a leg and the leg died, he would not start casting Doom Bolt on Garalon. He will stand there beside you. I've reported this issue numerous times. Until it's fixed, try to use the Doomguard when:
1) you'll get a full 60 seconds' use out of him
2) boss is at or close to below 20% so that Doom Bolt hits 20% harder
3) there is only one target he will be focused on for his summoned duration
mrfreeze, on 11 February 2013 - 11:27 AM, said:
The Doomguard does NOT benefit from Bloodlust/Timewarp/Heroism. He casts 17 Doom Bolts regardless of Haste buffs or procs. This is a common misconception, so please remember that the Doomguard scales with your stats dynamically, so using him at the beginning is nice, but it doesn't compensate that much for the 20% buff at the end. There is no medium to use him to make your numbers go up dramatically. He should be used at critical points of fights to lessen the time spent during those phases. For example, using him at the pull on Elegon is a horrible idea considering he would hit 120% harder during the execute burn. Using him at the pull on Vizier would also be a waste because P1 is much easier to handle than the cluserfest that P4 is. You'd want to use your Doomguard to shorten P4. In contrast, on Blade Lord, it would be advisable to use him at the beginning to lessen the time spent in P1 since P2 is a joke. Use common sense and your group's fight strategy when determining when to use the Doomguard. Don't mindlessly pop him at the beginning or end of fights thinking you'll see any noticable DPS gain.