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Vlad

Hearthstone Legendary Midrange Paladin LoE

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Guest W8_4U

      Well, it's sounds crazy, but i like murlock knight+hero power on turn 6 more than sylvanas lately. I finding myself with both this cards in my hand and murlock knight  is most of the time jst better 4 the board state. Paladin kinda lucks small target removals, so sating up good mind control turn is imposible alot of times.

      Actualy murlock knight won 4 me much more games than sylvanas did wink.png,   (sry 4 my Engl). Mb this card worth fiting it back in this deck?

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      Well, it's sounds crazy, but i like murlock knight+hero power on turn 6 more than sylvanas lately. I finding myself with both this cards in my hand and murlock knight  is most of the time jst better 4 the board state. Paladin kinda lucks small target removals, so sating up good mind control turn is imposible alot of times.

      Actualy murlock knight won 4 me much more games than sylvanas did wink.png,   (sry 4 my Engl). Mb this card worth fiting it back in this deck?

I put a Murloc knight in place of Justicar Truehart, and this deck is working like a miracle! :)

Thanks for it!

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Guest Guest

So I don't really understand the latest changes, dropping big game hunter and iron beak owl seems like losing way too much tech for the benefit of 2 sludge belchers. The uldaman for the murloc knights makes perfect sense but the coghammer instead of the second truesilver champion seems bad and the antique healbot for the tuskaar seems like a step down as well. Especially with losing a defender of argus for the second zombie chow. I understand all this is to better face off against aggro decks that are so popular at the moment, but it seems like you are guaranteed to lose a control match up now with no tech and too much taunt.

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I was just wandering why there was an explenation for Big game hunter. But i see as Guest_Guest_* described that its a recent update to the deck. Will this actually work better?

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I have only one Quartermaster. Can i replace that card with something else?

Loatheb could be OK. It doesn't change your curve and protects your board for one turn (usually the turn before lethal). 

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Guest Gwydion

The recent changes to this deck seem to be just what was needed for the current meta.  After reaching rank 3 last season with the previous version of this deck (found here) I was being totally destroyed by aggro deck after aggro deck.  Adding another zombie chow and replacing one truesilver champion with a coghammer really helps against aggro.  In addition the big game hunter which was removed is only helpful late game, and the murlock knight which was also removed is really only useful after turn 6, which is just too slow against all these aggro decks I've been facing.  Since I don't have Justicar truehart, I put in a mind control tech for additional anti aggro but otherwise I'm using the deck as is.  Finally I am annihilating those damn tunnel troggs and getting sweet revenge.  

 

Anyways I'm a pretty new player, only been playing a few months, but this is my experience so far.  

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I can confirm that Loatheb is definitely a good pick in this meta infested with the aggro shamans.

I replaced 1xQuartermaster, 1xSylvanas with Harrison and Loatheb after which I haven't lost any matches against aggro shamans unless i have an extremely bad draw/mulligan.

 

I believe Harrison is an auto-include in this Meta infested with aggro shamans and other paladins. 

Losing Sylvanas and 1xQuartermaster might seem bad, but there aren't enough control matchups in my current meta (at rank 5) other than control warrior and some freeze mage.   The warrior matchup is already heavily favored and Harrison only makes it better. Freeze mage is just a tryhard matchup, but the Loatheb inclusion definitely helps to some extent.

 

Let me know your thoughts on this.

Edited by sc47

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Guest cir

I can somehow understand BGH drop (even though it's some kind of minor counter to Secretin), but no Owl? Meta is generally:

Secret Paladin/Mid-range Paladin/Tempo Mage + the rest. All 3 require you to play Owl - Paladin has Tirion, which you don't have other answers to and Owl is good against Scientists in Tempo Mage. Add to this Hunter, which is always there, no matter how meta looks and Shredders, still played everywhere. I feel like Owl should definitely be there.

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Guest Regulio

Reached legend in EU with midrange paladin a couple of days ago, ~60-62% winrate.

My deck is a bit different, I run 1x murloc knight, 1x bgh, 1x uldaman, 1x owl, 1x harrison, 2x healbot and no sylvanas.

 

Murloc is just broken in a way, you can snowball with it very easily and it requires instant removal. Preferably you wait for T6 with it, but let's say if your opponent is a priest, you are pretty safe to drop it on T4. Priest just has no answer apart from SW:P and Entomb later on. It is generally a very strong card.

 

Uldaman is situational but versatile, can help regain board control. Depending on the opponent you either keep it or go for early better board situation.

 

Owl is too useful to scrap. It is essential vs priest as you just have no means to remove deathlord early on.

 

Harrison is great vs shaman, if you destroy their doomhammer it is pretty much game over for them. Also it is very good in mirror, vs hunter and warrior (not so many around though). Can help vs rogue too.

 

BGH is very good vs secret paladin, aggro druid and these are quite popular decks. 

 

I tried Tuskarr a bit but it is too unstable for me, you cannot depend on it at all. That's why I use 2x healbot, which gives more stability and helps in shaman/hunter matchups a lot. Also vs combo druid, freeze mage.

 

Overall this deck is about controlling the board from the start. If you lose it, it is very very hard to get back, basically it is Tirion, EQ+CC or Dr.Boom that's left.

When you have control, use hero power more often, patience is the key. It is easy to overextend and then you have no more minions to get back in. 

Really problematic matchups are Control Priest, Oil Rogue, Freeze Mage, other than that it is mostly 50/50 or a bit better, it is about your decisions. A very stable and reliable deck but you lack that kaboom factor.

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Guest SundayPunch

Firstly can you tell me if this deck still works at the moment ? , and is there a substitute to Uldman please 

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Firstly can you tell me if this deck still works at the moment ? , and is there a substitute to Uldman please 

 

Hi,

 

It definitely works. But I found Keeper of Uldaman to be a key card. I played with a crazy warrior and I debuffed his Garrosh and Ysera with my Keepers. Also, buffing your own Recruits leads to some pretty good trades.

 

I don't have Coghammer, however I have Sword of Justice. I must say it combines very well with Muster or Dr. Boom.

 

I have only one Quartermaster, so I chose Bolvar in its place (I had it for a long time in my collection and I don't have dust to make a second Quartermaster right now). It's on the curve and it gets serious buffs for example after your Muster is cleared by a rogue's FoK or Bladeflurry. 

 

From rank 10 upwards you get some really intense matches. I love this deck.

 

Have fun.

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Been playing this deck recently and been having an amazing run with it so far (14-1) with some mods. 1 x truesilver, 1 x harrison, 1 x tuskarr jouster for the coghammer, healbot and consecration. I dunno why you would ever drop tuskarr, the body is just so much better thank healbot, even accounting for the more inconsistent healing. Any thoughts about these changes? And I do wonder if there is a universe in which this deck doesnt get wrecked by heavy control like freeze mage :(

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