wow Artifact Series: Warrior

1 post in this topic


Today, we examine the artifacts for the Warrior class, as well as the other weapons that might have fit the bill for their artifact roles.


We are going to be kicking off this new series with the plate wearing, warmongering Warriors. Whether they fight for honour, glory or to protect those they hold dear, they are truly bastions in the art of war. Do their artifacts match our description? Let's find out.


The three specialisations for the Warrior are loosely based on three principles:

  • Arms appeals to the idea of a skilled warrior, with the ability to use precise attacks to overwhelm their enemy. 
  • Fury denotes a more unmeasured approach, in which a combination of raw emotion and strength are used to carve their opponents in half.
  • Protection indicates a more stalwart warrior, one who wishes to protect those behind the shield they hold.

Arms Warrior - Stromkar, the Warbreaker


Our first artifact for the Warrior class is a 2-handed sword to be used by Arms Warriors. The story behind the sword is as follows:


"This greatsword was borne into combat by the barbarian warlord who first united humanity under a single banner, founding the nation of Arathor. A master tactician and strategist, King Thoradin went on to play a critical role in ending the Troll Wars. Later the sword was lost while it was being used to subdue a C'Thraxxi monstrosity in a forgotten tomb beneath Tirisfal. Abandoned and all but forgotten, Stromkar has been slowly drinking from the shadowy power there over thousands of years." (source)




The original wielder of this weapon, King Thoradin was the leader of the Arathi humans; he was the founder of the nation of Arathor and conducted an alliance with the high elves when the Troll Wars began. His last known direct descendant is the great Warrior, Lord Anduin Lothar. 


King Thoradin is a figure known only to those with a deep interest in the Warcraft universe and lore. His sword, Stromkar, has never been mentioned before the introduction of the artifact weapons. While he was undoubtedly a great warrior, as well as the ancestor of one of the greatest warriors of all time, he is unknown to a huge number of the fan-base. 


Alternative artifacts for Arms


  1. The Axe of Cenarius

Long ago, during the War of the Ancients, the demigod Cenarius guided his student Malfurion Stormrage to create a magical wooden axe. This axe was intended for the great orc warrior, Broxigar the Red. It was created to be as sharp and dense as a diamond, with the ability to cut through any foe, regardless of their race or strength. 


Towards the end of the war, Broxigar is forced to dive through the portal created within the Well of Eternity and confront the lord of the Burning Legion himself, Sargeras. As his friends on the Azeroth side of the portal struggle to close it, Broxigar manages to harm the titan with his axe; while it is only a small wound, it is enough to allow them to close the portal and seal off the invasion. 




Broxigar leaps through the portal within the Well of Eternity (source)


After bringing the axe back to the present with Nozdormu's permission, it is presented to Thrall by Krasus, or Korialstasz, disguised as an orc. This leads to it falling into the hands of a descendant of Broxigar, who eventually uses it to free Malfurion of the corruption in the Emerald Nightmare. 


As we can see from this storyline, the Axe of Cenarius is extremely important within some of the major events of Azeroth's history. Those that know any of the Night Elf lore have most likely heard of the Well, or heard of Malfurion. Broxigar himself was an extremely proficient warrior, with the ability to slaughter whatever foe was presented to him. When first entering the portal, Broxigar is said to have slain so many demons, he stood upon a mountain of their bodies. He refused to back down and continued to mock the demons, beckoning them to challenge him. Even after the titan Sargeras responded to his challenge, he continued to fight until his dying breath.


2. Quel'Zaram


While the name of the blade may not spark too many memories, the name of the wielder most likely will; this was the blade of Anduin Lothar, named by the great mage Medivh. The name itself refers to a Thalassian translation meaning "the high blade". This is extremely similar to the name given to the sword Quel'Serrar, meaning the same but in Darnassian. 




Lothar and his legendary blade, Quel'Zaram (source)


This sword is a strong contender for the arms spot since the wielder was such a proficient swordsman. Anduin Lothar, dubbed the "Lion of Azeroth", was a knight-champion during the First War, going on to become the supreme commander of the Alliance in the Second War. He was slain in battle by the Warchief, Ogrim Doomhammer. 


The sword itself is said to respect the strength of its wielder and will draw upon innate power in order to manifest power within the weapon. Since there is such a huge level of respect for power between warriors, it would seem like the player, becoming the leader of their class, would be the perfect wielder for a weapon that respects strength.


Fury Warrior - Warswords of Valajar


For the fury warriors, we have a sword with a backstory that mimics their bloodthirsty nature:


"In ages past, the titanic watcher Keeper Odyn betrayed the sorceress Helya, killing her and twisted her spirit into a spectral Val'kyr. He forged this pair of swords for the mightiest of his storm-forged Valarjar, but Helya stole the swords and infused them with a portion of her rage. She then gave them to her own champion, who used them to hunt the greatest of heroes and drag their souls away to serve in Helheim. These swords stir their owner into unrelenting and punishing attacks that overcome a target's defenses and leave no opening for counterattacks." (source)





On first glance, one can immediately notice a problem with this sword: the size. Fury artifacts are going to have to cater to both Titan's Grip and Single-Minded Fury warriors, so the sword will have to represent both a 1-handed and 2-handed sword. The Warswords seem to be on the small side for the Titan's Grip warriors and the community has already voiced their disappointment with this. 


The story behind the swords themselves is actually a very good one for fury. It follows a tale of anger, rage, revenge and of course, killing, all of which are key components for the fury warrior. At the core of the fury warrior is the idea of emotion, channeling that rage through the weapons they wield. The idea of a relentless attack from these swords is perfectly in-line with the idea of a fury warrior's assault.


Alternative Artifacts for Fury


  1. Shalamayne

This is a weapon with a backstory like no other; if you have ever played World of Warcraft, you have most definitely seen the owner of this blade. Shalamayne belongs to the King of Stormwind, Varian Wrynn. 




King Varian holding his sword, Shalamayne.


To truly understand the story behind the sword, we need to understand a portion of Varian's past. Varian was split into two polar opposite personalities by the magic of Onyxia, the black dragon. They were separated and led different lives for a period, based on the traits of the whole Varian they had inherited. While one of the Varians become the champion of the gladiator ring, Lo'Gosh, the other was returned to Stormwind to be further enchanted by Onyxia, who was disguised as Lady Prestor. 


Upon realisation of what happened to them both, Jaina helped them to discover the truth and granted them both a sword. The two swords were of ancient elvish decent, Shalla'tor the Shadow Render and Ellemayne the Reaver. 


They go to battle Lady Onyxia and quickly find themselves in a heated fight, struggling to win. Onyxia is equally taxed and decides to try and kill one of the Varian embodiments; she quickly finds that her spell has backfired, since the Varians take the blow together as one. The magic instead fuses them back into one single entity, as well as the swords they are holding. The true Varian grabs his newly combined sword, Shamalayne and slays Onyxia. 


Now, Varian is undisputed as a true warrior. His skills within the gladiator ring shows his abilities, as well as having the mind of a true tactician. His bravery in battle is supported by the spirit of the demigod, Goldrinn, who favours and inhabits the Lo'Gosh half of Varian. The demigod himself embodies the ideals of ferocity and an unfaltering will within battle. These are traits that are vital to a warrior of Varian's stature, and it is easy to see why Goldrinn chose him. 


While there is an argument to be made that Shalamayne is a 2-handed sword, the true forms of the swords are still present. During the Legion trailer, we see Varian separate the swords and use them as 2 weapons. This means the swords can be definitely be separated and therefore used as the Fury artifact (You can check out the trailer with Shalamayne being split here). The swords alone are also big enough to be used as a 2-handed weapon, hence disregarding the problem of an artifact for both types of Fury.


Protection Warrior - Scale of the Earth Warder


What better to shield yourself than a scale from one of the most powerful beings to have ever lived? Here's the backstory:


"An impenetrable shield crafted from a scale of the black Dragon Aspect, Neltharion the Earth-Warder, before the Old Gods' corruption overcame him. The formidable vrykul king Magnar Icebreaker carried this shield into combat and won victory after victory in the face of grim odds. When he finally fell in battle, it was due to treachery by servants of the Val'kyr Helya. The shield is now entombed with King Magnar's body in the Path of Kings in Stormheim." (source)




The Dragon Aspects were granted their powers by the titans after they defeated the proto-dragon, Galakrond. The titans bestowed upon them the powers that they would need to cultivate and aid life on the world of Azeroth. There were five Aspects when it first began, with Neltharion being granted power over the earth and the "deep places" of Azeroth. 


Little did they know that he was slowly to be corrupted by the whispering of the Old God N'zoth; he became obsessed with his vision of a world of dragons and sought to eradicate the other races of Azeroth. When the other dragon flights attempted to stop him, he nearly completely destroyed the Blue Dragonflight, which eventually drove Malygos (the Aspect of Magic) to madness. 


After battling Deathwing and seeing the extent of his power in the Cataclysm expansion, it is more than likely that we are all familiar with just how powerful he is and just how irritating it is to harm his outer scales... Looking at you, Spine of Deathwing. 


The wielder of this artifact is the great King of the Vrykul, Magnar Icebreaker. While he is not a character that has emerged in the lore before, he still fits the bill of the warrior rather well. In Legion, Blizzard seem to be pushing towards a Vrykul/Warrior match-up, with our class order hall being based in the Halls of Valor. The fact that he died via treachery seems to imply that this great warrior, with his mighty shield, could only be defeated through foul play. Through a trial of combat, the warrior wielding this impenetrable shield will be able to weather whatever attack is thrown his way. A fitting weapon for a Protection Warrior.


Alternative Artifacts for Protection


Throughout lore, there haven't been many great warriors that have used shields. Most of them have followed the route of either dual-wielding weapons or using a large single weapon. 


Really though, do we need an alternative to this artifact? Just look at these skins:




Do we really need something else? I haven't been happier to be a Protection Warrior in a while. Good job, Blizzard!


If you think you've got any other ideas, make sure to let me know. Next time, Death Knights.

1 person likes this

Share this post

Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Starym
      See what your friends are up to (and queued for) and join them more easily!
      It seems we're getting even more tools to connect to each other! After the recent addition of Blizzard Voice now 7.1 brings with it another way to check out what your friends are doing and join them!
      Now, while this is a very handy tool and will certainly make life easier (and more social!) for a lot of people, it seems it only emphasizes the need for an "appear offline" or "private" option in the game, as some players don't feel like sharing absolutely everything with their friends. The latest status on that was that the feature is on the backburner, and that was two years ago.
      We’re making it even easier to find your friends and join them on their adventures through Azeroth with the addition of a Quick Join option in patch 7.1: Return to Karazahn.
      You’ll be able to quickly and easily see friends who have queued for select eligible content within your Social tab (o) in the “Quick Join” tab. You’ll also be able to recommend others by using /invite to join the group even if they aren’t already friends with the group leader. Additionally, friends won’t need to leave their queue to add you and will receive a join request that they can accept or deny for each additional member.
      What content queues will you be able to join your friends for?
      Dungeon Finder Raid Finder Premade Group Listings (once the friend has joined the group) Non-rated Battlegrounds Non-rated Arenas World PvP such as Ashran So whether it’s your guildmate, your friend, or your Real ID friend, you’ll be able to find each other and take part in a variety of game aspects without the need to ask the age old questions of– “What are you doing?” “Any room in your group?” “Can my other friend join?”  You’ll just be able to see all of your friends, see what they’re up to, and ask to join with just a couple of clicks. It’s so easy, a drogbar can do it!
    • By Stan
      A detailed preview of encounters & loot tables.
      Find out how exactly the new Karazhan differs from the old one.
      Unannounced visitors, preparations must be made. *sips tea*
      Patch 7.1 marks the return of Karazhan as a five-player dungeon (or even "raid"). It's available in Mythic only, with difficulty being slightly above regular Mythic dungeons. Requires attunement to enter. To get attuned, Khadgar will offer you a new quest in Dalaran. Involves many Mythic dungeons. Features a total of 8 (potentially nine) bosses that drop loot of item level 855+ (with the ability of all the gear to be Warforged/Titanforged). It's highly likely that Nightbane is Karazhan's secret 9th boss. More information available here. Attunement
      The attunement questline for Karazhan primarily involves Mythic dungeon content.
      Ion Hazzikostas also confirmed the required 850+ item level followers for attunement to be wrong. It's an investigation mission associated with Karazhan that will award bonus loot. The mission itself requires followers with a minimum item level 850. Upon completion, you'll receive an item to start the quest line in Deadwing Pass.

      The updated Karazhan encounters are a blend of old and new bosses giving the dungeon the proper "Legion feeling". Now, if you remember the old ones, you're pretty familiar with the abilities.  You can find a total of 8 bosses here:
      Maiden of Virtue She will periodically place patches of Sacred Ground underneath players which will slowly expand and inflict damage to players who enter. Later she will cast Mass Repentance, which places a stun on the entire group that breaks on damage taken. Then, she protects herself with Holy Bulwark, which players must damage her to remove, and cats Holy Wrath, which players should interrupt after removing Holy Bulwark. Opera Wikket Avoid Galindre's Magic Magnificient by using vortices left over from Elfyra's Defy Gravity. This is a standard fight with bosses and adds. Healer should expect a spike in healing should their tank stand in Wondrous Radiance. For damage dealers add management should be priority as they should be killed off asap. Westfall Story There's an ability called Thunder Ritual, which requires you to move away from the group when it's about to expire. Tanks should back up when Toe Knee casts Burning Leg Sweep to avoid a stun. Damage dealers should defeat the Gang Ruffians and Shoreline Tidespeakers first to reduce the danger to your party. Beautiful Beast Don't lead Babblet through Burning Blaze to prevent her from gaining Sultry Heart. Use Drenched to clear up Burning Blaze if it gets out of hand. Damage dealers should focus on interrupting Luminore's Heat Wave to help their healers as the ability can be deadly. Tanks should interrupt Cogglestone's Dinner Bell whenever possible and be careful when he's about to use Dent Armor. Attumen the Huntsman He fights from the saddle until Midnight is at 50%. Then, they will both fight separately for a short time. Midnight will regain her Health and the fight will commence with the boss attacking from the saddle again. There's an ability called Intangible Presence which requires a dispel. Mighty Stomp will interrupt all casting. The whole group should be stacked at the tank, because of the Shared Suffering ability that would one-shot him otherwise. The damage is shared and evenly distributed to all stacking players. Moroes Uses Garotte to spread damage across the party. Tanks should worry about an ability called Coat Check that reduces they armor by 75%. Use your defensive cooldown when this is up. Moroes has lots of dinner guests and at 60% he makes them immune to any CC abilities, which is why damage dealers should focus on downing them before he hits the threshold. Ghost Traps spawn across the room and you should trap dinner guests in there. It makes them incapacitated for 1.7 minutes. The Curator A fight revolving around the boss casting spells on everybody, whereas at 10% he becomes vulnerable as he quickly recharges Mana. During this phase, he's damage taken is increased by 100%. He deals heavy damage with Overload. The boss summons bolts of Volatile Energy that deal heavy damage to the group and should be taken down by damage dealers asap. Tanks should be using their damaging area of effects strategically, as the boss has an ability called Power Discharge, which creates pools of lightning that damage anyone who stands in them. Shade of Medivh Is the replacement for Shade of Aran Medivh will periodically assault enemies with Piercing Missiles, Inferno Bolt and Frostbite until he reaches full Mana. Then he starts using one of his Focused Power abilities. Damage dealers should interrupt Frostbite whenever possible and kill the 3 Guardian images quickly. These inflict heavy groupwide damage until killed. Piercing Missiles inflict heavy damage to the tank so it's a good time to use a defensive cooldown. Medivh will cast Flamewreath and it's super important for everybody to entirely stop movement for its duration. Mana Devourer He attacks foes with various AoE abilities. He will periodically Coalesce Power during combat, expelling all of his Mana, creating Loose Unstable Mana. Players need to collect Loose Mana and clear the stacks in Energy Void before the Mana reaches the Devourer. Failure of this mechanism leads to an entire party wipe. Viz’aduum the Watcher Karazhan's last boss is a three-phase fight. During the first stage, the boss will periodically command the nearby legion ships to assault his enemies. Healers and damage dealers should lead the Fel Beam away from the party during the initial phase. During phase two (at 66%), he will retreat to the nearby Fel Beam Command Ship. Avoid taking damage from the ship's Bombardment. While on the boat, make sure to avoid being knocked off by Disintegrate. At 33% the third phase starts and the Viz'aduum retreats to the nearby Bombardment Command Ship and calls in allies from the Rift above. In the final phase, damage dealers and tanks should prevent Stabilize Rift from completing as this will greatly increase the amount of reinforcements. Loot Tables
      Below, you'll find Loot Tables. The last three bosses drop 860+ gear.
      Maiden of Virtue
      Begrudging Confessions Virtuous Directive Drape of Shame Vest of Wanton Deeds Confiscated Manacles Cord of the Penitent Treads of the Depraved Faith's Crucible Opera
      Wikket Arcanum of Weightlessness Gloomy Vortex Memory of Betrayal Wikket Witch's Hat Inordinately Wonderous Wristguards Horkin' Stuff-Lobbers Jabber Grookin' Gauntlets Short Jibbet Waistguard Greaves of Miraculous Magnificence Astonishingly Scarlet Slippers Boots of False Promises Westfall Story Love's Intermission Mrrmgmrl Grmmlmglrg Ruffian's Poisoned Blade Mantle of Conflicted Loyalties Armguards of Burning Passion Blackfin Wristband Bracelets of the Sorrowful Bride Mrrgria's Favor Toe Knee's Promise Beautiful Beast Candle of Flickering Lumens Ghastly Curse Spellbound Rose Petal Visage of Brutish Iron Cloak of Sweltering Flame Cinch of Improbable Desire Legguards of Imprisonment Trousers of Royal Vanity Majordomo's Dinner Bell Attumen the Huntsman
      Dirge of the Hunted Fear of Predation Lava-Quenched Hoofplate Helm of Phantasmal Scars Choker of Barbed Reins Mantle of Hideous Trophies Calliard's Galoshes Wilderness Stalker's Softsoles Inescapable Dread Moroes
      Illusion: Mongoose Jagged Emerald Perfectly Preserved Apple Castellan's Blinders Breastplate of Obligation Robes of Wicked Modesty Willbreaker Legguards Seal of Darkshire Nobility Bloodstained Handkerchief The Curator
      Arcing Static Charge Fauna Analysis Widget Seeping Corruption Bite-Marked Wristplates Custodian's Soothing Touch Gauntlets of Confinement Gloves of Arcane Confluence Repurposed Golem Grips Terestian's Signet Ring Deteriorated Construct Core Shade of Medivh
      Ageless Winter Anthology of Horrors Illusion: Sunfire Amulet of the Last Guardian Shoulderpads of Chaotic Thought Frozen-Link Chestguard Girdle of Ghostly Exclusion Spellwarding Waistguard Aran's Relaxing Ruby Raven Eidolon Mana Devourer
      Grisly Schism Miniature Bonfire Suffused Manapearl Hood of Uncanny Perspectives Pauldrons of Encroaching Limits Unending Horizon Spaulders Wine-Stained Mantle Legguards of Countless Hours Fluctuating Energy Viz'aduum the Watcher
      Rift Stabilization Shard Viz'aduum's Mindstone Unbound Reality Mask Leggings of Countless Worlds Tassets of Perpetual Despair Doomstride Footguards Ring of Collapsing Futures Eye of Command Mounts
      Two mounts are currently in Karazhan's loot tables.
      Midnight's Eternal Reins dropping from Attumen the Huntsman. Smoldering Ember Wyrm drops from Nightbane.
    • By Stan
      Raiding with Leashes IV: Wrath of the Lick King is returning and there are plenty of new pets to claim or sell if you don't care about pets that much.
      The pets will be very valuable to pet collectors and sell for lots during the first days of 7.1 that's why they are worth the farm. With the quantity of pets increasing, prices will be decreasing, so you should try to sell them asap.
      Farming Route
      All pets can drop from WotLK raids. If you're still farming raids for Mimiron's Head, Invincible's Reins, transmogs or even nostalgia, the pets can add your weekly farms more value.
      Efficient Farming Route
      Assuming you'll end up in Dalaran, it's best to farm in the following order: Icecrown Citadel > Trial of the Crusader > Ulduar.
      Below is a list of pet drops to make it a little easier.
      Icecrown Citadel
      Lord Marrowgar: Boneshard Deathbringer Saurfang: Blood Boil Professor Putricide: Blightbreath Sindragosa: Soulbroken Whelpling The Lich King: Drudge Ghoul & Wicked Soul Trial of the Crusader
      Icehowl: Dreadmaw Anub'arak: Nerubian Swarmer Ulduar
      Ignis the Furnace Master: Magma Rageling Razorscale: Ironbound Proto-Whelp Iron Council: Runeforged Servitor Auriaya: Sanctum Cub Hodir: Winter Rageling Freya: Snaplasher Mimiron: G0-R41-0N Ultratonk Yogg-Saron: Creeping Tentacle How Do I Sell Pets?
      Learn them, find them in your Pet Journal > right-click a specific pet and pick  > "Put in Cage". After that the pet can be sold in the Auction House.
      Maximizing the Output
      If a certain pet doesn't drop, don't worry, you can farm the raids on all your characters. It's easy to clear them even at Level 90.
    • By Starym
      J. Allen Brack gives us an update on the Classic Server situation.
      It would seem that among all the great news coming with patch 7.1, some bad news snuck in as well (at least for some players). After the big recent uproar over Classic Servers and whether Blizzard will ever make them available to players, it seems we'll have to wait for any news regarding their eventual availability (or lack thereof) until after Blizzcon.
      J. Allen Brack
      Hey everyone,

      We’ve seen some talk among the community that you might be expecting to hear some news on legacy servers at BlizzCon, and we just wanted to take a moment to let you know that while we’re still discussing the possibility, we won’t have any updates to share on that until after the show.

      These past few months we’ve been laser-focused on the launch of Legion and getting Patch 7.1: Return to Karazhan ready to go (it’s almost here!), as well as prepping for BlizzCon—which is always a huge undertaking itself. You’ve heard us say that the launch of Legion was just the beginning of the story we want to tell in this expansion. What we will focus on at BlizzCon is how the team is committed to making sure we bring you a steady stream of content going forward, and we can’t wait to share what’s next for Legion.

      Thanks for your patience, and we’ll see you at BlizzCon.

      -J. Allen Brack and the World of Warcraft development team In case you missed the whole story behind why this topic has been around so much recently, here's a quick summary:
      It all started with Blizzard shutting down the Nostalrius "Private" server since it was illegal, but because it and others like it are the only way players can play in Vanilla conditions, there was an outcry from its fans.  Blizzard decided to meet with the Nostalrius team and talk about the issue, after a pretty large petition was signed in favor of Vanilla/Classic servers being made official options for WoW. Then former Wow lead developer Mark Kern also got involved, drafting a letter and personally delivering the printed out petition to Mike Morhaime and had a meeting on the subject.
      The end result of all of that was a "we will see/we are looking into it" message from Blizzard, and more specifically a lot of mentions of "pristine" servers, aka servers with all the XP buffs that have accumulated throughout the expansions removed.  So, we'll have to wait a bit longer for any resolution on the matter, but the subject is always a controversial one, as any mention of "how good Vanilla was" gets interpreted as an attack on the game as it is now, camps form up and it starts getting ugly.
    • By Stan
      Learn everything about Patch 7.1 in our own Survival Guide!
      In preparation for the 7.1 release, we've been busy working around the clock to preview everything what the new patch contains. Here's our own survival guide!
      Full Patch Notes are available here.
      Alt-Friendly Changes No need to be Friendly to unlock World Quests. Falcosaur Pets & Mounts A new rare breed of falcosaurs can be adopted as pets. New Adventures in the Broken Isles New pets to earn, Alcaz Isle is getting new content, hunters will be able to tame mechanospiders. Professions
      Blood of Sargeras Trader & New Profession Recipes Preview of the trader along with new recipes for your profession to pick up. Raids
      Trial of Valor New world quests, encounter previews, loot tables. Karazhan Is making a glorious return as a 5-player "raid". Encounters & loot tables. Nightbane 9th Boss Rumor has it that Karazhan will feature Nightbane as a secret boss. Quests
      Illidan's Story Illidan's story continues to unravel with two new quests. Suramar Campaign Quests Suramar is in danger and the elven races must unite for a common purpose. PvP
      PvP Reward Changes Many reward changes are coming in the latest patch. Nagrand Arena Visual Update Nagrand Arena receives a facelift. Reputations
      Talon's Vengeance Preview of the new PvP reputation in the Broken Isles, including rewards. Misc
      Action Camera Returning The Action Camera makes a glorious return!