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Vlad

Monk Talents and Glyphs in Mists of Pandaria

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In this article, we will go through the talents and glyphs for Monks that appear, in their current incarnation, to have any relevant usefulness and which modify gameplay or enhance performance.

Brewmaster

Talents

Tier 1 talent choices are irrelevant to your tanking ability, and will only offer situational utility. Until the raid encounters become available for testing, any comment on this would be purely speculative. (/images/wow_icon_ability_monk_quipunch.jpg Celerity / /images/wow_icon_ability_mount_whitetiger.jpg Tiger's Lust / /images/wow_icon_ability_monk_standingkick.jpg Momentum).

In Tier 2, it seems that the best choice is /images/wow_icon_ability_monk_forcesphere.jpg Zen Sphere, as this will grant you the most self-healing. In case self-healing is not a priority, either of /images/wow_icon_ability_monk_chiwave.jpg Chi Wave or /images/wow_icon_spell_arcane_arcanetorrent.jpg Chi Burst could be useful for healing the party, depending on the encounter mechanics.

In Tier 3, we would put forth the theory that /images/wow_icon_ability_monk_chibrew.jpg Chi Brew would be the prefered choice, as it allows you to instantly gain 4 Chi. This is useful in emergencies, when you must quickly be able to use /images/wow_icon_ability_monk_guard.jpg Guard or /images/wow_icon_inv_misc_beer_06.jpg Purifying Brew. Again, depending on the mechanics of the encounter, /images/wow_icon_ability_monk_powerstrikes.jpg Power Strikes or /images/wow_icon_ability_monk_ascension.jpg Ascension could prove useful.

Tier 4 talents seem largely irrelevant to PvE gameplay, although they could be useful, situationally, depending on the mechanics of add fights (/images/wow_icon_ability_monk_deadlyreach.jpg Deadly Reach / /images/wow_icon_ability_monk_chargingoxwave.jpg Charging Ox Wave / /images/wow_icon_ability_kick.jpg Leg Sweep).

The Tier 5 talent choice is less simple.

  • For situations where you wish to have a defensive cooldown that greatly reduces magic damage, you should take /images/wow_icon_spell_arcane_massdispel.jpg Diffuse Magic.
  • For situations where you wish to have a cooldown that reduces the damage of some very damaging melee attacks made against you, you should take /images/wow_icon_ability_monk_dampenharm.jpg Dampen Harm.
  • For every other situation, you should take /images/wow_icon_ability_monk_jasmineforcetea.jpg Healing Elixirs.

Judging which talent you should choose will be done based on the mechanics of the encounter.

In Tier 6, all the talents provide you with DPS abilities, so they are largely irrelevant to tanking. There is a possibility that /images/wow_icon_ability_monk_quitornado.jpg Chi Torpedo's healing portion may also affect you (the tooltip mentions allies), in which case it may be marginally better than /images/wow_icon_ability_monk_rushingjadewind.jpg Rushing Jade Wind and /images/wow_icon_ability_monk_summontigerstatue.jpg Invoke Xuen, the White Tiger.

Glyphs

/images/wow_icon_inv_glyph_majormonk.jpg Glyph of Fortifying Brew increases the damage reduction granted by /images/wow_icon_ability_monk_fortifyingale_new.jpg Fortifying Brew by 5%, but reduces the health bonus by 10%. This will have situational uses, when you feel you need the damage reduction more than the additional health. At the same time, the difference that this glyph makes is so small that it may prove ultimately irrelevant.

/images/wow_icon_inv_glyph_majormonk.jpg Glyph of Guard increases the amount of damage absorbed by /images/wow_icon_ability_monk_guard.jpg Guard by 10%, but only protects against magic damage. This is useful if you wish to turn your Guard into a magic cooldown (due to fight mechanics), but the increase in the shield is so small that, again, it will almost surely prove to be largely irrelevant.

/images/wow_icon_inv_glyph_majormonk.jpg Glyph of Leer of the Ox grants you the /images/wow_icon_ability_monk_leeroftheox.jpg Leer of the Ox ability, which allows your Black Ox Statue to taunt an enemy, slowing it.

/images/wow_icon_inv_glyph_majormonk.jpg Glyph of Stoneskin causes your /images/wow_icon_ability_monk_fortifyingale_new.jpg Fortifying Brew to reduce all bleed damage taken by 20%. This reduction is, presumably, added to the normal damage reduction granted by Fortifying Brew. This glyphs looks like it could be very useful in fights where bleed effects are applied to you.

Mistweaver

Talents

Tier 1 talent choices are irrelevant to your healing ability, and will only offer situational utility. Until the raid encounters become available for testing, any comment on this would be purely speculative. (/images/wow_icon_ability_monk_quipunch.jpg Celerity / /images/wow_icon_ability_mount_whitetiger.jpg Tiger's Lust / /images/wow_icon_ability_monk_standingkick.jpg Momentum).

In Tier 2, the choice is between /images/wow_icon_ability_monk_chiwave.jpg Chi Wave and /images/wow_icon_spell_arcane_arcanetorrent.jpg Chi Burst. It will depend greatly on fight mechanics (and the way that these abilities end up working exactly in their final version), but Chi Wave seems superior so far. /images/wow_icon_ability_monk_forcesphere.jpg Zen Sphere's usefulness seems to be very low.

In Tier 3, we believe that the best choice will either be /images/wow_icon_ability_monk_chibrew.jpg Chi Brew, which allows you to quickly get 4 Chi and use these on emergency spells (although both /images/wow_icon_ability_monk_chicocoon.jpg Life Cocoon and /images/wow_icon_ability_monk_surgingmist.jpg Surging Mist only require Mana) or /images/wow_icon_ability_monk_ascension.jpg Ascension, which gives you a larger Chi pool, making its management easier. We believe /images/wow_icon_ability_monk_powerstrikes.jpg Power Strikes's usefulness to be limited.

Tier 4 talents seem largely irrelevant to PvE gameplay, although they could be useful, situationally, depending on the mechanics of add fights (/images/wow_icon_ability_monk_deadlyreach.jpg Deadly Reach / /images/wow_icon_ability_monk_chargingoxwave.jpg Charging Ox Wave / /images/wow_icon_ability_kick.jpg Leg Sweep).

In Tier 5, one thing is clear: /images/wow_icon_ability_monk_dampenharm.jpg Dampen Harm is useless unless you are, for some reason, the victim of melee attacks (this should generally not happen).

/images/wow_icon_ability_monk_jasmineforcetea.jpg Healing Elixirs will provide you with some passive self-healing, each time you use a Brew or Tea (this will mostly be from /images/wow_icon_monk_ability_cherrymanatea.jpg Mana Tea and /images/wow_icon_ability_monk_thunderfocustea.jpg Thunder Focus Tea), although the talent is limited by a 15 second internal cooldown.

Lastly, you can take /images/wow_icon_spell_arcane_massdispel.jpg Diffuse Magic, a very useful cooldown for reducing magic damage taken. This will probably be the talent of choice for cutting-edge progression raiding.

In Tier 6, the only talent that provides any healing is /images/wow_icon_ability_monk_quitornado.jpg Chi Torpedo. This will probably become the default choice, with /images/wow_icon_ability_monk_rushingjadewind.jpg Rushing Jade Wind and /images/wow_icon_ability_monk_summontigerstatue.jpg Invoke Xuen, the White Tiger only being used situationally.

Glyphs

/images/wow_icon_inv_glyph_majormonk.jpg Glyph of Life Cocoon may prove useful during fights where you wish to cast /images/wow_icon_ability_monk_chicocoon.jpg Life Cocoon while you are stunned by an encounter mechanic (assuming that this will work in PvE).

/images/wow_icon_inv_glyph_majormonk.jpg Glyph of Mana Tea is interesting. It makes /images/wow_icon_monk_ability_cherrymanatea.jpg Mana Tea instant cast (instead of channeled), consuming two stacks when used. However, it gives the spell a cooldown. While using this glyph may prove beneficial if you only wish to use Mana Tea during very short intervals between casting other spells, it makes it impossible to use all of your stacks at once during a longer period of downtime in the encounter.

/images/wow_icon_inv_glyph_majormonk.jpg Glyph of Renewing Mists causes /images/wow_icon_ability_monk_renewingmists.jpg Renewing Mist to jump to the farthest injured enemy within 40 yards, as opposed to the closest within 20 yards. The usefulness of this glyph will be determined by the mechanics of the new raid encounters.

/images/wow_icon_inv_glyph_majormonk.jpg Glyph of Uplift causes /images/wow_icon_ability_monk_uplift.jpg Uplift to no longer extend the duration of Renewing Mist, but to instead heal the targets affected by Renewing Mist for 50% more. Its usefulness will depend on the fight mechanics of the new raid encounters.

/images/wow_icon_inv_glyph_majormonk.jpg Glyph of Surging Mist is a very interesting glyph. It causes your emergency heal to no longer be targeted, but to instead heal the lowest health target within 40 yards. We believe that removing the choice of targeting a player with your emergency heal is a bad path to take as a healer, but the glyph may make it easier for newer players to learn how to heal.

Windwalker

Talents

Tier 1 talent choices are irrelevant to your DPS, and will only offer situational utility. Until the raid encounters become available for testing, any comment on this would be purely speculative. (/images/wow_icon_ability_monk_quipunch.jpg Celerity / /images/wow_icon_ability_mount_whitetiger.jpg Tiger's Lust / /images/wow_icon_ability_monk_standingkick.jpg Momentum).

In Tier 2, /images/wow_icon_ability_monk_forcesphere.jpg Zen Sphere is, so far, the only choice because of its huge damage output. If this damage between the three abilities in this tier becomes balanced, /images/wow_icon_ability_monk_chiwave.jpg Chi Wave and /images/wow_icon_spell_arcane_arcanetorrent.jpg Chi Burst may become viable, depending on the fight mechanics.

In Tier 3, it is difficult to tell which of these talents will be bigger DPS gain, although it seems reasonable to assume that /images/wow_icon_ability_monk_powerstrikes.jpg Power Strikes will not provide any benefit except for situations where you should pool Chi in order to be able to do burst damage in a critical moment of the fight. Ascension also makes it easier to manage your Chi, but this is unlikely to be a DPS gain.

Once Windwalker Monks can be tested in the raid encounters, a definitive answer betwen /images/wow_icon_ability_monk_chibrew.jpg Chi Brew and /images/wow_icon_ability_monk_powerstrikes.jpg Power Strikes may surface.

Tier 4 talents seem largely irrelevant to PvE gameplay, although they could be useful, situationally, depending on the mechanics of add fights (/images/wow_icon_ability_monk_deadlyreach.jpg Deadly Reach / /images/wow_icon_ability_monk_chargingoxwave.jpg Charging Ox Wave / /images/wow_icon_ability_kick.jpg Leg Sweep).

In Tier 5, one thing is clear: /images/wow_icon_ability_monk_dampenharm.jpg Dampen Harm is useless unless you are, for some reason, the victim of melee attacks (this should generally not happen).

/images/wow_icon_ability_monk_jasmineforcetea.jpg Healing Elixirs will provide you with some passive self-healing, each time you use a Brew or Tea. As Windwalkers only have two such abilities, on a 3 minute and 1 minute cooldown respectively, the usefulness of this talent appears to be very limited.

Thus, it seems that /images/wow_icon_spell_arcane_massdispel.jpg Diffuse Magic, a very useful cooldown for reducing magic damage taken, will be the best choice, especially in cutting-edge progression raiding where there is often massive raid damage.

In Tier 6, it is as of yet unclear which of the three talents will be more useful. They all deal damage to multiple targets. (/images/wow_icon_ability_monk_rushingjadewind.jpg Rushing Jade Wind / /images/wow_icon_ability_monk_summontigerstatue.jpg Invoke Xuen, the White Tiger / /images/wow_icon_ability_monk_quitornado.jpg Chi Torpedo).

Glyphs

/images/wow_icon_inv_glyph_majormonk.jpg Glyph of Touch of Death removes the Chi cost of /images/wow_icon_ability_monk_touchofdeath.jpg Touch of Death. This will prove useful in making sure that you can cast it as soon as it becomes available, especially since you will probably only have 1-2 seconds to use this ability before the target dies.

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Cool, I finally managed to log on to my monk today. Gonna try and choose some talents today, make my mouse-over macros, get my hotkeys set up and start healing some dungeons tomorrow.

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We tried our best to get this out in time for your Monk. Glad we managed.

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Sounds to me like all glyphs are largely irrelevant for a tank... So Blizzard adds a new layer of customizability into the game, fails in doing so (as there just was a BEST glyph setup - very slightly varying on an encounter basis) and now nerfs it to irrelevance :-) Sounds like a hard fail to me...

Now they want to add customizability in terms of talents, which they already tried with cata and failed... turns out now most of the talents seem pretty irrelevant... I'm starting to think that in MoP everybody will be the same because talents just don't matter... not that this would be a huge difference to now, where everybody is the same because that spec just IS the BEST...

Anyway thanks for the collection, and don't get dragged down by me being a little grumpy :-D

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