In this article, we will go through the talents and glyphs for Monks that appear, in their current incarnation, to have any relevant usefulness and which modify gameplay or enhance performance.
Brewmaster
Talents
Tier 1 talent choices are irrelevant to your tanking ability, and will only offer situational utility. Until the raid encounters become available for testing, any comment on this would be purely speculative. (
Celerity /
Tiger's Lust /
Momentum).
In Tier 2, it seems that the best choice is
Zen Sphere, as this will grant you the most self-healing. In case self-healing is not a priority, either of
Chi Wave or
Chi Burst could be useful for healing the party, depending on the encounter mechanics.
In Tier 3, we would put forth the theory that
Chi Brew would be the prefered choice, as it allows you to instantly gain 4 Chi. This is useful in emergencies, when you must quickly be able to use
Guard or
Purifying Brew. Again, depending on the mechanics of the encounter,
Power Strikes or
Ascension could prove useful.
Tier 4 talents seem largely irrelevant to PvE gameplay, although they could be useful, situationally, depending on the mechanics of add fights (
Deadly Reach /
Charging Ox Wave /
Leg Sweep).
The Tier 5 talent choice is less simple.
- For situations where you wish to have a defensive cooldown that greatly reduces magic damage, you should take
Diffuse Magic. - For situations where you wish to have a cooldown that reduces the damage of some very damaging melee attacks made against you, you should take
Dampen Harm. - For every other situation, you should take
Healing Elixirs.
Judging which talent you should choose will be done based on the mechanics of the encounter.
In Tier 6, all the talents provide you with DPS abilities, so they are largely irrelevant to tanking. There is a possibility that
Chi Torpedo's healing portion may also affect you (the tooltip mentions allies), in which case it may be marginally better than
Rushing Jade Wind and
Invoke Xuen, the White Tiger.
Glyphs
Glyph of Fortifying Brew increases the damage reduction granted by
Fortifying Brew by 5%, but reduces the health bonus by 10%. This will have situational uses, when you feel you need the damage reduction more than the additional health. At the same time, the difference that this glyph makes is so small that it may prove ultimately irrelevant.
Glyph of Guard increases the amount of damage absorbed by
Guard by 10%, but only protects against magic damage. This is useful if you wish to turn your Guard into a magic cooldown (due to fight mechanics), but the increase in the shield is so small that, again, it will almost surely prove to be largely irrelevant.
Glyph of Leer of the Ox grants you the
Leer of the Ox ability, which allows your Black Ox Statue to taunt an enemy, slowing it.
Glyph of Stoneskin causes your
Fortifying Brew to reduce all bleed damage taken by 20%. This reduction is, presumably, added to the normal damage reduction granted by Fortifying Brew. This glyphs looks like it could be very useful in fights where bleed effects are applied to you.
Mistweaver
Talents
Tier 1 talent choices are irrelevant to your healing ability, and will only offer situational utility. Until the raid encounters become available for testing, any comment on this would be purely speculative. (
Celerity /
Tiger's Lust /
Momentum).
In Tier 2, the choice is between
Chi Wave and
Chi Burst. It will depend greatly on fight mechanics (and the way that these abilities end up working exactly in their final version), but Chi Wave seems superior so far.
Zen Sphere's usefulness seems to be very low.
In Tier 3, we believe that the best choice will either be
Chi Brew, which allows you to quickly get 4 Chi and use these on emergency spells (although both
Life Cocoon and
Surging Mist only require Mana) or
Ascension, which gives you a larger Chi pool, making its management easier. We believe
Power Strikes's usefulness to be limited.
Tier 4 talents seem largely irrelevant to PvE gameplay, although they could be useful, situationally, depending on the mechanics of add fights (
Deadly Reach /
Charging Ox Wave /
Leg Sweep).
In Tier 5, one thing is clear:
Dampen Harm is useless unless you are, for some reason, the victim of melee attacks (this should generally not happen).
Healing Elixirs will provide you with some passive self-healing, each time you use a Brew or Tea (this will mostly be from
Mana Tea and
Thunder Focus Tea), although the talent is limited by a 15 second internal cooldown.
Lastly, you can take
Diffuse Magic, a very useful cooldown for reducing magic damage taken. This will probably be the talent of choice for cutting-edge progression raiding.
In Tier 6, the only talent that provides any healing is
Chi Torpedo. This will probably become the default choice, with
Rushing Jade Wind and
Invoke Xuen, the White Tiger only being used situationally.
Glyphs
Glyph of Life Cocoon may prove useful during fights where you wish to cast
Life Cocoon while you are stunned by an encounter mechanic (assuming that this will work in PvE).
Glyph of Mana Tea is interesting. It makes
Mana Tea instant cast (instead of channeled), consuming two stacks when used. However, it gives the spell a cooldown. While using this glyph may prove beneficial if you only wish to use Mana Tea during very short intervals between casting other spells, it makes it impossible to use all of your stacks at once during a longer period of downtime in the encounter.
Glyph of Renewing Mists causes
Renewing Mist to jump to the farthest injured enemy within 40 yards, as opposed to the closest within 20 yards. The usefulness of this glyph will be determined by the mechanics of the new raid encounters.
Glyph of Uplift causes
Uplift to no longer extend the duration of Renewing Mist, but to instead heal the targets affected by Renewing Mist for 50% more. Its usefulness will depend on the fight mechanics of the new raid encounters.
Glyph of Surging Mist is a very interesting glyph. It causes your emergency heal to no longer be targeted, but to instead heal the lowest health target within 40 yards. We believe that removing the choice of targeting a player with your emergency heal is a bad path to take as a healer, but the glyph may make it easier for newer players to learn how to heal.
Windwalker
Talents
Tier 1 talent choices are irrelevant to your DPS, and will only offer situational utility. Until the raid encounters become available for testing, any comment on this would be purely speculative. (
Celerity /
Tiger's Lust /
Momentum).
In Tier 2,
Zen Sphere is, so far, the only choice because of its huge damage output. If this damage between the three abilities in this tier becomes balanced,
Chi Wave and
Chi Burst may become viable, depending on the fight mechanics.
In Tier 3, it is difficult to tell which of these talents will be bigger DPS gain, although it seems reasonable to assume that
Power Strikes will not provide any benefit except for situations where you should pool Chi in order to be able to do burst damage in a critical moment of the fight. Ascension also makes it easier to manage your Chi, but this is unlikely to be a DPS gain.
Once Windwalker Monks can be tested in the raid encounters, a definitive answer betwen
Chi Brew and
Power Strikes may surface.
Tier 4 talents seem largely irrelevant to PvE gameplay, although they could be useful, situationally, depending on the mechanics of add fights (
Deadly Reach /
Charging Ox Wave /
Leg Sweep).
In Tier 5, one thing is clear:
Dampen Harm is useless unless you are, for some reason, the victim of melee attacks (this should generally not happen).
Healing Elixirs will provide you with some passive self-healing, each time you use a Brew or Tea. As Windwalkers only have two such abilities, on a 3 minute and 1 minute cooldown respectively, the usefulness of this talent appears to be very limited.
Thus, it seems that
Diffuse Magic, a very useful cooldown for reducing magic damage taken, will be the best choice, especially in cutting-edge progression raiding where there is often massive raid damage.
In Tier 6, it is as of yet unclear which of the three talents will be more useful. They all deal damage to multiple targets. (
Rushing Jade Wind /
Invoke Xuen, the White Tiger /
Chi Torpedo).
Glyphs
Glyph of Touch of Death removes the Chi cost of
Touch of Death. This will prove useful in making sure that you can cast it as soon as it becomes available, especially since you will probably only have 1-2 seconds to use this ability before the target dies.

Sign In With Facebook
