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wow Legion Alpha: Analysis of Class Titles (Part 1)

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Bored of normal titles like the one I'm using? Lucky for you! It looks like class-specific titles are coming to the world of Azeroth with Legion. Make sure you know which title your class is getting, as well as where that title fits into your class lore!

 

We're going to be working our way through the titles systematically; the title will be presented in reference to the lore and then we'll make sure to look at some alternatives that might have been in the game before. Looking at you, Wrath World First leveling achievements!

 

Death Knight: Deathlord <Name> 

 

This is an interesting title, since it is a direct contrast to the title of Darion Mograine, Highlord. The lore requires some pretty heavy extrapolation to apply to the Death Knights of the present day. The original Deathlords were initially part of the Paladin order, under the command of Prince Arthas. When Arthas ordered the purge of Stratholme, those who heard of the Prince's command took it upon themselves to commit the same heinous act against other cities of Lordaeron.

 

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Arthas during the Culling of Stratholme.

 

It is said that the act was considered so horrifically evil that it transformed the Paladins into revenants. A revenant is a form of elemental being, initially used by the Old Gods as foot soldiers for the Old Gods in their war against the Titans. These undead revenants scattered across the world, slaying any living beings that crossed their paths. The most notable of these revenants was Eldritch Deathlord, who murdered his entire family in the belief that they were impure in the eyes of the Light. He was promptly banished as an outlaw.

 

I think this is an interesting choice for the Death Knights, since all of this supposedly took place before Arthas had even become the Lich King. On the other hand, Stratholme was realistically the first point where Arthas started to lose sight of right and wrong. As he slaughtered his own people, he began to lose control of his mind and began his descent into the grasp of the Lich King.

 

To some extent, the slaughter of innocents was exactly what the Death Knights were known for while still under the control of the Lich King. Perhaps this is some homage to the darker side of the Death Knights, before they pledged their allegiance to the Alliance and Horde.

 

Our alternative from the Wrath of the Lich King Realm First achievements is <Name> of the Ebon Blade

 

I think this would have been too weak of an addition to the class. If we look at the past "leaders" of the Death Knights, we've had:

 

  • Gul'dan
  • Teron Gorefiend
  • Ner'zhul
  • The Lich King
  • Darion Mograine

 

Amidst all of these, Darion Mograine stands out as the most relevant to the current Death Knight class. As leader of the Knights of the Ebon Blade, he was known as the Highlord of said group. He was presented a title denoting him as the leader of the group, as opposed to the player title which would have granted us simple membership of the Ebon Blade.

 

I think another alternative that could have been looked at would have been <Name>, Master of Acherus. Since Acherus is indeed the home of many Death Knights, this perhaps would have been a fitting role. The master of the class hall presented to Death Knights.

 

Demon Hunter: Illidari Master <Name> 

 

The lore behind this title holds a very simple connection to the class, namely with the title referring to the Illidari. The Illidari is the faction of Illidan Stormrage. Regardless of race or origin, the Illidari denotes anyone that rallied to the banner of Illidan and fought under his command in Outland.

 

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Illidan Stormrage with Akama and the Naga.

 

When Illidan was defeated at the Black Temple, many of the surviving members of the Illidari were imprisoned by Maiev Shadowsong along with the "corpse" of Illidan. In the Legion lore, we are told that Maiev wanted to keep the body of Illidan in the Vault of the Wardens so that his soul could truly suffer. 

 

To be the Illidari Master implies that we are the Master of the armies of Illidan, a truly spectacular notion. We experienced the might of Illidan's forces in Outland and many of them did survive, seeking the body of their former leader. To command those forces is a pretty spectacular thing.

 

I feel that the title itself isn't the most aesthetically pleasing out of the set; I think it's quite a clunky title and doesn't quite roll off the tongue. If we were simply to be known as <Name>, Master of the Illidari, I think the title would have been better.

 

An alternative that still follows some form of lore could have been <Name>, Bane of the Destroyer. When the Demon Hunters first begin their journey as characters, the player takes part in the invasion of Mardum. It was here that Sargeras the Destroyer freed all the demons he had previously captured in order to create the Burning Legion.

 

By taking over Mardum, it implies capturing an area from the Legion. While this has been done many times on Azeroth, Mardum is technically in the Twisting Nether. This means the Demon Hunters have actually made a dent in the property of Sargeras, a land he had previously owned, rather than an area of the universe we are simply re-taking.

 

Druid: Arch Druid <Name> 

 

Now this is arguably one of the most special titles being added to the class system. The Arch Druid title has been passed on to a tiny number of druids over a vast number of years, with some incredible names among them. This title is the highest ranking position that can be awarded to a Druid and there are a very small number of them on Azeroth. The current leader of the Cenarion Circle, Malfurion Stormrage, the first mortal Druid to exist on Azeroth, is among the Arch Druids. 

 

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Malfurion Stormrage, First of the Druids.

 

To hold this rank among the Druids is a huge honour and garners a great deal of respect. I don't think you can really top this one, since there is no higher rank in the Druid society. To expect to be put any higher than Malfurion, arguably the most powerful mortal alongside Azshara, would just be ludicrous. This title also coincides with the Wrath of the Lich King title that was going to be awarded for Realm First! Level 80 Druid.
 

What a fantastic choice by Blizzard.

 

Hunter: Pathfinder <Name> 

 

I don't play a Hunter and even I am disappointed by this one. The title itself carries no weight in regards to lore and, at least in my opinion, is not even aesthetically pleasing. I really don't like this one and I feel sorry for Hunters everywhere. We'd better find a good alternative!

 

The lore of hunters isn't quite as faction-based as many of the other classes. There is no united front of hunters for us to base the title upon, like the Cenarion Circle for Druids or the Ebon Blade for Death Knights. Hunters are generally selected based on their military merit and therefore I feel two titles should have been introduced.

 

The Hunters should have been allocated a title depending on their faction, but with the same feel to them. My first suggestion would have been something along the lines of Farstrider <Name>  for the Horde and Sentinel <Name> for the Alliance.

 

3A6InOO.jpg?1

 

The Sentinels prepare for war.

 

These two names are based upon the respective race's armies, with Ranger-General Halduron Brightwing leading the Farstriders and Shandris Feathermoon leading the Sentinels. The problem with these titles, however, is they focus hugely on the Elf races. 

 

If we were looking for a more neutral title, we could perhaps relate it to the class hall in Highmountain; for example, the title could be, <Name>, Pathfinder of Highmountain. This is by no means a perfect title, but I think it at least gives the title some form of uniqueness. The current title is just a basic, rather boring title that could relate to someone exploring The Broken Isles instead.

 

Unfortunately, the Realm First! Level 80 Hunter achievement doesn't help us. The reward from the achievement was the title Stalker. Admittedly, this sounds better than Pathfinder, but I still think it reveals nothing of the Hunter class identity. I think they needed a title that either tied into the lore of a well-known Hunter, or they needed to focus on the attributes of Hunters. 

 

Mage: <Name>, Conjuror of the Tirisgarde 

 

Before you get all excited, the Tirisgarde is not the same as the Council of Tirisfal. There is definitely a link, but they are not the same entity. The Tirisgarde is a group that was created in order to battle the Legion when no Guardian was appointed, or to aid the Guardian in battle.

 

For those of you that don't know, the Guardian is an individual appointed to wield an extremely strong set of powers in order to defend Azeroth against the invasion of the Burning Legion. Notable Guardians include Medivh, Aegwynn and Me'dan.

 

To be accepted into this force is no easy feat, so to be named as the Conjuror of the Tirisgarde is an extremely special thing. There are many capable Mages within the group, but you have the battle experience as well as the power to lead the Tirisgarde.

 

ax4ZMq7.jpg?1

 

Aegwynn, Guardian of Tirisfal and Archmage Nielas Aran.

 

I really like this choice by Blizzard, but the Realm First! Level 80 Mage title was just exceptional. I am truly sad to not see it implemented. The title was Archmage <Name>. Some of the notable Archmages that have been named throughout lore include Antonidas, Krasus, Kel'Thuzad and Nielas Aran. To be included amongst this incredible roster and so many more would have been truly special for the Mages. I imagine they most likely didn't want to include both Archmage and Arch Druid into the game at the same time and so opted to find a new title for the Mage. A saddening but fair point. 

 

Monk: Grand Master <Name> 

 

For this title, I feel like the best way to explain it is to put it into context within game. For any of you that might have leveled a Monk, I'm sure you remember visiting the Peak of Serenity and completing your daily quests to get that lovely experience buff. The quest givers within the area are all given the title Master. The Monks that have trained you since you first picked up your daibo are referred to as Master, yet you will become the Grand Master.

 

OYe6e17.jpg?1

 

Chen Stormstout, a Brewmaster Monk.

 

I feel like this is very strongly reflective of the way the Monk society works. You have worked your way up as a Monk, growing stronger and practicing until your techniques are perfect. You have studied under every Master of every technique within the Peak of Serenity and have gone on to study the art of war with the Shado-Pan themselves. 

 

You have reached a point where you have surpassed your teachers and so you are known as the Grand Master. I really like that there is no further information to the title, no indication of what you are a Grand Master of. I think it really shows an old-form of respect in regards to your abilities.

 

I think the only other path the Monk title could have taken would have been to mimic the Shado-Pan style of titles, such as Lao-Chin the Iron Belly and Tenwu of the Red Smoke. You perhaps could have seen a reference to the Monk's ability to attack with their fists and palms, for example, <Name> the Iron Fist. They could have also looked at the differing kinship with the elements of Pandaria, such as <Name>, the Tiger's Fury or <Name>, the Serpent's Wisdom. This would, however, need Blizzard to implement different titles for different specialisations. 

 

That's going to be it for the first part of our class title analysis! Make sure you keep your eyes peeled for the second part in which we will look at the titles of the Paladins, Priests, Rogues, Warlocks and Warriors. Fingers crossed that the Shaman's will be available on the Alpha by then so we can properly look at their title as well. 

 

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    • By Pandacho
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    • By Starym
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      Patch 7.2 is now available for testing on the Public Test Realms (PTR). Participating on the Public Test Realms allows you to test a patch before it is released on live realms. Once you've had a chance to try things out, visit our PTR Discussion 7.2 forum to discuss the patch. To report issues or errors, use the in-game Submit Bug feature (found under Game Menu -> Help -> Submit Bug) or by visiting the PTR Bug Report 7.2 forum.
       
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      Reputation earned beyond Exalted will now contribute towards earning additional rewards from Broken Isles faction emissaries.

      Tab Targeting
      In Patch 7.2, tab targeting should feel more natural. While in combat, you will no longer be able to accidentally tab to a target that is out of combat with you. Furthermore, you’re no longer able to tab to a target that neither your character nor your camera can see. This is very much a work-in-progress, and your feedback is greatly appreciated.

      Professions The Obliterum Forge should now always be available to players, and requires no questline. All item level 815 crafted end-game gear will now be crafted at item level 835. All existing items between item levels 815-830 will retain their existing item level. The first application of Obliterum will bring them up to 840, and the Obliterum cap has been increased to iLvl 875. Some World Quests that are related to Professions now reward 1 skill point in their associated Profession. Archaeology You can now get Artifact Power from Archaeology. New Elite digsites have been discovered in the Broken Isles. All enemies summoned by Archaeology can now be killed by multiple nearby players. Cooking Nomi now provides Prepared Ingredients as part of his work orders, which can be combined to create up to 10 servings of a random recipe known by the player.
      User Interface You can now assign a specialization to an equipment set in the Equipment Manager. An “Open All” button has been added to the mailbox. You can now preview an ensemble set by CTRL-clicking it. Spellbook Spells that haven’t been moved to an action bar are highlighted in the spellbook. Mousing over a spell highlights it on your action bar, making it easier to locate. Pet spells can now be dragged onto the player action bar. Quick Join Auto Accept: A setting has been added to allow friends and guild members to instantly join your queues without a confirmation. This setting is located in Interface Options -> Social. Group tooltips now show the available roles and if auto accept is enabled. Right click a Quick Join group to whisper a member of that group.
      Changes

      Dungeons and Raids Enemies’ damage and health have been increased for all Heroic and Mythic dungeons, and the item levels of gear found in Legion Dungeons has been increased. All Random Heroic dungeons now requires 825 item level to queue. Lower Karazhan and Upper Karazhan have been added to the Random Legion Heroic list in Dungeon Finder. The Arcway and Court of Stars have been added to the Random Legion Heroic list in Dungeon Finder.
      Items Set tokens for all raids from Serpentshrine to Siege of Orgrimmar have been updated to provide loot for your spec on right-click, in the same manner as newer raid set tokens. The vendor functionality of these items has not been changed.
      Classes Warrior Charge (and Intercept) now deals damage on arrival, and its snare begins after you hit your target.
      World Quests Broken Isles World Quest rewards now scale to item level 860 (was item level 845).
      We’ll outline many more changes and additions to the World of Warcraft Patch 7.2 PTR in the coming weeks.
       
      Lore (source)
      Welcome to the Patch 7.2 PTR! As we’re just getting our 7.2 public test phase underway, we’d like to give you some context into what you’ll see (and won’t see) in this first build.
      Most of Patch 7.2’s major content isn’t enabled in this build – that’ll be coming in a few weeks. Our primary testing focus for this build will be Demon Assaults, as well as general game stability (e.g. crashes). 7.2’s Pet Battle Dungeon should also be available for testing.
      There’s a few other things of note that are enabled for initial testing in this build, but be aware that many of them are still heavily under development:
      Transmog Item Sets: This is an update to the Transmogrification System that tracks the progress and collections of Raid and PVP item sets, and we’d love your feedback on it. Tab targeting improvements: We’re hard at work making some improvements to this feature, and have a few updates in this build that should make tab targeting feel more natural. Please let us know what you think! Some updated visual effects for Hunters, Death Knights, and Balance Druids: This is still very much in a work-in-progress state, but we’re making a few improvements to the look and feel of these classes, and want to hear your feedback.
      You may also start to see some bits and pieces of an improvement we’re making to PvP gearing in 7.2 through the Obliterum Forge (which will no longer require completing a quest chain to unlock). The intent of this system is to allow players who have received multiple pieces of unwanted gear to exchange them for a piece of their choosing. It’s not yet ready for testing, but it’s on the way.
    • By Stan
      The initial build of Patch 7.2 has been deployed to test realms. Here's a first overview.
      Patch Notes
      @Starym's post contains the early Patch Notes and you can read them here. New Spell Animations
      Death Knights, Balance Druids and Hunters have received spell updates. New Affixes
      A new affix called Bursting was added. When slain, non-boss enemies explode, causing all players to suffer 20% of their max health in damage over 4 sec. This effect stacks. Crafted Gear
      Obliterum item level cap was raised to 875 and all crafted items have had their item level increased to 835. Legon Invasions
      During invasions, world quests are replaced by invasion quests. The entire zone will be under attack. Quests completed beyond Exalted yield additional emissary rewards (via Paragon).
      There are multiple invasion quests available per invasion zone.

      Tomb of Sargeras Raid
      Nine bosses are at the moment present in the journal. There is no loot information available right now.
















      Kil'jaeden's Model is currently not available, but we were able to see it during the BlizzCon slideshow.
      Cathedral of Eternal Night Dungeon
      Is a four-boss dungeon that requires attunement, currently available on Heroic / Mythic difficulty.



      Karazhan
      Has been split into two, lower / upper Karazhan and can be now accessed via Dungeon Finder.
      Dungeon Item Level Update
      The item level of normal dungeons has been increased to 825+. The item level of heroic dungeons has been increased to 845+ The item level of Mythic dungeons has been increased to 865+. New Mounts
      The initial build also contains some of the new class mounts and they seem to have different color variations based on spec. New PvP mounts were added as well.
      The worm will drop in the Tomb of Sargeras.

      Death Knight

      Demon Hunter

      Druid

      Hunter



      Mage



      Monk

      Priest



      Paladin




      Rogue




      Shaman

      Warlock



      Warrior

    • By Stan
      Patch 7.2 is underway, hitting test servers today. The patch was previewed in more detail at BlizzCon 2016. It contains flying, the Tomb of Sargeras, custom flying mounts for every class, the Armies of Legionfall faction, Artifact updates and more!
      We don't expect all the content to be available immediately at PTR launch.
      Placeholder for tweet 822186409704329216 Placeholder for tweet 822187455063261185 Patch 7.2 Recap
      Flying is coming back! You'll have to complete the Legion Pathfinder achievement, revolving around outdoor gameplay. You'll need to reach Exalted with the new Legionfall rep. At the end of the Broken Shore experience, every class will get a custom class flying mount! Class Order Halls continues. The Tomb of Sargeras The Eye of Aman'thul is the fifth pillar of creation that awaits us in the Nighthold and we'll put them to use. We'll fight the Avatar of Sargeras and Kil'jaeden. Restoring and building elven ruins to create a foothold (similar to Isle of Quel'danas Patch 2.4) will be introduced when we'll be building our way up to the Tomb. Armies of Legionfall faction is introduced. Alliance & the Horde side to bring down a common foe. New World Quests Legion Assaults (similar to demon invasions) Will disable all world quests in a specific area, the sky will turn dark. Cathedral of Eternal Night (Dungeon) is coming, available in all difficulties. PvP in 7.2
      PvP Brawls (inspired by brawls in Hearthstone and Overwatch). Adds variations to custom battleground rulesets. Southshore vs. Tarrel Mill is back. 15 vs 15 player arenas are coming. Winter Arathi Basin Low visibility twist. Mounted combat is likely to happen (Ion mentions all players on rats while fighting) Artifact Updates in 7.2
      15 new points to spent to empower your weapon. You can spend a fourth point  in existing trait. New gold trait coming. New ways to upgrade your weapon A new three-pointer. Relics that will modify more than one trait will be available. There's a continuation  of the questline A new hidden appearance for all Artifacts will be added . Requires proving class trials. Guardian Druids are getting an awesome looking bear form! Dungeon Content in 7.2
      Tomb of Sargeras raid will be added. Baseline Heroic/Mythic adjustments Across the board the difficulty and rewards of existing dungeons will be increased to stay relevant. Upper & Lower Karazhan (available in Heroic & Mythic difficultties). New affixes (Imagine all mobs being a blood of Il'gynoth). Legion End Content
      To put an end to the Legion once and for all, we'll have to venture to Argus. More details will be announced soon™.
    • By Stan
      With Patch 7.1.5 live, you may have noticed an increased drop-rate of Curious Coins. Aerythlea confirmed that in a blue post.
      Aerythlea
      I'll pull this one out of stealth, the drop-rate of Curious Coins was indeed increased with 7.1.5.
      (Source)
      What Items Can You Get?
      Xur'ios in Dalaran offers different items every day. If you want a specific item, you need to regularly pay him a visit. The items he sells are
      Arcadian War Turtle Boon of the Nether Formula: Soul Fibril Gjallar's "Horn" Ingram's Puzzle Krota's Shield Mote of Light Recipe: Flamespike Recipe: Leather Love Seat Schematic: Mecha-Bond Imprint Matrix Technique: Straszan Mark Arcadian War Turtle
      Costs 150 Curious Coins.
      Side

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