Jump to content
FORUMS
Sign in to follow this  
Vlad

Hearthstone Warlock Zoo LoE

Recommended Posts

Guest lucciano

I have the similar deck to this one, im running with dark iron dwarf instead of gormok and harvest golems in place of imp gang boss. anyway, this deck is doing pretty good, only handlock and renolock is 100 percent lose for me. any advice vs that matchup?

Share this post


Link to post
Share on other sites

In the card swaps section it states that a second Dr. Boom can be included. Is that correct?

Yes, the value is too high to be overlooked. Just imagine it: turn 6 Coin into Boom, turn 7 Boom, turn 8 easy victory. No? Ok, the "second" shouldn't be there. One should be enough.
  • Like 2

Share this post


Link to post
Share on other sites
Guest Radagast

I'm running it with Piloted shredder instead of Gormok (which I don't have) and it's doing great. I'm not even sure Gormok would be better honestly, but I can't try so..

One thing about this deck is that it gives you so many options during the game that it's hard to blame it when you loose since it gave you so many choices and possibilities :)

The playstyle seems to me much more flexible and powerful than that of Sea Giants or Voidcaller versions.

Share this post


Link to post
Share on other sites

I know it will make the deck a bit weaker but if I run Dark Iron Dwarf instead of Gormok the Impaler and replace Void Terror and maybe one Imp-losion(I don't know if I'll be able to craft 2 and I don't want to craft even just one if it's not worth) with a card between these 3: Silver Hand Regent, Imp Master or Harvest Golem, do you guys think it will be better than my 2 other Zoo decks?
 

Zoo deck(not mech): 1 Abusive Sergeant, 2x Argent Squire, 2x Flame Imp, 2x Soulfire, 2x Voidwalker, 2x Dire Wolf Alpha, 2x Haunted Creeper, 1 Ironbeak Owl, 2x Knife Juggler, 2x Nerubian Egg, 2x Harvest Golem, 2x Shattered Sun Cleric, 2x Dark Iron Dwarf, 2x Defender of Argus, 2x Doomguard.

Mech Zoo deck: 2x Abusive Sergeant, 2x Clockwork Gnome, 2x Cogmaster, 2x Flame Imp, 2x Voidwalker, 2x Annoy-o-Tron, 2x Dire Wolf Alpha, 2x Knife Juggler, 2x Mechwarper, 2x Nerubian Egg, 2x Harvest Golem, 1 Spider Tank, 2x Defender of Argus, 2x Piloted Shredder, 2x Doomguard, 1 Loatheb.

Share this post


Link to post
Share on other sites

DID instead of Gormok is fine, many people actually prefer it. I ran it that way myself in a 30k tournament recently.

Harvest Golem, Silent Knight and Argent Horserider are the best choices to replace cards around that Mana slot you're looking at. Double Implosion is really important though for a lot of matchups.

  • Sad 1

Share this post


Link to post
Share on other sites

DID instead of Gormok is fine, many people actually prefer it. I ran it that way myself in a 30k tournament recently.

Harvest Golem, Silent Knight and Argent Horserider are the best choices to replace cards around that Mana slot you're looking at. Double Implosion is really important though for a lot of matchups.

Yes I know... I just don't have the dust for it... I settled to give a go at that neat Fast Discard Zoo since it works wonders with just one

Share this post


Link to post
Share on other sites
Guest MoominPappa

Did you mean to say something else instead of putting in "a second Dr. Boom"? Dr. Boom's a legendary minion.
Btw, thank you for putting all these deck lists up.

Share this post


Link to post
Share on other sites
Guest Paulo

Hi there,

Is there any card good enough to replace Doomguard? I don't have any and I'm low on dust.

Share this post


Link to post
Share on other sites

Hi there,

Is there any card good enough to replace Doomguard? I don't have any and I'm low on dust.

Dark Iron Dwarves.

Share this post


Link to post
Share on other sites
Guest Lucrus

hi there,

 

do you think a reliquary seeker fit in this deck? i usually chose it from peddler and it has good synergy with implosion, so i thought why not include it in the first place. if yes, what to replace it for?

 

thanks for the great work btw.

Share this post


Link to post
Share on other sites

hi there,

 

do you think a reliquary seeker fit in this deck? i usually chose it from peddler and it has good synergy with implosion, so i thought why not include it in the first place. if yes, what to replace it for?

 

thanks for the great work btw.

It isn't reliable enough to be included and therefore is a winmore card. However, you can use her in Flood Zoo.

Share this post


Link to post
Share on other sites
Guest Lucrus

 

hi there,

 

do you think a reliquary seeker fit in this deck? i usually chose it from peddler and it has good synergy with implosion, so i thought why not include it in the first place. if yes, what to replace it for?

 

thanks for the great work btw.

It isn't reliable enough to be included and therefore is a winmore card. However, you can use her in Flood Zoo.

 

 

 

hi there,

 

do you think a reliquary seeker fit in this deck? i usually chose it from peddler and it has good synergy with implosion, so i thought why not include it in the first place. if yes, what to replace it for?

 

thanks for the great work btw.

It isn't reliable enough to be included and therefore is a winmore card. However, you can use her in Flood Zoo.

 

Thank you.

Share this post


Link to post
Share on other sites

I have created my own rendition of this deck but I have not been able to play with it much. I am trying to make this deck viable for the upcoming "Standard" game mode. Any current cards that absolutely need to be in the deck that are not in GvG or NAXX? Thanks guys! 

Share this post


Link to post
Share on other sites

I recently created a deck, kinda like this one. The only catch for me is that I am trying to do so without GvG or Naxx. Any suggestions for a Zoo deck without either GvG or Naxx?

Share this post


Link to post
Share on other sites

I recently created a deck, kinda like this one. The only catch for me is that I am trying to do so without GvG or Naxx. Any suggestions for a Zoo deck without either GvG or Naxx?

Zoo without Naxx is really bad and not worth trying. If you want to try it anyway, use 2x DID, 2x Shredder, a late-game threat and 2x Argent Squire. Dragon decks will be in my opinion a stronger force in Standard.

  • Like 1

Share this post


Link to post
Share on other sites

RIP zoo from standard sad.pngsad.pngsad.pngsad.png

My buddy Namenemas and I think that there will be new cards released for Zoo in the future expansion, so we don't really see it that pessimistically.

Share this post


Link to post
Share on other sites

I don't think Zoo will die. It will surely slow down and the general power level will be going down. Then again this is the case for everything else, so I don't see a problem there. We don't know anything about the upcoming expansion so I prefer to not take it into account. Don't forget they want to balance Basic and Classic cards, so the game WILL be changing a lot, we'll see when we get there!

Share this post


Link to post
Share on other sites
Guest nyloc

I play this deck with Mukla's Champion as a replacement for the impaler at it synergizes very well with imp implosion and the imp boss.

Share this post


Link to post
Share on other sites

Zoo will always persist, it's survived and been a high tier deck throughout every expansion, the core strategy is just too strong.

Share this post


Link to post
Share on other sites
Guest Black

May want to replace doomguards with arcane golems if you aren't running voidcallers.

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By positiv2
      This thread is for comments about our Outlaw Rogue Leveling Guide.
    • By positiv2
      This thread is for comments about our Shadow Priest Leveling Guide.
    • By positiv2
      This thread is for comments about our Vengeance Demon Hunter Leveling Guide.
    • By positiv2
      This thread is for comments about our Holy Priest Leveling Guide.
    • By HSEnthusiast
      Today, we're recapping the four Shaman cards revealed by Gamespot. We also have some dev clarifications on how they work.
      If you missed our previous Warrior recap, you will find it here.

       
      What a way to kick things off; this card looks insane! The dream is that Drakuru takes out two of your opponent’s minions, resurrects them on your side, and survives combat somehow. You’re looking at a 5-for-1 exchange on board.
      In the more likely scenario that it doesn’t survive, that’s still a complete flip of the board state. Even if it’s trading into a single big minion on the opponent’s side, that’s still a 2-for-1, with that 1 on your side being a big tough-to-kill minion. The only worry is that there will sometimes be late-game scenarios where the 6/8 stat line won’t be enough to get you any resurrections, but I’m hopeful those are few and far between.
      Still, even if the Big Shaman archetype doesn’t catch on for Shaman, I expect this card, in particular, to find a home in Renathal Control Shaman lists. This card is doing much of the same work that Sylvanas and Insatiable Devourer are without having to run through the trouble of infusing first.

      Once again, another big expensive card and a solid showy effect to go along with it. Obvious deathrattle/reborn synergy, as well as good with big minions in general. At 10 cost, it will take up your entire mana pool for the turn, though there are things you can do to play around that as a shaman.
      We’ve gotten some clarification from the devs on the mechanics of this one:
      All the copies summoned die at the end of the effect trigger after having attacked. Unfortunately, it won’t be some corruption-style aura effect that a cheeky Showstopper effect can silence off. Your copies are made from your hand from left to right until no more board spaces are available. Beware that Colossals will summon their appendages and take up potential board space from your other copies. Windfury minions will only attack. Sorry Drakuru, no double freebies for you ? Minions that enter Dormant won’t attack, but they won’t die either! The interaction of getting free dormant minion copies on board is interesting, but is there enough to build a deck around? In standard, there is Gangplank, Slimescale, and Pelican Divers, but outside of From De Other Side “synergy,” they might not be worth it. In Wild, at the very least, there is meme potential with getting Magtheridion and The Darkness out with this and getting their battlecries to awaken both copies when you play them out the turn after.
      There’s obvious synergy with the other big cards revealed here, with Prescience loading up your hand with some beefy bois, getting get off reborn, lifesteal and deathrattle value, summon a minion from Overlord Drakuru.

      That’s a lot of keywords for a single card, but they work together to become the stuff of nightmares for any board-based aggro deck. Taunt and lifesteal make this a nightmare to trade into, and even with enough removal to clear the main body and the reborn one, the deathrattle effect still will hit for 3 twice and heal you for 6. So while the 3 attack won’t be anything to write home about, plopping this down will buy you a good deal of time. There’s also the possibility to make use of the leftover reborn 3/1 body to evolve into a 9 or 10 drop.

      This card will get you 2 Mana 2/3 Ghostly Apparitions with the Undead minion type, which can matter for cards like Unliving Champion, or Invincible, for instance. Suppose you trigger the secondary ability here both times. In that case, that’s a pretty sweet deal right there, advancing a Big Shaman win con in 2 ways: The taunt on the Ghostly Apparitions advances your gameplan of stalling the game out until you can stabilize on board enough to play the 5+ Mana minions you’ve tutored out of the deck.
      We’ve theory crafted 3 potential builds that can use this package of Shaman cards.
      First, consider diving head first into the Big Shaman theme, bringing in Vanndar Stormpike and forgoing all other sub-5 cost minions to get max value out of Prescience and From De Other Side. We’re also going to run with the evolve subtheme to take advantage of any leftover bodies that we might get from Stoneborn General, Overlord Drakuru, or Blighblood Berserkers. The departure of the Knights of the Frozen Throne set will make evolving 10 drops better again now that there are no more Snowfury Giants in the Evolve pool, and we get to re-roll for the generally better bodies from the 10 costs. We’re adding in some early-game removal to compensate for the lack of early drops so we can better survive the early game.
      Deck code / link: 
      AAECAaoICunQBMORBKeNBK/ZBNnsA/rsA4qSBfuRBYfUBKrZBArG+QOs7QS12QTgtQS22QTblATGzgTj9gOGoQX4oAUA
      Next, let’s try to use the standard Renathal Control Shaman archetype that’s doing rather well in the meta as a starting point. One safe idea is to look at slotting Overlord Drakuru and potentially Brightblood Berskerker and From De Other Side into this standard XL Renathal Control Shaman as ways of fighting back on board while getting your infuse cards stacked up.
      Deck code / link: 
      AAECAaoIFKjuA6bvA4b6A6SBBMORBMeyBOm2BOnQBJjUBLjZBJfvBKTvBNWyBODtBIqSBdWyBPuRBfSgBbzwBODtBArG+QPTgASVkgTblATgtQSWtwSywQTFzgS12QS22QQA
      We could instead also try and drop all the duplicates from the list and convert it into a Reno deck, as the deck was already playing a lot of one-offs. That gives us just enough room for one of each of these bad boys, which together with Reno will up the turnaround potential of the deck at the cost of a little bit of consistency. Doing so we can end up with this list:
      Deck code / link: 
      AECAaoICunQBMORBKeNBK/ZBNnsA/rsA4qSBfuRBYfUBKrZBArG+QOs7QS12QTgtQS22QTblATGzgTj9gOGoQX4oAUA
      Why not use both and make it a Reno-thal deck? Prescience and Windchill will try to compensate for the loss of card draw from droping one copy of Gorloc Ravager and Famished fool. We are adding in Convincing Disguise to have still enough evolve effects around. The idea of including Bracing Cold and Far Sight is to hopefully discount From De Other Side or the evolve cards so we make use of any leftover bodies in the same turn. Ozumat’s in here not just to get us up to 40 cards, but because it’s a near guaranteed board clear combo with From De Other side, if you manage your hand and board space just right, that leaves you with all its appendages afterward.
      Deck code / link: 
      AAECAaoIKKjuA6bvA6SBBMORBMeyBOm2BOnQBJjUBLjZBJfvBKTvBMb5A9OABJWSBNuUBNWyBOC1BJa3BLLBBMXOBMbOBLXZBLbZBODtBLzwBIb6A6/ZBPrsA/SgBcSsBNnsA4fUBIXUBLGwBJrUBLzOBIahBfigBYqSBfuRBQAA
       
×
×
  • Create New...