Damien

pvp The Future of PvP in Mists of Pandaria

1 post in this topic

Since we intend to make PvP guides after Mists of Pandaria is released, we are going to start relaying Blizzard announcements regarding PvP.

Blizzard Official WoW Blog

Posted Image

With the Mists of Pandaria beta in full swing we thought we’d take this opportunity to shed some light on what lays ahead for PvP. To that end, we sat down with World of Warcraft Game Director Tom Chilton to discuss the future of PvP in Mists of Pandaria.

What is the overarching design philosophy for PvP in Mists of Pandaria?

Tom Chilton - We want to have more new PvP content than we’ve ever had before. With this expansion we’re adding two completely new Battlegrounds with new gameplay types. We’ve never done that before at the start of an expansion. We also have a new Arena to add to the current pool of options. That will bring our count of Battlegrounds up to ten and our Arena count to six.

Posted Image

Temple of Kot'mogu - Who's got the relic now?

How is the war being brought back to World of Warcraft in relation to PvP?

Tom Chilton - Well, the best answer to that is that we’re very deliberately trying to get people back out into the world, and so that means on a PvP realm, you’ll have more people to kill that are out in the world. Generally speaking, the most fun outdoor PvP is just the spontaneous conflict that happens as a natural result of people being out in the world. It’s not the stuff the designers create for you.

Many players on PvE realms are concerned about being forced to PvP or take part in World PvP when they don’t want to, what can you say to them about the plans for this?

Tom Chilton - There are no plans to force PvP on players who are on PvE realms. Their experience shouldn’t change and they’ll have the same opportunities for PvP (if they wish to take part) as they do now. It’s also worth noting that the Black Market Auction House has the potential to become a world PvP location for those on PvP realms. Just like the name implies, these are goods being sold out in shady locations away from the prying eyes of guards in the cities. They are not in neutral or safe zones. For PvE realms, it’s not going to have that same risk for placing a bid as on a PvP realm (aside from being outbid).

Posted Image

Temple of Kotmogu - Plenty of room to run and run and run.

On the other hand, PvPers are afraid that things won’t be taken far enough and they won’t get the world PvP they want; they often mention the issue of guards in major cities hampering their ability to do these raids. What could you say about that?

Tom Chilton - We know that for many PvPers, the idea of getting a large raid (or two) together to invade a city is something that can make for great world PvP. We also know that there has been an issue with guards causing this to be a less appealing undertaking for them as the guards have gotten stronger. We obviously want those guards there doing their jobs, but we don’t want them to be the wall that you just can’t get over. So, we are planning to adjust the guards only on PvP realms to where they aren’t quite as strong as you’d find them on a PvE realm, and they won’t respawn quite as quickly either. We’re still working on this, but we hope to get this adjustment in before the release of Mists of Pandaria. It’s worth noting that the guards on PvE realms will remain the same as they are now.

Posted Image

Temple of Kotmogu - One of four artifacts in Temple of Kotmogu

How is it possible to make it different between the realm types when it wasn’t in the past?

Tom Chilton - The difference is in the available technology that we have now that we didn’t have in the past. As the game has evolved over the years, so has technology and our capability to find ways to implement that new technology that makes our ideas of “what if” or “wouldn’t it be cool” become reality. With the change to the guards, we think that could be a real game changer for those that really like the idea of raiding cities or areas and holding them against the “enemy”. Beyond that though, there isn’t really a difference, but with the new daily quest hubs, it should prove to be a real hotspot for PvP on a regular basis.

Posted Image

Silvershard Mine - Which switch is which?

Will there be bigger changes between PvP and PvE realms in the future?

Tom Chilton - It’s always a possibility. We want to see how things go with these changes first. We don’t want to promise any big plans at this point in time, but we are always thinking of ways we can add to the experience where we can.

Posted Image

Silvershard Mine - Up or down?

What about the general idea that there aren’t enough people out in the world to even engage in PvP?

Tom Chilton - The new Cross-Realm Zones technology that we introduced recently in the beta should also help make sure more world PvP happens.

Posted Image

Silvershard Mine - Almost there...

What about the use of flying mounts? Many players are concerned about the use of flying mounts to avoid having to ever engage in PvP on PvP realms.

Tom Chilton - We know this is a concern and we have some things in mind for helping in this regard. First, we’re limiting the use of flying mounts within Mists of Pandaria to level 90. Second, with so many players taking part in the quest hubs, we think we’ll see a lot more PvP happening out in the world. After all, you have to land sometime. If that’s not enough though, we have an item that we’re adding to the game that players will be able to use from the ground that makes it possible to dismount a flying enemy player (within a reasonable range and PvP flagged). We’re still discussing the particulars of how this item will be available.

Will there be a Wintergrasp or Tol Barad for Mists of Pandaria?

Tom Chilton - No. We’re deliberately trying to get people out into the world and these areas ended up being more like instanced areas than World PvP. We don’t want to create another one and have it result in the same sort of gameplay. With that being said though, we’ve instead moved the bosses you would have found within an instance like Baradin Hold out into the world. We think the allure of a boss kill is a great impetus to go out into the world and engage in PvP.

Released In Battleground Location
Classic Warsong Gulch Ashenvale Forest
Classic Arathi Basin Arathi Highlands
Classic Alterac Valley Hillsbrad
The Burning Crusade Eye of the Storm Netherstorm
Wrath of the Lich King Strand of the Ancients Dragonblight
Wrath of the Lich King Isle of Conquest West of Icecrown
Cataclysm Battle for Gilneas Gilneas
Cataclysm Twin Peaks Twilight Highlands
Mists of Pandaria Silvershard Mine Stranglethorn Vale
Mists of Pandaria Temple of Kotmogu Vale of Eternal Blossoms

Could you recap the new battlegrounds that are being added? What new gameplay styles do the two new Battlegrounds have to offer players?

Tom Chilton - We have two new Battlegrounds that we’ve talked about before, each featuring a completely new type of gameplay that we haven’t had available before.

The design of the Silvershard Mine hasn’t really changed since we last discussed it at our Mists of Pandaria media event. Players essentially escort one of several mining carts to a depot to score points. Strategic locations will feature switches that allow you to change tracks. The more people you have helping out, the better, though you’re going to want to stop or at least stall the other team from getting their carts into a depot as well.

For our other Battleground, Temple of Kotmogu, we’ve made some slight changes since we last talked about it at the event. We did some internal testing with just one artifact and discovered that the gameplay devolved into a sort of deathmatch in the center of the map. So we didn’t just double the amount of artifacts that were in play, we quadrupled it and ended up with four artifacts at different spots that could be used to score points. You’ll still score the most points for staying in the center area of the of the field of battle, but there’s a lot more going on with four artifacts to keep track of and hand off to your team.

Posted Image

Tol'vir Proving Grounds - Three is the number

Is the way we queue for Battlegrounds changing at all?

Tom Chilton - Yes, we’re adding a way for players to down-vote two Battlegrounds that they don’t want to see show up when queuing for random Battlegrounds. The exception to this is if it’s the Battleground featured with Call to Arms. You won’t be able to down-vote those when they happen, but this should make it so that it’s less likely you’ll be taking part in a Battleground that you don’t particularly enjoy. It should also help make it more likely that when a particular Battleground comes up on the Call to Arms, you may be able to enjoy it more. We’re also changing the way Call to Arms works so that there will always be a Call to Arms Battleground available. This will allow us to cycle through a larger amount of Battlegrounds on a regular basis.

When will players get to try out the new Battlegrounds for themselves?

Tom Chilton - We’re hoping to have these new battlegrounds in the beta for everyone to play within the next couple of weeks or so. We’re looking forward to getting everyone’s feedback and seeing how they play out with a larger test audience.

Posted Image

Tol'vir Proving Grounds - A peaceful arial view

Released In Arena Location
The Burning Crusade Circle of Blood Blades Edge Mountains
The Burning Crusade Ring of Trials Nagrand
The Burning Crusade Ruins of Lordaeron Tirisfal Glades
Wrath of the Lich King Dalaran Arena Underbelly of Dalaran
Wrath of the Lich King Ring of Valor Orgrimmar
Mists of Pandaria Tol'vir Proving Grounds Uldum

Is anything changing with Arenas?

Tom Chilton - Yes, actually. Players will be able to see their opponent’s class and specialization before the match begins. They won’t be able to see the specific talent choices or glyphs being used, however. From there, it’s a bit like playing poker. You won’t know what exact abilities your opponent is using, but you’ll be able to modify your own talents in the staging area before the match starts to try to anticipate what they could be using.

Posted Image

Tol'vir Proving Grounds - Are you worthy?

Is anything changing with Rated Battlegrounds?

Tom Chilton - We don’t have any changes planned for Rated Battlegrounds at this time, though we may at some point in the future decide to add in the newest Battlegrounds, Silvershard Mine and Temple of Kotmogu.

(Source)

3 people like this

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Mystykall
      [H] <Blackhole Gaming> US-Illidan – Recruiting Raiders – Two Day - Mythic - Tu/Th

      We are a 2 night raiding guild looking for more players. Raid times are:

      Tuesday /Thursday 7:00 - 10:30 PM (CST) server time. 

      The leaders of <Blackhole Gaming> have been playing WoW since the game was released with multiple years of experience leading a guild. 

      Progression: 
      Emerald Nightmare - 3/7M

      Recruiting for Mythic Progression through all content.

      Recruitment is currently open for core spots.

      High Need:

      Damage Classes
      Balance Druid
      Shadow Priest
      Hunter
      Warlock
      Mage

      Healers 
      Priest
      Monk
      Shaman


      We are looking to recruit all exceptional players, if you don’t see your class we may still have a spot for you. We are always looking for Tank/DPS or Heal/DPS to assist with certain strats.

      Visit us at: www.blackholegaming.org

      Raid Leader: Isabelli#1577
      Guild Master: Mystykall#1117
      Officers:
      Muphin#1909 
      Clandon#1499
      Ethica#1133
      Ancobestoco#1951
      Isabelli#1577
    • By JamesGoblin
      Crowfall is like RTS meets EVE Online meets Minecraft...if that made any sense? Before massive battles (hundreds of players), building structures and economy make it into the game, it currently looks rather like MOBA than MMO; Also, you can build your own kingdom by placing valleys, mountains...at will:

      Another strange thing is, frequent changes of sex/class/race are likely - account and progression are tied to crow-spirit, not the body/avatar. Now, alpha access is expensive but open beta (free tests) is scheduled for "summer 2017", requiring only registration on the site. Here are some early player made videos, starting with TheLazyPeon's recent preview:
       
       
       
      PS If my incomprehensible intro didn't make any sense, IGN Wiki maybe will.
    • By Rhythrael
      We Were Prepared is a Horde guild (Mug'thol) recruiting for Heroic farm and Mythic raiding progression, as well as aiming to build a core RBG team.

      Currently we raid Tuesday-Thursday nights at 10pm PST until 12 Midnight. 

      We're seeking active and engaging members for our core team to begin mythic progression.

      If you have any questions or would like an invite or have questions about the guild please PM me or message Rhythrael, Rhyker or Xchaos in game
       
    • By Nobbykinz
      http://www.sandboxtigers.com
      Sandbox Tigers, a guild for fun loving people of any level or skill who enjoy a stress free, family friendly atmosphere to play in.

      Our members enjoy all aspects of PVE and PVP. 

      We are currently looking for active social raiders looking to progress. We've cleared EN normal and the first couple of bosses on heroic. The main thing holding us back is too few active raiders, sure we can pug a group and clear heroic but it's not the same as a full guild run.

      So we're looking for people who want to be part of a progressive, social guild and everything that comes along with that. 

      We currently raid 2 nights a week:
      Monday and Thursday 9pm til late 

      Taking all classes, the type of person is key not what char you play.

      Please contact me directly - Nobbykinz#2994
    • By Fastidious
      Greetings fellow Travelers!   The Dungeon Crawler Network (DCN) has spread its footprint back into the World of Warcraft with this fantastic expansion, Legion.  We appreciate the DNA of The Burning Crusade and Wrath of the Lich King present, and are overcome with passion to play the game at the level which we used to.   We are involved in a multitude of MMOs, JRPGs, ARPGs, and the like. If it involves grinding through dungeons to get gear, reputation, and slay internet dragons, we are involved. Our roots are in the Elder Scrolls, and then the Elder Scrolls Online. You may have heard some of our podcasts, "Tales of Tamriel", "Chocobo Raiders", "Tavern Talk", or the "Midnight Hour" on iTunes in which we the guild, discuss multiple topics to include game development, theory crafting, lore, end-game raiding or PvP content, and even interviews with game developers or other prominent community members. Our leadership facilitates positive in and out-of-game experiences, and everything they and we do is part and parcel to that. We appreciate the games the developers give us, and the guild is the symbol of our many appreciations of that. Our leadership is versed in end-game PvE and PvP content ranging from EQ, Planetside, Eve, ESO, FFXIV, and of course, World of Warcraft.   Our primary objectives at this time for the Wings of Fate are as follows:   -Community development. The <Wings of Fate> are not just a WoW guild, but a community of mature gamers that play games across the full spectrum of genres from MMOs to ARPGs. This is accomplished through the use of Discord, getting to know your team mates, and being an adult in every aspect of gameplay and personal conduct.   -Enjoyment of World of Warcraft and enhancing the player experience, without sacrificing performance. What this means is that while our top priority is to have a good time and cut up, we don't waste time on bosses or bang our heads against a wall if composition/performance isn't up to snuff - we decisively address these issues.   -Establishing additional Mythic+ groups capable of M 7+ (M+5 is about the starting point, but we can help get you there if you aren't already!)   -Finishing current heroic raid content and moving to Mythic raiding if natural guild population growth and performance are conducive, continued farming of M 5+, Karazhan, Trial of Valor, and then the Nighthold!   -Establishing the <Wings of Fate> PvP footprint and what it looks like. We have a guild PvP officer who is in the process of developing PvP events structured around what the guild members want, and other guild activities. At this time we participate primarily in casual PvP events but the intent is to do rated content once the PvP footprint is established.   Guild events are as follows:   -Mythic+ Dungeons daily during the evenings (Currently 7+)   -Raids are Friday and Saturday nights from 8:30pm-11:30pm EST - we often go a bit later in order to finish a raid clear or if we are close to completion on a progression fight Optional raid night for "farm content clearing" is Wednesday, 9-11pm EST.   -PvP Nights are currently Thursdays, from 9pm EST - 11pm EST - additional nights will be implemented by our PvP officer once he ascertains from guild members what nights are best and what doesn't interfere with other guild events.   Now let's talk about what we're looking for and what we offer YOU. We are looking for community members who are here for more than just enjoying the World of Warcraft, but appreciate theory crafting, game discussion, upcoming developments, lore, and game mechanics. We are a community of gamers interested in a variety of games - Joining <Wings of Fate> is more than just joining a WoW guild, you're joining a family and established community.   What we offer you:   -A dedicated discord server that is constantly populated with members of the community, guild leadership, and everything in between. We talk upcoming games we're hyped about, raid mechanics, and everything already previously discussed. It's a fun place.   -Guild leadership that understands the importance of progression, and understands constraints/limitations. A prime reason for us establishing Mythic dungeon-only groups. We've identified while a lot of people will want to raid, just not everyone has the time to dedicate to it.   -An established and positive community. Many of us came to DCN for other games as WoW-WoD wasn't something many of us were interested in. Legion is changing that. We have many folks already participating in guild strategy development for upcoming content releases- and there's always people around on Discord getting involved with other games and discussions.   -Podcasts! As mentioned before we are involved in a multitude of other MMORPGs, and we participate in community building in a big way. It's only a matter of time before we dig deeper into what Legion will be offering us!   What we're looking for:   -Active players interested in end-game progression - but not bleeding edge. We are always pushing the football down the field, but if you're looking for a guild that is raiding three to five nights a week to defeat cutting-edge content, we aren't it. At least for now anyway.   -Players interested in the understanding and discussion of player/game mechanics. This one is huge. Know your class, and if you aren't quite there yet, don't be afraid to ask for help or guidance! DCN is populated with some incredibly knowledgeable MMORPG players and we can't facilitate progression without developing our knowledge of in-game mechanics.   -Positive, mature, and goal-oriented players. Progression can get annoying, and wiping forty or fifty times for one reason or another can really get to someone. It's a part of progression. Maturity is a must-have, we are an 18+ guild. No, that doesn't mean we can't sniff out a 30 year-old child either. Criticism can feel harsh, but we only do it to improve our guild performance as a whole. This is a two-way street.   Thanks for taking the time to read this post!   Feel free to contact me in-game @ Fastidious#1897 , and stop by the DCN Website @ www.dungeoncrawlernetwork.com to check out some of our Podcasts or get a better idea of what this organization is all about! -Steven "Fastidious"