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wow Artifact Series: Monk

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Triple backflip into a double roll, fly across the room and then lash out with a vicious kick. Could this class literally be any more fun? It's the Monks!

 

Before we get started with our acrobatic friends, let's make sure you haven't missed any of your other favourite classes:

Without further ado, let's check out the specialisations available to the Monks:

  • Brewmaster uses the well-known powers of liquid courage to avoid damage and ensure that their allies are well protected.
  • Mistweaver takes a more traditional stance on battle, using ancient martial arts and medicines to ensure that their allies are healed.
  • Windwalker is the brawler of the three, with martial arts abilities unmatched by any others.

Brewmaster Monk - Fu Zan, the Wanderer's Companion 

 

An interesting name no doubt, let's take a look at what the story behind it is:

 

"Long ago, as the titanic watcher Keeper Freya set out to populate the world with life, she placed one of the first seeds in Pandaria. From it grew Fu Zan, the first, and all of Pandaria's forests descended from it. Before populating the rest of Azeroth, Freya fashioned a walking stick for her travels from one of Fu Zan’s branches. Eventually Freya passed her staff to the Jade Serpent, Yu’lon, who later gave it to a uniquely clever hozen. The Monkey King, as he was called, hung his most prized possessions from the staff, which he carries with him to this day." (source)

 

S0viZDq.jpg

 

This backstory really does have everything, doesn't it? A titan watcher, an August Celestial and one of the legends of Pandaria. Let's start off with the watcher, Freya, and who she was. As one of the watchers of Ulduar, she was tasked with protecting the prison of the old god, Yogg-Saron. She initially resided in the Temple of Life before Loken, one of the watchers, rebelled. 

 

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The remnants of Freya's temple, found in the Storm Peaks.

 

After Loken's betrayals, Freya's temple was destroyed and she now resides within The Conservatory of Life, in Ulduar, corrupted by Yogg-Saron. Her strong affinity to nature and life made her attempt to populate Azeroth with natural essences. She went on to plant one of the first seeds located in Pandaria, from which the first tree grew - Fu Zan.

 

She took from the tree a single branch and fashioned a walking stick, to ensure that she would make it through her travels. After years of use, Freya decided it was time to pass the walking stick on to the August Celestial, Yu'lon.

 

Yu'lon is known as the Jade Serpent and acts as the spirit of wisdom in Pandaria. The story behind Yu'lon is actually rather sad, spanning back to the conquest of Pandaria. When Lei Shen, the Mogu King, began his conquest, he and the mogu ended up capturing the four August Celestials: Xuen, Yu'lon, Niuzao and Chi-Ji.

 

Yu'lon evaded captivity for the longest out of the four Celestials, but was eventually brought down out of the skies by Lei Shen. She was gravely wounded, but the Pandaren miners hid her underground from the prying eyes of the Mogu. Touched by the Pandaren's actions, she infused the surrounding stone with her magic. 

 

She eventually requested that the Pandaren build a statue of her; they worked over hundreds of years to fulfill her request, but Yu'lon was still extremely wounded. When they finished the work, she eventually gave her last breath and passed away.

 

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The current statue of Yu'lon, found in Pandaria.

 

The Pandaren mourned her, but the statue eventually began to move. Yu'lon used the statue to reincarnate herself, still going through the process when she is weakened in the present day.

 

Yu'lon, as the spirit of wisdom, understood the value of wisdom. She chose a uniquely intelligent Hozen as the next wielder of the branch of Fu Zan. This Hozen was in fact the Monkey King, a close companion of Emperor Shaohao.

 

It is from the Monkey King that it seems we will be obtaining the Brewmaster artifact, but I do wonder why it was Yu'lon that was mentioned in the lore. Traditionally, when looking at Brewmaster lore, Niuzao was the "tank" Celestial. He was present as the patron of the tank cloak in Mists of Pandaria, he was present on tanking trinkets, there are even a number of Brewmaster-only moves that relate to the Ox. So why is it that Yu'lon was mentioned in the lore?

 

Yu'lon traditionally stands as the matron of wisdom on Pandaria, but has never been linked to the style of fighting for Brewmasters, nor any of their items and spells.

 

Alternative Artifacts for Brewmaster Monks

 

The Weapons of Chen Stormstout

 

Arguably one of the most well-known monks in the game, I feel like we've got a big missed opportunity here. The entire story behind Chen is actually amazing, but the majority of players only know him from the Mists of Pandaria expansion.

 

Chen was a martial arts expert during his early years, training each day with his friend, Strongbo. They would spar with each other all day, but Chen would occasionally drift off and just spend the day dreaming. Chen was never complacent on the Wandering Isle, but it was almost sacrilege to suggest that a Pandaren might leaving the Isle.

 

Strongbo and Chen eventually grew so talented in martial arts that they were to compete for the spot of master in the martial arts school. On the day of the challenge, Chen never showed up. He fled the Isle in search of what he truly wanted: adventure.

 

owiJEIw.jpg?1

 

He ended up on the continent of Kalimdor, eventually making his way to Durotar. Chen was a skilled martial artist, but he was more concerned with becoming a master of brewmaking. He had planned yet another brew, but was unable to get the ingredients himself. He eventually met another wanderer, in the form of Rexxar, the Beastmaster.

 

Rexxar retrieved the ingredients for Chen, but when he was offered the brew by Chen, he couldn't believe how strong the mix was. Chen realised his recipe needed some alterations, but that could wait. He volunteered to join Rexxar's journey and adventures.

 

h2yPj5P.jpg

 

Rexxar tries some of Chen's brew.

 

Chen eventually found himself on Theramore Island, sent on a secret mission to try and understand why the humans were still attacking the Horde. On this mission, the group ended up meeting Jaina Proudmoore. Her father, at the time, was ordering the attacks on the Horde. She was disgusted with the atrocities he had committed, and so offered her aid.

 

They ended up defending Thrall and Durotar from the skrimishes put forward by the Kul Tiras army, but the main event was their counter-attack. They moved swiftly and put an end to the life of the great Grand Admiral, Daelin Proudmoore.

 

Chen ended up staying independent from the Horde and Alliance, instead acting as a wanderer, pledging allegiance to neither. He is a neutral entity with a very rare attribute: he is a Pandaren, traditionally trained in martial arts and brewmaking, but his history is still very strongly intertwined with that of the two player factions.

 

I think a combination of a barrel and weapon could have been an extremely cool way to give the Brewmasters an artifact, while still presenting an amazing story with Chen. He undoubtedly has the ability to weaponise his brews, so perhaps a 2-handed weapon with a completely customisable barrel skin for certain spells would have been possible.

 

Mistweaver Monk - Sheilun, Staff of Mists

 

Mistweavers using a staff of mist? That sounds more like it! Let's check out the story:

 

"During last pandaren emperor's reign, a prophecy arose that a ruthless Legion would invade the world of Azeroth and leave it shattered. To save his people, Emperor Shaohao embarked on a series of trials, taking with him the ancient staff Sheilun. Afterwards, he used his newfound wisdom to become part of the land. He made Pandaria into a separate continent and enshrouded it in mist to protect it. His staff clattered to the ground, where it lay until the monks of Tian Monastery found it and took it to the Terrace of Endless Spring for safekeeping." (source)

 

NHNgiHp.jpg

 

For those of you that played during Mists of Pandaria, you most likely spent more than enough time on the Timeless Isle to realise who Emperor Shaohao is. For those of you that don't, he was the last emperor of Pandaria and is one of the most significant characters in Pandaren legend.

 

His story takes us back to a time before the Legion invaded Azeroth, to a time before the War of the Ancients. A prophecy was given, by a Jinyu waterspeaker, that a great power would invade and ruin the world as it was known. Shaohao took it upon himself to act as the saviour of his people; after hearing the prophecy, he climbed Mount Neverest, weathering the bitter cold and shearing winds, with only his robes for protection.

 

When he reached the summit, he found peace for the first time since being made emperor. He spoke to the Jade Serpent, Yu'lon, who told him that he must purify his spirit and become one with the land. He meditated on her counsel, thinking of her words, but he simply couldn't understand them.

 

It was actually his comrade, the Monkey King, who helped him in his path. The Monkey King created masks which enabled Emperor Shaohao to create physical forms of his fear, doubt, anger, despair, hatred and violence. He traveled to the temples of the Celestials, purging himself of every negative emotion.

 

Eventually, the day came when the Legion arrived and Shaohao assured his people they were not in danger. He went to the Terrace of Endless Springs and attempted to separate Pandaria from the other continents, but he found himself unable.

 

Ckt9BNx.jpg

 

Shaohao becomes one with Pandaria.

 

He couldn't understand what had gone wrong, he had cleansed his spirit just as Yu'lon had told him to do. The Sha that had been created began seeping into the world again and Shaohao feared he had lost everything. He cried out to Yu'lon for aid, but she only reminded him of that which he had forgotten. 

 

Everything on Pandaria was a part of the land, just as the Pandaren were. Shaohao remembered the walls erected around the Pandaren areas and realised his faults. His last emotion, pride, was finally removed from his spirit. He recognised the Mantid as equals to the Pandaren and his spirit began to seep into the land. His robes and staff fell where he had stood, left there until monks came to claim the staff. They kept it hidden until the time was right for another to wield it.

 

A great mist enveloped Pandaria, keeping it safe until the Horde and Alliance stumble upon it in the expansion, Mists of Pandaria.

 

While there is no particular mention of there being any regenerative powers on Shaohao's behalf, I do think the staff is a good choice for the Mistweavers. Shaohao symbolises the act of helping others, which is essentially what the healers do. They practice certain martial arts in an attempt to help others and keep them safe. There is also, of course, the fact that Shaohao literally wove mist to help his people. Technically, he's a mist-weaver!

 

It's an interesting choice, but I like it. I don't think you can really choose another artifact, since there simply isn't a notable Mistweaver in the lore. The only other possibility is a direct relation to the Celestial, Chi-Ji, but I actually think this works better.

 

Windwalker Monk - Fists of the Heavens

 

I'm already happy that they have chosen fist weapons, but let's hope they are the right kind! Let's take a look:

 

"Thousands of years ago, the famed tol'vir smith Irmaat crafted a pair of magnificent handblades. Unsatisfied with his work, Irmaat tried to capture the essence of Al'Akir the Windlord to infuse into his blades. Al'Akir was not amused. To spite the smith, Al'Akir poured unspeakable amounts of raw elemental fury into the handblades. When Irmaat attempted to unleash their might, a great vortex sprang up, engulfed his city, and scattered the weapons to the winds." (source)

 

2TAvmpV.jpg

 

The first thing that really jumps out at me here is, well, Shaman. This really doesn't feel like a monk weapon, but let's take a look anyway.

 

Irmaat has actually been mentioned before, namely in regards to the djinn of the Four Winds. These djinn are generally referred to as the lieutenants of Al'Akir; they were each given a weapon crafted by Irmaat, one of which is actually in game and can be obtained through Archaeology - trade_archaeology_scimitar-of-the-siroccScimitar of the Sirocco

 

It seems like Irmaat must have got in over his head, since he ended up trying to double cross Al'Akir himself. For those of you that don't know, Al'Akir is the Elemental Lord of air. The Elemental Lords were the most powerful lieutenants in the armies of the Old Gods and included Ragnaros, Therazane, Al'Akir and Neptulon, who ruled over fire, earth, air and water respectively.

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Al'Akir in The Throne of the Four Winds.

 

When the war between the Old Gods and Titans occurred, these Elemental Lords acted as skilled tacticians. Despite their immense powers, they were no match for the titans and were defeated one by one. They were eventually banished to what is now known as the "elemental plane". They were left there to fight each other for eternity, never again reaching the mortal plane. Al'Akir made Skywall his domain, ruling over it from the Throne of the Four Winds. 

 

The idea of the elements and the introduction of the winds feels very Shaman-esque. I really think they had the right idea with using fist weapons, but went the wrong direction. They took it in a very elemental-based direction, with a melee aspect added in, rather than a melee-based direction with the elemental aspect being added in. I like the style, I like the story, but definitely not for a monk. 

 

Alternative Artifacts for Windwalker Monks

 

Paws of the White Tiger

 

This one is going to take a bit of lore invention, but stay with me. The August Celestials are without a doubt the most intensely applicable lore area for the Monk class. The Monks originated in Pandaria, they harness abilities based on the Celestials and they can even summon avatars of them. 

 

Xuen the White Tiger is undoubtedly best applied to Windwalker Monks, with his savage claws, fierce teeth and incredible strength. When he dueled Lei Shen, Xuen lost, but learnt an important lesson. He understood one of the most important aspects of a Monk's training: balance. He understood that ferocity could not win battles alone, his pride was put back into place by his defeat, but he grew stronger from it. 

 

Above I described the fact that I believe, since they are masters of martial arts, Monks should have a melee-based artifact, especially for Windwalker. The story behind the current artifact is too elemental-based.

 

Here's the lore invention part!

 

If you look at a number of the powerful beings in the Warcraft universe, they often have multiple "forms". The August Celestials are essentially the same as the Ancient Guardians, they just remained in Pandaria. 

 

When you look at the Dragon Aspects, beings of slightly lesser power, they have a dragon form and humanoid form. If we were to extrapolate this to the Ancient Guardians, we could implement lore based on Xuen's humanoid form.

 

Xuen, when fighting as his tiger form, uses his paws to swipe and claw at those he battles. If there were to be an alternate form for him, he could perhaps use a pair of very close-fitting fist weapons to mimic his "paws". Lore could have been created to say that, during his time of imbalance in the run up to the Mogu empire, Xuen lost sight of what he represented.

 

As the spirit of strength, one would expect this Ancient to have complete control over his own. When he began to lose sight of "noble" strength and instead slowly turn to pride-fueled ferocity, Azeroth might have betrayed its oath to him.

 

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Xuen battles Lei Shen.

 

Unlike the Dragon Aspects, who got their powers from the Titans, the Ancients were granted their powers by Azeroth itself. As Xuen lost focus and gave in to ferocity, he perhaps could have spent time after his battle with Lei Shen as a humanoid.

 

Azeroth had recalled the power it granted to him until it deemed him worthy once more. He would wander the world of Pandaria, trying to re-establish in his mind what true, noble strength was.

 

The Windwalker monks could have been given a questline in which we uncover this personal moment of Xuen. He describes his journey of revelation and what he discovered true strength to be. We are taken through his time as a humanoid, in which he had to fight for his life, equipped only with his "paws". 

 

We complete a feat which proves to him that we truly understand the balance of strength and so can wield his humanoid weapons, which are directly infused with the power of his raw strength.

 

The story, of course, is not perfect, but it's an idea. It presents a melee weapon, infused with the power of an Ancient, but not the power of the elements. The weapon itself would be far smaller, an extension of ones hands, rather than a separate entity. 

 

That's it for the Monks, as well as for the leather-wearers. Next time, get ready for the demonic powers of the Warlocks!

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      Click on ‘Move!’
       
      MOVE!

      Click on ‘+’ in ‘Add New Panel.’ Click on ‘+’ on the new transparent panel that appears. You’ll now get a new panel as seen in Figure 3 in the above screenshot. Click on ‘Choose.’ Now you’ll get two downdrop menus: ‘Type’ and ‘Value.’ You can choose the ‘Type’ of panel you want - in our case it’s ‘Special’ for Targets (players and NPCs). In the ‘Value’ downdrop menu choose the ‘Target’ Many nice things to play with -  you can add a menu for Pets, Vehicles, Focus, different raid roles, etc..! There is a nice update to Special panels: NPCs panel.
      Very helpful in raids where you have to focus heal or dps specific NPCs units. No more tabbing, clicking or looking around ^^
      To add NPC panel go to Move!->Add new Panel->Type: Special->Value:NPCs

       
      Here's how it looks in the raid:

      You can build Raid frames manually too if you don’t want to use the Panel Wizard: just choose in the ‘Type’ of panel ‘Group’ type. Click the ‘+’ button on the first panel that you created to add an additional 5 man groups to it. Voila, Panel 1 becomes your 10-40 man raid frames (every ‘+’ will add a 5 man group to the frame). You have to use the same Panel for the Raid Groups so they will move together as one object.

      Now check “20” and hold the button “Test”. You will see some virtual raid and even real target, if you’ll click on somebody. It is a very useful feature for checking the results of your frames tuning.

       
      GENERAL

      Go to the ‘General’ tab. Tick ‘Main Tanks’ and ‘5 man MTs’, so VuhDo will automatically move Tanks to the ‘Tank’ panel. *You don’t have to do this or add the ‘Main Tanks’ panel if you don’t want to see the tanks in a separate panel from the raid
      Adjust everything else according to personal taste.
       
      INDICATORS (more nice options for tracking):
      You can play with a loads of possibilities here. I personally use 3 of them - Inner frame for the Paladin Beacons, Special DoT for the Role Icon and Treat Marks to track the current aggro target (very useful if you need to know when the tanks are swapping).
      Clicking on ‘More...’ button near every tracker allows you to change size and color of the icon.

       
      SPELL TRACE 
      Spell trace tracks which units are hit when a particular spell is cast. Very useful for tracking healing from 'smart' like Prayer of Healing, PW: Radiance, Chain Heal, Trail of Light, etc. You can use a build-in Spell Trace bouquet or create your personal one.
      Enable the ability here:

      and choose where to show tracked spells in HoT icons tab:

       
      SPELLS
      Here you can bind you spells, actions or macros to any button of your mouse and keyboard.

      Go to Spells→ Mouse→ Modifier Key → None Open up your spellbook and drag your primary healing spells to the ‘Mouse Key’ Left and Right Buttons and to the ‘Mouse Wheel’ Up and Down sections. Note that the Mouse Wheel section will only work when it’s mouseovering your VuhDo frames. If you scroll outside of the frames, you will zoom in and out of the screen. You can assign more spells / commands / macros to Modifier Key → Shift, Modifier Key → Ctrl and so on. All your mouseover macros will work perfectly with VuhDo frames  
      PANELS
      On the ‘Panels’ tab, make sure that General→ Ordering → Alignment → Horizontal is ticked. It’s much easier to move your mouse in the left-right directions rather than up and down. Chose ‘Grouped’ and ‘Hide Empty’ in Ordering, if you prefer to always see your actual groups in the raid. a) Leave ‘Sort by...’ with ‘Unit ID’ if your choice is to see raid as actual groups.
       
      3b) There is another option for sorting: Tank => MDPS => RDPS => Healer. It's great if you like to always know which part of the raid takes damage. If you choose this option, you have to change the ordering to Loose. It technically works for Grouped ordering too: the difference is that when you are 'Grouped', the sort method is applied for each group, not across all groups.

      Do not forget to press ‘Apply All’ to apply your changes to all the groups (and not just to the current one)
       
      On the ‘Panels’ tab, click on the ‘Sizing’ option on the right hand side. For Bar Height, choose something like 37-40 to make the bars taller. Spacing and gaps as you like.
       
      BARS
      On the ‘Panels’ tab, select the ‘Bars’ option on the right hand side. Decrease the Mana bar height to 3 - you really don’t need it any bigger than this. You can play around with the rest of the options here.

       
      HEADERS
      On the ‘Panels’ tab, click on the ‘Headers’ option on the right hand side. Tick ‘Show’ on Headers if you want to see panels names (Group 1, Group 2, target, etc.). Untick ‘Class Color’ on Header Text if it was ticked by default. TEXT
      On the ‘Panels’ tab, click on the ‘Text’ option on the right hand side. Tick ‘Class Col.’ on Bar Text so you will see player’s nickname in his class color. Hitpoints → Show → Percent. Show Text → Name & Flags (untick ‘class’ and ‘pet owner’ if it was ticked by default. You can play around with the rest of the options (text size, color, position) here.
      HOT ICONS
      On the ‘Panels’ tab, click on the ‘HoT Icons’ option on the right hand side. In the ‘Own HoTs’ section, choose one of 2 masters that shows where your HoTs will appear and use the buttons below to view your HoTs as ‘Icons’ and ‘Text.’ In the ‘HoT Order’ section, you can assign any of your or other players HoTs, Absorbs, Shields, Procs, personal and Raid CDs to any of the 6 spots shown in the ‘Own HoTs’ diagram. You should always leave Slot 7 (the middle slot) for the ‘AoE Advice’ icon. Or not...
      Another nice option here - to change the HoT icons size.
      Click on the button “More” from the right side of HoTs positioning masters and adjust.

       
      BOUQUETS
      You maybe noticed some options in the HoT Order section that are shown on my screenshot but couldn’t be find in your options. They are the Bouquets: custom groups of Buffs / Debuffs / HoTs / CDs that could be created by a player himself.
      Let’s create a custom bouquet for example for tracking of Tank personal CDs in your raid where the tanks are Warrior and Paladin.

      Go to General→ Bouquets. Type a name for a new Bouquet and press ‘New’ Press ‘Add’ button it the Bouquet Details part Type a spell name in the ‘...or enter Buff / Debuff / HoT name’ line In ‘Select default icon’ dropdown menu always chose ‘None / Default’, otherwise you wouldn't see the appropriate icon. Add all the spells you would like to track in your ‘My tanks’ bouquet. There will be situations when you’ll have multiple CDs or HoTs that were popped simultaneously to track. Because all the spell icons from one bouquet are shown in the same place, you should use the Priority Arrows to assign the importance of every one of them (e.g. the highest priority will be shown first).
      Another possibility to work with bouquets is just to edit the defaults.
      For example, we can chose a default ‘Raid Cooldowns’ bouquet and remove, add or change priority of CDs based on our raid composition.

      After creating or editing a bouquet you can use it in the HoT icons assignments.

       
      BUFFS
      As you've may have noticed, VuhDo has a separate Buff frame as part of the package. Personally, I don’t believe there is any need for VuhDo to show your buffs. I use WeakAuras to trace my mandatory buffs (on myself and others) and you should have something similar. So, I advise that you go to the ‘Buffs’ tab → General → Uncheck ‘Enable.’ If you want to play with it later - feel free to do so.
       
      DEBUFFS
      Extremely useful in raids. You can see most of the debuffs by default in your healing frames, but sometimes the addon is not updated yet for a new raid zone or the authors wouldn’t add some debuff that you want to trace. In this section you can add or remove any debuff / buff / proc that is applicable to a player.

      Go to Debuffs→ Custom Type buff / debuff  Spell ID in the line (you can find Spell ID on Wowhead in the address line. For example: “http://www.wowhead.com/spell=642/divine-shield”- Spell ID for the Divine Shield is 642). Now it will appear in the (de)Buff list. Tick the appropriate positions if you want to see stacks or timers for the debuff. Tick 'Bar Color' if you want to see a specific debuff in some different from the default color and pick the color from palette. Click ‘Save’ Do not click ‘Apply all’ or you’ll rewrite the defaults of all the debuffs.
      If you want to remove some buff / debuff / proc from the list, choose it from the dropdown menu and click ‘Delete’.
      There is an option for a complete reset of your custom debuff settings.  This can be done under 'VuhDo Options > Tools > Reset > Buffs/HoTs > Custom Debuffs' but beware you will loose all the debuff settings you customized.
       
      PROFILES
      If you ever wanted to save your VuhDo configuration for more than one toon / spec / raid size / encounter type or to share what you have with other VuhDo users, this is the place for you.
      Saving profiles for different specs / toons:
      Go to VuhDo Options->Tools Tab->Profiles.

      On the left side in 'Profiles' part you will see a line '...or enter profile name' with some name already typed in. Change it to a name that will make you remember what exactly you are saving here. I normally use a toon name with encounter type or a toon name with a group size, but if you are going to store profiles for different specs, it may be a good idea to mention a spec too.
      I stopped on profile naming in such a details because the default name is a bit weird - it's just made of a chain of nicknames for every toon you ever saved this profile for, so after having 2-4 toons in the chain it almost impossible to understand what exactly is stored there.
       
      Type a new name for your profile and press 'Save' Button. Do not confuse 'Save' with 'Apply' or you will cancel all the changes you made.
      After saving a profile, you can choose in the central part of the Tab the activation type: by group size and / or by spec. You will be able to choose it only after profile is saved, so don't be surprised if you are not able to check anything there.
      If you want to make this profile a default for all the new characters on the account, check 'Default Profile' button.
      Loading and deleting a profile:
      If you don't want VuhDo to activate profiles for you automatically or you want to load some specific profile for a new toon, go to the 'Select a profile' dropdown menu, choose whatever you need from there and hit 'Apply'.
      To delete a profile, choose it from the same dropdown menu and hit 'Delete'.
      Settings:
      Two useful buttons: 'Quiet mode' allows you to get rid of Confirmation Dialog spam, 'Lock' prevents an accidental overwriting of a profile.
      Key Layouts:
      An important note: Spell assignments are not saved in Profiles. To save, load or delete Spell and HoTs assignments you should go to Tools->Key Layouts:

      Export and share profiles:
      You can export selected features, share or receive profiles from other VuhDo users.
      To be able to receive a profile you have to go to 'Tools->Share->Receive Data' and tick 'Enable'.
      To share a profile you should click on a button 'Share' in the 'Send Profile' area. A new window will pop up: a dropdown menu with a line where you can type specific player's name and server. The dropdown menu will show your online guildies and people you are in group / raid with (disregarding of them having or not having VuhDo).

       
      Here's an example of my VuhDo profiles:
      I made a UI screenshot with opened talent tree and VuhDo HoT assignments.
      Key Layouts (how I assign spells to mouse): remember they are configured separately from the main setup and you have to import them separately too in Tools->Key Layouts->Import

      In 5-man HoT icons I track only my HoTs because obviously there are no other healers. Threat and personal CDs people may use are being tracked through Indicators (General->Advanced->Indicators). In this bouquet everyone should add his group specifics if you are aiming for Mythic+: I found a bit redundant to keep there damage mitigation abilities for all the classes.
      Regarding the Hot Keys you see on the screen - it may be a bit confusing because I don't really use all of them but:
      1,2,3 - dps abilities
      = - Tranq
      F1 - Barkskin
      F2 - Dash
      F4 - Inner
      F - Efflorescence
      G - shapeshift
      Q - Artifact spell
      D - Ironbark mouseover macro
      J - Cenarion Ward mouseover macro
      E,H - interrupts
      T - Flourish
       
      The raid setup:
      I'm raiding Mythic so my healing frames are tuned for 20-man.

      As you can see, HoT icon section changed - now I track what other healers are doing too so we wouldn't overlap with the healing and I'm be sure that assigned damage mitigation spells are used.
      The actual strings to import are in this separate thread because it's technically problematic to update them here in guide.
       
      I have to say that there are loads of options that I didn’t speak about here. But I tried to keep it short and basic.
      I always can answer any of your questions about VuhDo or you can continue to dig it by yourselves.
    • By Stan
      Lord of the Shadow Council is ready, but so are you!
      The Nighthold opens this week and finally we'll be able to put Gul'dan to justice. Our Survival Guide has all the information you need to know about the latest Legion raid.
      No prerequisites required to enter the raid. Ahead of the Curve: Xavius is removed when Nighthold opens. The raid has ten bosses and is non-linear. The first 3 bosses need to be defeated in a specific order:  Skorpyron > Chronomatic Anomaly > Trilliax After that you get access to 5 bosses that can be killed in any order. The last two bosses that need to be killed are Elisande > Gul'dan. Defeating Gul'dan on Mythic difficulty grants the Mythic: Gul'dan achievement and the "Vengeance Incarnate" title. Players will finally end the Suramar story line and acquire the Arcanist's Manasaber mount. If you've completed Unleashed Monstrosities, you can work your way toward completing Improving on History to unlock the base appearance. The Direbeak and Bloodgazer falcosaurs require Nighthold to open before you can get your mounts - Brilliant Direbeak & Predatory Bloodgazer. Glory of the Legion Raider also has some Nighthold-related achievements and rewards Defiled Reins. Raid Schedule
      Normal and Heroic difficulties are available starting January 17. Mythic difficulty and the first wing of Raid Finder will open one week later.
      Blizzard Entertainment
      Raid Schedule: Tuesday, January 17: Nighthold Normal and Heroic difficulties open. Tuesday, January 24: Nighthold Mythic difficulty and Raid Finder Wing 1 (Arcing Aqueducts) open. Tuesday, February 7: Nighthold Raid Finder Wing 2 (Royal Athenaeum) opens. Tuesday, February 21: Nighthold Raid Finder Wing 3 (Nightspire) opens. Tuesday, March 7: Nighthold Raid Finder Wing 4 (Betrayer’s Rise) opens. (Source)
      Nighthold Guides
      Our guide section has been updated with boss guides for Nighthold, don't forget to check them out to be Ahead of the Curve: Gul'dan. Should you need any help, feel free to post in the PvE forum.
      Skorpyron Chronomatic Anomaly Trilliax Spellblade Aluriel Tichondrius Krosus High Botanist Tel'arn Star Augur Etraeus Elisande Gul'dan (TBA) 7.1.5 Class Guides
      All 36 specializations in our Class Guides have been updated for the latest patch.
      Legendary Items
      After Nighthold opens, players will be able to upgrade their existing item level 910 Legendaries to item level 940. Emissary caches will start dropping Legendaries of item level 940 by default.
      Aerythlea
      Since the release of Patch 7.1.5, we've received a number of questions relating to the Nighthold Legendary item upgrades and how that process will work. We'd like to provide some clarity on what you can expect next week.
      When the Nighthold opens next week, players who have acquired at least one Legion Legendary item will find a quest in Dalaran to upgrade a Legendary from item level 910 to 940. This quest involves collecting a number of
      Essence of Aman'Thul, which can be found in the following locations:
      Nighthold Raid Bosses Weekly Mythic Keystone Cache Emissary Bags PvP Weekly Quests Once you have completed the quest, you'll be given a Distilled Titan Essence, which can be consumed to upgrade a Legion Legendary item to level 940. The quest is repeatable, so you'll be able to earn as many Distilled Titan Essences as you need to upgrade any Legendaries you have.
      Additionally, once the Nighthold is open, any new Legendaries you discover will already be item level 940. Note that this does not apply retroactively to Emissary Bags that you may already have in your inventory when the time comes. Only new bags earned after the Nighthold is open have the chance to reward an item level 940 Legendary.
      (Source)
      Tier 19 Sets
      Nighthold is the first raid to drop sets in the Legion and we've taken a closer look at Tier 19 here.
      Nighthold Mounts
      Fiendish Hellfire Core is a guaranteed drop from Gul'dan on Mythic difficulty. The drop chance will be reduced to 1% after a new expansion is released.
      Living Infernal Core has a chance to drop off of Gul'dan on any difficulty except LFR.
      Mount Animations

      Gul'dan (Mythic Only Phase)
      This part contains major lore spoilers, proceed with caution!